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How much does a Wraith benefit from positive attentions from another supernatural?

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  • How much does a Wraith benefit from positive attentions from another supernatural?

    A changeling, a garou, a cainite, a Mortal with numina, a mage, how worthwhile is their friendship for a wraith?

    A garous friendship is probaly more... well friendship wheras a Giovoni vamp is strictly business in most cases

    just seems a supernaturla companion could be SUPER useful for a wraith rather then just convenient.




  • #2
    I hardly think it's just business when said Goivoni can just enslave you for all eternity and sees you turning into a specter as a bonus.

    That aside really it's up to what ever the player wants his "supernatural companion" to do for him, granted that it's in the companions wheel house to do.

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    • #3
      Well there are many benefits from having supernatural beings who can do stuff for you, since well they can do alot more for you than your average mortal. On the other hand Supernatural beings have drives and needs that mortals don't. This makes things somewhat complicated.

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      • #4
        Mortals with Sorcery, Shamanic, or Psychic Powers can potentially communicate with the Wraith, make it easier to skinride them, change the strength of the Shroud, and possibly try to create Relic items from physical items (I don't know that there's a written-up power, but it seems like the sort of thing a ritual could do). Other effects may be possible with Sorcery or other Numina.

        Mages, in this regard, are like mortal sorcerers but more powerful and vastly more flexible. A number of rotes in Tradition Book: Hollow Ones do things like make the mage a free one-point Fetter, perform Castigations, create a Haunt within a room or small building, and communicate over any distance. I'd expect that a Traditions mage who befriends a Wraith could try to develop equivalents within their methods. Many of those require a pretty talented spiritualist, but it's possible and just a matter of time and personal growth to be able to do so. There's also the more general rotes relating to the various Umbrae; changing the strength of the Shroud, crossing over, moving objects into the Shadowlands or crafting them from ambient Plasm, binding the Wraith into a physical body so they can walk the Skinlands, and refilling the Wraith's Pathos with Quintessence are the ones that spring to mind most readily.

        Garou are usually limited in that they're mostly focused on the Middle Umbra, and their spirit-powers reflect that. They can enter the Shadowlands, if for some reason you need a furry murder machine to rough someone up, and they might be able to feed you some of their Gnosis as Pathos. A high-Rank Theurge can potentially learn a Gift that allows them to reshape a Wraith into another spirit, which might be desirable for the Wraith if they want a different existence. They can presumably put Wraiths in specially-crafted items to act as a Fetish, if hanging out in an object and chatting with an angry wolfman is your idea of a good time.

        Vampires have Necromancy as a Discipline, and can potentially do lots of things with a Wraith - but their warped emotional range and the fact that the ones who have the most access to Necromancy are the Giovanni means, as Dwight mentions, that Kindred in general aren't nearly as likely to be your friends as to exploit you as much as possible (this mirrors pretty much every supernatural group's interactions with vampires, including other vampires). Beyond that, most of the powers that would actually benefit a Wraith in some manner are either communication (with the vampire or with the Wraith's living relatives), being able to hang out in the Shadowlands, or require level 5 in the Discipline (with lots of less-savory effects prerequisite).

        I don't really know much about the Sluagh or Changelings in general, so can't speak to them.

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        • #5
          Thanks to the sluagh's birthrights, they can see wraiths on a diff. 7 roll, and communicate with them by spending a point of Glamour. Wraiths usually want the sluagh to help protect their Fetters, and the sluagh are generally quick to comply, because wraiths are good informants and they don't want to lose them.

          The Spirit Link art of the Nunnehi includes wraiths among the spirits it affects, though only level 4 actually benefits them - level 1 allows the Nunnehi to see people, objects and places they have a connection to in the Middle and Low Umbrae, level 2 allows them to contact their ancestor spirits for information about the past, level 3 provides a vision from the Middle Umbra, level 4 allows them to learn how to placate a wraith or spirit, and level 5 lets them command wraiths to stop troubling people, make them leave the area, and potentially banish them to the Underworld. If the Nunnehi is very lucky at level 5 (read: gets 5 successes), they can command wraiths to do anything they tell them, to the point of raising a ghost army (at the risk of getting drawn into the Underworld to fight said army).

          The trods known as the Black Paths of Balor lead from the mortal world and the Dreaming into the Shadowlands.

          Beyond those, dealing with the dead isn't really a changeling thing.


          Scion 2E: What We Know - A wiki compiling info on second edition Scion.

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          • #6
            Originally posted by marin View Post
            . . . Beyond those, dealing with the dead isn't really a changeling thing.
            There's always the possibility for a team-up to deal with a banshee. Sort of the fae equivalent to a wraith, a banshee suffers endlessly, and only draining a changeling of Glamour offers any relief. But leaching the Pathos from a wraith brings them a step closer to true death - which they consider a mercy. Thus banshees hunt both . . . and most can't stop themselves, mid-feeding.

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            • #7
              Do you remember which book has the rules for banshees in? I own all the Wraith and Changeling books, but can't recall reading this.

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              • #8
                Originally posted by adambeyoncelowe View Post
                Do you remember which book has the rules for banshees in? I own all the Wraith and Changeling books, but can't recall reading this.
                Nobles: the Shining Host, p. 91.


                Scion 2E: What We Know - A wiki compiling info on second edition Scion.

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                • #9
                  Originally posted by marin View Post

                  Nobles: the Shining Host, p. 91.
                  Found it! Thank you! :-)

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                  • #10
                    A session with a New World Order psychologist could reduce Angst, through a combination of Mind and Spirit Magick. Jung and Freud could be appropriate for this. The problem is getting the Technocrat and the Wraith in a space in which they can converse comfortably. Void Engineer or Euthanatoi help might be needed to set up the space.

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