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  • 1001 NPCs

    I thought it would be fun for us to share NPC's or even PC's we've made.

    Name: Emily Valentine, Austin
    Emily was raised as a military brat. The closest she ever came to having a true home was when her father was stationed in japan. Rather than living on any U.S military bases in or near japan they lived in a house for once. For over 3 years she enjoyed having a home and going to class and even making friends but it was not long before she was touched by the unknown when a ghostly woman made of fire burned down her home and nearly killed her by trapping her inside. They called it a miracle that she was able to survive such temperatures. No one believed her about the ghostly woman made of fire but in doing research she found out about a woman who was burned alive near her house that looked just like this woman. This convinced her that ghosts must real and from that point on she has drove head long into studying the occult and things about ghosts. Emily even believed that ghosts might have some kind of connection to physics. She began studying quantum physics in the hopes that if she put her occult knowledge and what she is learning about quantum physics he might help her prove ghosts are real. To share her research she started working at a late night paranormal talk show and soon became not just a researcher for the show but a co-host.


    Name: Emily Valentine, Austin
    Nickname: Eva
    Age: 22
    Concept: College Student who works for a Paranormal Radio Show
    Virtue: Curious
    Vice: Ambitious
    Mental Attributes: Intelligence 3, Wits 2, Resolve 3
    Physical Attributes: Strength 2, Dexterity 3, Stamina 2
    Social Attributes: Presence 4, Manipulation 3, Composure 2
    Mental Skills: Academics (Research) 3, Craft (Photography) 2, Computer 2, Investigation 2, Occult (Ghosts, Urban Legends, Myths) 4, Science (Quantum Physics) 2
    Physical Skills: Athletics (Parkour) 2, Brawl 1, Firearms (Handgun) 2, Larceny (Lockpicking) 1, Stealth (Hiding) 3, Survival 1, Weaponry 2
    Social Skills: Animal Ken 2, Empathy 3, Expression (Photography, Oratory) 4, Persuasion 3, Socialize 2, Streetwise 3, Subterfuge 2
    Merits: Area of Expertise (Research, Ghosts, Urban Legends, Photography), Eidetic Memory, Encyclopedic Knowledge (Occult), Eye for the Strange, Indomitable, Language (Japanese, Spanish, German, Enochian), Library (Occult) 2, Professional Training (Occultist) 2, Contacts (Radio Station, Occultist), Hobbyist Clique (Occult), Iron Will, Resources 2, Striking look 2
    Fighting Merits:

    Supernatural Merits: Unseen Sense (Ghosts)
    Health: 7B/7L/7A
    Willpower: 5
    Integrity: 8
    Conditions:
    Size: 5
    Speed: 10
    Defense: 5
    Initiative: 5
    Armor:
    Name
    Rating
    Strength
    Defense
    Speed
    Availability
    Coverage
    Notes
    Leather Coat
    1/0
    1
    Torso, Arms
    Ranged Weapons:
    Name
    Dmg
    Ranges
    Clip
    Initiative
    Str
    Size
    Availability
    Notes
    Dice Pool
    Glock 19
    1
    Long
    15+1
    0
    2
    1
    ••
    Laser +1
    7
    Remington 870
    3
    Medium
    7+1
    -4
    3
    2
    ••
    Ghost Ring + 1, 9 again
    6
    Pepper Spray
    Close
    Low
    1
    1
    Slow
    5
    Stun Gun
    Close
    Medium
    -1
    1
    1
    Slow, Stun, No bonus Dam
    5
    Melee Weapons:
    Name
    Dmg
    Initiative
    Str
    Size
    Availability
    Notes
    Dice Pool
    Folding Knife
    1
    1
    3
    Baseball Bat
    1
    -1
    1
    2
    3
    Book
    1
    1
    3
    Equipment On Person: Laptop +3, Smartphone +2
    Equipment:
    Short Term Aspirations: See another Ghost, Get a cat
    Long Term Aspiration: Prove Ghosts Exist to the world
    Description:
    Bio: Emily was raised as a military brat. The closest she ever came to having a true home was when her father was stationed in japan. Rather than living on any U.S military bases in or near japan they lived in a house for once. For over 3 years she enjoyed having a home and going to class and even making friends but it was not long before she was touched by the unknown when a ghostly woman made of fire burned down her home and nearly killed her by trapping her inside. They called it a miracle that she was able to survive such temperatures. No one believed her about the ghostly woman made of fire but in doing research she found out about a woman who was burned alive near her house that looked just like this woman. This convinced her that ghosts must real and from that point on she has drove head long into studying the occult and things about ghosts. Emily even believed that ghosts might have some kind of connection to physics. She began studying quantum physics in the hopes that if she put her occult knowledge and what she is learning about quantum physics he might help her prove ghosts are real. To share her research she started working at a late night paranormal talk show and soon became not just a researcher for the show but a co-host.

    *Note if killed I think she might become a Geist









    Last edited by Basic; 08-06-2017, 04:12 AM.

  • #2
    Name: Robert Stanley
    Robert was born when his mother and father were robbing someone house. Being raised by two thieves was not so bad. Every Christmas he got what he asked for even if it came from the next door neighbor's house. To him life only had a few rules, take what you want and don't get caught and don't steal from people you know. His family taught him the craft of being a thief from the age of 4. Showing him how to pick pocket, lock pick and even talk someone into just giving over their bank account passwords. He became a master pickpocket so good he could steal a gun off a cop in the middle of time square and no one would notice. The thing he could not know was that the house his family was in when he was born was the house of a powerful witch who was summoning a spirit that quickly bonded with him. He still carries this spirit inside him. This spirit gave him the ability to see other spirits, hearing them and even speaking with them. The spirit inside tells him to do things like steal this iron key or any other number of strange things. As of late it's become more persistent in the things it wants even going so far to threaten taking control of Robert if it does not get what it wants. Now Robert has a choice do what the spirit asks or find a way to get this thing out of him.


    Name: Robert Stanley
    Age: 25
    Concept: Master Pickpocket who sees and is manipulated my spirts
    Virtue: Honor
    Vice: Thievery
    Mental Attributes: Intelligence 2, Wits 4, Resolve 3
    Physical Attributes: Strength 2, Dexterity 4, Stamina 3
    Social Attributes: Presence 2, Manipulation 3, Composure 2
    Mental Skills: Academics 1, Computer 1, Crafts 4, Investigation 2, Medicine 1, Occult 2, Politics 1, Science 2
    Physical Skills: Athletics 3, Brawl 2, Firearms 1, Larceny (Pickpocketing) 5, Stealth 4, Survival 2, Weaponry 2
    Social Skills: Animal Ken 1, Empathy 3, Expression 2, Intimidation 1, Persuasion 2, Socialize 1, Streetwise 3, Subterfuge 2
    Merits: Area of Expertise (Pickpocket), Danger Sense, Fast Reflexes 3, Fleet of Foot 2, Professional Training (Pickpocket) 5, Ambidextrous, Fleet of Foot 2, Parkour 5, Relentless, Sleight of Hand, Contacts (Fence, Underworld) 2, Allies (Edwin's Loft, Runners) 2, Danger Sense, Striking Look 1
    Supernatural Merits: Shadow Sight, Unseen Sense (Sprits), Medium (Spirits), Invoke Spirit, Supernatural Resistance 3
    Fighting Merits: Street Fighting 3, Avoidance 4
    Health: 8B/8L/8A
    Willpower: 5
    Integrity: 6
    Conditions: Open
    Size: 5
    Speed: 13
    Defense: 7
    Initiative: 6
    Armor
    Name
    Rating
    Strength
    Defense
    Speed
    Availability
    Coverage
    Notes
    Leather Duster 1/0
    1
    0
    0
    Torso, Arms, Legs

    Ranged Weapons:
    Name
    Dmg
    Ranges
    Clip
    Initiative
    Str
    Size
    Availability
    Notes
    Dice Pool

    Melee Weapons:
    Name
    Dmg
    Initiative
    Str
    Size
    Availability
    Notes
    Dice Pool
    Steel Baton
    1
    -1
    1
    2
    2
    Equipment On Person: Pincher (Adds +3 to pick pocket), Multi-Tool, Smartphone 2, Lock picking Kit
    Equipment:
    Short Term Aspirations: Make a big score, Get Girlfriend Back
    Long Term Aspiration: Get Rid Of Being Speaking In His Mind
    Description: Robert is a handsome man at first glance but till you take more than a passing glance you can't tell well why. Once you take a longer look you can tell it's his eyes. Rather than the normal color most people have due to a birth defect his eyes are a deep hypnotizing Purple
    Bio: Robert was born when his mother and father were robbing someone house. Being raised by two thieves was not so bad. Every Christmas he got what he asked for even if it came from the next door neighbor's house. To him life only had a few rules, take what you want and don't get caught and don't steal from people you know. His family taught him the craft of being a thief from the age of 4. Showing him how to pick pocket, lock pick and even talk someone into just giving over their bank account passwords. He became a master pickpocket so good he could steal a gun off a cop in the middle of time square and no one would notice. The thing he could not know was that the house his family was in when he was born was the house of a powerful witch who was summoning a spirit that quickly bonded with him. He still carries this spirit inside him. This spirit gave him the ability to see other spirits, hearing them and even speaking with them. The spirit inside tells him to do things like steal this iron key or any other number of strange things. As of late it's become more persistent in the things it wants even going so far to threaten taking control of Robert if it does not get what it wants. Now Robert has a choice do what the spirit asks or find a way to get this thing out of him.






    Comment


    • #3
      Name: Julieta S. Masters
      Code Name: Hush
      Threat level: Damocles
      Information: Subject is beyond dangerous. She has eliminated 100% of the targets she has gone after. The subject has also shown combat abilities on par with the best of the best. As shown in report A1-777 the subject was taped eliminating a whole nest of vampires to kill a single elder. Information is sparse on who she works for but what is known are these facts. The subject appears to show the ability to change her face and assume the identity of anyone she comes in contact with. As such the agency are ordered to keep mind readers on staff when they believe the subject is in play. The Subject has shown an aptitude for eliminating multiple targets at once. Target seems to leave no evidence behind. Even when the subject has been wounded our forensics could find no DNA.




