So here I'm thinking about Integrity, which I've been doing for a couple of weeks now. To me, it mostly seems like a waste trait.
For the first time, we'd been playing a mortal chronicle for a longer time and by now all players are at 1-2 in Integrity (cus it cant drop to 0).
However, except from a role-playing standing, nothing really has changed for their characters. Non of them have any Conditions from their fall by now, all persistent conditions are resolved.
The only difference right now is they have a few less dice then before on Breaking points, which seems just, well kinda boring.
So except for a few extra or fewer dice on new breaking points, and a few more or fewer dice on the fringe system for Abjuration and the like (Which is extremely hard to succeed with anyway even if you spec for it) , the Integrity stat does nothing that just plain role-playing would't do.
If you just removed the Integrity 1-10 scale but kept the Breaking point system, nothing except a few dice would vanish.
So, why isn't Integrity more expanded or integral in the game when playing Humans?
Why would any player spend experience and precious time on trying to raise it (rhetoric question).
So, why is Integrity such a underwhelming trait? And how do we make the Human condition with Integrity more meaningful in play?
(I don't want a discussion on what Integrity is meant to stand for, world view, sense of self etc. cus as said, that can be easily role-played)
For the first time, we'd been playing a mortal chronicle for a longer time and by now all players are at 1-2 in Integrity (cus it cant drop to 0).
However, except from a role-playing standing, nothing really has changed for their characters. Non of them have any Conditions from their fall by now, all persistent conditions are resolved.
The only difference right now is they have a few less dice then before on Breaking points, which seems just, well kinda boring.
So except for a few extra or fewer dice on new breaking points, and a few more or fewer dice on the fringe system for Abjuration and the like (Which is extremely hard to succeed with anyway even if you spec for it) , the Integrity stat does nothing that just plain role-playing would't do.
If you just removed the Integrity 1-10 scale but kept the Breaking point system, nothing except a few dice would vanish.
So, why isn't Integrity more expanded or integral in the game when playing Humans?
Why would any player spend experience and precious time on trying to raise it (rhetoric question).
So, why is Integrity such a underwhelming trait? And how do we make the Human condition with Integrity more meaningful in play?
(I don't want a discussion on what Integrity is meant to stand for, world view, sense of self etc. cus as said, that can be easily role-played)
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