Announcement

Collapse
No announcement yet.

[Fanmade Dark Era] [Beast/Geist] The Forest That Weeps

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • #76
    Okay, I'm at work right now, but you can expect me to put up a critique on this. If I recall, there may also be some bloodlines from the 1E books who could fit here too.


    "My Homebrew Hub"
    Age of Azar
    The Kingdom of Yamatai

    Comment


    • #77
      Lessons chapter. I do like how this turned out. Next one is Brood and Family, which will probably take some time
      • The Lessons
      “We live as we dream - alone. While the dream disappears, the life continues painfully.”
      Joseph Conrad, Heart of Darkness

      The idea of teaching harsh lessons in the nightmarish context of the Congo Free State might seem redundant. If there’s something that is not lacking in Congo it’s fear. And yet, the Begotten of Congo find that the lessons they give have plenty of reasons to be. The brutal wisdom of the Primordial Dream is, in its rawest shape, a lesson about survival. The world shows no mercy on those who are suffering, the dangers don’t disappear no matter how you would like to and the things in the darkness are still there even if you’re not looking at them. There are still harsh truths that need to be showed. Still lessons that need to be taught.

      If anything, the Beast find that the horrors of Congo require more effort on their part to teach lessons that are actually useful. Some men are so jaded and lost in the cycle of atrocities going on that what they might learn from an encounter with a Begotten has trouble sticking. Others suffered so much that an attempt at teaching them something through the primordial wisdom of Beasts pushes them over the edge. Several Beasts discover to their dismay that with all that is going on minds break way more easily than they bend. The sons and daughters of the Dark Mother that actually care for getting a lesson through as they feed have to be exceedingly careful with their behavior. While satisfying their most primal needs, satisfying the desires of their Horror and feeding might be simple, the more delicate and subtle aspects of the lives of the Begotten are quite more complicated. As the situation grows worse and the Primordial Dream merges more and more with the real world, second chances are something most Beasts don’t have. The chances for a person to not get something out of a lesson attempt but instead be left utterly devastated or dead are dangerously high, with all the consequences such results would entail.

      Of course, not all the Begotten care for the well-being of their victims. Considering that their personal inclinations, ideas and prejudices give shape to their actions, all Beasts deal with their hunger and the idea of having to teach a lesson in different ways. Some Beast specifically target people they despise in order to not have to worry about what happens to them. Other Beasts come up with lessons that appeal to their own ideals but prove to be dangerous and broken when imparted to the human beings. Some just feast. Whereas the Beast culture as a whole tries to underline the importance of lessons, to give the Begotten a role of primordial teachers that have a reason to be beyond that of hurting people and being monsters for the Heroes to slay, in the Congo Free State such principle gets out of focus. The cultural weight to channel a Beast’s action into something constructive just is not there anymore, swallowed by the storm of terror and hunger that rages through the whole country. There are just too many Beasts, too many Heroes and too many occasions too feed for it to be a socially imposed behavior. If a Beast wants to follow certain ideals and temper her Horror’s instincts with something at least theoretically positive, that’s an impulse that has to come from within way more often than not.

      Accept what is going on. Never lower your guard. Look for help when you have the chance. Choose your battles. Don’t think yourself to be invincible. Avoid making new enemies. Protect those you care about. Remember that monsters exist. Heal your wounds and live another day. Struggle. Survive.

      The Dark Mother knows if the people in Congo needs these and many more lessons in their lives. The Begotten. can be those that teach them and help people get through the darkness of this era. They only have to choose to do so.
      Last edited by Cinder; 04-05-2017, 10:49 AM.


      Cinder's Comprehensive Collection of Creations - Homebrew Hub
      Nightmares & Dreamscapes - Got any ideas about the denizens of the Primordial Dream? Come here and let's share our nightmares together

      We finally got pictures of Pluto. No Mi-Go in sight. Those bastards are clever.

      Comment


      • #78
        Alright. First off, I definitely like how native vampires in the Congo were depicted. It's the sort of bizarre I haven't seen since LostLight worked on the writeup for the Mumvuri Clan in the Age of Azar open project.

        Of all the Covenants to have syncretic sects in the Free State, it seems like the Lancea and the Circle would be the most likely culprits. Heck, I wouldn't be surprised if they lead to heresies not unlike the Livian one to crop up.