      Name: Julieta S. Masters
      Code Name: Hush
      Type: Fractal
      Concept: Master Assassin seeking fathers approval
      Virtue: Reverence
      Vice: Methodical
      Mental Attributes: Intelligence 2, Wits 4, Resolve 4
      Physical Attributes: Strength 3, Dexterity 5, Stamina 3
      Social Attributes: Presence 2, Manipulation 3, Composure 4
      Mental Skills: Academics (World History) 3, Computer 2, Crafts 2, Investigation 3, Medicine 3, Occult 3, Politics (Global) 2, Science 2
      Physical Skills: Athletics (Running) 4, Brawl (MCMAP) 3, Drive 2, Firearms (Revolvers, Semi-auto, Full-auto, Headshots, Targeted Shots, Sniper Rifles) 6, Larceny 3, Stealth (Hiding) 5, Survival 3, Weaponry (Knives) 4
      Social Skills: Animal Ken 3, Empathy 3, Expression 2, Intimidation 3, Persuasion 2, Socialize 1, Streetwise 3, Subterfuge 3
      Merits: Area of expertise (Firearms, Brawl), Danger Sense, Fast Reflexes 3, Ambidextrous, Covert Operative, Quick Draw, Relentless, Alternate Identity 3, Anonymity 4, Closed Book 2, Contacts (Information Brokers, Police, CIA, GRU, Mossad, MSS), Professional Training (Assassin: Firearms, Stealth) 5, Unintended Applications 2, Parkour 3, Untouchable, Status (World of Assassins) 5, Safe Place 5, Mentor 5, Resources 5, Striking look 2
      Fighting Merits: Armed Defense 3, Close Quarters Combat 4, Disabling Tactics 2, Firefight 3, Light Weapons 2, Marksmanship 5, Martial Arts 5, Unarmed Defense 4,
      Supernatural Merits:
      Stigmatic Merits: Ambient Aether, Aether Pool, Eidetic Memory, Language (Spanish, French, Mandarin, German, Farsi, Japanese, Black Speech, Arabic, Russian, Hindi)
      Stigma: Extremely slowed aging, VII Mark on Left Arm, No belly Button, No finger Prints
      Embeds: Identity Thief, Merciless Gunman, Lucky Break, Hush, Just Bruised, On the Mend, Read Hostility, Strike First, Without a Trace, Play Possum
      Aether: 5/5
      Interlocks: (Still thinking up a few good ones)
      Health: 8B/8L/8A
      Willpower: 8
      Integrity: 8
      Conditions:
      Size: 5
      Speed: 12
      Defense: 8
      Initiative: 8
      Armor
      Name
      Rating
      Strength
      Defense
      Speed
      Availability
      Coverage
      Notes
      Kevlar Vest
      1/3
      1
      0
      0
      Torso
      Bullet Proof Clothing
      1/2
      0
      0
      •••
      Whole Body
      Ranged Weapons:
      Name
      Dmg
      Ranges
      Clip
      Initiative
      Str
      Size
      Availability
      Notes
      Dice Pool
      FN Five Seven
      1
      Long
      50+1
      2
      1
      ••
      Silencer, Extended Magazine, laser
      14
      Springfield XD
      2
      Long
      7+1
      -2
      3
      1
      ••
      Silencer, Laser
      14
      HK MR556A1
      3
      Extreme
      30+1
      -3
      3
      3
      •••
      Silencer, Hologram Sight, Long Barrel, 9 again
      14
      Kel-Tec RFB
      3
      Long
      20+1
      -3
      3
      2
      •••
      Silencer, Hologram Sight, Compensator, 9 again
      14
      Melee Weapons:
      Name
      Dmg
      Initiative
      Str
      Size
      Availability
      Notes
      Dice Pool
      Knife
      1
      1
      Kukri
      2
      -2
      2
      2
      ••
      9-again
      Equipment On Person:
      Equipment:
      Short Term Aspirations: Kill Astra, Complete Mission
      Long Term Aspiration: Get Fathers Approval
      Description: Constantly Changing.
      Bio:
      Created to be a part of a program to create perfect assassins. From a young age she excelled with in the program. Each child was trained by someone they were told was their parent. Seeking her father's approval forced her to hone her skills to edge so sharp other in the program considered to be inhuman. Unknown to everyone else in the program Julieta was created with a sample from a destroyer known as Wispier. In turn She was given the name hush for how silent she can be during a kill. After roughly 30 years of work the agency noted that she seems to age extremely slowly. Personality wise Julieta is cold to everyone but her father who gets to see the sweetness Julieta has in her. She is loyal to end and would die not for the agency but for her father. When not working she is studying and working on her skills for the next job to come her way. As she continue to work each time she returns from a job her father has noticed she seems a bit more human. Due to her work her biological father as now gotten wind of her existence. Will he seek her out ?

      For now she is a part of Echo team.





      Comment


      • #4
        Name: Barbra Tanner

        Born in Brooklyn New York. Barbra was by her older brother and her mother after her father was found murdered with half his body assimilated into the asphalt of the street outside his favorite bar. Her old brother got her into comics. Showing her the awesome exploits of characters such as Spiderman, Punisher and her personal favorite Luke cage. Her mother taught her art by the time she turned by the time she was 15 into a career in comics. When she turned 20 enrolled in college to get a degree in art. During this time her school has a violent shooting. Her best friend and professor was killed in the shooting. Feeling like a victim she went into a deep depression that changed to frustration at everything. Her boss took her to his martial arts class teaching krav maga. So she could learn to focus her mind and channel that frustration into something useful. Just like when she took to it just like she did art when she was younger. Seeing her skill her instructor told her of a way to make extra cash. This got her into the underground fighting life style. By day she works drawing and writing comics. By night she is breaking someone's skull.



        Name: Barbra Tanner
        Age: 29
        Concept: Comic Book Artist/Writer who does underground fight clubs
        Virtue: Imaginative
        Vice: Obsessive
        Mental Attributes: Intelligence 2, Wits 3, Resolve 3
        Physical Attributes: Strength 4, Dexterity 3, Stamina 4
        Social Attributes: Presence 3, Manipulation 2, Composure 3
        Mental Skills: Academics (Research,) 4, Computer 2, Crafts (Art) 3, Investigation 3, Medicine 1, Occult 1, Politics 2, Science 1
        Physical Skills: Athletics 4, Brawl (Martial Arts,) 3, Firearms 2, Larceny 1, Stealth 2, Survival 1, Weaponry 2
        Social Skills: Empathy 2, Expression (GMing, Painting, Acting, Writing, Music) 4, Persuasion (Seduction) 2, Socialize 2, Streetwise 1, Subterfuge 2
        Merits: Area Of Expertise (GMing, Painting, Art), Eidetic Memory, Encyclopedic Knowledge (PnP Rules, Comic Books), Good Time Management, Professional Training (Crafts, Expression) 5, Hobbyist Clique (Expression, Crafts), Resources 4, Status (Comics Industry) 3, True Friend (Alex Miller), Iron Stamina 2, Contacts (Teachers, Artists, Fight Club)
        Fighting Merits: Body as Weapon, Boxing 3, Martial Arts 2, Iron Skin 4,
        Health: 9B/9L/9A
        Willpower: 6
        Integrity: 8
        Conditions:
        Size: 5
        Speed: 12
        Defense: 8
        Initiative: 6
        Armor
        Name
        Rating
        Strength
        Defense
        Speed
        Availability
        Coverage
        Notes
        Iron Skin
        0/2
        All
        Ranged Weapons
        Name
        Dmg
        Ranges
        Clip
        Initiative
        Str
        Size
        Availability
        Notes
        Dice Pool
        Stun Gun
        0
        Close
        Medium
        -1
        1
        1
        ••
        Slow, Stun
        6
        Glock 17
        1
        Long
        17+1
        2
        1
        ••
        6
        Melee Weapons:
        Name
        Dmg
        Initiative
        Str
        Size
        Availability
        Notes
        Dice Pool
        Knife
        1
        1
        Thrown (A)
        6
        Baseball Bat
        2
        -2
        2
        2
        ••
        Stun
        6
        Stun Gun
        -1
        1
        1
        ••
        Stun
        6
        Punch/Kick
        1
        7
        Equipment On Person: Tablet 2, Smartphone 2,
        Equipment: First-Aid Kit, Flashlight,
        Short Term Aspirations: Find a new boyfriend, win upcoming underground fight match
        Long Term Aspiration: Fight in the local championships, Publish own comic
        Description: Dark skin woman with dark brown hair she dies a dark green. From her contestant martial arts practice her skin has become hardened after the many scars she gained from her trainer. Like her mother she has emerald green eyes
        Bio: Born in Brooklyn New York. Barbra was by her older brother and her mother after her father was found murdered with half his body assimilated into the asphalt of the street outside his favorite bar. Her old brother got her into comics. Showing her the awesome exploits of characters such as Spiderman, Punisher and her personal favorite Luke cage. Her mother taught her art by the time she turned by the time she was 15 into a career in comics. When she turned 20 enrolled in college to get a degree in art. During this time her school has a violent shooting. Her best friend and professor was killed in the shooting. Feeling like a victim she went into a deep depression that changed to frustration at everything. Her boss took her to his martial arts class teaching krav maga. So she could learn to focus her mind and channel that frustration into something useful. Just like when she took to it just like she did art when she was younger. Seeing her skill her instructor told her of a way to make extra cash. This got her into the underground fighting life style. By day she works drawing and writing comics. By night she is breaking someone's skull.





        Comment


        • #5
          Name: Sir. Alexander F. Stone
          Before the money, Before the Famous and before all the science. Alexander Stone was born to two high school students in Manhattan. His birth could tarnish his family's reputation due to his father being not just someone from a lower class but a criminal a common thief. So her father and mother raised as if it was her brother. He educated in the best private schools his family could afford and they could afford a lot. By the time he was 12 he was already being sought out by major colleges. His genius was apparent to everyone. By the time he was 15 he already had patented over 10 different medications. Using his genius in the medical field he started a Medical Company called Panacea Inc. He began to bring in more money than most people, scratch that most countries would ever see. He became a start in a medical community but this was not enough for him. Curing things made him a saint in the eyes of the world but he wanted more money and power. So he bang to create new illness and having them released just so he could continue to cure them. Even this is not enough now he seems to become immortal not just in name but truly immortal. To the world he wears a mask of kindness but is a true monster behind it. A False god



