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Choosing Supernatural Powers and Merits for YOUR life

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  • #31
    A personal selection (because why not go for immortality?) would be: Flickering Hours (Fairest) 4xp, and Hollow (Route Zero) 1xp. I presume it's necessary to buy the 'alternate seeming' thing for an extra xp, and Hollow gives me access to the Hedge so I can actually employ the contract. Spend one point of 'nameless energy' and one WP for activation cost and regain the latter from the Route Zero trip. Easy peasy and as a plus I can spend another point of X fuel to bring my SO along for the ride.

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    • #32
      That's 19 xp, huh.

      Intelligence 3, Wits 2, Resolve 3
      Strength 1, Dexterity 3, Stamina 2
      Presence 3, Manipulation 1, Composure 3

      Academics 1
      Crafts 1
      Computer 2
      Investigation 1
      Medicine 1
      Occult 1
      Science 3

      Athletics 1
      Stealth 1
      Survival 1
      Weaponry 1

      Animal Ken 2
      Empathy 1
      Intimidation 2
      Persuasion 2

      Encyclopedic Knowledge (Science)
      Language 2
      Multilingual 1
      Resources 1
      Safe Place 1
      Retainer 2 - pet dog (2 xp)

      Arcana: Matter 2 (8xp)
      Disciplines: Animalism 1 (3 xp)
      Contracts: Cloak of the Bear's Massive Form (Beast) (wolf, bat, falcon, mud shark) (4 xp)
      Alembics: Mechanicus (Electrification) (2 xp)



      Simurgh, Mysterium Thyrsus in Mountains of Shadow (IC|OOC)

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      • #33
        You probably don't have to pay for a pet dog.

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        • #34
          Tambov, Yep, nofather 's right. Unless your pet dog is some sort of Temple Guardian Foo Dog like Mouse, your dog would be not included in the xp expenditure - that is for supernatural powers/merits. So 2 more xp, maybe another Alembic?^^
          Last edited by Wormwood; 02-11-2017, 06:48 AM.

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