Changelings (Contracts, Pledges, Opening Doors to the Hedge, Kith and Seeming blessings, Hedgespinning, Onieromancy, Changeling Merits, Motley merits, Wyrd)
Prometheans (Transmutations, Lightning heals them)
Fae Touched (Contracts, limited Pledges, with merit limited Onieromancy, Fae Touched Merits, maybe Motley Merits)
Vampires (Kindred) (Heal or Enhance physical traits by spending vitae, Displines, Blood Sorcery, Ghouls, Vampire Merits)
Mages (Scour the Form, Spells)
Werewolves (Gifts, Shapeshifting, Werewolf Merits, Rapid healing)
Proximi (Limited access to spells)/
Demons (Demon Form, Enbeds, Ciphers, Explots, Covers, Pacts, Demon merits)
Beasts (Horrors, Beast Merits, Avatisms, Nightmares, Kinship Merits, Epic/Advanced Merits, Lairs, Primordial Pathways)
Heralds (Beast not Igidam Heralds) (Kinship Merits and Advanced/Epic Merits)
Nephilim (usual Demon blooded stuff?)
(Demon Blooded) Fractals (Supernatural Merits, Embeds, Cipher, Unseen Sense merit)
(Demon Blooded) Offspring (Supernatural Merits, Embeds, Cipher, Unseen Sense merit)
Immortal (Blood Bathers) (Immortality, various advantages depending on type of blood bathing ritual)
Spirits (Numina, Influences, Rank, Manifestations)
Dhampyr (Blood Sorcery, Dooms)
(Vampire) Reverants (Displines,Heal by spending vitae, Reverant Merirs)
Ghouls (Displines, Heal by spending Vitae, Ghoul Merits)
Wolf Blooded (Tells)
Lost Boy (Lost Boy merits)
Dreamer (Dreamer merits)
Psychic Vampire (Psychic Vampire merits)
Lucky (Lucky merits)
Plain (Plain merits)
Supernatural Merit Mortals (Supernatural Mortal merits)
Hedge Denizen Hobgoblins (Goblin Contracts, Goblin Bargains, easier travel in the Hedge, and switch your goblin contracts at dawn)
Former Hedge Denizen Mortal (limited access to Goblin Contracts)
Goblin Queen Hobgoblins (Goblin Contracts, Goblin Bargains, easier travel in the Hedge, and switch your goblin contracts at dawn, Hobgoblin Retainers)
Sorcerers (Open and maybe closed rites)
Infected (Infected Merits)
Stigmatics (Supernatural Merits)
(Demon Blooded) Latents (Unseen Sense: The God-Machine and a Stigmata. They can also buy some of the Demon-Blooded Merits such as Infrastructure Proficiency, Instinctive Deflection, and the modified Language and Multi-Lingual Merits.)
Skin Changers (Shape Shifters)
Body Thieves (Immortal, Body Switchers)
Not sure if humans with the Goblin Queen and Hedge Denizen count as a splat and Fetch are sort of playable (really just spend your xp to raise your Changelings Wyrd and your raises automatically and you gain an echo).
Up coming: Hunters, Bound, Ghosts, Mummies, Deviants
Did I forget any 2e playable splats?
Prometheans (Transmutations, Lightning heals them)
Fae Touched (Contracts, limited Pledges, with merit limited Onieromancy, Fae Touched Merits, maybe Motley Merits)
Vampires (Kindred) (Heal or Enhance physical traits by spending vitae, Displines, Blood Sorcery, Ghouls, Vampire Merits)
Mages (Scour the Form, Spells)
Werewolves (Gifts, Shapeshifting, Werewolf Merits, Rapid healing)
Proximi (Limited access to spells)/
Demons (Demon Form, Enbeds, Ciphers, Explots, Covers, Pacts, Demon merits)
Beasts (Horrors, Beast Merits, Avatisms, Nightmares, Kinship Merits, Epic/Advanced Merits, Lairs, Primordial Pathways)
Heralds (Beast not Igidam Heralds) (Kinship Merits and Advanced/Epic Merits)
Nephilim (usual Demon blooded stuff?)
(Demon Blooded) Fractals (Supernatural Merits, Embeds, Cipher, Unseen Sense merit)
(Demon Blooded) Offspring (Supernatural Merits, Embeds, Cipher, Unseen Sense merit)
Immortal (Blood Bathers) (Immortality, various advantages depending on type of blood bathing ritual)
Spirits (Numina, Influences, Rank, Manifestations)
Dhampyr (Blood Sorcery, Dooms)
(Vampire) Reverants (Displines,Heal by spending vitae, Reverant Merirs)
Ghouls (Displines, Heal by spending Vitae, Ghoul Merits)
Wolf Blooded (Tells)
Lost Boy (Lost Boy merits)
Dreamer (Dreamer merits)
Psychic Vampire (Psychic Vampire merits)
Lucky (Lucky merits)
Plain (Plain merits)
Supernatural Merit Mortals (Supernatural Mortal merits)
Hedge Denizen Hobgoblins (Goblin Contracts, Goblin Bargains, easier travel in the Hedge, and switch your goblin contracts at dawn)
Former Hedge Denizen Mortal (limited access to Goblin Contracts)
Goblin Queen Hobgoblins (Goblin Contracts, Goblin Bargains, easier travel in the Hedge, and switch your goblin contracts at dawn, Hobgoblin Retainers)
Sorcerers (Open and maybe closed rites)
Infected (Infected Merits)
Stigmatics (Supernatural Merits)
(Demon Blooded) Latents (Unseen Sense: The God-Machine and a Stigmata. They can also buy some of the Demon-Blooded Merits such as Infrastructure Proficiency, Instinctive Deflection, and the modified Language and Multi-Lingual Merits.)
Skin Changers (Shape Shifters)
Body Thieves (Immortal, Body Switchers)
Not sure if humans with the Goblin Queen and Hedge Denizen count as a splat and Fetch are sort of playable (really just spend your xp to raise your Changelings Wyrd and your raises automatically and you gain an echo).
Up coming: Hunters, Bound, Ghosts, Mummies, Deviants
Did I forget any 2e playable splats?
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