You also didn't look at the errata.
World of Darkness rulebook, pp. 176-177: The system for drugs is incorrect.
Like resisting disease, resisting the effects of drugs is not a contested action.
Typically, only a single success is required on the Stamina + Resolve roll, and this roll is modified by the potency of the drug in question.
In some cases, resisting the effects of a drug might be an extended action, such as a prolonged exposure to low levels of arsenic. In cases like these, the Storyteller still sets the benchmark for how many successes are necessary, and the subject's pool might still be penalized by the drug's potency.
World of Darkness rulebook, pp. 180-181: The system for poisons and toxins is incorrect.
Like resisting disease, resisting the effects of poisons and toxins is not a contested action.
Typically, only a single success is required on the Stamina + Resolve roll, and this roll is modified by the toxicity of the poison in question.
In some cases, resisting the effects of a drug might be an extended action, such as drug or alcohol abuse. In cases like these, the Storyteller still sets the benchmark for how many successes are necessary, and the subject's pool might still be penalized by the poison's toxicity.
Making one success is enough to withstand damage for those turns.
World of Darkness rulebook, pp. 176-177: The system for drugs is incorrect.
Like resisting disease, resisting the effects of drugs is not a contested action.
Typically, only a single success is required on the Stamina + Resolve roll, and this roll is modified by the potency of the drug in question.
In some cases, resisting the effects of a drug might be an extended action, such as a prolonged exposure to low levels of arsenic. In cases like these, the Storyteller still sets the benchmark for how many successes are necessary, and the subject's pool might still be penalized by the drug's potency.
World of Darkness rulebook, pp. 180-181: The system for poisons and toxins is incorrect.
Like resisting disease, resisting the effects of poisons and toxins is not a contested action.
Typically, only a single success is required on the Stamina + Resolve roll, and this roll is modified by the toxicity of the poison in question.
In some cases, resisting the effects of a drug might be an extended action, such as drug or alcohol abuse. In cases like these, the Storyteller still sets the benchmark for how many successes are necessary, and the subject's pool might still be penalized by the poison's toxicity.
Making one success is enough to withstand damage for those turns.
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