Announcement

Collapse
No announcement yet.

[New Horror] Little Morpheus

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • [New Horror] Little Morpheus

    Sometimes, when people find themselves wishing for a friend or someone to give them advice, they experience strange and vivid dreams of a tree house among the stars. Inside this place a boy lives among his books and toys. He welcomes visitors with great enthusiasm and politeness, and uses his immense power over the Astral landscape to accommodate them as best as he can. Soon enough, he asks to become friends with the visitors and have adventures with them. When they ask for his name, he introduces himself as “Little Morpheus” and lists a bunch of both mighty and whimsical titles such as “Guardian Of All Dreams” and “Mayor Of Sleepytown”.

    Of note is that these adventures are often tailored to the people that he is travelling with, and they don’t always go smoothly. Little Morpheus takes it upon himself to pass on his profound wisdom through adventures, but he is loathe to do it in any way that is not his own. While he is well-meaning, this can backfire and result in situations in which he insists on having the final say. More than one adventure has ended with his friends being inspired to pursue wonderful but risky dreams once they say goodbye to Little Morpheus, with varying degrees of success. He doesn’t like it when they discard his advice, because in his mind, he obviously knows best. Trying to convince him otherwise is usually met with sarcasm, grumpiness and indignation.

    Despite all of this, Little Morpheus just wants everyone to have a good time and grow as people, but simply doesn’t always understand how to do so. He can save the day just as easily as ruin it, but will only admit that he has done the later in the direst of circumstances. He is also prone to letting his cleverness go to his head and meddling in others' affairs due to his desire to help. Even with these flaws, when someone convinces him that he has done more harm than good, he will try to make amends as he best as he can, even if it means going away. At the end of the day, his friends are what matter the most to him.

    Description: Little Morpheus is of a vague age, but no more than late teens. He is short but athletic, with tanned skin from playing beneath the sun so much. His hair is curly and dirty blond, often with a twig or a leaf in it. His ears and nose are big and goofy, but not as much as his smile, which is charming enough to win the hearts of even the grumpiest adults. He wears simple hiking clothes, but around his neck is a scarf that is like a piece of the midnight sky. In dreams, he favors outfits with celestial motifs colored blue, white and gold, and displays a crown like the rising sun. When flying, he stands on a fluffy white cloud.

    Virtue: Playful/Hopeful
    Vice: Proud
    Aspirations: Protect And Teach Those In Need, Inspire Grandiose Dreams, Explore And Have Adventures

    Mental Attributes: Intelligence 4, Wits 8, Resolve 10
    Physical Attributes: Strength 2, Dexterity 8, Stamina 6
    Social Attributes: Presence 6, Manipulation 8, Composure 8

    Skills: Academics (Literature) 2, Crafts (Toys And Props) 3, Investigation 2, Medicine (Sleep) 2, Occult (Astral) 5, Science 1, Athletics (Adventures) 3, Brawl (Kung Fu) 2, Firearms (Revolver) 2, Stealth 1, Survival 3, Weaponry (Sword) 2, Animal Ken 1, Empathy (Hidden Potential) 5, Expression (Give Hope, Wisdom) 6, Intimidation 1, Persuasion (Diplomacy) 4, Socialize 3, Subterfuge 2

    Merits: Area Of Expertise 1 (Give Hope), Interdisciplinary Specialty 1 (Give Hope), Professional Training 5 (Muse: Expression, Persuasion, Empathy), Virtuous 2, Contacts (Goetia, Big Dreamers), Inspiring 3, Iron Will 2, Safe Place 1 (Tree House Among The Stars), Striking Looks 1 (Friendly), Sympathetic 2, Table Turner 1, Fighting Finesse 1 (Sword, Kung Fu)

    Willpower: 28
    Defense: 11
    Initiative: 16
    Speed: 15 [Flight 45]
    Health: 10 (Size 4)
    Potency: 10

    Weapons/Attacks

    Revolver [+1L, Range 20/40/80, 11 Dice]
    Sword [+2L, Melee, 11 Dice]
    Blast (Starry Light) [+0L to +5L, 15 Dice]
    Kung Fu [+0B, 11 Dice]

    Ban 1: Cannot use his powers to ruin someone's dreams or complete them wholesale

    Ban 2: All uses of Astral Lordship must follow dream logic.

    Ban 3: Cannot use Oneiric Muse without first taking the target(s) on a dream quest that lasts at least one scene.

    Ban 4: Must protect and inspire for one scene someone who fulfills their Virtue for the sake of a friend (may use Surprise Entrance for this)

    Bane 1: An object with the name of someone who lost a precious thing in their life by following his advice.

