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We should try to convert immortals for 2ed and make it free pdf

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  • We should try to convert immortals for 2ed and make it free pdf

    Some new rules like how integrity works and stuff needs to be discussed and also maybe new additions to the immortals like new power's for blood bathers and new flaws also other themes that also work stuff like that also new hooks and sample characters
    You in or out

  • #2
    Originally posted by Vent0 View Post
    Eternals are fairly basic: They are immortal (ageless, can't die, and Regen like the above) as long as their lynchpin items exists, can play with the Durability/Structure of objects, and have Taste.

    The second two powers are extraneous to the concept, and the first can be handled by a Condition (Effect: don't age and regenerate as above; Beat: Whenever your keyed item is damaged or in danger; Resolution: Your keyed item being destroyed. Regain true age.)
    Eternals as you can see reborn are easy invaders need new numen wardens are also good to go we need more concrete stats for patchwork men harvesters need change for 2ed less damage based outlook with the thing being initiative just check out what they did to endowments in 1.5 (forgot the endowment in question) plus new fiction for every immortal type and more like more body stealers types and other reworks

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    • #3
      Punctuation and grammar that made some kind of sense would probably go a long way towards getting some positive input. Just a suggestion,


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      • #4
        Sorry about that I wrote it on my crapy phone so sorry and while your here do you know anyone who could do fiction and who could help with rules please

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        • #5
          I think we should wait and see if they make a new sourcebook. Otherwise, we might get slapped with copyright or something
          Last edited by Master Aquatosic; 10-02-2017, 09:41 AM.


          A god is just a monster you kneel to. - ArcaneArts, Quoting "Fall of Gods"

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          • #6
            I heard you can't be sued if you knowledge that you don't own the rights and you make it free then it's just a fan work plus what about the fan games but we should include that it's just for now until they make the actual book canda like that starfinder d 20 system some fans made to pass the time until starfinder came out

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            • #7
              i guess... Weren't most of the splats pretty much unplayable due to sliding off the deep end of the Morality stat in a couple sessions? I know Integrity is different, but I'm pretty sure draining lots of blood or taking people's organs on a regular basis will still have a similar effect


              A god is just a monster you kneel to. - ArcaneArts, Quoting "Fall of Gods"

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              • #8
                Ok so the scared merit is the fix as long as integrity is less then 5 your immune to a type of breaking point so make it free for immortals plus there's already ways around this bloodbathers can depending on ritual only take some blood from humans so yeah plus that's only like 3 splats that might have that issue

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                • #9
                  Originally posted by Master Aquatosic View Post
                  i guess... Weren't most of the splats pretty much unplayable due to sliding off the deep end of the Morality stat in a couple sessions? I know Integrity is different, but I'm pretty sure draining lots of blood or taking people's organs on a regular basis will still have a similar effect
                  For Blood Bathers, yes. Patchwork People and Harvesters, too. Body Thieves, usually.

                  Eternals, Visitors, Wardens, and Purified, not so much. Though Purified might not even use Integrity, anymore, considering how Spirit/Ephemeral-like they become.


                  Malkydel: "And the Machine dictated; let there be adequate illumination."
                  Yossarian: "And lo, it was optimal."

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                  • #10
                    Octavo (on theses forums) did a conversion of purified in a thread a while ago: Here
                    and in that same thread Seraph Kitty also did a conversion: Here
                    not tested either of them but they are there bookmarked them cos i always liked purified.

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                    • #11
                      Hi thanks your great

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                      • #12
                        Originally posted by Vent0 View Post

                        For Blood Bathers, yes. Patchwork People and Harvesters, too. Body Thieves, usually.

                        Eternals, Visitors, Wardens, and Purified, not so much. Though Purified might not even use Integrity, anymore, considering how Spirit/Ephemeral-like they become.
                        You forgot reborn but reborn are boring so can't blame you

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                        • #13
                          Originally posted by Ameraaaaaa View Post
                          Ok so the scared merit is the fix as long as integrity is less then 5 your immune to a type of breaking point so make it free for immortals plus there's already ways around this bloodbathers can depending on ritual only take some blood from humans so yeah plus that's only like 3 splats that might have that issue

                          just making you immune to breaking points sounds like 1) an antagonist power and 2) really against the theme of the CofD that even people who do terrible things are still human and have to justify it to themselves in some way.

                          That said, you're gonna need to be rich and have a devoted cult of followers offering a weekly blood tithe or something to get enough blood to regularly bathe in without killing anyone. That said, being a largely human but immortal cult leader is an interesting character concept with lots of built-in story hooks. I feel like it wouldn't be a starting character though. In D&D, I would be way uncomfortable playing with a character like that, but this setting's rules could let even Brother Blood's off-brand expy be a complex protagonist. So in that spirit, here's Malonkey's take on 2e Blood Bathers.

