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Taking out Stygia?

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  • Taking out Stygia?

    It seems unrealistic to me that Stygia is such a huge Imperial Realm without any attempted fracturing. How feasible is it for a PC to rally his own Kingdom and break away from Stygia? Atleast securing North America or other continents with Necropolis' not within Europe. What would a PC need to do to stave off the yolk of it?

  • #2
    In a sense the necropoli already are.

    They're distant enough from Stygia they can kind of do their own thing without facing any immediate punishment from the capitol, so to speak.

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    • #3
      The Dark Kingdom of Wire is pretty much exactly such a secession.

      Are there any Renegade fun Necropoli in canon?


      Check out my expansion to the Realm of Brass and Shadow

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      • #4
        Originally posted by glamourweaver View Post
        Are there any Renegade fun Necropoli in canon?
        In the modern nights, not that I'm aware of.

        In Wr20 core, there is the Los Angeles necropolis that's dominated by the Guilds...who are technically considered Renegade groups.

        But if you were doing a historical game...well, before the Hierarchy codified what a necropolis was (which I think was roughly 19th century-ish), Renegades and Heretics ruled quite a bit of the Shadowlands. Especially those that got driven out of Stygia.

        Still, wouldn't be too much of a stretch to have a necropolis or two to have minimal-to-no Hierarchy influence.

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        • #5
          How the overall Dark Kingdom of Iron works as an economic, social, and political unit is actually somewhat ambiguous. Sometimes Stygia and the various Necropoli are just a collection of political entities, gathered for mutual defense and benefit with a nominally uniform culture. Sometimes it is a totalitarian system, ruled by Stygia. It varies from writer to writer, and book to book. So what "taking Stygia" out will mean will vary, depending on what book you are looking at.

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          • #6
            Originally posted by Shakanaka View Post
            It seems unrealistic to me that Stygia is such a huge Imperial Realm without any attempted fracturing. How feasible is it for a PC to rally his own Kingdom and break away from Stygia? Atleast securing North America or other continents with Necropolis' not within Europe. What would a PC need to do to stave off the yolk of it?
            I would say sure why not, after the 6th Maelstrom you could have the Kingdom in Disarray especially if they fought the Ghost of Enoch and the Jade Kingdom before the storm hit and Gorool stirred.

            Maybe find some sort of legendary Artifact of sovereignty like Siklos, or the Mask or Mantle of a God l really wish we had a mechanic to represent becoming a potent ghost.


            It is a time for great deeds!

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            • #7
              Originally posted by Shakanaka View Post
              It seems unrealistic to me that Stygia is such a huge Imperial Realm without any attempted fracturing. How feasible is it for a PC to rally his own Kingdom and break away from Stygia? Atleast securing North America or other continents with Necropolis' not within Europe. What would a PC need to do to stave off the yolk of it?
              It's important to remember that there have been attempts at fracturing. The Heretics revolted (and lost), and later, during the Age of Exploration, they (along with Renegades and probably opportunistic Stygians) invaded the Kingdoms of Flint, Gold, Obsidian, as well as the Caribbean Mirrorlands. They did this to establish their own Shadowlands empire out of reach of Stygia, and ended up contributing to the 3rd Great Maelstrom's creation.

              And though most Hierarchs don't recall this, the Grim Legion and its allies, including another Dark Kingdom, betrayed Stygia during WW1 and almost usurped the throne. Necropli during that time were basically on their own.

              Based on these examples, it's plausible that a powerful and lucky PC could ride the crest of some political movement and take over large swaths of Necropli for themselves. And if they can do that, they probably also control some Tempest territory. That's grounds for declaring a new Kingdom.

              However, KEEPING that new Kingdom is another matter. The invaders of the Americas could not exactly keep their blood-soaked prize from Stygia.

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              • #8
                If you gather some sort of external aide a coup/rebellion becomes way more likely. Think how the Jade Emperor brought thousands of immortals made of bright stone with him to the underworld and used that to conqueror the dead lands similar to how he conquered the living. Get patrons from Mages or Demons or Mummies and you can have access to items and relics without having to soulforge, getting a relic plane or boat would be infinitely useful, as would immortal effigy bodyguards. And Fae allies can use their magic to infuse Wraiths and Relics with magic. So a mummy ally gives you access to relic paper, computers, trucks, planes, and effigy warriors, and a Fae Sorceress ignites your effigy guards with faefire and and enhanced strength, or even enlarges some or turns some into dragons. And a demon can bind souls into items of power.


                It is a time for great deeds!

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                • #9
                  in the older 2nd edition and in some of the other books, it was spoken about that some of the Necropoli where controlled by Heretics or renegades, as sometimes small towns just where not worth the effort to go in and sweep clean the trouble makers, but allow them to stay in some other Necropolis that is outside of the Stygian Necropolis. also in the buried secrets book, that covers parts of Atlanta, and the Atlanta Necropolis books, it states that parts of the city are run by the Renegades, as the city is so large its hard for the Legions to control what is going on in every part of the city. also the legions are said to be under staffed, as in the Atlanta Necropolis doesnt have an Anacreon for each Legion. so i would say sure go for it, as long as no one tells Stygia then you can get away with it, and as long as you arent a big enough threat to them, then they may allow you to exist.

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