    Bane 2: An object embodying an abandoned dream (e.g. unused musical instrument, discarded higher education books, the dusty ball of a sport)

    Dread Powers: Astral Lordship*, Gift Of Flight*, Home Ground (Astral), Immortal, Know Soul, Numen (Armored*, Blast [Starry Light], Countermagic*, Heal*, Mirage*, Mortal Mask, Occult Sight*, Seek, Sign, Transmute*), Psychic Talent* x 1 (Omen Sensitivity 3, Phantasmagoria 2, Telepathy 5), Oneiric Muse*, Regenerate 1, Surprise Entrance, Vanish*, Price Of Power x 7*

    Note: Little Morpheus is capable of speaking all mortal languages, has an honorary Rank of 5 for Goetia, can perceive and interact with the Astral frequency of Twilight and his attacks are considered supernatural.

    *Armored: A spirit with this Numina is difficult to injure, and are often manifest impressively armored forms. The Spirit spends 1 Essence point to gain Armor equal to its Rank until the end of scene. This armor does not apply against the Spirit's Bane. In Little Morpheus' case, he gains Armor 5/0.

    *Astral Lordship: Little Morpheus has Influence (Astral 5, Goetia 5), which he may use without spending Willpower points if he is in the Astral or in his Safe Place. He may use this Influence in the material world, but doing so costs him Willpower and only lasts for a maximum of one scene. He rolls Resolve + Occult + Potency.

    *Countermagic: The entity can reflexively perform a Clash Of Wills against any form of magic, including covert spells. Spend 1 Willpower and roll Presence + Wits (14 Dice). If Successes rolled for Little Morpheus meet or exceed those for the spell, the spell is countered.

    *Gift Of Flight: Little Morpheus may fly at 3 times his ground Speed at will. By spending 1 Willpower point, he can bestow this ability to a maximum of his Potency in people or objects within [Potency x 3] yards for one scene. By spending 3 Willpower points, he can bestow this ability to a target in his line of sight. Spending an additional 2 Willpower makes the flight chaotic: living targets must roll Dexterity + Athletics every turn to maintain control of their trajectory. Objects remain within control of Little Morpheus. They downgrade a number Failures into Dramatic Failures equal to his Potency and suffer a -4 penalty. Roll Little Morpheus' Manipulation + Potency vs Composure + Supernatural Tolerance if the target is unwilling. He can cancel this ability at will and safely bring the target down.

    *Heal: The entity can heal others’ wounds, typically for a hefty price. This Numen costs 1 Essence and a Power+ Finesse roll to activate. Each success heals 2 bashing damage or 1 lethal damage. Two Successes can be used to mend aggravated damage, but each point of aggravated damage cured costs 2 additional points of Essence. This power may also be used to fight off disease or the effects of poison — each Success adding to the subjects’ resistance rolls on a one-to-one basis.​

    *Occult Sight: Little Morpheus is sensitive to supernatural phenomena. He notices the active use of supernatural abilities within the range of his senses and may make Perception rolls to approximate their distance and direction. In addition, by spending a point of Willpower, he can see through powers of concealment, illusion and deceit with a Clash Of Wills using his Wits + Potency as his dice pool. Lastly, he always knows when he is being targeted by a supernatural power and may mimic the Aura Reading Supernatural Merit, but without drawback.

    *Oneiric Muse: Little Morpheus has Influence (Friendship 5, Inspiration 5). He may use this Dread Power without spending Willpower points in any scene in which he acts in accordance with either of his Virtues. He rolls Resolve + Occult + Potency.

    *Mirage: As long as the entity succeeds on a Perception roll, it may apply its Defense against ranged attacks. It may also spend 2 Essence to either Dodge reflexively OR Dodge with 8 Again.

    *Transmute: Some spirits and angels possess the ability to transform one type of matter into another. More precious materials and those with mystical significance require greater effort to transmute. The Numen requires a Finesse + Resistance roll to activate. Transmuting common materials such as grave dirt or dead wood into other common materials costs 1 Essence. Creating valuable materials like gold or gemstones requires 3 Essence, and the roll suffers a –2 penalty. Transmuting objects into matter with mystical significance like silver or alchemical substances requires 5 Essence and suffers a –4 penalty. This Numen may not be used on living things.

    *Psychic Talent: Creatures with this dread power are endowed with great powers of the mind. Each dot in this Dread Power grants a creature a number of Merit dots equal to its Potency. These Merit dots may be used to purchase Supernatural Merits.