          Name: Dr. Alexander F. Stone
          Age: 40
          Concept: Genius CEO of a Pharmaceutical Corporation seeking Global Control
          Virtue: Generosity
          Vice: Greed
          Mental Attributes: Intelligence 5, Wits 4, Resolve 4
          Physical Attributes: Strength 3, Dexterity 2, Stamina 4
          Social Attributes: Presence 4, Manipulation 5, Composure 3
          Mental Skills: Academics (Business, World History) 4, Computer 1, Crafts (Pharmaceuticals, Genetics, Diseases) 5, Investigation 3, Medicine (Pharmaceuticals) 5, Politics (Global, Business) 4, Science (Biochemistry, Pharmaceuticals, Chemistry, Virology) 5
          Physical Skills: Athletics 2, Brawl 2, Larceny (Poker) 2, Stealth 3, Survival 3,
          Social Skills: Empathy 3, Expression (Oratory) 4, Intimidation 2, Persuasion (Deals, Seduction) 4, Socialize 4, Streetwise 1, Subterfuge 4
          Merits: Area Of Expertise (Crafts, Medicine, Science, Expression), Eidetic Memory, Encyclopedic Knowledge (Medical), Good Time Management, Interdisciplinary Specialty (Pharmaceuticals, Biochemistry, Chemistry, Virology), Professional Training (Scientist: Medicine, Crafts, Science) 5, Hardy 3, Iron Stamina 3, Survivalist, Allies (U.N, U.S Military, Medical Community), Contacts (Panacea Inc, U.S Government, CDC, W.H.O, Medical Community.) , Fame 3, Inspiring, Mentor 5, Pusher, Resources 5, Retainer 5, Safe Place 5, Spin Doctor, Staff 5, Status (Medical Community, W.H.O, CDC, U.S Government, Panacea Inc) 5, Striking Looks 2, Untouchable, Etiquette 5, Fast-Talking 5
          Fighting Merits:
          Supernatural Merits
          Health: 9
          Willpower: 7
          Integrity: 5
          Conditions:
          Size: 5
          Speed: 10
          Defense: 4
          Initiative: 5
          Armor
          Name
          Rating
          Strength
          Defense
          Speed
          Availability
          Coverage
          Notes
          Ranged Weapons:
          Name
          Dmg
          Ranges
          Clip
          Initiative
          Str
          Size
          Availability
          Notes
          Dice Pool
          Melee Weapons:
          Name
          Dmg
          Initiative
          Str
          Size
          Availability
          Notes
          Dice Pool
          Equipment On Person:
          Equipment:
          Short Term Aspirations: Acquire 3 comparator company's, See Lover
          Long Term Aspiration: Build new super virus, Gain Immortality
          Description:
          Bio:
          Before the money, Before the Famous and before all the science. Alexander Stone was born to two high school students in Manhattan. His birth could tarnish his family's reputation due to his father being not just someone from a lower class but a criminal a common thief. So her father and mother raised as if it was her brother. He educated in the best private schools his family could afford and they could afford a lot. By the time he was 12 he was already being sought out by major colleges. His genius was apparent to everyone. By the time he was 15 he already had patented over 10 different medications. Using his genius in the medical field he started a Medical Company called Panacea Inc. He began to bring in more money than most people, scratch that most countries would ever see. He became a start in a medical community but this was not enough for him. Curing things made him a saint in the eyes of the world but he wanted more money and power. So he bang to create new illness and having them released just so he could continue to cure them. Even this is not enough now he seems to become immortal not just in name but truly immortal. To the world he wears a mask of kindness but is a true monster behind it. A False god




          Last edited by Basic; 05-06-2017, 12:19 AM.

          Comment


          • #6
            Name: Sir. Edward Clay
            Born before the two world wars. Edward Clay had a child hood filled with enough love to get him through the darkest parts of the war. Falling in love at 15 he married his sweet heart Violet before he left with so many other men into what was known as the great war. He worked hard to become a solider that she could be proud of. After he completed his training his company was set up in the town of Norfolk. Days into company being stationed in Norfolk soldiers in his company went missing. Believed to have been taken by local wolves. Edward gained the interest of the towns Baroness know as Lilith Hoffman. The Baroness would invite him and off duty solider to relax on her estate. She spent her time slowly seducing Edward to capture his attention and make him fall in love. Before her seduction could be completed a large-scale battle hits the town and he's thrust into a horrific battle. The Enemy used gas and other weapons. Even though his company won the battle the horror of the battle left mental scaring that would live with Edward for the rest of this days. The next day the enemy came again but this time stronger and with more troops. His company was able to bring the enemy to a standstill at great cost to the company and himself. The battle left Edward on the brink of death. A sniper took Edwards Right eye, A Blast from a tank took his left thumb and leaving him with a large scar on his head and head Injury. All of this because he drew the enemy's attention to save some pinned solders. A Kindred hired by Lilith to find Edward and make sure he lived and to help him. Seeing the extent of the damage done to Edward and his refusal to die the kindred known as The Nurse fed him their blood. It was deemed a miracle when overnight Edward went from being on deaths door step a broken man to not only being healthy but stronger then over. The next 2 battles lead him to gaining an infield promotion due to his commanding officer being slain in battle. The Final battle made him a hero to his company but he was also believed to have died during the last battle of Norfolk. In reality was taken by the Germany military. Brought before German military command he was given a mock trial in a military court just to mock him. He was charged with espionage and terrorism. He was placed in jail where he was tortured by the German military for over 10 days. Where upon he rose as a kindred. This gained the interest of German scientists. Edward went from prisoner to lab rat. For the next 27 years he was subject to inhuman experimentation. 2 decades in he can to the attention of a German Scientist known as Josef Mengele. Edward was held for a total of 27 years before he was broken free a splinter group of Ordo Dracul. He was smuggled back to Britain. He learns what he is now and of what the Nazis are using kindred blood to do. Knowing he can't go back and wanting revenge. He convinces the Ordo Dracul of Britain to help him. They give him assets and a team to begin hunting down all the scientists who experimented on him and erasing all the data the Nazi's gathered on kindred. In his quest he gathered many other kindred who were seeking revenge on the Nazi's also. A Gangrel named Harper Collins but everyone called him Riper who acted as the groups heavy weapons expert, A Daeva spy who went by the name Willow who kept the team well-informed on enemy activates, Max Wells a Ventrue seeking to pay back a debt and was acting as the face of the group and two Nosferatu Twins Sarah Sutherland and Penelope Sutherland who were collectivity known as Death, they acted as the groups snipers. Over years of working together they became like family. Him and his group destroyed strong hold after strong hold and helped damage the Nazis as Edward continued to search for Josef Mengele. For the Next 5 years they marched through hellish battlefields each seeking something. Edward found the man he was seeking in a small town deep behind German lines. This was the revenge he sought but when it was within his grasp he was betrayed by Willow. Who unknown to group was captured and replaced by a German spy known as Angel. She let him come face to face with the man he was seeking before she put Edward into Torpor. The doctors plans were dashed when his team was able to recover him before they could spirit Edward off. Damage done and Edward now in torpor. The Ordo stored his body for what he had done to help the ordo.





            Name: Sir. Edward Clay
            Age: 127 (DOB: 7/18/1890)
            Apparent Age: 25
            Clan: Mekhet
            Covenant: Ordo Dracul/Carthian Movement
            Bloodline:
            Mask: Guru
            Dirge: Survivor
            Concept: World Wars Survivor now trying to survive in modern day
            Mental Attributes: Intelligence 3, Wits 4, Resolve 4
            Physical Attributes: Strength 6, Dexterity 4, Stamina 6
            Social Attributes: Presence 3, Manipulation 3, Composure 4
            Mental Skills: Academics (WW1, WW2, Battlefield Tactics) 4, Crafts (Firearms, Repair, Clothing) 4, Investigation 2, Medicine 2, Occult 3, Politics 3, Science 1
            Physical Skills: Athletics (Running) 4, Brawl 4, Drive 1, Firearms (Rifle, Handgun) 4, Larceny 3, Stealth 3, Survival 3, Weaponry (Bayonet, Knife, Blade) 4
            Social Skills: Animal Ken 2, Empathy 1, Expression (Blues) 3, Intimidation 2, Persuasion 3, Socialize 2, Streetwise 3, Subterfuge (Lying) 3
            Disciplines: Auspex 5, Celerity 5, Obfuscate 4, Resilience 4, Vigor 3, Dominate 3, Protean 5, Animalism 1
            Devotions: Body of Will, Cloak the Gathering, Quicken Sight, Annals of death, Malignant Smog, Preternatural Instinct,
            Merits: City Status 3, Cacophony Savvy 3, Area of Expertise (Rifle, Bayonet, Knife) , Danger Sense, Direction Sense, Language (French, German, Old English, Spirit, Elvish, Russian), Library 3, Advanced Library 2, Grey Hound, Iron Stamina 3, Survivalist, Allies (Ordo Dracul) 4, Cohesive Unit 3, Contacts (Invictus, New York Kindred Council, Ordo Dracul, The Victorian Collective), Status (Ordo) 3, Status 4 (Military Kindred), Resources 3, Retainer 4, Safe Place 3, Small Unit Tactics, Killer Instinct, Giant, Trigger Discipline (Rifle, Handgun)
            Vampire Merits: Bloodhound, Claws of the Unholy, Dream Visions, Kindred Status 4, Lineage, Unnatural Affinity (Werewolf, Ghosts), Ordo Dracul Status 3, Kindred Dueling 5,
            Fighting Merits: Close Quarters Combat 3, Improvised Weaponry 3, Marksmanship 4, Boxing 3, Strength Performance 3
            Health: 16
            Willpower: 8
            Blood Potency: 6
            Vitae: 15/5
            Humanity: 5
            Touchstones
            Name Level
            Pocket Watch 3
            Descendant: Alex Clay 5
            Detached Touchstones: Lover: Violet
            Size: 6
            Speed: 19
            Defense: 7
            Initiative: 8
            Armor
            Name
            Rating
            Strength
            Defense
            Speed
            Availability
            Coverage
            Notes
            Leather Coat
            1/0
            1
            Torso, Arms, Legs
            Kevlar Vest
            1/3
            1
            Torso
            Ranged Weapons:
            Name
            Dmg
            Ranges
            Clip
            Initiative
            Str
            Size
            Availability
            Notes
            Dice Pool
            M1 Grand
            3
            Extreme
            8+1
            -4
            2
            3
            ••
            (9 again, AP 2)
            1911
            2
            Long
            7+1
            -2
            3
            1
            •••
            Melee Weapons:
            Name
            Dmg
            Initiative
            Str
            Size
            Availability
            Notes
            Dice Pool
            Trench Hatchet 1
            -2
            1
            1
            ••
            Sliver
            Equipment On Person:
            Equipment:
            Rites / Miracles:
            Name Level
            Coil of Zirnitra 4
            Coil of the Ascendant 4
            Vinculum
            Bound to State
            Harper Collins 1
            Max Wells 1
            Willow 2
            Sarah Sutherland 1
            Penelope Sutherland 1
            Banes:
            Short Term Aspirations:
            Long Term Aspiration:
            Description: Edward Clay is tall man roughly 6'2, The military gave him a body built for war, Even after he was turned he now has an eternally toned body that is scared with marks from world war 1. Becoming a vampire did change one thing his eyes are no longer brown but now a blue like his sire.
            Bio:
            Born before the two world wars. Edward Clay had a child hood filled with enough love to get him through the darkest parts of the war. Falling in love at 15 he married his sweet heart Violet before he left with so many other men into what was known as the great war. He worked hard to become a solider that she could be proud of. After he completed his training his company was set up in the town of Norfolk. Days into company being stationed in Norfolk soldiers in his company went missing. Believed to have been taken by local wolves. Edward gained the interest of the towns Baroness know as Lilith Hoffman. The Baroness would invite him and off duty solider to relax on her estate. She spent her time slowly seducing Edward to capture his attention and make him fall in love. Before her seduction could be completed a large-scale battle hits the town and he's thrust into a horrific battle. The Enemy used gas and other weapons. Even though his company won the battle the horror of the battle left mental scaring that would live with Edward for the rest of this days. The next day the enemy came again but this time stronger and with more troops. His company was able to bring the enemy to a standstill at great cost to the company and himself. The battle left Edward on the brink of death. A sniper took Edwards Right eye, A Blast from a tank took his left thumb and leaving him with a large scar on his head and head Injury. All of this because he drew the enemy's attention to save some pinned solders. A Kindred hired by Lilith to find Edward and make sure he lived and to help him. Seeing the extent of the damage done to Edward and his refusal to die the kindred known as The Nurse fed him their blood. It was deemed a miracle when overnight Edward went from being on deaths door step a broken man to not only being healthy but stronger then over. The next 2 battles lead him to gaining an infield promotion due to his commanding officer being slain in battle. The Final battle made him a hero to his company but he was also believed to have died during the last battle of Norfolk. In reality was taken by the Germany military. Brought before German military command he was given a mock trial in a military court just to mock him. He was charged with espionage and terrorism. He was placed in jail where he was tortured by the German military for over 10 days. Where upon he rose as a kindred. This gained the interest of German scientists. Edward went from prisoner to lab rat. For the next 27 years he was subject to inhuman experimentation. 2 decades in he can to the attention of a German Scientist known as Josef Mengele. Edward was held for a total of 27 years before he was broken free a splinter group of Ordo Dracul. He was smuggled back to Britain. He learns what he is now and of what the Nazis are using kindred blood to do. Knowing he can't go back and wanting revenge. He convinces the Ordo Dracul of Britain to help him. They give him assets and a team to begin hunting down all the scientists who experimented on him and erasing all the data the Nazi's gathered on kindred. In his quest he gathered many other kindred who were seeking revenge on the Nazi's also. A Gangrel named Harper Collins but everyone called him Riper who acted as the groups heavy weapons expert, A Daeva spy who went by the name Willow who kept the team well-informed on enemy activates, Max Wells a Ventrue seeking to pay back a debt and was acting as the face of the group and two Nosferatu Twins Sarah Sutherland and Penelope Sutherland who were collectivity known as Death, they acted as the groups snipers. Over years of working together they became like family. Him and his group destroyed strong hold after strong hold and helped damage the Nazis as Edward continued to search for Josef Mengele. For the Next 5 years they marched through hellish battlefields each seeking something. Edward found the man he was seeking in a small town deep behind German lines. This was the revenge he sought but when it was within his grasp he was betrayed by Willow. Who unknown to group was captured and replaced by a German spy known as Angel. She let him come face to face with the man he was seeking before she put Edward into Torpor. The doctors plans were dashed when his team was able to recover him before they could spirit Edward off. Damage done and Edward now in torpor. The Ordo stored his body for what he had done to help the Ordo.