        "My Homebrew Hub"
        Age of Azar
        The Kingdom of Yamatai

        Comment


        • #79
          Originally posted by Deionscribe View Post
          Alright. First off, I definitely like how native vampires in the Congo were depicted. It's the sort of bizarre I haven't seen since LostLight worked on the writeup for the Mumvuri Clan in the Age of Azar open project.

          Of all the Covenants to have syncretic sects in the Free State, it seems like the Lancea and the Circle would be the most likely culprits. Heck, I wouldn't be surprised if they lead to heresies not unlike the Livian one to crop up.
          Thanks, glad you liked it. The part about physical oddities is all due to the source material. African vampires are weird. The sidebar in the Mutapa Empires chapter of the Dark Era companion went for a similar route about mutations and body shapes.

          As for the Covenants, I was thinking as well at those two. Indeed the best candidates for an intercultural contamination
          Last edited by Cinder; 04-05-2017, 03:57 PM.


          Cinder's Comprehensive Collection of Creations - Homebrew Hub
          Nightmares & Dreamscapes - Got any ideas about the denizens of the Primordial Dream? Come here and let's share our nightmares together

          We finally got pictures of Pluto. No Mi-Go in sight. Those bastards are clever.

          Comment


          • #80
            • Brood, Hive & Family
            “It was written I should be loyal to the nightmare of my choice.”
            Joseph Conrad, Heart of Darkness


            While one might think the abundance of opportunities to feed would remove the need for having a Brood, that is not the case. Broods exist not only because of convenience and mutual protection, but also because Beasts share a common feeling of familiarity between each other and the various supernatural denizens of the world. Even in Congo, Family remains an important concept for all the Begotten, with some arguing it is even more important than usual. First of all, solitary Beasts are much more vulnerable to the hordes of Heroes that live in the Congo Free State, something that by itself is already a good reason to join a Brood. In addition to that, without the support and help of their Family members, Beasts are more likely to succumb to their worst instinct and go off the deep end. Broods are not perfect and each monster fights her own battle to balance her instincts with her reason, but it’s almost always better to fight together that alone.

            There is not a common shape for Broods in Congo. With so many Beasts going around, there’s no returning pattern. It all depends on the Begotten and the supernaturals that are part of it. Even in a context of cultural clash and conflicts, the bonds between Beasts as Children of Dark Mother tend to be strong. The Devouring brings a sense of clarity, along with its hunger and purpose, that Beasts cannot deny. Family is family after all, whether you like it or not. Broadly speaking, a considerable percentage of Beast eventually discard the human perspective and embrace the Beast one. It often happens gradually and in a subtle way, but it’s one of the natural consequence of living as one of the Begotten.
            That is not to say that things between Beasts and other supernaturals always go smooth. Grudges remain. Hate does not disappear. If a Beast’s goals go against what another Beast wants or put those she cares about in danger, conflict is bound to ensue. The Begotten are creatures of strong passions defined by what they want and what they hunger for; few of them are willing to step back and do nothing, Family or not. At the same time though, it is also true that many individuals who had nothing in common before their Devouring do indeed find themselves together in the same Brood. Their common ancestry, their shared pains and the fact they are the only ones that can truly understand each other’s experiences make it possible for Beasts that come from different backgrounds to come to trust and care for their Brood mates. Family often proves stronger than anything else.

            Going through the Devouring offers a new perspective to young Beasts. It is not uncommon for a native Beast to Devour a non-native one and vice versa. New Beasts find themselves in an environment where local supernaturals have laid the foundation for a system that is rapidly changing due to the influence and actions of both human and inhuman newcomers. Beasts, no matter their mortal origin, are ripped from the social constructs they always lived in by the powerful and uncaring might of their primordial nature. Whether they decide to embrace their new life, cling to their human existence or try to find a balance between the two it’s up to them. Several Beast discover with time that Kinship helps to form a deeper connection with other supernaturals than any relationship with humans could ever grant. Others don’t care for that and use their newly-gained powers to achieve whatever their hearts long for, no matter if that brings them into conflict with their kin. Some don’t have much of a choice, hunt by heroes and put in circumstances where they either accept the help of other members of their Family or succumb.

