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[New Horror] Little Morpheus

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  • [New Horror] Little Morpheus

    Sometimes, when people find themselves wishing for a friend or someone to give them advice, they experience strange and vivid dreams of a tree house among the stars. Inside this place a boy lives among his books and toys. He welcomes visitors with great enthusiasm and politeness, and uses his immense power over the Astral landscape to accommodate them as best as he can. Soon enough, he asks to become friends with the visitors and have adventures with them. When they ask for his name, he introduces himself as “Little Morpheus” and lists a bunch of both mighty and whimsical titles such as “Guardian Of All Dreams” and “Mayor Of Sleepytown”.

    Of note is that these adventures are often tailored to the people that he is travelling with, and they don’t always go smoothly. Little Morpheus takes it upon himself to pass on his profound wisdom through adventures, but he is loathe to do it in any way that is not his own. While he is well-meaning, this can backfire and result in situations in which he insists on having the final say. More than one adventure has ended with his friends being inspired to pursue wonderful but risky dreams once they say goodbye to Little Morpheus, with varying degrees of success. He doesn’t like it when they discard his advice, because in his mind, he obviously knows best. Trying to convince him otherwise is usually met with sarcasm, grumpiness and indignation.

    Despite all of this, Little Morpheus just wants everyone to have a good time and grow as people, but simply doesn’t always understand how to do so. He can save the day just as easily as ruin it, but will only admit that he has done the later in the direst of circumstances. He is also prone to letting his cleverness go to his head and meddling in others' affairs due to his desire to help. Even with these flaws, when someone convinces him that he has done more harm than good, he will try to make amends as he best as he can, even if it means going away. At the end of the day, his friends are what matter the most to him.

    Description: Little Morpheus is of a vague age, but no more than late teens. He is short but athletic, with tanned skin from playing beneath the sun so much. His hair is curly and dirty blond, often with a twig or a leaf in it. His ears and nose are big and goofy, but not as much as his smile, which is charming enough to win the hearts of even the grumpiest adults. He wears simple hiking clothes, with the only strange thing on his person being a scarf that is like a piece of the midnight sky. In dreams, he wears a big toy crown and favors outfits with celestial motifs colored blue, white and gold. Above his crown is a fluffy white cloud that changes its appearances and makes faces according to his mood.

    Virtue: Playful/Wise
    Vice: Proud
    Aspirations: Protect And Teach Those In Need, Inspire Grandiose Dreams, Explore And Have Adventures

    Mental Attributes: Intelligence 4, Wits 8, Resolve 10
    Physical Attributes: Strength 2, Dexterity 8, Stamina 6
    Social Attributes: Presence 6, Manipulation 8, Composure 8

    Skills: Academics 2, Crafts 3, Investigation 2, Medicine (Sleep) 2, Occult (Astral) 5, Science 1, Athletics (Adventures) 3, Brawl (Neutralize) 2, Firearms (Revolver) 2, Stealth 1, Survival 3, Weaponry (Sword) 2, Animal Ken 1, Empathy (Hidden Potential) 4, Expression (Give Hope, Wisdom) 6, Intimidation 1, Persuasion (Diplomacy) 5, Socialize 3, Subterfuge 2

    Merits: Area Of Expertise 1 (Astral, Adventures), Direction Sense 1, Indomitable 2 (Advanced 3, Epic 4), Interdisciplinary Specialty 1 (Astral, Adventures), Professional Training 5 (Muse: Expression, Persuasion, Empathy), Virtuous 2, Greyhound 1, Seizing The Edge 2, Quick Draw 1 (Sword, Revolver), Allies (People He Has Helped 3), Contacts (Goetia, Oneiromancers), Inspiring 3, Iron Will 2, Pusher 1, Safe Place 5 (Tree House In Astral Verge), Striking Looks 1 (Friendly), Sympathetic 2, Table Turner 1, Armed Defense 5, Defensive Combat 1 (Weaponry), Fighting Finesse 1 (Sword, Neutralize), Light Weapons 5, Martial Arts 4

    Willpower: 28
    Defense: 11
    Initiative: 16
    Speed: 15 [Flight 25, Done Via Telekinesis And May Be Given To Others]
    Health: 10 (Size 4)
    Potency: 10

    Weapons/Attacks

    Revolver [+1L, Range 20/40/80, 11 Dice]
    Sword [+2L, Melee, 11 Dice]
    Telekinesis [+0B or +3L, 15 Dice]
    Martial Arts [+0B or +0L, 11 Dice]

    Ban 1: May only return someone he has taken on an adventure after they have achieved the goal of said adventure.

