I have an Era idea that I proposed to consider to adding in Dark Eras Companion 2. It would be perfect for tying many different previous official Eras. Even if it will not go in to official books, I think it's great idea even just for fan setting, so I will expanded here, in this topic. It's open project, so any voice or material is welcome. 
From Wikipedia about time period:
Conquest of Paradise
Spain and Portugal, 1492 – 1580 AD – Mage & Beast Era
The end of XIV and start of XV is time of great journey and adventures leading to uncovering new and strange lands. It’s also time of grand conflicts, sating desires of selfish humans and spread of exotic diseases. All under new naval empires of Spain and Portugal that spread Christian ways to newly discovered Americas and new routes to Asia. Conquistadors are clamming lands for their Kings, Queens and Jesus Christ. Terrifying beasts are hunting oceans of water and nightmares of sailors – and lost cities of uncovered civilizations are there to be found and discovered. Begotten are finding strange legends and monsters of their soul contrasting with local beings of myths and dreams, fighting over sating their Hungers – yet learning their are all Children of the same Dark Mother. Diamond Orders, with just century old Mysterium as their member, are setting sails to finally found their promised Atlantis, just over horizon.
Conquest of Paradise - Introduction
It’s Anno Domini 1492. On 12th October Christopher Columbus landed with his crew on the San Salvador, starting era of exploration to the New World for Europeans. He previously plead to king of Portugal John II - Perfect Prince - to finance his expedition, but ruler declined few times. Columbus could get to New World only by the support from Catholic Monarchs - Queen Isabella I of Castile and King Ferdinand II of Aragon – rulers of the joined kingdom that will become Spain in future.
They just ended Reconquista of Muslims states in Iberian Peninsula in January by conquering last free Emirate of Granada. To force unity of new kingdom, Monarchs declare Alhambra Decree in 31st March on Jews to convert to Catholicism or be forced to leave kingdoms. In 1502 the Crown of Castile issued an edict which banned Islam for all people living in Granada. Fulfilling those decrees fall upon Tribunal of the Holy Office of the Inquisition (Spanish: Tribunal del Santo Oficio de la Inquisición), commonly known as the Spanish Inquisition (Inquisición española), that was hunting for secret Jews, Muslims and other heretics in the kingdom.
In year 1494, on June 7th, there was signed Treaty of Tordesillas that divided the newly discovered lands outside Europe between the Portuguese Empire and the Crown of Castile. It practically split the world in half for Portugal and Spain to conquer. The race to spread their word of Jesus Christ and powers of those two Empires begun.
In 1498, Vasco da Gama returns from India, opening new ways to Orient that Columbus wanted. Year later Amerigo Vespucci for Castile discovers the mouth of the Amazon River and reaches 6°S, in present-day northern Brazil.
In 1513, Jorge Álvares sailing for Portugal, lands off the coast of China, on Nei Lingding Island at the Pearl River Delta, opening sea travel for Europeans without need to go by Ottoman Empire.
In 1521, Hernán Cortés conquers Aztec empire.
In 1522, Portugal commander Ferdinand Magellan that sailed for newly created Spain in 1519, dies in tries first circumnavigation of the Earth. His journey is ended Juan Sebastián Elcano – one of commanders that rebelled against Magellan before his death.
In 1533, Francisco Pizarro finally conquers Peru.
In 1540–42, Francisco Vásquez de Coronado searches for the mythical Seven Cities of Cibola – even when he found only dust and mud, he finds out 1/5 of modern USA territory.
In 1542 or 1543 Fernão Mendes Pinto, Diogo Zeimoto and Cristóvão Borralho for Portugal reach Tanegashima in Japan – opening Country of Cherry Blossoms for Europeans.
This Era ends with Iberian Union of 1580 when Crowns of Portugal and Spain are joined by person of Philip II, stopping the race against two powers as they are for next 60 years one global empire. In the same year Sir Franics Drake completes second circumnavigation of the globe, showing other colonial powers rose to the prominence with famous English Armada ruling overseas…
Theme: Colonialism
Conquest of Paradise is Dark Era about Colonialism – it’s the policy of a nation seeking to extend or retain its authority over other people or territories. It’s involves unequal relationships between the colonial power and the colony and often between the colonists and the indigenous peoples. Through modern eyes, colonialism is not considered to be a positive thing. Many people were murdered, raped or harmed in ways we can't imagined in the name of it. However, through the eyes of the colonialists, they were doing good things, like "bringing civilization to the barbarians" or “saving souls of those that did not see the light of Lord”. The Age of Exploration is, without doubt, a colonialism Era.