            Last edited by Basic; 07-02-2017, 10:44 AM.

            Comment


            • #7
              I've posted a few single NPC's so now I'm gonna try and post a group NPC

              Maintenance
              Maintenance was founded in response growing terrorist activities around the world involving advanced technology supernatural activity and the possible co-opting of TASK force Valkyrie by Vampires. Their global mission is to maintain peace at any cost even if it involves burning down whole countries. Do to mission of Maintenance they are considered to be beyond top secret. To protect some of the items Maintenance secures from its missions many of its assets are considered to be owned by the founder of Maintenance. Mr. Saint.


              Name: Maintenance
              Concept: A Top-Secret Military Security Group Keeping the world safe
              Aspirations: Eliminate All Enemies of the US Government and protecting the world
              Virtue/Mask: Protective ("Protect the world at any cost")
              Vice: Wraith
              Average Member: Physical 5, Social 4, Mental 4
              Groups Merits: Organization Size 4, Area of Expertise (Firearms), Danger Sense, Eidetic Memory, Encyclopedic Knowledge (Terrorist Organizations, Intelligence Organizations) , Eye for the Strange, Good Time Management, Investigative Aide, Investigative Prodigy 4, Library 2, Advanced Library 3, Trained Observer, Covert Operative, Allies (U.S Government 5, Intelligence Community 5, U.S Military 4, Major Technology Corporations 4), Alternate Identity 3, Anonymity 10, Cohesive Unit, Defender 3, Resources 5, Safe Place 5, Small Unit Tactics, Contacts (U.S Government, Intelligence Community, U.S Military, Major Technology Corporations), Status (U.S Government 4, U.S Military 5, Special Forces Community 5, U.S Government 5), Esoteric Armory 5, Technopathy (Connect to systems remotely) 5, Clairvoyance

              Founded: 2008~
              Country: United States
              Classification: Top Secret-Ghost
              Founded By: Mr. Saint

              Positions:

              Head: Gen. Abby K. Archuleta
              Deputy Director: Alonzo M. Mass
              Field Officers:
              • Noah K. Garcia
              • Clarissa K. Trowbridge
              • Michael D. Palmer
              • Robert S. Franklin
              Foreign Liaisons:
              • Julia J. Young (Station: Tokyo)
              • Rita W. Wallace (Station: London)
              • Russell A. Flynn (Station: Mexico City)
              • Tina M. Rodriguez (Station: Rotating)
              • Rose M. Turner (Station: Moscow)
              • John J. McCarthy (Station: Rio de Janeiro)
              • Albert J. Shelton (Station: Budapest)
              Director Of Intelligence: Dr. John G. Nava
              Director Of Counter Terrorist Activity: (KIA seeking Replacement)
              Director Of Administration: Mary D. King
              Director of Electronic Warfare: Dorothy R. Edwards (Codename: Seer)
              Head of R&D: Dr. William P. Books (Codename: Bookworm)
              Head of Cyberwarfare: Henry D. Case (Codename: Decker)

              Maintenance Crews :

              Alpha: (Status: On Mission)
              Captain Cassandra E. Sturgis (Codename: Morrigan)
              Sergeant Theodore P. Sanchez (Codename: Behemoth)
              Corporal Robert J. Ledet (Codename: Halo)
              Dr. Joseph K. Thomas (Codename: Nighthawk)
              Specialist Sheila N. Stiles (Codename: Watchdog)
              Staff Sergeant Vanessa R. Johnson (Codename: Tailor)

              Bravo: (Status: Debriefing)
              Captain Douglas C. Smith (Codename: Tsunami)
              First Sargent Jessica J. Palmer (Codename: Halo)
              Gunnery Sargent Kelsey B. Young (Codename: Thor)
              Dr. Gerald J. Cohen (Codename: Rabbit)
              Second Lieutenant Carol R. Sabin (Codename: Fox
              Corporal Kim J. Ellis (Codename: Grim)

              Charley: (Status: Standby)
              Colonel William J. Schell (Codename: Reaper)
              Professor Mary R. McKeon (Codename: Seeker)
              Corporal Michael C. Hough (Codename: Thunder Punk)
              Sergeant Nathan E. Hernandez (Codename: Walker)
              Lieutenant Commander Randy C. Goodman (Codename: Ranger)
              Second Lieutenant Virgil M. Owens (Codename: Green Giant)

              Delta: (Status: On Mission)
              Major Robert M. Houle (Codename: Raider)
              Master Sergeant Ken G. Jones (Codename: Whirlwind)
              Private Blanch P. Whitney (Codename: Starlight)
              Corporal Gregory S. Palma (Codename: Dynamo)
              Sergeant Alex M. Richardson (Codename: Devil Dog)
              Dr. Wendell T. Hamm (Codename: Hercules)

              Echo: (Status: On Mission)
              Captain Leslie M. Ramirez (Codename: Angel)
              First Lieutenant Kenneth D. Depalma (Codename: Demon
              Technical Sargent Mary E. Gomez (Codename: Seraphim)
              Master Gunnery Sargent Joseph I. Dixon (Codename: Heavy)
              Lance Corporal Charles E. Howard (Codename: Vigilant)
              Detective Michael Foster (Codename: Sherlock)




              Summary:
              Maintenance was founded in response growing terrorist activities around the world involving advanced technology supernatural activity and the possible co-opting of TASK force Valkyrie by Vampires. Their global mission is to maintain peace at any cost even if it involves burning down whole countries. Do to mission of Maintenance they are considered to be beyond top secret. To protect some of the items Maintenance secures from its missions many of its assets are considered to be owned by the founder of Maintenance. Mr. Saint.




              Comment


              • #8
                P. Pan

                Pan was created to Creating an Army Of Ghosts known as The Lost Boys by tricking those in pain into becoming a lost boy by killing themselves. Pan comes off a sweet, kind and adventurous but in reality this is all calculated to get him close to his targets soul.




                Name: P. Pan
                Cover Name: Peter Pan
                Concept: An Angel that tricks the young into going with it to Neverland and becoming a lost boy
                Type: Psychopomp
                Virtue: Adventurous
                Vice: Kindness
                Rank: 4
                Attributes: Power 8, Finesse 12, Resistance 7
                Influences: Death 3, Emotions 1
                Corpus: 12
                Willpower: 10
                Size: 5
                Speed: 25
                Defense: 8
                Initiative: 19
                Numina: Dement, Angelic Reflexes, Divine Grace, Emotional Aura, Fate Sense, Gravity's Hold, Implant Mission, Fork*, Heart's Desire *
                Intercepts: Delivery, Consignment, Units, Time
                Manifestations: Twilight Form, Image, Fetter, Materialize, Wings, Inhuman Beauty, Splinter Gateway*
                Max Essence:
                Ban: Must Return to Splinter if Target Orders Him To Leave
                Bane: Thimble full of tears from last victim.
                Mission: Creating an Army Of Lost Boys by tricking those who wish to be free into becoming a lost boy by killing themselves.
                Description: Pan is a beautiful looking young man. His Clothing is just out of date with the current world but somehow comes off as cute or charming. He looks like someone you can trust and want to get to know. His skin is a pale white and his eyes are shockingly inhuman blue. His Hair is light blue. His wings are baby blue
                Methods: Pan appear to his target when they are in a depressed state and being giving them hope telling them of Neverland. Pan will then use other lost boys he's collected to make the target want to leave this world by causing bad things to happen to the target. Family being to abuse them, Failed Tests and worse. Upon the target becoming a lost boy they are spirited away to never a splinter created by the god-machine to house these souls till they are needed.
                Armor:
                Name
                Rating
                Strength
                Defense
                Speed
                Availability
                Coverage
                Notes
                Ranged Weapons:
                Name
                Dmg
                Ranges
                Clip
                Initiative
                Str
                Size
                Availability
                Notes
                Dice Pool
                Melee Weapons:
                Name
                Dmg
                Initiative
                Str
                Size
                Availability
                Notes
                Dice Pool
                Long Sword
                3
                -2
                2
                3
                •••
                Glows
                20
                Equipment On Person:
                Equipment: Thimble



                Last edited by Basic; 07-26-2017, 07:10 AM.