    *Vanish: The Horror with this Dread Power can disappear in the flash, a puff of smoke, or the blink of an eye. Once per scene, by spending 1 Willpower, the creature may instantly exit the scene. The Horrors must have an established location (at least a dot in the Safe Place Merit or equivalent) that they retreat to when using this ability.

    *Price Of Power: By taking on an additional Ban or Bane, an entity can increase its repertoire of abilities. Each additional Ban or Bane can give it one of the following.

    * Two Numina, Influence dots, or Manifestations.
    * An increase of its maximum Essence pool by 5.
    * A Dread Power.

    An entity may take this Numina a number of times equal to its Rank.
    Last edited by GibberingEloquence; 11-30-2017, 09:08 AM.


    "Fate is a cruel jester with a finely developed sense of irony." - Sir Night as portrayed by Leliel, The Horror Recognition Guide

  • #2
    Awesome Horror; I quoted it here to consolidate it in a thread where other horrors can be found. Like the Geotia summoning ability, that's incredibly potent as a tool for pulling people into an adventure.
    Last edited by Pale_Crusader; 07-25-2017, 01:45 PM.


    “Youth ages, immaturity is outgrown, ignorance can be educated, and drunkenness sobered, but stupid lasts forever.” ~ Aristophanes
    "Virescit Vulnere Virtus" ~ Stewart Clan Motto

    Comment


    • #3
      I have my suspicions but what was the inspiration for this "Horror"?

      Comment


      • #4
        Originally posted by Pale_Crusader View Post
        Awesome Horror; I quoted it here to consolidate it in a thread where other horrors can be found. Like the Geotia summoning ability, that's incredibly potent as a tool for pulling people into an adventure.
        Thanks a lot!


        "Fate is a cruel jester with a finely developed sense of irony." - Sir Night as portrayed by Leliel, The Horror Recognition Guide

        Comment


        • #5
          Originally posted by Malus View Post
          I have my suspicions but what was the inspiration for this "Horror"?
          The inspirations were Little Nemo In Slumberland, the Little Prince, Nanny McPhee, the Greek God Morpheus and a not sociopathic Peter Pan.

          This is not really a Horror. It's actually an Enigma, which is a term that Reighnhell coined to described creatures which have the Horror template but are not actively malevolent or scary.


          "Fate is a cruel jester with a finely developed sense of irony." - Sir Night as portrayed by Leliel, The Horror Recognition Guide

          Comment


          • #6
            I can imagine a Cabal of Mages coming together after being guided through an Astral journey that was their Awakening by this Enigma, and them coming to believe the enigma is capable of Awakening Sleepers when in actuality it was the mage's own predisposition to not accept the Lie that made them such vivid dreamers and promising adventure partners and ultimately why they were chosen for the journey.

            Being a Mystery that Mage's want to solve can be an aggravating situation even if you're an immortal untrappable demigod, being one that Mage's believe can reliably Awaken people is likely going to require just enough unpleasantness to deter people from being overly proud concerning Little Morpheus.

            I can see this being becoming very angry with unethical Mages attempting to control or study him via dissection/vivisection/confinement/compulsion.


            “Youth ages, immaturity is outgrown, ignorance can be educated, and drunkenness sobered, but stupid lasts forever.” ~ Aristophanes
            "Virescit Vulnere Virtus" ~ Stewart Clan Motto

            Comment


            • #7
              Originally posted by GibberingEloquence View Post
              The inspirations were Little Nemo In Slumberland, the Little Prince, Nanny McPhee, the Greek God Morpheus and a not sociopathic Peter Pan.

              This is not really a Horror. It's actually an Enigma, which is a term that Reighnhell coined to described creatures which have the Horror template but are not actively malevolent or scary.
              Nailed it. Glad to know I used the quotations right.

              Comment


              • #8
                Re: Little Morpheus

                I like this write up - it present a character that is good and innocent, but powerful enough that any creature of darkness would need to think twice before tangling with him!

                Excellent write up.


                Curios, Relics, and Tomes - A collection of Relics (Cursed and Otherwise)
                The Horror Lab - A collection of Beasts, Monsters and less definable things.
                Strange Places - A collection of Dark, Mysterious, and Wondrous Locations
                Twilight Menagerie - A collection of Ephemeral Entities

                Comment


                • #9
                  I love it-lovely little excursion into some of the high weirdness that shows that not everything supernatural is out to get you. Some of it even friendly!


                  Comment

                  Working...
                  X