However, if you are playing in it, you are likely to take the part of the colonialist instead of the occupied citizen. Players are going to deal with the consequences of being a colonialist and taking over another person's homeland in the name of progress and state. Some of them may even start the game as their characters (not the players) think that colonialism is good way of doing things - but when they stumble upon the deeds done in the name of progress, things may start to change inside of them - some may find the strength to challenge the world they live in. Others may break. At any case, dealing with the consequences of colonialism - of your own acts - should be something your character would have to deal with at some point in this Era.
From our perspective colonialism is a very bad thing, but we can't force upon the people of the past ideals which weren't theirs. We may not be perfect, but we are better than who we were, and the only thing we can do is to improve. That is the horror of the Age of Exploration - that acts has consequences, and that while you think of yourself as a descent human being, you are doing some dark things to other people simply because you can't recognize they are bad from your point of view. You have to face your consequences and look in the mirror, even if you don't like what you'll see in there.
The other side of events is also with it’s own struggles. Native populations are divided over if European colonists are good or bad for their communities – or that One God should really be their god. Many indigenous characters try to oppose colonists and have their good reasons to do it - impatiently waiting, the Europeans come to slavery or violence to achieve their goals. But will open war with them is solution? Answering violence with violence to solve this problem? Especially with superior technology of colonists? Maybe there are other ways to stop this madness – like diplomacy or close relationship with members of other side? Indigenous characters in this Era must make decisions and show if they are better than invaders on their lands.
But it’s not limited only to humans. Just like Spain and Portugal want’s to convert Indians to Catholicism - Diamond Orders want to spread as far as they can, as from the times of Alexanders the Great and Roman Empire they stayed in mostly the same territory of Europe and East. Nameless mages, on the other hand, are partially enamored with millennia lore and power ‘Atlanteans’ are bringing with them, as intruders saying ‘they all are heirs to the same One Atlantis’. Other parts of indigenous Awakened are saying those intruders are talking about alien gods and alien myths to sustain their alien magic – and they are bringing alien dangers with them. Even if Orders really want to build ‘better tomorrow for everyone’ – they doing the same mistakes with Nameless as mortals colonial powers to native populations, often showing darker sides of mage culture contacts. From decisions of both Diamond and Nameless future of magic in New World will be shaped.
Beasts, on the other hand, are those people uncovering or embracing their ethnic legacy. By becoming monsters from their forefathers myths and legends, they sustaining traditions of their people, literally becoming their stories – and nightmares. And when there is pressure from invaders on their groups to leave, they move – often to the place where they become outsiders invading another land. Being monster means that you are monster no matter where you are. And they are all, in part, colonists and colonized of human psyche, at the same time.
Mood: Race to Conquer the World
In this Era, Portugal and Spain are literally racing to take as much of the world for themselves and in the name of the Lord. Even if expeditions takes years to finalize – and wars to win – everyone knows that those first on the finishing line are those dealing the cards. Every conquistador, every navigator, every missionary and even every diplomat knows and feels it in his bones. ‘We must be first!’ is subconscious motto every expedition is reciting in their minds. They telling stories only about winners, in the end.
Table of Contents
Introduction, Theme and Mood
Inspirations
What Has Come Before
1. Renaissance and Printing Revolution
· Gutenberg Printing Press
· Circulation of information and ideas
2. Hermeticism
· Late Antiquity
· XV century
· Philosophy of Hermeticism and Awakened
§ Astrology
§ Theurgy
· Hermeticism and Orders
What is to Come
3. Conquests of Spain and Portugal
4. Spanish Empire
5. Portugal Empire
6. The Empire On Which The Sun Never Sets – Unification of Spain
7. Iberian Union - Portuguese succession crisis of 1580
The Supernatural
8. Orders in XVI century
· Adamantine Arrow
· Guardians of the Veil
· Mysterium
· Silver Ladder
· Seers of Throne
· Nameless
9. Many Atlantis(is) – Looking for Time Before
10. Beasts Families in XVI century
· Anakim
· Eshmaki
· Makara
· Namtaru
· Ugallu
Playing the Game

From Wikipedia about time period:
Global exploration started with the Portuguese discoveries of the Atlantic archipelagos of Madeira and the Azores, the coast of Africa, and the discovery of the sea route to India in 1498; and, on behalf of the Crown of Castile (Spain), the trans-Atlantic Voyages of Christopher Columbus between 1492 and 1502, and the first circumnavigation of the globe in 1519–1522. These discoveries led to numerous naval expeditions across the Atlantic, Indian and Pacific oceans, and land expeditions in the Americas, Asia, Africa, and Australia that continued into the late 19th century, and ended with the exploration of the polar regions in the 20th century.