    Ban 2: Must attempt to befriend anyone who tells him their name and shakes his hand.

    Ban 3: Cannot willingly cause permanent harm to a friend.

    Ban 4: Must aid anyone who willingly accepts being affected by his Binding Vow, Know Soul, Inspirational Meme, Astral Shaping and/or Influences.

    Ban 5: Loses all Willpower and leaves the scene if someone genuinely tells him they are not friends anymore.

    Bane 1: An object with the name of someone who lost a precious thing in their life by following his advice.

    Bane 2: An object embodying an abandoned dream (e.g. unused musical instrument, discarded higher education books, the dusty ball of a sport)

    Bane 3: An object he gave as a gift being willingly destroyed in front of him.

    Dread Powers: Immortal, Influence (Friendship 3, Inspiration 3), Know Soul, Numen (Astral Shaping*, Binding Vow*, Conjure Servant*, Countermagic*, Heal*, Inspirational Meme*, Mirage*, Mortal Mask, Occult Sight*), Psychic Talent x 3 (Opened Heart 4, Psychokinesis 5 Advanced 3, Epic 2 [Toys], Phantasmagoria 2, Telekinesis 5 [Advanced 5, Epic 4],Telekinetic Mastery 5, Telepathy 5), Sleep*, Surprise Entrance, Vanish*, Price Of Power x 8*

    *Astral Shaping: As per the Dream Shaping Numen, which allows the entity to mimic all the powers covered by the Oneiromancy of Changelings. However, this version can be used in every layer of the Astral Realms. In the case of Little Morpheus, no Willpower points have to be spent to use this power. It may also be used inside his Safe Place.

    *Binding Vow: This Numen is frequently possessed by conceptual spirits like those of law and order. Some of these entities may be willing to accept words freely spoken while under duress, while others may not. An entity with the Numen may spend Essence to perform Sealings like a Changeling. If it wishes to reinforce a Seal, it may spend a Willpower point to do so.

    *Conjure Servant: The entity may create servants from thin air. These servants must be of the same category of Ephemeral Being and share the purview. Spend 2 Essence and roll Power + Finesse, A Rank 1 servant is created and lasts for one hour per Success, or one day per Success with 1 Willpower. By spending 4 Essence, the servant is Rank 2. These servants share the Bans and Banes of their creator, start with Essence equal to their Rank and have full Corpus. These servants may be improved, altered and compelled with the creator's Influences, or consume enough Essence on their own to become their own entities. If their creator is destroyed, these servants do not vanish. Any given creator may only have a total amount of Rank dots worth of servants existing equal to [Rank x 3]. This Numen is limited to entities of Rank 4+.

    *Countermagic: Little Morpheus can reflexively perform a Clash Of Wills against any form of magic, including covert spells. Spend 1 Willpower and roll Presence + Wits (14 Dice). If Successes rolled for Little Morpheus meet or exceed those for the spell, the spell is countered.

    *Heal: The entity can heal others’ wounds, typically for a hefty price. This Numen costs 1 Essence and a Power+ Finesse roll to activate. Each success heals 2 bashing damage or 1 lethal damage. Two Successes can be used to mend aggravated damage, but each point of aggravated damage cured costs 2 additional points of Essence. This power may also be used to fight off disease or the effects of poison — each Success adding to the subjects’ resistance rolls on a one-to-one basis.​

    *Inspirational Meme: As per the Aggressive Meme Numen. However, it does not compel the targets to act upon the idea, but if they do so, they gain the Inspired Condition.

    *Mirage: As long as the entity succeeds on a Perception roll, it applies its Defense against ranged attacks. By spending 1 Essence, it may Dodge reflexively. By spending 1 Willpower, it may add its Rank as bonus Success on a Dodge.

    *Occult Sight: Little Morpheus is sensitive to supernatural phenomena. He notices the active use of supernatural abilities within the range of his senses and may make Perception rolls to approximate their distance and direction. In addition, by spending a point of Willpower, he can see through powers of concealment, illusion and deceit with a Clash Of Wills using his Wits + Potency as his dice pool. Lastly, he always knows when he is being targeted by a supernatural power and may mimic the Aura Reading Supernatural Merit, but without drawback.

    *Psychic Talent: Creatures with this dread power are endowed with great powers of the mind. Each dot in this Dread Power grants a creature a number of Merit dots equal to its Potency. These Merit dots may be used to purchase Supernatural Merits.

