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Help & advice for a newbie please

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  • Puzl
    started a topic Help & advice for a newbie please

    Help & advice for a newbie please

    hi,

    After running a long VTM campaign for some Friends - two of the players died. I'm looking to run a short adventure with their crackers as Wraiths - interacting with the survivors. I'm quite new to Wraith & I'm struggling with some of the rules. Can. Anyone help?

    1. A wraith goes in to a night club. The night club exists in the skinlands - can he walk through walls? Can he walk through quicks? If he can't walk through them how do the humans not feel the wraiths?

    2. As they are newly created how do they find out about rules - what decides on their "clan"? I'm trying to avoid cliche and made their introduction quite quick and bleak. There is so much story to get through I don't want to take too much time away form the rest of the party. (They'll milk it if I let them) ;-) Also they love the idea of not knowing anything about the game - so decided to let me choose everything for them. I just need to brush up on rules.

    The players have never played before and don't want to get involved in learning the system enough to create their characters - also archetype/nature/skills/attributes etc - I've just transferred from their original character so most is already done.

    Anything else I need to know?
    Last edited by Puzl; 09-07-2015, 05:03 AM.

  • One Vorlon
    replied
    Originally posted by Ipergigio View Post
    So Haunts works like ordinary places in skinlandands a wraith still need to use arcanoi or discorporate even if the place is an Haunt?
    A Haunt is basically the wraithly equivalent of a werewolf caern, a mage node, or a changeling freehold. The Shroud is weak in such places, most humans find them disturbing to be around, and many can provide Pathos (supernatural energy) to the wraiths that control them. They're places of power for wraiths, and the rules can be a bit . . . complicated

    Because Haunts exist simultaneously in both the Skinlands and Shadowlands, wraiths often turn such places into strongholds and fortresses, reinforcing them with soulsteel and relic defenses. And not merely against other wraiths that might try to steal them - Spectres have been known to launch brutal raids against the Skinlands. And a well-reinforced Haunt might be the only thing saving your neck, for Spectres rarely show mercy . . . and have very depraved imaginations. In fact, during the worst raids, faction differences are often forgotten - having those extra soldiers can mean the difference between victory and a horrific (and slow) end . . .

    As for what happens when the Skinlands side gets destroyed, presumably it becomes a relic structure overlaid on the new construction. Of course, that assumes that the Hierarchy doesn't come for it - many of the lost wonders of antiquity have been moved to Stygia, and now form the basis for the wealthier neighborhoods.

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  • adambeyoncelowe
    replied
    Originally posted by Ipergigio View Post
    So Haunts works like ordinary places in skinlandands a wraith still need to use arcanoi or discorporate even if the place is an Haunt?
    Exactly. But the building gives them protections from the Tempest and Arcanoi are typically easier to enact there.

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  • Ipergigio
    replied
    So Haunts works like ordinary places in skinlandands a wraith still need to use arcanoi or discorporate even if the place is an Haunt?

    Leave a comment:


  • Ajax
    replied
    A wraith interacts with buildings in the Skinlands. Walking into a wall (or a closed door or window) of such a building causes discorporation.

    Not all buildings destroyed in the Skinlands immediately translate over into the Shadowlands. Like everything else in Wraith, there is an emotional component. It's got to be a building some one felt something about. The Shadowlands (and the Tempest) are not awash with lost socks and used up ball point pens.

    The whole Skinlands wall and Shadowlands wall thing is a hard thing to deal with. It can lead to some weird juxtapositions. I typically have a lot ramshackle wraith architecture tacked onto standing Skinlands structure or clustered in the empty places between Skinlands structures. A lot of stuff that shows up gets disassembled and re-used where they need it.

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  • Ipergigio
    replied
    Wraiths cannot interact with buildings in skinlands, but I've read that Haunts are "doublefaced" buildings, so It's correct to suppose that they're an exception?

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  • Nazfool
    replied
    Originally posted by Ipergigio View Post
    Hm... now I have more questions!

    1) A Haunt works as any building in skinlands?

