Yes, it's another Star Wars conversion. Yes, it's mainly because how I like Last Jedi movie ( just saw it, it's great!
) and because I think about running one shot in universe. And yes, because I LOVE Storytelling System ( i.e. CoD mechanics ).
I used 2E of rules and If not marked otherwise - assume that things works just like in CoD Rulebook. No, I probably will not join normal CoD gamelines and monsters. For short I use SWoD as Star Wars of Darkness conversion name.
So let’s start.
Star Wars of Darkness
Attributes & Skills – Stays and works the same as in CoD Rulebook, beside logical changes like Drive becoming Piloting and working on spaceships, speeders, etc. Occult become Skill for Jedi, Sith and various monsters legends lore.
Races – Do not know now if alien races should modify starting Attributes. For now, assume ‘everyone works the same’, human or alien.
Anchors – Instead of Virtue and Vice traits, characters in SWoD has Light and Dark traits, encompassing their main pulls to, respectively, Light and Dark Side. Mechanically, it works identical to normal Virtue and Vice from CoD.
Balance (?) – Still not know about name, but it’s Light and Dark Side balance in character. Works like Integrity equivalent, closest to Werewolf: The Forsaken 2E Harmony – where Balance 10 is totally Light Side character and Balance 1 is utterly consumed by Dark Side. Most characters starts with Balance 7. And I do not use name Force because…
Force – It’s Supernatural Tolerance trait. Every Player Character have it, even when they are not officially ‘force sensitive’ in universe – because ‘Force has chosen them to play part in Galaxy story’. Most non-Force using character just stays at Force 1 dot rating. Proper Force-Users with have Powers to that having Force 1 dot is minimum perquisite. Force gives character Force Points that she can use to rising dicepools, special actions, etc.
Powers – I thinking here on what two routes to go – Use Mage: The Awakening 2E spellcasting system, with Arcana and all that. Or just makes Force Powers being Supernatural Merits paid to activate by Force Points character currently have.
What do you think about Powers – MtAw spellcasting or Supernatural Merits? Let’s leave here as Opening Post question.



Star Wars of Darkness
Attributes & Skills – Stays and works the same as in CoD Rulebook, beside logical changes like Drive becoming Piloting and working on spaceships, speeders, etc. Occult become Skill for Jedi, Sith and various monsters legends lore.
Races – Do not know now if alien races should modify starting Attributes. For now, assume ‘everyone works the same’, human or alien.
Anchors – Instead of Virtue and Vice traits, characters in SWoD has Light and Dark traits, encompassing their main pulls to, respectively, Light and Dark Side. Mechanically, it works identical to normal Virtue and Vice from CoD.
Balance (?) – Still not know about name, but it’s Light and Dark Side balance in character. Works like Integrity equivalent, closest to Werewolf: The Forsaken 2E Harmony – where Balance 10 is totally Light Side character and Balance 1 is utterly consumed by Dark Side. Most characters starts with Balance 7. And I do not use name Force because…
Force – It’s Supernatural Tolerance trait. Every Player Character have it, even when they are not officially ‘force sensitive’ in universe – because ‘Force has chosen them to play part in Galaxy story’. Most non-Force using character just stays at Force 1 dot rating. Proper Force-Users with have Powers to that having Force 1 dot is minimum perquisite. Force gives character Force Points that she can use to rising dicepools, special actions, etc.
Powers – I thinking here on what two routes to go – Use Mage: The Awakening 2E spellcasting system, with Arcana and all that. Or just makes Force Powers being Supernatural Merits paid to activate by Force Points character currently have.
What do you think about Powers – MtAw spellcasting or Supernatural Merits? Let’s leave here as Opening Post question.
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