            Obviously, Kinship is not a flawless foundation for a relationship, even among Beasts. Functional Broods share a common perspective about the most polarizing issues, at the very least. The attitude towards humans, the feelings about the colonial regime, the ideas about hunger and how to satisfy it, the response to the threat of Heroes: Broods might not agree about everything but those who last are composed most often than not by Beast that find some semblance of common ground when it comes to similar topics.

            Relationship with other supernatural are more complicated. Kinship or not, the other inhuman denizens of Congo are often part of some sort of already-existing society. There’s not a general description that fits how all Beasts relate to these other members of their family. It all depends on the specific Begotten and how she approaches her supernatural relatives. The instinctive sense of kinship that Beasts prove and provoke in other supernaturals is something almost intimate: hidden societies might not feel it, but individuals do. It goes without saying that approaching other supernaturals and making them a part of your Brood opens the way for all sorts of complications, even more so in the chaotic situation of Congo. Which is not something that stops many Beasts from following their hearts, but has its downsides and consequences.


            --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
            The Apex


            Young Beasts have no way to know this, but speaking with older Begotten they soon discover there’s a reason every single Lair in Congo, no matter if you live close to the ocean, within the jungle or in the vast savannah of the north-east, has a river running through it. That’s due to the influence Mokele-mbembe has on all over the country. The rivers in the various Lairs ultimately end up joining the immense one that runs in Mokele-membe’s Lair. Follow the stream, the Congolese Begotten say, and you’ll end up in it. Some Beast initially doubt a single Beast can be the Apex for a country as big as Congo but these doubts usually don’t survive after an encounter with Mokele-mbembe himself.

            Hive Trait: Lairs in Congo always have a location subjected to the Flooded Trait, which takes the shape of a a river of some sort.

            --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
            Last edited by Cinder; 04-15-2017, 12:12 PM.


            Cinder's Comprehensive Collection of Creations - Homebrew Hub
            Nightmares & Dreamscapes - Got any ideas about the denizens of the Primordial Dream? Come here and let's share our nightmares together

            We finally got pictures of Pluto. No Mi-Go in sight. Those bastards are clever.

            Comment


            • #81
              People, I'm about to start working on the "Anomalies of the Primordial Dream" chapter, which will be a mixture of ideas and new mechanics. After that though, the "fluff" part is basically done, with some new Nightmares, Mokele-mbembe, Kongamato, sample Beasts, Heroes and Insatiables left to write (to be honest, you can see the skeleton of their stats in the Google document already).

              To those loyal ones that are following my work (thanks by the way, i do appreciate it a lot), what do you think of the Beast material so far? There's something you think I should think about before going for the conclusion?
              Last edited by Cinder; 04-08-2017, 05:03 PM.


              Cinder's Comprehensive Collection of Creations - Homebrew Hub
              Nightmares & Dreamscapes - Got any ideas about the denizens of the Primordial Dream? Come here and let's share our nightmares together

              We finally got pictures of Pluto. No Mi-Go in sight. Those bastards are clever.

              Comment


              • #82
                Did I miss the Geist part, or did you just mean the Beast fluff?


                A god is just a monster you kneel to. - ArcaneArts, Quoting "Fall of Gods"

                Comment


                • #83
                  Originally posted by Master Aquatosic View Post
                  Did I miss the Geist part, or did you just mean the Beast fluff?
                  Just Beast. Geist is still all inside my head for now


                  Cinder's Comprehensive Collection of Creations - Homebrew Hub
                  Nightmares & Dreamscapes - Got any ideas about the denizens of the Primordial Dream? Come here and let's share our nightmares together

                  We finally got pictures of Pluto. No Mi-Go in sight. Those bastards are clever.

                  Comment


                  • #84
                    I think your Beast stuff is great, even if very 'canonical'. I'm eagerly waiting to read more on this blurring of Material World and Primodrial Dreams you mentioned earlier.