                Comment


                • #9
                  Edward Moro
                  Edward has always had a few consents in his life. His sister, his writing and his need to explore places around him. The last bit has gotten him in a lot of trouble since he was little but it's given him some interesting stories. His experiences so far has made him into an insanely popular underground writer in new york city. He captures of the experience of what the city is line from perspectives most people never get. His most popular peace is gangland drama that involves vampires, demons, werewolves and hot girls. Even though he enjoys writing those types of stories he's been working on something he calls his magnum opus. A story he believes that once he can finish it that it will change people's lives once he reads it. He is still years out from publishing it but he hopes before then he can at least get one of his books notices by a big publisher and make a number 1 seller. The story has been writing has given him strange dreams that seem to be urging him to go to strange places in NYC. He does not understand why but he still goes to and see strange things as if he was meant to witness them.



                  Name:
                  Edward Moro

                  Nom De Plume: Seraphim
                  Age: 24
                  Concept: Genius Underground Writer
                  Virtue: Creative
                  Vice: Arrogant
                  Mental Attributes: Intelligence 5, Wits 5, Resolve 4
                  Physical Attributes: Strength 2, Dexterity 2, Stamina 2
                  Social Attributes: Presence 4, Manipulation 3, Composure 3
                  Mental Skills: Academics (History) 4, Computer (Programming) 3, Crafts (Electronics, Writing) 3, Investigation 3, Medicine 2, Occult (Lore) 2, Politics (World) 2, Science 2
                  Physical Skills: Athletics 2, Brawl 2, Drive 1, Larceny 4, Stealth 1, Survival 4, Weaponry (Long Sword) 2
                  Social Skills: Animal Ken (Spiders) 2, Empathy 3, Expression (Writing, Story Crafting, Impactful Stories) 5, Intimidation 2, Persuasion 3, Socialize (Party) 4, Subterfuge 2
                  Merits: Professional Training (Writer: Expression, Crafts, Persuasion) 5, Contacts (Writers, Publishers), Eidetic Memory, Encyclopedic Knowledge (Lore, History, Writing), Good Time Management, Interdisciplinary Specialty (History, Lore, Writing, World Politics), Library (Lore) 3, Language (Japanese, Spanish), Meditative Mind 2, Patient, Trained Observer 1, Anonymity 4, Internet Fame 3, Inspiring Writing, Resources 3, Retainer (Dog) 3, Safe Place 2, Status (Writers Community) 4, Taste, Hobbyist Clique (Expression)
                  Fighting Merits:
                  Supernatural Merits:
                  Health: 7
                  Willpower: 7/7
                  Integrity: 7
                  Conditions:
                  Size: 5
                  Speed: 14
                  Defense: 4
                  Initiative: 5
                  Armor
                  Name
                  Rating
                  Strength
                  Defense
                  Speed
                  Availability
                  Coverage
                  Notes
                  Ranged Weapons:
                  Name
                  Dmg
                  Ranges
                  Clip
                  Initiative
                  Str
                  Size
                  Availability
                  Notes
                  Dice Pool
                  Melee Weapons:
                  Name
                  Dmg
                  Initiative
                  Str
                  Size
                  Availability
                  Notes
                  Dice Pool
                  Long Sword
                  3
                  -2
                  2
                  3
                  •••
                  Game Of Thrones Sword
                  4
                  Equipment On Person: Writing Materials, Laptop 3, Smart Phone 3, Digital Recorder, Lock picking Kit, Flash Light,
                  Equipment:
                  Short Term Aspirations: Finish Current Story, Pay Rent, See The Abandoned Bowmen Factory
                  Long Term Aspiration: Public a #1 Seller, Publish something that changes someone life
                  Description: Edward is a Lanky young African American man. He keeps hair blond and dresses in whatever feels comfortable even if it's not fashionable but he always seems to somehow lands on what fashionable still somehow. He always has the smell of graphite and stale coffee on him.
                  Bio: Edward has always had a few consents in his life. His sister, his writing and his need to explore places around him. The last bit has gotten him in a lot of trouble since he was little but it's given him some interesting stories. His experiences so far has made him into an insanely popular underground writer in new york city. He captures of the experience of what the city is line from perspectives most people never get. His most popular peace is gangland drama that involves vampires, demons, werewolves and hot girls. Even though he enjoys writing those types of stories he's been working on something he calls his magnum opus. A story he believes that once he can finish it that it will change people's lives once he reads it. He is still years out from publishing it but he hopes before then he can at least get one of his books notices by a big publisher and make a number 1 seller. The story has been writing has given him strange dreams that seem to be urging him to go to strange places in NYC. He does not understand why but he still goes to and see strange things as if he was meant to witness them.




                  Last edited by Basic; 07-27-2017, 02:34 PM.

                  Comment


                  • #10
                    Benjamin C. Weiser
                    Benjamin's most of his life working in the store. A shop called the Wandering Eye. It's been in his family before he was even a glimmer in his father's eye. It was not till his teens that he was showed that the store works as a video archive for the network. From a young age he was taught how to curate and store all this knowledge. The only problem is Benjamin wanted more than to just be a simple curator and protector over the archive. He has not only the urge to create but a god given talent for art of cinematography. While his father and mother trained him to protect the store He would create films with his childhood friends and school mates. His films gained so much traction online that he went full bore into movie directing. He thought he could use this as a way to escape ending up being just a curator like his parents wanted. Even though it hurt his mother and father let him go and pursue his dreams. In Hollywood. For the next decade he followed his dreams in Hollywood directing, producing and writing roughly a whopping 162 films. Movie critics called him a force of nature. Then in the middle of filming a movie called "The Lenses" he got a call the made him leave dream behind. Both his parents were found dead from a car accident that left their bodies unrecognizable. After the funeral he was left the shop and a video to watch. In the video his mother and father ask and begged him as a last request to take up the mantel as the shops protector. The video was made recently enough that he made him worried they made this for a reason. The network soon made contact with him showing him what really happened to his parents. The video showed a group of vampire attacking his almost elderly parents looking for the key to the archive and slaughtering them. Feeling regret that he forced his parents to keep at it so he could selfishly live his dream. He decides to take up the mantel and with the networks help he seeks to expose that vampire are real. Giving up his job in Hollywood the network helped him change his name and Identity. It's been 5 years since then, Benjamin has been training with the network. Creating underground films with them putting out videos online that has gained him internet fame. People on the internet debate that his film style seem similar to that of that director that appeared like a storm and soon vanished.




                    Name: Benjamin C. Weiser
                    Concept: Video store clerk who hunts supernaturals and films them.
                    Age: 38
                    Virtue: Loyal
                    Vice: Dogged
                    Profession: Professional
                    Compact/Conspiracy: Network Zero
                    Mental Attributes: Intelligence 2, Wits 3, Resolve 5
                    Physical Attributes: Strength 4, Dexterity 2, Stamina 3
                    Social Attributes: Presence 4, Manipulation 4, Composure 3
                    Mental Skills: Academics (Research, Business) 2, Computer 1, Crafts 4, Investigation 2, Medicine 1, Occult (Vampires) 3, Politics 2, Science 2
                    Physical Skills: Athletics (Running) 4, Brawl 2, Drive, Firearms (Handgun) 3, Larceny 1, Stealth 3, Survival 2, Weaponry 2
                    Social Skills: Animal Ken 2, Empathy (Motive) 3, Expression (Music, Videography, Drawing) 4, Intimidation 3, Persuasion (Selling) 2, Socialize 1, Streetwise 4, Subterfuge 2
                    Merits: Network Zero 3, Area of Expertise (Expression), Danger Sense, Fast Reflexes 3, Quick Draw, Resources 3, True Love (Martian Turner), Status (Creative Community) 2, Inspiring, Professional (Artist) 4, Resources 5, Loaded for Bear 2, Safe Place 4, Internet Fame 2, Status (Network Zero) 2,
                    Fighting Merits:
                    Supernatural Merits:
                    Health: 8
                    X
                    Willpower: 8
                    Integrity: 6
                    Conditions:
                    Size: 5
                    Speed: 10
                    Defense: 6
                    Initiative: 5
                    Armor:
                    Name
                    Rating
                    Strength
                    Defense
                    Speed
                    Availability
                    Coverage
                    Notes
                    Kevlar Vest
                    1/3
                    1
                    ••
                    Torso
                    Reinforced Clothing
                    1/0
                    Ranged Weapons:
                    Name
                    Dmg
                    Ranges
                    Clip
                    Initiative
                    Str
                    Size
                    Availability
                    Notes
                    Dice Pool
                    SIG-Sauer P226
                    1
                    Long
                    15+1
                    2
                    1
                    ••
                    Silencer
                    Remington 870 Tactical Express
                    3
                    Medium
                    7+1
                    -4
                    3
                    3
                    ••
                    9-again
                    Taurus Judge (Shotgun Rounds)
                    2
                    Low
                    5
                    -2
                    3
                    1
                    •••
                    9-again
                    Kel-Tec RFB
                    3
                    Long
                    30+1
                    -3
                    3
                    3
                    •••
                    Wish List
                    Stun Gun
                    Close
                    1
                    -1
                    1
                    1
                    Melee Weapons:
                    Name
                    Dmg
                    Initiative
                    Str
                    Size
                    Availability
                    Notes
                    Dice Pool
                    Fire Axe
                    2
                    -4
                    3
                    3
                    ••
                    9-again, Two Handed
                    Knife
                    1
                    2
                    2
                    ••
                    Crafting +1
                    Khukri
                    2
                    -2
                    2
                    2
                    ••
                    9-again
                    Endowments: The All-Seeing Eye 2, Monster Media 2
                    Tactics:
                    Tells:
                    Equipment On Person: Professional Camera 3, Digital recorder, Cracking Software, Personal Computer 4, Laptop 4, Smartphone 3
                    Equipment:
                    Short Term Aspirations: Buy the Kel-Tech RFB, Install more defenses into the shop, Go on a date, Finish his current flim
                    Long Term Aspiration: Find true love, Protect the Archive, Have a kid
                    Description:
                    Bio: Benjamin's most of his life working in the store. A shop called the Wandering Eye. It's been in his family before he was even a glimmer in his father's eye. It was not till his teens that he was showed that the store works as a video archive for the network. From a young age he was taught how to curate and store all this knowledge. The only problem is Benjamin wanted more than to just be a simple curator and protector over the archive. He has not only the urge to create but a god given talent for art of cinematography. While his father and mother trained him to protect the store He would create films with his childhood friends and school mates. His films gained so much traction online that he went full bore into movie directing. He thought he could use this as a way to escape ending up being just a curator like his parents wanted. Even though it hurt his mother and father let him go and pursue his dreams. In Hollywood. For the next decade he followed his dreams in Hollywood directing, producing and writing roughly a whopping 162 films. Movie critics called him a force of nature. Then in the middle of filming a movie called "The Lenses" he got a call the made him leave dream behind. Both his parents were found dead from a car accident that left their bodies unrecognizable. After the funeral he was left the shop and a video to watch. In the video his mother and father ask and begged him as a last request to take up the mantel as the shops protector. The video was made recently enough that he made him worried they made this for a reason. The network soon made contact with him showing him what really happened to his parents. The video showed a group of vampire attacking his almost elderly parents looking for the key to the archive and slaughtering them. Feeling regret that he forced his parents to keep at it so he could selfishly live his dream. He decides to take up the mantel and with the networks help he seeks to expose that vampire are real. Giving up his job in Hollywood the network helped him change his name and Identity. It's been 5 years since then, Benjamin has been training with the network. Creating underground films with them putting out videos online that has gained him internet fame. People on the internet debate that his film style seem similar to that of that director that appeared like a storm and soon vanished.



