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Why are shadows different in different

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  • Why are shadows different in different

    In Wraith it seems like the shadow you have is based on culture. A Strygian Shadow is quite different then a Asian P’o or the Gordenna of aboriginal Australians.

    It also seems that Strygian Shadows are especially nasty in comparison to other kingdoms shadows as the P’o often only gets angry if certain things or rules are broken.

  • #2
    I think the short answer is that Wraith made a decision early on that the Underworld of different places should reflect the cultural beliefs about the afterlife. That worked fine for non-mechanical elements like having different Dark Kingdoms. However, it then morphed into souls are fundamentally different in different places, and we began to have different mechanics for different ghosts in different places (both African and Asian wraiths - and some of their unique Arcanoi - in the Dark Kingdoms of Ivory and Jade used different mechanics) - which I have always felt was a mistake. There's a difference between having different groups interpret things differently, than saying that the souls are essentially different because they employ different mechanics that can't work on wraiths in different places.

    Personally, I would just ignore those mechanical differences. Sometimes that means you need to change or even eliminate some of the new Arcanoi that rely on those new mechanics.

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    • #3
      They did recognise the problem Black Fox notes during the original run; Great War says that it is possible to shift between the paradigms of Dark Kingdoms, by having wraiths from outside Stygia find themselves shifting to the Stygian paradigm of Psyche/Shadow, and losing their unique Arcanoi, if they stay in Stygia long enough.


      Scion 2E: What We Know - A wiki compiling info on second edition Scion.

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      • #4
        A Po shouldn't be a Shadow, though. None of those non-Stygian paradigms should be lining up cleanly with the Jungian psychological trip that forms the Stygian standard, unless you rewrite the setting to remove those differences and just go with the Jungian psychological afterlife.

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        • #5
          Originally posted by Saur Ops Specialist View Post
          A Po shouldn't be a Shadow, though. None of those non-Stygian paradigms should be lining up cleanly with the Jungian psychological trip that forms the Stygian standard, unless you rewrite the setting to remove those differences and just go with the Jungian psychological afterlife.

          Which option is the best depends a great deal on what kind of game you are trying to run. I generally find the basic Psyche/Shadow dynamic is much better for roleplaying and exploring the character than any of the variants are at depicting cultural elements. On the other hand I think different metaphysics for the Dark Kingdoms, Arcanoi, and the spectral hivemind are all fair game for depicting non-Stygian paradigms.



          Mage: The Ice-ension: An Epic Game of Reality on the Rink

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