                    MtAw 2E - My Legacies and System Hacks Hubs
                    WtF 2E - My Lodges and System Hacks Hubs
                    WtF 2E - Alternative werewolves myths from around the world

                    Comment


                    • #85
                      Originally posted by wyrdhamster View Post
                      I think your Beast stuff is great, even if very 'canonical'. I'm eagerly waiting to read more on this blurring of Material World and Primodrial Dreams you mentioned earlier.
                      Thanks! That chapter will take some time, since I'll need to tinker with quite a bit of mechanics along with the usual descriptions, but I'll do my best to deliver


                      Cinder's Comprehensive Collection of Creations - Homebrew Hub
                      Nightmares & Dreamscapes - Got any ideas about the denizens of the Primordial Dream? Come here and let's share our nightmares together

                      We finally got pictures of Pluto. No Mi-Go in sight. Those bastards are clever.

                      Comment


                      • #86
                        So, I wrote a Hero. She's only one of the five I plan to write and the idea is that each one covers a different role. Basically I took the protagonist of a Victorian adventure novel and played with it with Beast's setting and rules. Not the final draft, since I'd rather hear your opinion of her first. Not sure about a couple of things, mostly the fact she's a bit over the top. I do like her quite a bit, but I could use your opinion



                        Lady Arabella Kane

                        End of the line, monster. Game's up. Start running”


                        Background: Born and raised as the scion of an ancient family of the British aristocracy, Arabella received all the benefits her status granted her. A well-rounded education, the admission to the upper echelons of society and enough wealth to obtain everything she could ever want. She soon grew into a proper lady: gentle, cultured and charismatic, welcomed guest to any social event. Still, Arabella always showed a vein of inquietude that her parents could not erase. She herself could never explain this disturbance and tried her best to suppress it, focusing completely on activities more fitting to the role society expected a young noble woman to have.

                        The encounter with Sir Jonathan Kane changed things. A young and dashing gentleman, Jonathan had the reputation of a womaniser with a certain disdain for social conventions. Despite this, he was struck by Arabella’s charm and genuinely fell in love with her. While initially not interested, Arabella discovered there was more to Jonathan that it appeared. The two completed each other, serving both as source of inspiration and stability for their partner. Marriage soon followed and, while many expected the passion would not last, Arabella and Jonathan truly loved each other. Away from her household Arabella was now free to do as she desired, encouraged by Jonathan to practice many unlady-like activities. This was the cause for much gossip, but none of them cared. Jonathan himself was a skilled swordsman and he practiced with his wife constantly. Arabella learned fast but, to Jonathan’s gleeful surprise, her true talent lied in the firearms: she soon became a better marksman than her husband, trained both in rifles and guns. The couple became a famous, if scandalous, presence in many hunting parties across the country.

                        After a while, Jonathan became convinced that their talents deserved a more fitting challenge, something that could give them a powerful emotion. He started to make plans and talk to people. At first, they were other hunters and explorers, people coming back from the “savage” corners of the Earth, bringing back stories and trophies. It was only when he became more reserved and secretive, meeting with people of unsavory reputation and sometimes disappearing for days only to return wounded and scarred, that Arabella questioned him. Jonathan avoided the questions. He organized a hunting trip to Africa, saying he needed to leave London for a while, and promised his wife that he would give her all the answers once the trip was over. This was how the couple arrived in Congo.

                        Accompanied by a large entourage of servants and friends, Arabella and Jonathan started from Boma and ventured in the interior of the country. They killed leopards and gorillas in the jungle, hunted lions in the east and even took down a couple of elephants. They were together, away from whatever was haunting Jonathan back in England. Still, Arabella could not rest: there was something fundamentally wrong going on. She could not sleep well at night no matter how hard she tried and she felt that her perceptions were somehow distorted by something she could not identify. Everything culminated one fateful day when a hunting trip ended in a disaster. While venturing in the depths of the jungle, the expedition was attacked by monsters half-man, half-beast and massacred. A creature of fangs and darkness lifted Jonathan in the air and ripped him in two. It was in that moment that Arabella felt something unlocking within her. She took up her rifle, shoot at the thing and killed it in one single hit. The other monsters struck Arabella but, evidently shocked by the turn of events, left her for dead. She proved harder to kill than they thought.