                    Last edited by Basic; 08-01-2017, 03:29 AM.

                    Comment


                    • #11
                      Dr. Cobbler
                      Cobbler works as a plastic surgeon during the day and at night works as doctor to the demonic community. Everyone in the demonic community knows he gives top quality covers but everyone is scared to ask where he gets them so quickly. For some of his best covers ,he requires strange favors. The Doctor is a creature of experimentation. Taking humans and stigmatic's to warp their flesh and find the limits of their biology. He once worked for the god-machine creating covers from bits of human lives but now he builds them from what he can salvage be it those who come in wanting to upgrade their flesh to corpses who lives he believes ended too soon. His work as a Plastic surgeon has garnered him fame and money but more importantly giving him the clout to persuade others to change more than their looks. The new place he lives he has got his eye on the land lords wife a beautiful woman who could be improved and the Neighbors dead daughter who was gunned down by gang members on her way to school. Cobbler seeks out Victorian splinters and plays doctor in them. The Flesh was more supple back then to him. Cobbler is obsessive about being clean and must keep all this tools and operating theater clean.


                      Name:
                      Dr. Cobbler

                      Incarnation: Psychopomp
                      Agenda: Tempter
                      Catalyst: Explore the depths of art
                      Concept: A demonic plastic surgeon who crafts new lives for people
                      Virtue: Lavishness
                      Vice: Cleanliness
                      Mental Attributes: Intelligence 7, Wits 3, Resolve 3
                      Physical Attributes: Strength 2, Dexterity 6, Stamina 3
                      Social Attributes: Presence 3, Manipulation 4, Composure 2
                      Mental Skills: Academics (Research, History) 4, Computer 2, Crafts (History, Identity *, Deals) 3, Investigation 3, Medicine (Plastic Surgery, Surgery, Repair) 5, Occult 2, Politics 2, Science 3
                      Physical Skills: Athletics 2, Brawl 1, Larceny 3, Stealth 3, Survival 3, Weaponry (Surgical tools, Knife) 4
                      Social Skills: Animal Ken (Birds) 2, Empathy 3, Expression (Piano) 2, Intimidation 2, Persuasion (Deals) 4, Socialize 2, Streetwise (Rumors) 3, Subterfuge (Detect Lies) 3
                      Merits: Area of Expertise (Plastic Surgery, Surgery, Repair, Identity), Interdisciplinary Specialty (Surgery, Plastic Surgery), Good Time Management, Library (Medicine) 2, Patient, Tolerance for Biology, Ambidextrous, Fame 2, Pusher, Resources 4, Retainer (Assistant) 4, Status (Plastic Surgery Community 4, The Rich & Famous 3), Professional Training (Plastic Surgeon) 5, Contacts (Plastic Surgeons, Famous People, Local Hospitals, Movie Studios)
                      Fighting Merits: Fighting Finesse (Surgical Tools, Blade)
                      Demon Merits: Consummate Professional, Cultists 5, Efficient Dealer, High Tolerance 2, Suborned Infrastructure 2, Terrible Form 3, Versatile Transformation, Bolt Hole 9
                      Health: 8
                      Willpower: 5
                      Cover Rating: 10
                      Primum: 7
                      Aether:
                      Size: 5
                      Speed: 13
                      Defense: 5
                      Initiative Mod: 8
                      Beats:
                      Cover Beats:
                      Experiences:
                      Cover Experiences:
                      Glitches:
                      Emanation (Major): Children unknowingly sing songs about the good doctor

                      Demonic Forms
                      Modifications: Advanced Optics, Blade Hand, Detachable Limbs, Inhuman Reflexes, Component Indicators
                      Technologies: Aura Sight, Inhuman Beauty, Laser Cutter, Mind Reading
                      Propulsion's: Long Limbs, Teleportation
                      Processes: Extra Mechanical Limbs
                      Embeds: Alibi, Associate and Integrate, Deep Cover, Identity Theft, Partitioned Memory, Without a Trace, Anarchism, Hush, Knockout Punch, On the Mend, Play Possum, Special Someone, Functional Identity, Knock-Off, Miles Away, Read Hostility, Right Tools Right Job, Shit Consequences, Tag & Release, Turn Blade,
                      Homogeneous Memory, Heart's Desire, The Look, Loose Lips, Remote Link-Up, Sum of all Fears, Strength Through Adversity, Just Bruised
                      Exploits: Affliction, Addictive Presence, Animate, Eye for an Eye, Hellhounds, Living Installation, Merge, Raise Dead, Urban Legend
                      Interlocks:
                      Armor:
                      Name
                      Rating
                      Strength
                      Defense
                      Speed
                      Availability
                      Coverage
                      Notes
                      Ranged Weapons:
                      Name
                      Dmg
                      Ranges
                      Clip
                      Initiative
                      Str
                      Size
                      Availability
                      Notes
                      Dice Pool
                      Melee Weapons:
                      Name
                      Dmg
                      Initiative
                      Str
                      Size
                      Availability
                      Notes
                      Dice Pool
                      Surgical Blade
                      1
                      1
                      Bleeding
                      11
                      Blade Hand
                      4
                      -3
                      ~
                      N/A
                      10
                      Equipment On Person:
                      Equipment:

                      Gadgets:
                      Name: Flesh Shaper
                      Hardware: Gloves
                      Embed or Exploit Used: Inflict Stigmata + Hellhounds
                      Activation or Trigger: Coating the gloves in blood
                      Effect: Near Field of Inflict Stigmata and Hellhounds this gadget allows the wielder to reshape the flesh of target. This Gadget with a skilled hand can create useful and beautiful stigmata's for a stigmatic or create full horror of a cryptid. This Takes an Extended roll of Medicine + Intelligence the target number is set by the GM
                      Each roll is an hour


                      Name: A New You
                      Hardware: Surgical Blade
                      Embed or Exploit Used: Identity Theft + Going Native
                      Activation or Trigger: Spending Aether
                      Effect: Near Field of Identity Theft and Going Native allows the user to take parts of pacts they own to give a target a new identity. This takes an extended roll of Medicine + Intelligence the target number is set by the GM. The demon can change anything about the person for example: Height, Weight, Gender, Race and so on. Each roll is an hour

                      Name: Salvager
                      Hardware: Surgical Blade
                      Embed or Exploit Used: Rise Dead
                      Activation or Trigger: speaking ritual words
                      Effect: Near Field of Rise Dead. This gadget allows the user to take covers from dead demons salvaging what's left of their current cover. This is done by an Extended Occult + Intelligence Roll Target Number equal to cover rating of demon + days dead Each roll is an hour

                      Name: Salvager 2.0
                      Hardware: Surgical Blade
                      Embed or Exploit Used: Rise Dead
                      Activation or Trigger: speaking ritual words
                      Effect: Near Field of Rise Dead. This gadget allows the user to take covers from the dead salvaging what's left to create a cover. This is done by an Extended Occult + Intelligence Roll Target days dead Each roll is an hour.

                      Name: Upgrader
                      Hardware: Surgical Stapler
                      Embed or Exploit Used: Merge + Show Of Power
                      Activation or Trigger: Tracing Inscription on side with fingers
                      Effect: Near Field of Merge and Show of Power. This gadget allows the user to take abilities from other supernaturals and merge them into a target. For Example Installing werewolves claws, vampire teeth, Promethean heart into a subject get x effect that is negotiated with the GM. Extended roll to remove said feature from one target is an extended roll of Dex + Medicine target number set by GM, Each roll is an hour. Then to install it into a subject is Intelligence + Medicine roll Target number set by GM and each roll is an hour

                      Name: Personality Tweeker
                      Hardware: Brain Electrode
                      Embed or Exploit Used: Affliction
                      Activation or Trigger: Pushing the Hidden Switch on the Brain Electrode
                      Effect: Near Field that allows the user of this gadget too tweak a targets vice and virtue. The Electrode is placed at the base of the skull and the user roll Med + Intelligence Extended roll GM sets the Difficulty. Each roll takes 1 hour. Success the user can change the vice or virtue of the victim. An Exceptional Success allows the user to upload a new aspiration into the user. The brain is such a malleable thing

                      Description: Tall and Lanky, Cold Storm Colored eye, The Doctor has Black hair that is slowly giving away to grey. He has no muscle tone. His skin pale as a corpse but he has dark circles under his eyes. When he smiles he looks charming but when he's not smiling he gives off a creepy aura.
                      Conditions: Obsession (Experimentation)
                      Short Term Aspirations: Get a new assistant, Gain Trust of land lords wife, Salvage Neighbors dead daughter as a cover.
                      Long Term Aspiration: Build an Immortal Cover
                      Bio: Cobbler works as a plastic surgeon during the day and at night works as doctor to the demonic community. Everyone in the demonic community knows he gives top quality covers but everyone is scared to ask where he gets them so quickly. For some of his best covers he requires strange favors. The Doctor is a creature of experimentation. Taking humans and stigmatic's to warp their flesh and find the limits of their biology. He once worked for the god-machine creating covers bits of human lives but now he builds them from what he can salvage be it those who come in wanting to upgrade their flesh to corpses who lives he believes ended too soon. His work as a Plastic surgeon has garnered him fame and money but more importantly giving him the clout to persuade others to change more than their looks. The new place he lives he has got his eye on the land lords wife a beautiful woman who could be improved and the Neighbors dead daughter who was gunned down by gang members on her way to school. Cobbler enjoys finding Victorian splinters and playing doctor back then. The Flesh more supple back then to him. Cobbler is obsessive about being clean and must keep all this tools and operating theater clean,

                      Dr.
                      Cobbler Song

                      Kids have started to sing this song around where the doctor lives

                      Dr.
                      Cobbler Song
                      When everyone was tucked up tight
                      and darkness ate up all the light
                      I wiggled and I wormed my way outside...