    *Sleep: With a caress or gesture, the creature can cause its victim to slip into a deep slumber. By expending 1 Willpower and making a roll of an appropriate dice pool contested by the victim’s Resolve, the victim falls asleep. This is a natural sleep from which a target can be roused by physical contact or simply a loud noise. For 3 Willpower this is an unnatural sleep from which the affected target cannot be roused until the end of the scene. Supernatural creatures can lulled to natural sleep but are immune to unnatural sleep.

    *Vanish: The Horror with this Dread Power can disappear in the flash, a puff of smoke, or the blink of an eye. Once per scene, by spending 1 Willpower, the creature may instantly exit the scene. The Horrors must have an established location (at least a dot in the Safe Place Merit or equivalent) that they retreat to when using this ability.

    *Price Of Power: By taking on an additional Ban or Bane, an entity can increase its repertoire of abilities. Each additional Ban or Bane can give it one of the following.

    * Two Numina, Influence dots, or Manifestations.
    * An increase of its maximum Essence pool by 5.
    * A Dread Power.

    An entity may take this Numina a number of times equal to its Rank.
    Last edited by GibberingEloquence; Today, 04:18 AM.


    "Fate is a cruel jester with a finely developed sense of irony." - Sir Night as portrayed by Leliel, The Horror Recognition Guide

  • #2
    Awesome Horror; I quoted it here to consolidate it in a thread where other horrors can be found. Like the Geotia summoning ability, that's incredibly potent as a tool for pulling people into an adventure.
    Last edited by Pale_Crusader; 07-25-2017, 01:45 PM.


    “Youth ages, immaturity is outgrown, ignorance can be educated, and drunkenness sobered, but stupid lasts forever.” ~ Aristophanes
    "Virescit Vulnere Virtus" ~ Stewart Clan Motto

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    • #3
      I have my suspicions but what was the inspiration for this "Horror"?

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      • #4
        Originally posted by Pale_Crusader View Post
        Awesome Horror; I quoted it here to consolidate it in a thread where other horrors can be found. Like the Geotia summoning ability, that's incredibly potent as a tool for pulling people into an adventure.
        Thanks a lot!


        "Fate is a cruel jester with a finely developed sense of irony." - Sir Night as portrayed by Leliel, The Horror Recognition Guide

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        • #5
          Originally posted by Malus View Post
          I have my suspicions but what was the inspiration for this "Horror"?
          The inspirations were Little Nemo In Slumberland, the Little Prince, Nanny McPhee, the Greek God Morpheus and a not sociopathic Peter Pan.

          This is not really a Horror. It's actually an Enigma, which is a term that Reighnhell coined to described creatures which have the Horror template but are not actively malevolent or scary.


          "Fate is a cruel jester with a finely developed sense of irony." - Sir Night as portrayed by Leliel, The Horror Recognition Guide

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          • #6
            I can imagine a Cabal of Mages coming together after being guided through an Astral journey that was their Awakening by this Enigma, and them coming to believe the enigma is capable of Awakening Sleepers when in actuality it was the mage's own predisposition to not accept the Lie that made them such vivid dreamers and promising adventure partners and ultimately why they were chosen for the journey.

            Being a Mystery that Mage's want to solve can be an aggravating situation even if you're an immortal untrappable demigod, being one that Mage's believe can reliably Awaken people is likely going to require just enough unpleasantness to deter people from being overly proud concerning Little Morpheus.

            I can see this being becoming very angry with unethical Mages attempting to control or study him via dissection/vivisection/confinement/compulsion.


            “Youth ages, immaturity is outgrown, ignorance can be educated, and drunkenness sobered, but stupid lasts forever.” ~ Aristophanes
            "Virescit Vulnere Virtus" ~ Stewart Clan Motto

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            • #7
              Originally posted by GibberingEloquence View Post
              The inspirations were Little Nemo In Slumberland, the Little Prince, Nanny McPhee, the Greek God Morpheus and a not sociopathic Peter Pan.

              This is not really a Horror. It's actually an Enigma, which is a term that Reighnhell coined to described creatures which have the Horror template but are not actively malevolent or scary.
              Nailed it. Glad to know I used the quotations right.

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              • #8
                Re: Little Morpheus

                I like this write up - it present a character that is good and innocent, but powerful enough that any creature of darkness would need to think twice before tangling with him!

                Excellent write up.


                Curios, Relics, and Tomes - A collection of Relics (Cursed and Otherwise)
                The Horror Lab - A collection of Beasts, Monsters and less definable things.
                Strange Places - A collection of Dark, Mysterious, and Wondrous Locations
                Twilight Menagerie - A collection of Ephemeral Entities

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                • #9
                  I love it-lovely little excursion into some of the high weirdness that shows that not everything supernatural is out to get you. Some of it even friendly!


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