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  • How To Run Exosuits

    Hello. How would you run exosuits?

  • #2
    Check fan group pdf in hunter fhoum there's 2 conspiracys that do that

    Comment


    • #3
      Originally posted by Ameraaaaaa View Post
      Check fan group pdf in hunter fhoum there's 2 conspiracys that do that

      Could you tell me which conspiracies? There are a few.

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      • #4
        Sorry have bad memory

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        • #5
          I have experimented with this topic alot, mostly unpublished, but there's some basic concepts you'd need to run.

          Exosuits are simple to stat out. Simply design a piece of gear that is worn over or in place of clothing and armor. Borrow say the stats of an armor with some adjustments to compensate for its experimental nature, but say it gives a good strength buff. If it provides armor or is part of an intergrated armor suit, it is considered powered armor.

          The main problem with EXOs is that they are obviously hard to conceal. The whole thing is that they need to be a fully body wear, because otherwise, picking something up will break the wearer's legs.

          The other problem is introducing them, you need a good way of doing that, and ensuring player access. Then there's the whole maintenance and repairs, as well as some conditions to track how the EXO is at damage, especially if ablative armor is in play.


          Mechs: Because even the Chronicles of Darkness needs robot fights.
          DarkFrame: Crossover setting that puts Chronicles of Darkness in the far future that is Warframe.
          Monarch: The Endless You are an alien ruler, charged with maintaining a people who you shape to suit your needs.

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          • #6
            Originally posted by Almarck View Post
            I have experimented with this topic alot, mostly unpublished, but there's some basic concepts you'd need to run.

            Exosuits are simple to stat out. Simply design a piece of gear that is worn over or in place of clothing and armor. Borrow say the stats of an armor with some adjustments to compensate for its experimental nature, but say it gives a good strength buff. If it provides armor or is part of an intergrated armor suit, it is considered powered armor.

            The main problem with EXOs is that they are obviously hard to conceal. The whole thing is that they need to be a fully body wear, because otherwise, picking something up will break the wearer's legs.

            The other problem is introducing them, you need a good way of doing that, and ensuring player access. Then there's the whole maintenance and repairs, as well as some conditions to track how the EXO is at damage, especially if ablative armor is in play.
            For repairs and maintenance, you could give the EXO something similar to Addicted and Deprived Conditions (it is addicted to maintenance materials with Resource costs, see).

            For damage, what about treating it as an object providing cover? The object (EXO armor in this case) gets damaged or broken, and it both ceases to operate, or provide much cover.


            Malkydel: "And the Machine dictated; let there be adequate illumination."
            Yossarian: "And lo, it was optimal."

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            • #7
              Originally posted by Vent0 View Post

              For repairs and maintenance, you could give the EXO something similar to Addicted and Deprived Conditions (it is addicted to maintenance materials with Resource costs, see).

              For damage, what about treating it as an object providing cover? The object (EXO armor in this case) gets damaged or broken, and it both ceases to operate, or provide much cover.

              Treating it as an armor or an addative to existing armor is simpler and easier way of handling it. Because then actual cover can come into play.

              But yeah, some sort of impairment for not doing precusrive maintenance would be a good thing.


              Mechs: Because even the Chronicles of Darkness needs robot fights.
              DarkFrame: Crossover setting that puts Chronicles of Darkness in the far future that is Warframe.
              Monarch: The Endless You are an alien ruler, charged with maintaining a people who you shape to suit your needs.

              Comment


              • #8
                Originally posted by Almarck View Post
                I have experimented with this topic alot, mostly unpublished, but there's some basic concepts you'd need to run.

                Exosuits are simple to stat out. Simply design a piece of gear that is worn over or in place of clothing and armor. Borrow say the stats of an armor with some adjustments to compensate for its experimental nature, but say it gives a good strength buff. If it provides armor or is part of an intergrated armor suit, it is considered powered armor.

                The main problem with EXOs is that they are obviously hard to conceal. The whole thing is that they need to be a fully body wear, because otherwise, picking something up will break the wearer's legs.

                The other problem is introducing them, you need a good way of doing that, and ensuring player access. Then there's the whole maintenance and repairs, as well as some conditions to track how the EXO is at damage, especially if ablative armor is in play.

                Concealment and maintenance won't be a problem, the people getting them are soldiers that are given the suits as equipment.

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                • #9
                  Originally posted by Enderdragon1201 View Post


                  Concealment and maintenance won't be a problem, the people getting them are soldiers that are given the suits as equipment.


                  Well, unless youre giving them something akin to a terran marine, in which the suit contains intergrated NBC protection, enhances strength to add more armo and lift heaver guns, and comes with intergrated targeting systems and fire correction, the main purpose of an exo suit, a raw strength boosting suit would br to help technicians load tank rounds.or ease resrming fighter jets, which is what current plans for EXOs include.


                  A pure strength based suit would be poorly suited for combat without armor covering the suit and without loads of redundant connections. Supplemental defenses and weaponry take advantage of the enhanced carry load of expected wearers is also a must.

                  It would need to be pretty advanced so as to both not hinder the wearers speed and movement capabilities, likely boasting neural links as well so that the operator does not break his own arms and the suit can keep up with his movements. As well as be relatively silent
                  Last edited by Almarck; 10-14-2017, 07:07 AM.


                  Mechs: Because even the Chronicles of Darkness needs robot fights.
                  DarkFrame: Crossover setting that puts Chronicles of Darkness in the far future that is Warframe.
                  Monarch: The Endless You are an alien ruler, charged with maintaining a people who you shape to suit your needs.