Spain and Portugal, 1492 – 1580 AD – Mage & Beast Era
The end of XIV and start of XV is time of great journey and adventures leading to uncovering new and strange lands. It’s also time of grand conflicts, sating desires of selfish humans and spread of exotic diseases. All under new naval empires of Spain and Portugal that spread Christian ways to newly discovered Americas and new routes to Asia. Conquistadors are clamming lands for their Kings, Queens and Jesus Christ. Terrifying beasts are hunting oceans of water and nightmares of sailors – and lost cities of uncovered civilizations are there to be found and discovered. Begotten are finding strange legends and monsters of their soul contrasting with local beings of myths and dreams, fighting over sating their Hungers – yet learning their are all Children of the same Dark Mother. Diamond Orders, with just century old Mysterium as their member, are setting sails to finally found their promised Atlantis, just over horizon.
Conquest of Paradise - Introduction
It’s Anno Domini 1492. On 12th October Christopher Columbus landed with his crew on the San Salvador, starting era of exploration to the New World for Europeans. He previously plead to king of Portugal John II - Perfect Prince - to finance his expedition, but ruler declined few times. Columbus could get to New World only by the support from Catholic Monarchs - Queen Isabella I of Castile and King Ferdinand II of Aragon – rulers of the joined kingdom that will become Spain in future.
They just ended Reconquista of Muslims states in Iberian Peninsula in January by conquering last free Emirate of Granada. To force unity of new kingdom, Monarchs declare Alhambra Decree in 31st March on Jews to convert to Catholicism or be forced to leave kingdoms. In 1502 the Crown of Castile issued an edict which banned Islam for all people living in Granada. Fulfilling those decrees fall upon Tribunal of the Holy Office of the Inquisition (Spanish: Tribunal del Santo Oficio de la Inquisición), commonly known as the Spanish Inquisition (Inquisición española), that was hunting for secret Jews, Muslims and other heretics in the kingdom.
In year 1494, on June 7th, there was signed Treaty of Tordesillas that divided the newly discovered lands outside Europe between the Portuguese Empire and the Crown of Castile. It practically split the world in half for Portugal and Spain to conquer. The race to spread their word of Jesus Christ and powers of those two Empires begun.
In 1498, Vasco da Gama returns from India, opening new ways to Orient that Columbus wanted. Year later Amerigo Vespucci for Castile discovers the mouth of the Amazon River and reaches 6°S, in present-day northern Brazil.
In 1513, Jorge Álvares sailing for Portugal, lands off the coast of China, on Nei Lingding Island at the Pearl River Delta, opening sea travel for Europeans without need to go by Ottoman Empire.
In 1521, Hernán Cortés conquers Aztec empire.
In 1522, Portugal commander Ferdinand Magellan that sailed for newly created Spain in 1519, dies in tries first circumnavigation of the Earth. His journey is ended Juan Sebastián Elcano – one of commanders that rebelled against Magellan before his death.
In 1533, Francisco Pizarro finally conquers Peru.
In 1540–42, Francisco Vásquez de Coronado searches for the mythical Seven Cities of Cibola – even when he found only dust and mud, he finds out 1/5 of modern USA territory.
In 1542 or 1543 Fernão Mendes Pinto, Diogo Zeimoto and Cristóvão Borralho for Portugal reach Tanegashima in Japan – opening Country of Cherry Blossoms for Europeans.
This Era ends with Iberian Union of 1580 when Crowns of Portugal and Spain are joined by person of Philip II, stopping the race against two powers as they are for next 60 years one global empire. In the same year Sir Franics Drake completes second circumnavigation of the globe, showing other colonial powers rose to the prominence with famous English Armada ruling overseas…
Theme: Colonialism
Conquest of Paradise is Dark Era about Colonialism – it’s the policy of a nation seeking to extend or retain its authority over other people or territories. It’s involves unequal relationships between the colonial power and the colony and often between the colonists and the indigenous peoples. Through modern eyes, colonialism is not considered to be a positive thing. Many people were murdered, raped or harmed in ways we can't imagined in the name of it. However, through the eyes of the colonialists, they were doing good things, like "bringing civilization to the barbarians" or “saving souls of those that did not see the light of Lord”. The Age of Exploration is, without doubt, a colonialism Era.
