So I'm finally in a position to run an idea I had years ago on this very forum. From the 1001 Story Ideas from Wraith:
"For centuries the Pardoners have sought the secret to convert Angst into Pathos. Their obsession with this goal has led to the creation of the Angst Battery. At last the Oracles' foresight has revealed the place where a solution may be found: near the Well of the Void in a forgotten temple where the Neverborn sleep. The place is so tainted by Oblivion that any Wraith would succumb to Specterhood long before returning. The only hope is to leave your shadow behind. With the power of Shadow Summons the Master Pardoner has cleaved your shadow from your psyche. What was an accident to the great Charon was a hard choice for you. Now your existence is measured in hours before you fade forever from the Shadowlands. Good luck Doomslayer, you're going to need it..."
I have one player lined up over the next two weeks, and I'm basically thinking of running this as equivalent to 5 Minute Dungeon. When a Wraith is separated from their Shadow via Shadow Summons, every hour they must roll all Passions at difficulty 6. If they fail all Passion rolls, they fade forever from existence. So I'm planning on treating one hour as exactly one hour of play time, paused for breaks.
Take out the Angst, the Shadow, and the importance of Fetters. Can I get some help designing a ridiculously dangerous Labyrinth mission for a one shot Wraith game? I'm trying to come up with something thematically appropriate to the setting and capture the nature of Wraith, but the clock is ticking and survival is definitely not guaranteed. The player has agreed to the Passion rolls. The story can end on a bad roll at the start of the adventure.
Any ideas to capture this idea?
"For centuries the Pardoners have sought the secret to convert Angst into Pathos. Their obsession with this goal has led to the creation of the Angst Battery. At last the Oracles' foresight has revealed the place where a solution may be found: near the Well of the Void in a forgotten temple where the Neverborn sleep. The place is so tainted by Oblivion that any Wraith would succumb to Specterhood long before returning. The only hope is to leave your shadow behind. With the power of Shadow Summons the Master Pardoner has cleaved your shadow from your psyche. What was an accident to the great Charon was a hard choice for you. Now your existence is measured in hours before you fade forever from the Shadowlands. Good luck Doomslayer, you're going to need it..."
I have one player lined up over the next two weeks, and I'm basically thinking of running this as equivalent to 5 Minute Dungeon. When a Wraith is separated from their Shadow via Shadow Summons, every hour they must roll all Passions at difficulty 6. If they fail all Passion rolls, they fade forever from existence. So I'm planning on treating one hour as exactly one hour of play time, paused for breaks.
Take out the Angst, the Shadow, and the importance of Fetters. Can I get some help designing a ridiculously dangerous Labyrinth mission for a one shot Wraith game? I'm trying to come up with something thematically appropriate to the setting and capture the nature of Wraith, but the clock is ticking and survival is definitely not guaranteed. The player has agreed to the Passion rolls. The story can end on a bad roll at the start of the adventure.
Any ideas to capture this idea?
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