    2) When a building in skinlands got demolished, his counterpart shows up in shadowlands, and wraiths can interact with it normally it's right? But what if in skinlands a new building is build up where the crumbled one was?
    Haunts are, basically, places that are important to the Restless Dead. Because these places start out as places of import during their breathing days, Haunts will (almost) always be in the Skinlands.

    The destroyed building/new building thing can get a little confusing. I still have a hard time wrapping my head around it.

    House Rule:

    When it comes up during play, I’ve ruled that – in the Shadowlands – the destroyed building has “existence priority” over the new building.

    Leave a comment:


  • Ipergigio
    replied
    Hm... now I have more questions!

    1) A Haunt works as any building in skinlands?

    2) When a building in skinlands got demolished, his counterpart shows up in shadowlands, and wraiths can interact with it normally it's right? But what if in skinlands a new building is build up where the crumbled one was?
    Last edited by Ipergigio; 03-04-2016, 07:45 PM.

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  • Ajax
    replied
    Originally posted by Ipergigio View Post
    Then a wraith can see a school in skinland but cannot went inside it wothout discorporate himself?
    He could discorporate.

    He could also walk in through an open door (window, skylight, etc.)

    He would use certain Arcanoi if he has them: Enter a door with Inhabit then exit the other side. Use Puppetry to skinride someone entering the school (though really the door has to be open for that, so acrobatic excellence could get you in as well). Use Outrage to open the door with telekinesis. Use Argos in any of several creative ways (grow wings and fly into otherwise unreachable openings, flicker through the walls, etc.) .

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  • Ipergigio
    replied
    Then a wraith can see a school in skinland but cannot went inside it wothout discorporate himself?
    Last edited by Ipergigio; 02-28-2016, 06:12 PM.

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  • One Vorlon
    replied
    Originally posted by Ipergigio View Post
    And to went inside a building (in shadowlands) I can open the door normally or i need to pass trought it?
    What side of the Shroud is it on?

    If the door (or anything else) is in the Skinlands, the wraith can't open it. They're ghosts, after all. They can try to use their Arcanoi (ghostly powers) on the door, wait for a human to open it, or discorporate and walk through it. If they're willing to discorporate (and take the health level of damage), they can also walk through the walls of the building.

    If the door is in the Shadowlands, its just like any normal door. A wraith can open or close it normally, lock it, kick it in . . . They can't, however, just discorporate and walk through it. A Shadowlands door is on the same level of reality as the wraith, and thus "solid" to them.
    Last edited by One Vorlon; 02-28-2016, 04:47 PM.

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  • Ipergigio
    replied
    And to went inside a building (in shadowlands) I can open the door normally or i need to pass trought it?

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  • adambeyoncelowe
    replied
    Originally posted by Ipergigio View Post
    But a wraith in shadowland can see humans? I mean if I'm a wraith in shadowland and I go into a pub which exist in skinland too, I'll see human customers on the other side?
    Yes, but they won't see you. And you can't touch or interact with them without Arcanoi. Think of it as a one-way mirror. You can observe them, but you're separated by the Shroud.

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  • Ipergigio
    replied
    But a wraith in shadowland can see humans? I mean if I'm a wraith in shadowland and I go into a pub which exist in skinland too, I'll see human customers on the other side?
    Last edited by Ipergigio; 02-24-2016, 07:04 AM.

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  • One Vorlon
    replied
    Originally posted by Ipergigio View Post
    I have a question too, maybe I'm a bit dull but there's still something i don't understand clearly: "shadowlands" and "skinlands" are two separate dimensions or they overlap?
    A bit of both. Geographically, the Shadowlands and the Skinlands are the same - a human standing in NYC's Time Square (in the Skinlands) is in the exact same place as a wraith standing there in the Shadowlands. However, there's a barrier known as the Shroud separating the human and the wraith - sort of their version of the Gauntlet/Wall. "Shadowlands" and "Skinlands" primarily refer to what side of that barrier you're on - you can't (easily) affect something on the other side of the barrier.

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