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Werewolf in the underworld.

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  • Werewolf in the underworld.

    Alright, So me and a friend have been playing world of darkness games... Less than what some people here play, more than is healthy. We know a lot about vampire and werewolf and a fair bit on mages and fae (and I've got a bit of demon there too). Short of actually bothering with mummy, wraith is something I think i can use to change things up in our longrunning werewolf games. I've read some brief summaries of Wraith, It's quite hard to understand. So, Simple questions:

    Can werewolves learn or teach anything from wraith. do gifts such as spirit speech and whatnot work here?
    How do artifacts/fetishes relate.
    The rite of binding/dedication and all things dark-umbra. (bringing spirits into new homes...)
    What does the physical sea of the real world equate to in terms of the dark umbra? (IE if I stepped sideways into the dark umbra on a ship/during a swim/on a deep sea dive.
    What's the geography like, to a werewolf. Seems like wraiths have to deal with a lot of natural hazards, but I'm not sure if they're a massive problem for a werewolf
    Are there sideaffects for visiting the dark umbra
    I heard somewhere that wraiths essentially step sideways onto different layers of dark-umbral reality (seriously, the geography of this is madness to an outsider. Wr20 should come with a graph)
    What are the main entities a werewolf would deal with.
    The labyrinth has no relation to that other one, right?

  • #2
    You should check out Umbra: the Velvet Shadow 20th anniversary book since it has a section about the Dark Umbra. Which has some interesting plot hooks and stories for getting involved with the place. And recently, the Dark Umbra has become super dangerous for Black Spirals Dancers to explore. As there's a chance of running into the Wraith of Cororuc (Famous White Howler). Cororuc has the ability to remove souls from werewolves. And is trying to cleanse the Wyrm taint from BSD or BSD Kinfolk Wraiths. Any he can't reform to his side as "White Howler" Wraiths, he destroys them (Or they get made into soulsteel/items/etc.).

    Ghost Towns, while a book for Werewolf: the Wild West, also has crossover rules for Werewolf and Wraith.

    Originally posted by Innocent Flower View Post
    What are the main entities a werewolf would deal with.
    Huge factions would be the Renegades, the Hierarchy, the Guilds, and the Heretics. Each major faction might have reasons to manipulate a Werewolf into doing their work for them.
    Such as someone in the Hierarchy might convince a Pack to reign in a group of Renegades that are causing major trouble in the Skinlands. Or vice versa, a group of Renegades could convince a pack that the Hierarchy needs to be fought against.
    Even a individual Wraith could use a Werewolf into doing something like protecting their fetters, finding their fetters for them, etc.
    It would be really hard for Garou to work with Spectres unless they are BSDs or if the Spectres are really crafty/clever in hiding what they are.
    The "Sense Wyrm" gift might be basically unusable and very confusing to use in the Dark Umbra/Shadowlands. So you have to go in knowing that it's hard to trust anybody who you are actually working with in there.

    Also Puppeteer Wraiths can possess Garou. Garou can fight off the possession or from it happening in the first place, but it's still possible.

    Originally posted by Innocent Flower View Post
    Can werewolves learn or teach anything from wraith. do gifts such as spirit speech and whatnot work here?
    Ghost Touched, a rank three gift that Silent Striders in the Harbrigners camp can learn. This gift is only taught by denizens in the Dark Umbra.


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    • #3
      Originally posted by Innocent Flower View Post
      What does the physical sea of the real world equate to in terms of the dark umbra? (IE if I stepped sideways into the dark umbra on a ship/during a swim/on a deep sea dive.
      Pretty much the same thing, a sea, perhaps with a ghost ship or two. Wraiths can swim or walk on water (water is solid for them unless they choose otherwise), but ships are quite frankly much faster, and you're not going to see a wraith walking on the Shadowlands sea unless they fell overboard from a ghost ship, or they're newly created wraiths whose ship didn't follow them into the Shadowlands.

      What are the main entities a werewolf would deal with.
      Nothing generally outside wraiths and Spectres - there are other things in the Underworld, but they generally inhabit deeper layers.



      Scion 2E: What We Know - A wiki compiling info on second edition Scion.

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      • #4
        Blood Dimmed Tides is the source for Wraiths and the sea.

        Also, note, dealing with werewolves is dealing with living folks, so, in the Dark Kingdom of Iron, anyone who does so is breaking their version of the Prime Directive. Only with actual punishment attached. If the Garou is actually in the Shadowlands, the situation could go either way (though if the Hierarchy types are gunning for the talker, it's probably going to count as a violation of the Dictum).

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        • #5
          Might want to check out Ghost Towns from the Wild West line, it is a crossover book aimed at Wraith and Werewolf. Some of the ideas are sorta weird, but can be fun. In that book it mentions that Garou in the Dark Umbra have shadows, which often take the form of incredibly violent embodiments of their own rage.

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          • #6
            Also, Garou can become wraiths. While uncommon for it to occur when they die, it can happen (Thanks to some sort of curse, wyrm-taint, Rite of the Departed not being cast on them, etc.).

            If you are really devious, you could have a Wraith from the Masquer Guild make themselves look like a Crinos Garou and use that as his whole act of being a fake "Ancestor Spirit". He knows just enough info to be able to pull it off and knows when to escape/avoid things when he gets heavily questioned.
            At a distance or by blur, the Garou would just assume the Wraith is a Garou or a Metis. But up close certain things may seem a bit off. Remember Tim Burton's Beetlejuice, where some of the human features or skin was stretched into other odd forms? Imagine rearranging or stretching features to look wolf-like, but it still retains a human body horror look to it.

            Garou also have a hard time differentiating between Banes and Spectres as well. And get confused when Spectres don't really act like Banes.
            While it's another game line, the Hunter: the Reckoning books on the other supernatural types (Like Moonstruck, Walking Dead, etc.) have some good game fiction in them with how little the characters know. You can easily take the game fiction as inspiration with how little the Garou would know and how confused they would be interacting in the Dark Umbra (As well as how easily taken advantage of they would be). Especially if you don't have any Silent Striders, Uktena who are very knowledgeable about spirits or any Silver Fang belonging to the Ivory Priesthood in your pack.
            Also being in the Dark Umbra for too long does take it's toll on a Garou. As it's draining to be there.

            This site has some helpful stuff as well. Go down to "Wraiths".


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            • #7
              Garou Would make Beneficial allys in clearing out a nest of spectres Especialy if a Malfean needs to be taken out.


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              • #8
                Originally posted by Innocent Flower View Post
                Are there sideaffects for visiting the dark umbra
                ‚ÄčI'm not sure if you are familiar with Shadows from Wraith, but our ST had the PCs Rage start talking to them. The PCs had to chase a Necromancer into the Dark Umbra, and the whole group fell apart on the first attempt. Of course, she was really good at reading people and knew just what kind of buttons to push. One of the funnest scenes we had done, and really went toward strengthening the group dynamic.

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