                  Comment


                  • #10
                    Originally posted by Almarck View Post



                    Well, unless youre giving them something akin to a terran marine, in which the suit contains intergrated NBC protection, enhances strength to add more armo and lift heaver guns, and comes with intergrated targeting systems and fire correction, the main purpose of an exo suit, a raw strength boosting suit would br to help technicians load tank rounds.or ease resrming fighter jets, which is what current plans for EXOs include.


                    A pure strength based suit would be poorly suited for combat without armor covering the suit and without loads of redundant connections. Supplemental defenses and weaponry take advantage of the enhanced carry load of expected wearers is also a must.

                    It would need to be pretty advanced so as to both not hinder the wearers speed and movement capabilities, likely boasting neural links as well. As well as be relatively silent

                    The organization providing the suits has access to very advanced technology (they can even make projectors that can create solid objects out of light). I'm thinking that the suits will boost Strength and Dexterity, as well as Speed. They will also act as armor. These suits are primarily to help in close combat with enemies stronger than humans, in most cases it won't necessarily involve moving silently, they are basically heavy soldiers. By redundant connections, are you referring to the neural links you mentioned, or something else? Also, by supplemental defenses and weaponry do you mean things attached to the suit or extra equipment that they carry with them? Should the suits boost anything else other than Strength, Dexterity and Speed?

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                    • #11
                      Alright, so how strong do you want these suits? Do you wanr customization or every suit is similar?


                      Mechs: Because even the Chronicles of Darkness needs robot fights.
                      DarkFrame: Crossover setting that puts Chronicles of Darkness in the far future that is Warframe.
                      Monarch: The Endless You are an alien ruler, charged with maintaining a people who you shape to suit your needs.

                      Comment


                      • #12
                        Mechanically, I'd treat it as a vehicle.

                        For modern-style "Twenty minutes from now" Exosuits, slightly more advanced that what we have IRL, but are feasible in the future with more refining:
                        Dice Modifier: -3
                        Size: Intended wearer size + 1 (6 for normal people).
                        Durability: 2
                        Structure: Size + Durability (8)
                        Speed: 5
                        Availability: 5
                        Add the exo-suit's Dice Modifier as a positive modifier to dice pools that include Strength.

                        For future suits more in line with a sort of Iron Man-lite:
                        Dice Modifier: +1
                        Size: Size of intended wearer (assume 5)
                        Durability: 5 (Assuming a reinforced, lightweight substance superior to Steel)
                        Structure: 12
                        Speed: 15
                        Availability: 6 (That is intentional)
                        Add the suit's Size to the user's Strength-based rolls, as well as to non-Driving Dexterity rolls. An additional modification to give the suit flight capability at normal Speed exists, with its own Availablity of 5, Durability 1, Size 2 and Structure 2.

                        For straight-up Iron Man Mrk 40-something forward:

                        Dice Modifier: +4
                        Size: Wearer's size, folds/disassembles to Size 2.
                        Durability: 10
                        Structure: 20
                        Speed: 35 (Long-distance flight can have a Speed rating of 350, but must slow down to maneuver)
                        Availability: (Mocking Laughter)
                        Includes flight at Speed, as well as built-in weapons. It also has a Charge rating of 10. Basically, spend a point of Charge, and you can use its weapons.
                        Repulsor x2: +2L damage, Range 200/400/800, Initiative +0, 1 Charge per 5 shots.
                        Uni-Beam: +2A damage, Range 50/100/200, Initiative -5, 2 Charge per shot.
                        Laser what kill all the robots: +3A, Range 10/25/50, Initiative -1, 3 Charge per shot, Armor Piercing 5, Overpenetration (If the attack roll exceeds the target's Defense and there's anything behind it, it also gets hit, and if the original attack roll exceeds their defense, it continues, adding on range penalties as it continues further, and stopping at the maximum range.)

                        Numerous additional modules and variants exist, all with an Availability of "Continued mocking laughter."


                        Genius: the Transgression 2E is a thing that's being worked on.

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                        • #13
                          Ha you never fall to impress

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                          • #14
                            Originally posted by Almarck View Post
                            Alright, so how strong do you want these suits? Do you wanr customization or every suit is similar?

                            I'm going to have five different versions of the suit, starting with mark 1 which barely gives an advantage and ending with mark 5 which can help regular humans take on creatures with around 8 or so dots in Strength. It's a standardized type of suit, aside from high ranking officials they will be the same.

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                            • #15
                              Originally posted by Enderdragon1201 View Post


                              I'm going to have five different versions of the suit, starting with mark 1 which barely gives an advantage and ending with mark 5 which can help regular humans take on creatures with around 8 or so dots in Strength. It's a standardized type of suit, aside from high ranking officials they will be the same.
                              So, if it's just a procession of different suits all of the same "type"


                              MK# translates to a Strength bonus when wearing it, but Strength increases do not boost speed
                              Every even # increases Dex by 1. This boosts speed, but not initiatve
                              And 3 and 5 increase armor by 1/0 and 2/1 respectively. Additive with most normal body armor.


                              So.

                              1: Strength 1
                              2: Strength 2, Dexterity 1,
                              3: Strength 3, Dexterity 1, Armor 1/0
                              4: Strength 4, Dexterity 2, Armor 2/1
                              5: Strength 5, Dexterity 2, Armor 2/1


                              Then, just add special gear here and htere tailored to the foe you face, like built in weaponry or loads of ammo.


                              Mechs: Because even the Chronicles of Darkness needs robot fights.
                              DarkFrame: Crossover setting that puts Chronicles of Darkness in the far future that is Warframe.
                              Monarch: The Endless You are an alien ruler, charged with maintaining a people who you shape to suit your needs.

                              Comment

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