                          Originally posted by malonkey1 View Post
                          Oh, I converted Blood Bathers as a Merit Template:

                          Blood Bather (● to ●●●●●)
                          Requirements: Occult 2 or Occult 1 with Blood Bathing as a specialty
                          You have discovered a ritual that allows you to bathe in blood to remain immortal.
                          Benefits: You can choose Blood Bather Merits, with a total amount up to your Occult + dots in this Merit.
                          Drawbacks: Your ritual has its own built-in requirements that make them more difficult to enact reliably. Choose one of the following limitations, or make up your own. You must perform this ritual at least once per year. If you fail to do so, you gain the Deprived condition until you perform the ritual and lose any benefits from your Blood Bather merits. At the Storyteller's discretion, you can take additional limitations in exchange for an increased cap on Blood Bather merits, one extra dot per extra limitation.
                          • Seasonal Restriction: The ritual can only be performed at a specific time of year (winter, the lunar new year, the week of the vernal equinox, etc.).
                          • Lunar Phase: The ritual only functions at a specific lunar phase (new moon and full moon are common).
                          • Specific Target: You can only work the ritual if you bathe in the blood of a specific group (virgins, those of supernatural beings, French people, etc.).
                          • Extreme Volume: You need an especially large amount to bathe in, more than a single person could provide, even if they were bled dry. You need to fully submerge yourself in blood, rather than just coating your skin with it, to perform your ritual.
                          • Stringent Quality Control: You require especially pure blood, or blood with exotic or expensive additives. Perhaps your victims need to partake of a specific drug, or you need to add an alchemical treatment, or you can only bathe in pure blood, with no other fluids or contaminants.
                          • Pomp and Circumstance: There's a lot of ceremony and ritual involved in your blood bathing. You need at least an hour to prepare immediately before the ritual, and another hour to actually perform the ritual, on top of any other preparations you have to make.
                          • Fading: In the weeks leading up to the next time you need to perform the Ritual, your benefits slowly fade, and you become weak and enervated. For 1 week per Blood Bather Dot, you lose access to one Blood Bather Merit each week (provided losing access to the Merit wouldn't kill you on its own), and a suffer -2 (non-cumulative) penalty to one of your physical Attributes, until you undergo the ritual again.
                          • Short Duration: Your ritual only lasts a month before you have to enact it again, rather than the normal year.


                          Merits
                          Sanguine Immortality (Blood Bather, ●)
                          Requirements: Blood Bather ●
                          Your Blood bathing offers you immortality. As long as you continue to perform your ritual, you cannot die. You still age and suffer injury, and if your body is destroyed, you can't come back. If you are in a position where you would die (advanced age, mortal wounds, etc.), and lose the benefits of your Blood Bather merits, you die. You also still die if your damage track is filled with Lethal or aggravated damage.

                          Dark Potency (Blood Bather, ●●●)
                          Requirements: Blood Bather ●+, Immunity
                          The dark force of your ritual even holds against the assault of other supernatural forces. You consider your dots Blood Bather as a Supernatural Tolerance where applicable (e.g. Vampiric Disciplines, Begotten Nightmares, etc.). This does not grant you any other supernatural capacities, and merely acts to bolster your resistance to supernatural forms of attack,.


                          Immunity (Blood Bather, ●●)
                          Requirements: Blood Bather ●
                          You have learned to purify yourself with the blood you bathe in, and have thus become immune to poison. You no longer suffer the effects of the Poisoned or Sickened Tilt, nor do you suffer damage from Toxicity or the effects of disease.

                          Physical Intensity (Blood Bather, ●●)
                          Requirements: Blood Bather ●●
                          Your body is invigorated by the blood, allowing you to tap into unknown reserves of strength. By spending a point of Willpower, you can use Physical Intensity, as a Vampire, adding two dice to any Strength, Dexterity or Stamina-based roll for a turn.

                          Inhuman Potential (Blood Bather, ● to ●●●●●)
                          Requirements: Blood Bather rating equal to or greater than desired Inhuman Potential rating
                          Your ritual allows you to surpass the limits of human beings. Your Attribute limits are increased by your rating in this merit. If you lose the benefits of your Blood Bather merits, your attributes above 5 are suppressed, not lost, until you regain the benefits (or quire other means of surpassing mortal limits)

                          Sanguine Healing (Blood Bather, ● or ●●●)
                          Requirements: Blood Bather ●●
                          Your body is suffused with the life force you've taken through blood, and can knit itself together with astounding speed. At *, you heal damage at twice the normal rate. At ***, you heal all bashing damage within 30 minutes, one Lethal damage per 15 minutes, and 1 Aggravated damage per day.

                          Unkillable (Blood Bather, ●●●)
                          Requirements: Sanguine Immortality, Sanguine Healing ●, Blood Bather ●
                          You are nearly impossible to kill. As long as your health track has not filled with Aggravated Damage and you have access to the benefits of your Blood Bather Merits, you can return from death. You heal 1 point of Aggravated Damage per hour after returning to life. If you lose access to your Blood Bather merits while in a state that would normally kill you, including advanced age, you stay dead.

