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[Supernatural Merit] The Vampire Gene, Redux

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  • amechra
    started a topic [Supernatural Merit] The Vampire Gene, Redux

    [Supernatural Merit] The Vampire Gene, Redux

    Just felt like redoing this - it should be a bit smoother this time around.

    Vampire Genetics [Supernatural; Style • - •••••]
    You've won the genetic lottery; you're one of the so-called "vampires" running around and making trouble. You've heard the rumors about "real" vampires, but come on; you're the real deal, man. All those stories are just exaggerations or propaganda.
    Carrier (•): You possess the inactive form of the vampire gene - you are naturally paler than your racial average, and reduce any penalties to Perception rolls due to darkness by 1. If you purchase the first dot of Striking Looks (Like Porcelain), you automatically gain the second dot for no extra cost.
    Follower (••): You have a slightly more active version of the gene. You look pale and sickly, and avoid bright lights when you can - if you're smart, you'll pass this off as a lifestyle choice¹. You can drink human blood without feeling nauseous, and your bodily fluids are mildly intoxicating - treat your bodily fluids as if they were liquor for the purposes of the Drugged (Intoxicant) tilt. Finally, add 1 to your Stamina for the purposes of Tilts and Conditions - looking sickly doesn't mean you are.
    Dhampyr (•••): You are a "half vampire" - your eyes have faded to a sky blue and you look incredibly anaemic. At this point, as little as an ounce of your bodily fluids counts as a "drink" - you can get people drunk with a good hard kiss. In addition, you age at half the normal rate, and ignore both mundane diseases and the Drugged Tilt. Finally, you ignore penalties to Perception rolls due to darkness unless there is absolutely no light.
    Drawback: You're an obligate carnivore at this point - any veggies you eat are painfully vomited up as soon as they hit your stomach.
    Living Vampire (••••): You are a full vampire, but you haven't transitioned yet. You've got rosy pink eyes and look like you haven't seen the sun in ages. You have a Perfect impression on any Social Maneuvering attempt made against characters drunk on your bodily fluids, and such characters ignore the first Breaking Point they'd suffer due to accepting your influence. Additionally, you gain "Drinking Human Blood" as a second Vice, and age at a fifth of the normal rate (instead of half).
    Drawback: You treat sunny places as Level 1 Extreme Environments, and other characters can Bind or Ward you as if you were a Rank 1 Spirit with a Bane of garlic.
    Dead Vampire (•••••): You've kinda-sorta died at some point. You take the Resurrected persistent condition; whenever you regain Willpower due to drinking blood, downgrade a level of Lethal damage to Bashing or a level of Aggravated damage to two levels of Lethal. In addition, you no longer age, and you treat your bite as a +0 Brawl weapon - each level of damage inflicted by your bite counts as consuming an ounce of your bodily fluids for the purposes of getting your victim drunk.
    Drawback: Make that a Level 2 Extreme Environment. Additionally, you can't spend Willpower to improve your rolls between Dawn and Dusk.


    ¹ The Goth subculture was a godsend, I tell you what.

  • amechra
    replied
    Originally posted by Caladriu View Post
    This is cool, it reminds me of the vampires from Unknown Armies.
    They were the inspiration for the original. So good eye, and good taste.

    Leave a comment:


  • Caladriu
    replied
    This is cool, it reminds me of the vampires from Unknown Armies.

    Leave a comment:

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