                        Arabella emerged from the jungle, covered in blood and carrying Jonathan’s mauled corpse, but with a purpose. Now a full-fledged Hero, Arabella discovered the dreams she had guided her towards the many monsters that infested Congo. She learned to use the people's tales and the nightmares to track the worst ones and take them down. Arabella rebuilt a hunting group with a combination of trusted servants and new followers. As the legal owner of her family’s fortune as well as Jonathan’s, Arabella used her considerable wealth to find equipment, weapons and informations. This was two years ago. She has not left Congo since then.

                        Arabella experiences slaying Beasts and other monsters as hunting a savage animal She has no qualms about killing supernaturals of all sorts, especially the most bestial ones, but a combination of her role of Hero and what she personally experienced make her perceive Beasts as the most dangerous, and rewarding, hunt. It’s only with the Begotten that she feels the sense of excitement and fulfillment that keep her going. Arabella is glad to kill monsters, as they clearly are a menace to innocent men and women, but she does what she does not only because she feels it’s the right thing to do. Now distant from her home and any obligation she might have towards her family, Arabella is free to do as she pleases and, if asked, will eventually admit that the constant seek for the thrill of the hunt guides her probably more than any other factor.


                        Description: Arabella is in her mid-twenties. In an aristocratic context, she is a graceful figure. She moves, speaks and act with measured attitude. The death of her husband and years of hunting monsters have not deprived her of the aura of elegant femininity. This, combined by her rather remarkable looks and gentle tone, gives an impression of a lady that could never do what a Hero’s call requires. That changes completely once she’s on the field. When alone or with her trusted followers, Arabella focuses completely on the hunt. She maintains an impeccable behavior as much as possible, but it’s something Arabella is able to abandon without thinking twice if the circumstances require it. Stalking her quarry through the most impervious territories, using a combination of hunter and dirty tactics without caring a single bit about her well-being, is something Arabella does easily.

                        Storytelling Hints: Arabella is a fearsome foe. She’s ruthless, trained and driven. Her social status and wealth give her the freedom to move as she pleases around the country, a privilege many of her preys don’t have. Additionally, she has a reputation for opposing the vilest actions of the colonial regime and helping people. It probably won’t happen if she’s close to a Beast, but if Arabella sees a person abusing another or some horrible actions going on and she has the chance to help, she will. This, combined with the fact the authorities can’t do much to stop her without risking a huge diplomatic incident, made it so that she became a sort of popular figure among the population, trusted and admired. Whenever she goes, she asks people to tell her any story of monsters and other supernatural creature they know. Arabella has, under all aspects, a network of informants that keep her updated about Beast and that are eager to join her hunting party.

                        Arabella does not see Beasts and their kin as human. She sees them as supernatural animals that she has all the right to hunt down. Vampires, werewolves, prometheans, changeling and other inhuman beings are fair game. More fundamentally human supernaturals are granted the benefit of the doubt: if they indeed are harmful to regular people Arabella will kill them not because they’re a good hunting target but rather because they’re vile. Not satisfying perhaps, but still the right thing to do.

                        When hunting a Beast, Arabella does her best to force the Begotten in a narrative of hunt. She destroys their mortal connections, forces them to run and fight like the animals she thinks they are. She realized long ago that Beasts are not only creatures that hide in the wilderness, so she is prepared to hunt in all environments. She always have a gun with her at the very least, but when she hunts on her terms, Arabella can deploy a true arsenal. Her most favorite weapons are her customized Sharps Rifle (her Chosen Blade) and a cavalry saber. She prefers to snipe Beasts from afar, complimenting herself for good shots, but she can handle close quarters combat as well.

                        Arabella is a tireless enemy, but she can be stopped. For a Hero, she cares about her followers quite a bit (even if she rationalizes their death easily). Putting them into danger might not make her abandon the hunt, but she’s more likely to make mistakes when that happens. She’s also utterly convinced that all Beasts must be slaughtered, but this belief is not unbreakable. A great deal of Arabella’s hatred is due to the circumstances of her husband’s death and, if a Beast demonstrates her there’s more to the Begotten than it initially appears (for example, by sparing her life multiple times), the exact nature of her Heroic call might change. It would take a lot of effort both on her part and on that of any Beast that crosses her path. but Arabella might learn to see Beasts and other supernaturals as individuals. She’s more likely to channel her hunger for the hunt towards the true monsters among the Begotten, striving to spare those who try to not hurt others as best as they can. It is unlikely she would abandon her tendencies completely, but she has the potential to stop being an enemy, if not truly an ally. At her core, Arabella is broken, misguided and addicted to the thrill of the hunt, but she can redeem herself with some help.