                          Eternal Youth (Blood Bather, ●●)
                          Requirements: Sanguine Healing ●
                          It turns out blood is a fantastic moisturizer. Your ritual keeps you looking young and youthful. It makes the elderly look like they did in their prime, and keeps children eternally young. If you lose access to your Blood Bather merits, you immediately age to your actual age. For especially ancient Blood Bathers, this is a death sentence.

                          Other Merits:
                          • Many Blood Bathers acquire some supernatural affinity for blood. They can purchase Telekinesis and Psychometry, limited to Blood only, as a Blood Bather merit, gaining a Beat each time they gain a dot, and treating it as a Blood Bather Merit in regards to maintaining access.
                          • Other Supernatural Merits: Blood Bathers sometimes develop supernatural power above and beyond the normal effects of the ritual. Common ones include Biokinesis, Numbing Touch, Telepathy and Unseen Sense (Blood Magic). These Merits can be bought as Blood Bather merits. If you do so, you get a Beat for each Dot you take, but you lose access to their benefits when you lose access to your other Blood Bather Merits.
                          • Striking Looks: Blood Bathers can take the Two-Dot version of this merit as one dot. They lose access to its benefits when they lose access to their Blood Bather merits.
                          • Mystery Cult Initiation: Many Blood Bathers are part of some kind of cult, and often share a standardized ritual. You can take Mystery Cult initiation, with certain levels of membership providing specific Blood Bather merits as benefits.
                          • Physical Merits: Many Physical Merits can be benefits of the Blood Bathing ritual. You can buy such Merits specifically as Blood Bather Merits, gaining a Beat for each dot you take this way, but you lose the benefits of them as you lose the benefits of Blood Bather merits.
                          • Tolerance for Biology: This is a valuable merit for Blood Bathers, simply because of what they do.
                          • Barfly, Fast-Talking, Pusher, Sympathetic, etc.: Any merit that makes procuring people to bleed is invaluable.
                          • Safe Place: If your ritual is time-consuming or requires a lot of space, then having a Safe Place is extremely useful.
                          Comparing Notes
                          Blood Bathers are extremely jealous in how they guard their secrets. While some might be willing to share their knowledge with a cult or a promising apprentice, they usually would rather kill or die than turn over their knowledge. Often, a Blood Bather won't even know the variety of powers that can come from Blood bathing. If they can learn from a tutor (or extract their secrets in other ways), they can learn new ways to improve their own rituals.

                          EDIT: saw that it was only one type of breaking point. That could work as long as you didn't let them do it for assault outside the ritualistic bounds of their ritual and murder.
                          Last edited by Master Aquatosic; 10-04-2017, 09:05 AM.


                          A god is just a monster you kneel to. - ArcaneArts, Quoting "Fall of Gods"

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                          • #14
                            double post
                            Last edited by Master Aquatosic; 10-04-2017, 09:00 AM.


                            A god is just a monster you kneel to. - ArcaneArts, Quoting "Fall of Gods"

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                            • #15
                              Originally posted by Ameraaaaaa View Post

                              You forgot reborn but reborn are boring so can't blame you
                              I did forget Reborn, which disappoints me, since I have a Reborn character.

                              But mechanically, there is little to Reborn. All their importance is in narrative. Maybe some skills to you remember from previous lives, but that just justifies you purchasing the skills with XP. There's nothing stopping you from declaring any particular mortal is Reborn, really.

                              Originally posted by Master Aquatosic View Post
                              just making you immune to breaking points sounds like 1) an antagonist power and 2) really against the theme of the CofD that even people who do terrible things are still human and have to justify it to themselves in some way.

                              That said, you're gonna need to be rich and have a devoted cult of followers offering a weekly blood tithe or something to get enough blood to regularly bathe in without killing anyone. That said, being a largely human but immortal cult leader is an interesting character concept with lots of built-in story hooks. I feel like it wouldn't be a starting character though. In D&D, I would be way uncomfortable playing with a character like that, but this setting's rules could let even Brother Blood's off-brand expy be a complex protagonist. So in that spirit, here's Malonkey's take on 2e Blood Bathers.

                              EDIT: saw that it was only one type of breaking point. That could work as long as you didn't let them do it for assault outside the ritualistic bounds of their ritual and murder.
                              What about something like being able to inure oneself to a particular Breaking Point in exchange for a Persistent Condition and/or lowering max Integrity? Tentative name: Derangements? It would represent how divorced from "normal" humanity you are, like not seeing other human lives as worth anything (but pain and supernatural oddities are still disturbing).
                              Last edited by Vent0; 10-04-2017, 01:52 PM.


                              Malkydel: "And the Machine dictated; let there be adequate illumination."
                              Yossarian: "And lo, it was optimal."

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