                      But the boy whose head, inside I hid
                      Is no longer a tiny kid,
                      Today the age of sixty-five...

                      Oh brains as old as these
                      are susceptible to mental disease

                      So now my master's mute... Locked in an institute
                      I will show them all!

                      I've discovered a ruse
                      to leave this body in which whose
                      head I've been a resident for many years...

                      If I just collect the goodies
                      from inside six other boogies
                      I can build myself a skin and leave from here...

                      Oh just you wait and see,
                      all the skin belongs... to me...

                      So I shall search these halls for other Boogie souls
                      I will show them all!

                      Covers:
                      Name: Dr. Carlos P. Graham
                      Age: 40
                      Appearance:
                      Merits:
                      Notes:

                      Last edited by Basic; 09-21-2017, 02:01 PM.

                      Comment


                      • #12
                        Edward S. Hager
                        Born in ■■■■■■■ Edward Hager joined the military at ■■ years old with his family's permission. In his training he showed his true potential. It was not long before he was adopted into ■■■■ ■■■■■■ Training. Right out of ■■■■ ■■■■■■ training he was put into the field for 5 years. During this time he distinguished himself during operation (■■■■■ ■■■■■■■) ■■■■■ ■ ■■ ■■■ team mates were ■■■■■■■. He not only completed the mission on his own but managed to get ■■■■■■■■■ out of the hot zone, extract an ■■■■■■■■■■■■■■■■■■■■■ and get his team out. This mission brought him to attention of ■■■■■■■■■■. Completing his training he worked with ■■■■■■■■■■ on Operations around the world in only ■■ years. After meeting his wife Isabella and having 8 children with her he retired from active duty and started his own security business where him and Ex other military Veterans work as body guards for any company looking for security. Currently he his company does Personal Security for Sir. Alexander F. Stone for the last 10 years. The two have become close friends. Edward works hard to provide for his wife and kids and running this business allows him time to spend with them but he does miss being in the field and will sometimes work actively as Sir Stones Body guard without telling his wife.




                        Name: Edward S. Hager
                        Concept: Ex Delta Force Operator now Running a World Class Security Company for Ex Military.
                        Virtue: Dauntlessness
                        Vice: Mercilessness
                        Mental Attributes: Intelligence 3, Wits 4, Resolve 4
                        Physical Attributes: Strength 3, Dexterity 4, Stamina 5
                        Social Attributes: Presence 3, Manipulation 2, Composure 4
                        Mental Skills: Academics 2, Computer 1, Crafts 2, Investigation 4, Medicine 3, Occult 1, Politics 2, Science 2
                        Physical Skills: Athletics (Running) 4, Brawl (CQC, Aikido) 4, Drive 2, Firearms (Handguns, Assault Rifles, HKM416) 5, Larceny 3, Stealth (Stalking) 3, Survival (Wilderness) 5, Weaponry (Combat Knife) 3
                        Social Skills: Animal Ken 2, Empathy 2, Intimidation 2, Persuasion 3, Socialize 2, Streetwise 3, Subterfuge (Detecting Lying) 4
                        Skill Trick: Trick Shot (Mirrors Page:63)
                        Merits: Area of Expertise (CQC, Handguns, Assault Rifles, Wilderness), Danger Sense, Direction Sense, Fast Reflexes 2, Indomitable, Interdisciplinary Specialty, Scarred, Ambidextrous, Covert Operative, Demolisher 2, Hardy 2, Iron Stamina 3, Quick Draw (Handgun, Knife, Assault Rifle) , Survivalist, Anonymity (Military History) 5, Cohesive Unit 3, Iron Will, Resources 4, Retainer (Dog) 4, Safe Place 4, Small Unit Tactics, Support Network (VA) 3, Professional Training (Firearms, Brawl, Survival) 5, Defender, Giant, Tacticool 3*, Staff 5, Contacts (Military, Security, Corporations, Delta Force), Allies (Members of old team)
                        Fighting Merits: Body as Weapon, Fighting Finesse (Weaponry), Iron Chin 4, Killer Instinct 3, K-9 5, Armed Defense 2, Close Quarters Combat 5, Firefight 3, Light Weapons 5, Marksmanship 3, Martial Arts 5, Unarmed Defense 4
                        Supernatural Merits:
                        Health: 11
                        Willpower: 8/8
                        Integrity: 5
                        Conditions: Addicted to Action,
                        Size: 6
                        Speed: 12
                        Defense: 8
                        Initiative: 10
                        Armor:
                        Name
                        Rating
                        Strength
                        Defense
                        Speed
                        Availability
                        Coverage
                        Notes
                        Kevlar Vest
                        1/3
                        1
                        Torso
                        Bulletproof Suit
                        1/3
                        Torso, Legs, Arms
                        Dragon Skin
                        3/4
                        1
                        Torso
                        Ranged Weapons:
                        Name
                        Dmg
                        Ranges
                        Clip
                        Initiative
                        Str
                        Size
                        Availability
                        Notes
                        Dice Pool
                        Custom HK416
                        3
                        Long
                        30+1
                        -3
                        3
                        3
                        9-again, Fire Optic, Laser, Suppressor
                        14
                        Sig Sauer P226
                        1
                        Long
                        20+1
                        2
                        1
                        Fire Optic 11
                        Melee Weapons:
                        Name
                        Dmg
                        Initiative
                        Str
                        Size
                        Availability
                        Notes
                        Dice Pool
                        Rapid Release Folding Knife
                        1
                        1
                        Throwable, Aerodynamic 9,11
                        Stun gun
                        1
                        -4
                        1
                        1
                        Stunning, doesn't apply successes as damage 8
                        Equipment On Person: Smart Phone 4,
                        Equipment:
                        Short Term Aspirations: Spend Time With Wife, Spend Time With Kids, Hire New Guards
                        Long Term Aspiration: Have another baby
                        Description: Edward is a tall man 6'6. He is built on lean muscle that allows him to move with socking speed and grace in the battlefield. He has scar on his hand from knife wounds, a Star Pattern Scar on his pectoral from shrapnel and a long scar down his back from the Mexico incident. In his down time he still dresses professionally wearing a bespoke suit that is tailor maid and with his military conditions he got it bullet proofed.
                        Bio: Born in ■■■■■■■ Edward Hager joined the military at ■■ years old with his family's permission. In his training he showed his true potential. It was not long before he was adopted into ■■■■ ■■■■■■ Training. Right out of ■■■■ ■■■■■■ training he was put into the field for 5 years. During this time he distinguished himself during operation (■■■■■ ■■■■■■■) ■■■■■ ■■ ■■■ team mates were ■■■■■■■. He not only completed the mission on his own but managed to get ■■■■■■■■■ out of the hot zone, extract an ■■■ ■■■■■ ■■■■■ ■■■■■■■■ and get his team out. This mission brought him to attention of ■■■■■ ■■■■■. Completing his training he worked with ■■■■■ ■■■■■ on Operations around the world in only ■■ years. After meeting his wife Isabella and having 8 children with her he retired from active duty and started his own security business where him and Ex other military Veterans work as body guards for any company looking for security. Currently he his company does Personal Security for Sir. Alexander F. Stone for the last 10 years. The two have become close friends. Edward works hard to provide for his wife and kids and running this business allows him time to spend with them but he does miss being in the field and will sometimes work actively as Sir Stones Body guard without telling his wife.

                        *Tacticool 1- 5: The Owner of this merit gets a +1 die Per level of this merit to Intimidation, Persuasion when in tactical gear




                        Last edited by Basic; 08-12-2017, 03:53 PM.

                        Comment


                        • #13
                          Edward S. Hager wears a Tactlineck.

                          Comment


                          • #14
                            Celestina K. Marshall
                            Celestina grew up in a rich family that was running a successful business. She got used to getting anything and everything she wanted. When she was 8 she watched the life she loved get stripped away when her families fortune was lost during a hostel corporate takeover. That was only a few years ago but she has watched how horrible poverty is. She watched as her father worked to try and just keep and roof over her families head. She watched as her mother left her father for a rich man. Rather than going with her mother she chose to stay with her family and work hard. Becoming a Blood Bank Attendant at a Private Hospital to help her father. Then Gang Violence in her area made it so her father couldn't work anymore. She learned a valuable lesson that day "Life Does not care." Knowing this she knew that to get ahead she would have to do anything that was needed. Even if it was seen as horrible. It's how the people who took her family business was able to stay in power, Its host people who hold political office stay in power and it's how she would get her power. As she sat at her job searching her mind for how to use what she knows to get rich. When her boss gave her some paper work to screen some blood. The paper work was strange, asking her co-worker about it they told her the person was a blood boy and came in every now again to get health screenings for their business. Curious she started asking the young man questions and as each one was answered an idea formed in her mind. Seducing a boy who had a crush on her at her school she got him to help her start collecting and editing hospital records so she could steal equipment and lists of the richest clients the hospital has. It only took her a few months to get everything set and being underselling the blood boys each one of the clients had. So now she has clients and even convinced the young fit men in her area to give her blood and would pay them a faction of what it was worth and kept most of the profit for herself. Her world became blood and money from 16 years old till now. Now that she had the capital she needed power. As she keeps her blood business stable by taking from the poor and selling to the rich. Now she has begun making contacts with other rich clients to expand her business. In the clubs she seduces the young and affluent now and convinces them to sell their blood to her also. This gained her the attention of a powerful person in her city that now has started giving her type orders on what he wants. This client has open her door to a whole new clientele. She does not know if they have some strange medical condition or rich people who enjoy playing vampire. She does not care as long as they have the cash she will provide what they want.