However, if you are playing in it, you are likely to take the part of the colonialist instead of the occupied citizen. Players are going to deal with the consequences of being a colonialist and taking over another person's homeland in the name of progress and state. Some of them may even start the game as their characters (not the players) think that colonialism is good way of doing things - but when they stumble upon the deeds done in the name of progress, things may start to change inside of them - some may find the strength to challenge the world they live in. Others may break. At any case, dealing with the consequences of colonialism - of your own acts - should be something your character would have to deal with at some point in this Era.
From our perspective colonialism is a very bad thing, but we can't force upon the people of the past ideals which weren't theirs. We may not be perfect, but we are better than who we were, and the only thing we can do is to improve. That is the horror of the Age of Exploration - that acts has consequences, and that while you think of yourself as a descent human being, you are doing some dark things to other people simply because you can't recognize they are bad from your point of view. You have to face your consequences and look in the mirror, even if you don't like what you'll see in there.
The other side of events is also with it’s own struggles. Native populations are divided over if European colonists are good or bad for their communities – or that One God should really be their god. Many indigenous characters try to oppose colonists and have their good reasons to do it - impatiently waiting, the Europeans come to slavery or violence to achieve their goals. But will open war with them is solution? Answering violence with violence to solve this problem? Especially with superior technology of colonists? Maybe there are other ways to stop this madness – like diplomacy or close relationship with members of other side? Indigenous characters in this Era must make decisions and show if they are better than invaders on their lands.
But it’s not limited only to humans. Just like Spain and Portugal want’s to convert Indians to Catholicism - Diamond Orders want to spread as far as they can, as from the times of Alexanders the Great and Roman Empire they stayed in mostly the same territory of Europe and East. Nameless mages, on the other hand, are partially enamored with millennia lore and power ‘Atlanteans’ are bringing with them, as intruders saying ‘they all are heirs to the same One Atlantis’. Other parts of indigenous Awakened are saying those intruders are talking about alien gods and alien myths to sustain their alien magic – and they are bringing alien dangers with them. Even if Orders really want to build ‘better tomorrow for everyone’ – they doing the same mistakes with Nameless as mortals colonial powers to native populations, often showing darker sides of mage culture contacts. From decisions of both Diamond and Nameless future of magic in New World will be shaped.
Beasts, on the other hand, are those people uncovering or embracing their ethnic legacy. By becoming monsters from their forefathers myths and legends, they sustaining traditions of their people, literally becoming their stories – and nightmares. And when there is pressure from invaders on their groups to leave, they move – often to the place where they become outsiders invading another land. Being monster means that you are monster no matter where you are. And they are all, in part, colonists and colonized of human psyche, at the same time.
Mood: Race to Conquer the World
In this Era, Portugal and Spain are literally racing to take as much of the world for themselves and in the name of the Lord. Even if expeditions takes years to finalize – and wars to win – everyone knows that those first on the finishing line are those dealing the cards. Every conquistador, every navigator, every missionary and even every diplomat knows and feels it in his bones. ‘We must be first!’ is subconscious motto every expedition is reciting in their minds. They telling stories only about winners, in the end.
Table of Contents
Introduction, Theme and Mood
Inspirations
What Has Come Before
1. Renaissance and Printing Revolution
· Gutenberg Printing Press
· Circulation of information and ideas
2. Hermeticism
· Late Antiquity
· XV century
· Philosophy of Hermeticism and Awakened
o Prisca theologia§ Alchemy
o "As Above, So Below."
o The three parts of the wisdom of the whole universe
§ Astrology
§ Theurgy
· Major Texts
o Posthumous lives
o Good and evil
o Cosmogony
· Hermeticism and Orders
What is to Come
3. Conquests of Spain and Portugal
4. Spanish Empire
5. Portugal Empire
6. The Empire On Which The Sun Never Sets – Unification of Spain
7. Iberian Union - Portuguese succession crisis of 1580
The Supernatural
8. Orders in XVI century
· Adamantine Arrow
· Guardians of the Veil
· Mysterium
· Silver Ladder
· Seers of Throne
· Nameless
9. Many Atlantis(is) – Looking for Time Before
10. Beasts Families in XVI century
· Anakim
· Eshmaki
· Makara
· Namtaru
· Ugallu
Playing the Game
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