                        It’s worth mentioning that there are elements of Arabella’s past that can be used against her. First of all, her family is convinced she’s insane and that she must be brought back to England and sent to a sanatorium before she can waste the whole family’s fortune, They actually dispatched some agents to do the job, but so far they all returned back with only broken bones and a response: “Don’t try this again”. Additionally, during the months before coming to Congo, Jonathan actually became part of a Hunter group. The exact identity of this is left to the Storyteller, but tales of Arabella’s…”eccentric” life have reached this group and they might have interest speaking with her. Jonathan also fled from England because of something that happened with them. Her husband’s unfinished business is one of the few things that can distract Arabella from her hunt

                        Legend: Huntress.
                        Life: Impeccable.
                        Mental Attributes: Intelligence 3, Wits 3, Resolve 4
                        Physical Attributes: Strength 2, Dexterity 4, Stamina 3
                        Social Attributes: Presence 4, Manipulation 2, Composure 4
                        Mental Skills: Academics 2, Enigmas 1, Craft 2 (Firearms), Investigation 2, Medicine 1, Occult 2 (Beasts), Politics 3,
                        Physical Skills: Athletics 3, Brawl 1, Ride 2, Firearms 5 (Hunting Rifles), Stealth 2, Survival 3, Weaponry 4 (Saber)
                        Social Skills: Animal Ken 4, Empathy 2, Expression 3, Intimidation 2, Persuasion 3, Socialize 4 (Aristocracy), Subterfuge 2
                        Merits: Contacts (Local Population), Danger Sense, Fame 2, Fast Reflexes 1, Fleet of Foot 2, Iron Skin 1, Language (French, German), Multi-Lingual (Lingala, Swahili), Patient, Quick Draw (Hunting Rifles), Resources 5, Status 4 (British Aristocracy), Striking Looks 1, Taste
                        Gifts: Champion’s Endurance, Kinslayer, Chosen Blade, Legendary Hunter, Warrior’s Speed
                        Willpower: 8
                        Integrity: 3
                        Size: 5
                        Initiative: 1
                        Defense: 6
                        Speed: 10
                        Health: 8
                        Armor: 0 (2/0 when fighting Beasts)
                        Last edited by Cinder; 04-12-2017, 02:30 PM.


                        Cinder's Comprehensive Collection of Creations - Homebrew Hub
                        Nightmares & Dreamscapes - Got any ideas about the denizens of the Primordial Dream? Come here and let's share our nightmares together

                        We finally got pictures of Pluto. No Mi-Go in sight. Those bastards are clever.

                        Comment


                        • #87
                          Damn, that's exactly what I look for in Heroes; a sympathetic background, ruthlessness in spite of it, competitiveness, and possibilities of redemption.

                          Comment


                          • #88
                            God, I posted it just before going to bed and checked it only now, but there were a lot of grammatical mistakes there, even for me. This should teach me to not post in a hurry.


                            Originally posted by 21C Hermit View Post
                            Damn, that's exactly what I look for in Heroes; a sympathetic background, ruthlessness in spite of it, competitiveness, and possibilities of redemption.
                            Thanks, I was honestly afraid she might have come across as a over-the-top caricature of sort. I'm gonna be totally honest though: I look for the same characteristics as you in Heroes, but not all the sample ones I'll write will have them. Three out of five (including Arabella) will be flawed but sympathetic people, at least if I manage to write them as intended. The other two? Cruel killers which i'd say are past the point of no return.

                            We'll return to this, it's just that I'm these days I'm a little to busy to reread all the mechanics I need to study before making my own, so I figured writing something that was already clear in my mind was better that staring at a blank page.

                            Thanks for the comment though!


                            Cinder's Comprehensive Collection of Creations - Homebrew Hub
                            Nightmares & Dreamscapes - Got any ideas about the denizens of the Primordial Dream? Come here and let's share our nightmares together

                            We finally got pictures of Pluto. No Mi-Go in sight. Those bastards are clever.

                            Comment

                            Working...
                            X