                            Name: Celestina K. Marshall
                            Age: 17
                            Concept: Blood Bank Attendant To The Rich and Powerful
                            Virtue: Diligence
                            Vice: Unscrupulous
                            Mental Attributes: Intelligence 2, Wits 3, Resolve 4
                            Physical Attributes: Strength 2, Dexterity 3, Stamina 2
                            Social Attributes: Presence 3, Manipulation 4, Composure 2
                            Mental Skills: Academics (Research) 2, Computer 2, Crafts 1, Investigation 1, Medicine (Phlebotomy) 3, Occult 1, Politics 2, Science (Biology) 2
                            Physical Skills: Athletics 1, Brawl 1, Larceny 3, Stealth 4, Survival 1, Weaponry (Needles) 3
                            Social Skills: Animal Ken (Owls) 2, Empathy 3, Expression (Violin) 2, Intimidation 1, Persuasion (Deals,) 3, Socialize (Formal Events) 4, Streetwise 2, Subterfuge 4
                            Merits: Eidetic Memory, Good Time Management, Language (Spanish, French, Japanese), Professional Training (Persuasion, Socialized, Medicine) 3, Barfly, Contacts (Doctors, High Class People, Hacker), Empath, Resources 4, Striking Looks 1, Taste
                            Fighting Merits:
                            Supernatural Merits:
                            Health: 0
                            Willpower: 6/6
                            Integrity: 6
                            Conditions:
                            Size: 5
                            Speed: 10
                            Defense: 4
                            Initiative: 5
                            Armor
                            Name
                            Rating
                            Strength
                            Defense
                            Speed
                            Availability
                            Coverage
                            Notes

                            Ranged Weapons:
                            Name
                            Dmg
                            Ranges
                            Clip
                            Initiative
                            Str
                            Size
                            Availability
                            Notes
                            Dice Pool

                            Melee Weapons:
                            Name
                            Dmg
                            Initiative
                            Str
                            Size
                            Availability
                            Notes
                            Dice Pool
                            Surgical Knife
                            1
                            1
                            AP 3
                            5
                            Needle
                            1
                            1
                            Drug Injection (Depends on Drug)
                            6
                            Equipment On Person: Medical Equipment (+4 to Medical Work), Smartphone 4, Fashion +4, Various Legal and Illegal Drugs, Computer 2,
                            Equipment: Laptop 3, Medical Lab 2,
                            Short Term Aspirations: Buy New Car, Get Own Apartment, Expand her Business
                            Long Term Aspiration: Become Rich and Powerful, Get into Harvard Medical
                            Description: Celestina at 16 is a beautiful. She has Light Tan skin, Chocolate Brown Eyes, Mouse Brown hair. Her body is fit and healthy. She has a birth on her thigh that in the shape of a Norse Rune of Frey
                            Bio: Celestina grew up in a rich family that was running a successful business. She got used to getting anything and everything she wanted. When she was 8 she watched the life she loved get stripped away when her families fortune was lost during a hostel corporate takeover. That was only a few years ago but she has watched how horrible poverty is. She watched as her father worked to try and just keep and roof over her families head. She watched as her mother left her father for a rich man. Rather than going with her mother she chose to stay with her family and work hard. Becoming a Blood Bank Attendant at a Private Hospital to help her father. Then Gang Violence in her area made it so her father couldn't work anymore. She learned a valuable lesson that day "Life Does not care." Knowing this she knew that to get ahead she would have to do anything that was needed. Even if it was seen as horrible. It's how the people who took her family business was able to stay in power, Its host people who hold political office stay in power and it's how she would get her power. As she sat at her job searching her mind for how to use what she knows to get rich. When her boss gave her some paper work to screen some blood. The paper work was strange, asking her co-worker about it they told her the person was a blood boy and came in every now again to get health screenings for their business. Curious she started asking the young man questions and as each one was answered an idea formed in her mind. Seducing a boy who had a crush on her at her school she got him to help her start collecting and editing hospital records so she could steal equipment and lists of the richest clients the hospital has. It only took her a few months to get everything set and being underselling the blood boys each one of the clients had. So now she has clients and even convinced the young fit men in her area to give her blood and would pay them a faction of what it was worth and kept most of the profit for herself. Her world became blood and money from 16 years old till now. Now that she had the capital she needed power. As she keeps her blood business stable by taking from the poor and selling to the rich. Now she has begun making contacts with other rich clients to expand her business. In the clubs she seduces the young and affluent now and convinces them to sell their blood to her also. This gained her the attention of a powerful person in her city that now has started giving her type orders on what he wants. This client has open her door to a whole new clientele. She does not know if they have some strange medical condition or rich people who enjoy playing vampire. She does not care as long as they have the cash she will provide what they want.

                            *Most likely being watched by the Invictus or some other powerful vampire patrons.




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                            • #15
                              Nancy C. Westmoreland
                              Nancy was a beautiful pianist in the 1920's she played a night clubs throughout france. Her magical voice and other worldly piano skills drew the attention of her sire. He quickly became obsessed with her and before he learned about her he turned her. It was only a few months after that he learned that she touched mentally and soon that lead to malkavia taking hold in her. In innocence coupled with her beauty drew man victims to her but it was her killing of an elder that marked her for destruction. The kindred community was whole did not wish to lose such musical talent that her sire was forced to take the blame. Now she is kept under guard by the Invictus, She is watched over by armed guards and kept happy as she continues to play her music for the princes guests. Everyone who seems to view her wants to own her but understanding that her wanting of her owns you. In her city when she is allowed to play at small venues she is called the lady in white. When she plays it has another worldly quality to it some believe that her malkavia allows her hear and play music from the past but also future. As some have noticed that she will sometimes play songs that become very popular only a few years to a decade or more later. Her malkavia makes it hard for her to resist the urge to feed and as such her guards tries to keep others away from her but sometimes a little mouse will stray to close. These nights she has become obsessed with the wife of her last victim. She spends many nights talking to Kimberly and plays music for her




                              Name: Nancy C. Westmoreland
                              Embrace: 1923
                              Apparent Age: 19
                              Clan: Daeva
                              Covenant: Invictus
                              Bloodline:
                              Mask: Child
                              Dirge: Courtesan
                              Concept: The Beloved Pianist of The Prince
                              Mental Attributes: Intelligence 2, Wits 3, Resolve 2
                              Physical Attributes: Strength 3, Dexterity 2, Stamina 2
                              Social Attributes: Presence 6, Manipulation 4, Composure 2
                              Mental Skills: Academics (Musical History) 4, Crafts (Piano) 3, Occult (Music) 4
                              Physical Skills: Athletics 1, Drive 2, Larceny 3, Stealth 3
                              Social Skills: Animal Ken (Wolves) 2, Empathy 4, Expression (Piano, Music, Inspiration, Violin, Singing, Classical, Jazz) 5, Persuasion (Seduction) 4, Socialize 2, Streetwise 1, Subterfuge 1
                              Disciplines: Celerity 4, Majesty 5, Vigor 5, Auspex 4
                              Devotions: Celebrity, Cult of Personality
                              Merits: Area of Expertise (Music, Piano, Violin, Musical History), Encyclopedic Knowledge (Music), Professional Training (Entertainer) 5, Language (French, English, German), Empath, Inspiring, Retainer 5, Striking Looks 2, Taste, Resources 4, Safe Place 4
                              Vampire Merits: Distinguished Palate, Honey Trap, Kindred Status 4, Covenant Status 4, City Status 4, Kiss of the Succubus, Unnatural Affinity (Werewolf, Geist, Changeling, Promethean, Ghost) 4, Attaché, Friends in High Places, Noblesse Oblige, Enticing Dynasty Membership 2, Haven 5
                              Fighting Merits:
                              Supernatural Merits:
                              Health: 7
                              Willpower: 4/4
                              Blood Potency: 6
                              Touchstones
                              Name Level
                              House of Birth
                              7
                              Victim’s Lover
                              8
                              Family Watch
                              9
                              Detached Touchstones:
                              Vitae/per Turn: 20/6
                              Humanity: 9
                              Size: 5
                              Speed: 15
                              Defense: 3
                              Initiative: 4
                              Armor
                              Name
                              Rating
                              Strength
                              Defense
                              Speed
                              Availability
                              Coverage
                              Notes

                              Ranged Weapons:
                              Name
                              Dmg
                              Ranges
                              Clip
                              Initiative
                              Str
                              Size
                              Availability
                              Notes
                              Dice Pool

                              Melee Weapons:
                              Name
                              Dmg
                              Initiative
                              Str
                              Size
                              Availability
                              Notes
                              Dice Pool
                              Equipment On Person: White Dress 3, Pocket Watch, Digital Recorder, Smartphone 3,
                              Equipment: Piano
                              Rites / Miracles
                              Name Level
                              Vinculum:
                              Bound to State
                              Banes: The Wanton Curse
                              Short Term Aspirations:
                              Long Term Aspiration:
                              Description: Nancy is a thin and beautiful woman. Where other Daeva have beauty its Nancy's innocence that takes people off guard. She always has on something light and ethereal. Even in modern times she always keeps a pocket watch her father made for her when she was younger. Her voice is light like wind chimes and her eyes soft blue. Nancy skin is alabaster but her hair seems to change between dirty blond and brown throughout the seasons.

                              Bio: Nancy was a beautiful pianist in the 1920's she played a night clubs throughout France. Her magical voice and other worldly piano skills drew the attention of her sire. He quickly became obsessed with her and before he learned about her he turned her. It was only a few months after that he learned that she touched mentally and soon that lead to malkavia taking hold in her. In innocence coupled with her beauty drew man victims to her but it was her killing of an elder that marked her for destruction. The kindred community was whole did not wish to lose such musical talent that her sire was forced to take the blame. Now she is kept under guard by the Invictus, She is watched over by armed guards and kept happy as she continues to play her music for the princes guests. Everyone who seems to view her wants to own her but understanding that her wanting of her owns you. In her city when she is allowed to play at small venues she is called the lady in white. When she plays it has another worldly quality to it some believe that her malkavia allows her hear and play music from the past but also future. As some have noticed that she will sometimes play songs that become very popular only a few years to a decade or more later. Her malkavia makes it hard for her to resist the urge to feed and as such her guards tries to keep others away from her but sometimes a little mouse will stray to close. These nights she has become obsessed with the wife of her last victim. She spends many nights talking to Kimberly and plays music for her

                              Roleplay Notes: Nancy Speaks in a French accent and speaks like she always is thinking about so many other things and she is only vaguely aware of those around her. She also has the ability to see of future events and will sometimes put them in her music.

                              Kimberly is now a hunter seeking out the one who killed her husband but has no idea that Nancy is the one who did it.





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