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City Stat Creation Matrix

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  • City Stat Creation Matrix

    City Name:
    Mood:
    Theme:
    Vice:
    Virtue:
    Population:
    Supernatural Population Breakdown:

    City Theme:
    Architecture Styles:
    City Assets:
    City Sections:
    Key Locations:
    City Description:

    City Officials

    Mayor:
    Dept. Mayor:
    City Manager:
    Assistant City Manager:
    City Attorney:
    Finance Director:
    Police Chief:
    Precinct Captains:
    Prominent Uniformed Cops:
    I.A Detectives:
    Fire Chief:
    Public Works Director:
    Planning Director:
    Economic Development Director:
    Parks and Recreation Director:
    Newspaper:
    TV Station/Network:
    Radio Stations:

    Gangs:
    Criminal Organizations:

    :

    Leader Of Each Splat:
    Last edited by Basic; 08-02-2017, 02:32 AM.

  • #2
    Random Question What do you think the vice and virtue of Seattle would be ?

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    • #3
      My guess would be Virtue is Tolerance, Vice is Apathy.

      Comment


      • #4
        You could include Important Landmarks, Popular Gathering Spots, Local Legends And Rumors, Influential Figures (Mortal And Supernatural) and Historical Summary.


        "Fate is a cruel jester with a finely developed sense of irony." - Sir Night as portrayed by Leliel, The Horror Recognition Guide

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        • #5
          Maybe this can be of some help. You could also add some aspirations that would help to pinpoint the mood. Like 'Be welcoming but shallow' , 'Show dominance on streets'


          [2E] Moinen's Homebrew Hub

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          • #6
            Originally posted by GibberingEloquence View Post
            You could include Important Landmarks, Popular Gathering Spots, Local Legends And Rumors, Influential Figures (Mortal And Supernatural) and Historical Summary.

            Oh man thats a good idea. Updating now

            Comment


            • #7
              Originally posted by Moinen View Post
              Maybe this can be of some help. You could also add some aspirations that would help to pinpoint the mood. Like 'Be welcoming but shallow' , 'Show dominance on streets'

              Oh I like this. This will help me alot. I will reedit this sheet with a mix of this information.

              Comment


              • #8
                Have you had any new ideas for this? Also, you could add the suggestions you liked to the original post.


                "Fate is a cruel jester with a finely developed sense of irony." - Sir Night as portrayed by Leliel, The Horror Recognition Guide

                Comment


                • #9
                  Borrowing from DFRPG, a section I really like is "what is the status quo" and "who wants to maintain vs disrupt it"


                  Second Chance for

                  A Beautiful Madness

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                  • #10
                    To be quite honest, this seems like it'd be less helpful for me, personally, as an ST. I'd want something simple; something that streamlines the city creation process, not creates a million and one more things to fill out.

                    The Virtue and Vice concept for city creation is fantastic, because it says so much with so little. It tells you what the default attitude of the person on the street is. Block by Bloody Block and Damnation City also included ideas of framing city regions by giving bonuses to extended rolls based on who and what is there, and that tells you so much about the mood and atmosphere.

                    If you want to stat cities quickly, the goal should be to minimize the number of things to stat out and maximize the amount each tells you about the city.

                    I'd recommend going with Virtue and Vice. Then, if more is needed, throw in a common mood (a city that's been undergoing a crime wave is very different from one that's in the middle of festival season). After that, list a few major regions and the moods for them, designing them as per Damnation City, until you reach your favoured granularity.

                    That's just my feeling.

                    Comment


                    • #11
                      Originally posted by GibberingEloquence View Post
                      Have you had any new ideas for this? Also, you could add the suggestions you liked to the original post.

                      Ok I did it

                      Comment


                      • #12
                        Originally posted by Axelgear View Post
                        To be quite honest, this seems like it'd be less helpful for me, personally, as an ST. I'd want something simple; something that streamlines the city creation process, not creates a million and one more things to fill out.

                        The Virtue and Vice concept for city creation is fantastic, because it says so much with so little. It tells you what the default attitude of the person on the street is. Block by Bloody Block and Damnation City also included ideas of framing city regions by giving bonuses to extended rolls based on who and what is there, and that tells you so much about the mood and atmosphere.

                        If you want to stat cities quickly, the goal should be to minimize the number of things to stat out and maximize the amount each tells you about the city.

                        I'd recommend going with Virtue and Vice. Then, if more is needed, throw in a common mood (a city that's been undergoing a crime wave is very different from one that's in the middle of festival season). After that, list a few major regions and the moods for them, designing them as per Damnation City, until you reach your favoured granularity.

                        That's just my feeling.

                        What kind of matrix would you suggest. I'm currently going to try making a custom city tonight so I'm gonna try with my matrix see what I can lose.

                        Comment


                        • #13
                          Originally posted by Basic View Post
                          Random Question What do you think the vice and virtue of Seattle would be ?
                          [$0.02] Innovative/Pretentious for Seattle Washington, whereas I'd say Portland Oregon would be Progressive/Passive-Agressive.

                          I am interested in other peoples' point of view/take, as well. [/ $0.02]

                          I'll contribute some of the mechanics I've working on in a rough draft in the morning when I have access to my desktop where it is ( on my phone right now).

                          They mechanics that interact with the Hunted and Surveilled Conditions from my Homebrew. Adding a mechanic called Turmoil Rating to my Attention/Cover-up mechanics, it measures how violent, dangerous and atrocity filled an area is, a useful thing to track.
                          Last edited by Pale_Crusader; 08-02-2017, 01:43 AM.


                          “Youth ages, immaturity is outgrown, ignorance can be educated, and drunkenness sobered, but stupid lasts forever.” ~ Aristophanes
                          "Virescit Vulnere Virtus" ~ Stewart Clan Motto

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                          • #14
                            Last (choose your area) scandal and who it effected, gained and lost from it. Scandals are a lot like ripples in a pond.

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                            • #15
                              Originally posted by Basic View Post
                              What kind of matrix would you suggest. I'm currently going to try making a custom city tonight so I'm gonna try with my matrix see what I can lose.
                              Generally speaking, the best way to build a city would be to find something that gives you the ability to say a few definitive statements about a city or town in question. "Everyone has a bachelors or higher", "People don't stop complaining about the rain", "The Army base to the north is the source of a lot of ghost stories", etc.

                              These statements need to be definitive (i.e. no Barnum statements that invalidate themselves; "Most people are cold and distant, but they all show compassion sometimes"). They're not absolute truths innately, but they're what people think of when they think of the area. That gives you stereotypes for how to present most people - or to emphasize when someone doesn't fit them.

                              A Virtue and Vice can be one way to do that, in two fairly easy and succinct statements, but they're not the only way. Once you have the broad details, you can paint in interesting figures as they add something to the setting, and this is the important second detail: The reason a complicated matrix doesn't work is because, not only does it take up too much valuable time, it might not add anything to the story. What does it matter who the mayor is if nothing about them will ever impact the game?

                              The point is to create a framework onto which you can hang future details, ideally as you need them, that improve the game and enhance the feeling the environment is meant to evoke. You don't need to know who is in charge of civic planning to know New York is the City of Lights. On the other hand, you might want to think about who is in charge of transportation if you're thinking of, say, New Jersey (cough cough current events cough cough).

                              A setting only needs detail insofar as it's interesting. Otherwise, you're spending time talking about Sherlock Holmes's particularly banal choice of wallpaper for twenty pages.

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