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The primary pros and cons of the splats

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  • ArcaneArts
    replied
    Originally posted by nofather View Post
    Werewolf:
    Pro: Powers. Perfected senses (if blinded before First Change, your eyes will grow back). Really fast healing. Access to another world. Get acknowledged for great deeds in a real way.
    Cons: Silver is a pain. Religious conflict. Lots of enemies. Death rage. Increasingly tricky dietary requirements.
    I'm sorry, this must be said:

    Also con: Can't polka properly in Urhan or Urshul. Challenging in Gauru due to being a raging death machine.

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  • nofather
    replied
    Sticking more to across the board, narrow focus. Yes, a member of the Ordo Dracul can overcome parts of sunlights weakness, but there's limitations and they're just one group, so it stays a con.

    Vampire:
    Pro: Powers. Addict others through blood. Things that feel/taste good seem to feel/taste inhumanly good. Immortality.
    Con: Sunlight is a pain. Fire destroys (more than usual). Sometimes you lose your temper, big. Humanity drains away. Need increasingly tricky blood. Don't really have a day life.

    Werewolf:
    Pro: Powers. Perfected senses (if blinded before First Change, your eyes will grow back). Really fast healing. Access to another world. Get acknowledged for great deeds in a real way.
    Cons: Silver is a pain. Religious conflict. Lots of enemies. Death rage. Increasingly tricky dietary requirements.

    Mage:
    Pro: Powers. Pretty organized/established social structures. Have seen the truth of the world. Access to multiple other worlds. Killer at investigating mysteries. Passively detect most (activated) magics. Can theoretically archmage.
    Cons: Seeing the truth doesn't mean you can't fall for lies anymore. Paradox. Interest can turn into obsession. You're in the Fallen World.

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  • ArcaneArts
    replied
    Vampires are masters of social manipulation and structures based on strong wants, taking advantage of the dark, and generally finding neat ways to become eldritch abombinations.

    Werewolves are masters of controlling the environment, denying their opponents resources, and generally taking down things much bigger than them-demigod god-killers will do that.

    Mages are masters of metaphysical analysis, long-view upheaval and responses, and generally cheating the rules of any form of engagement given enough perspective.

    Prometheans are masters of Dealing With ShitTM socially, violently, and environmentally, working out the resources they need to get on by, and generally being unstoppable survivalists.

    Changelings are masters of stacking the deck, manipulating trust and distrust into favourable support structures, and generally being slippery bastards.

    Hunters are masters of community building, pulling deperately more out of every situation that calls for it, and generally providing new definitions for overkill in all of their forms.

    Sin-Eaters are masters of bringing back what was lost, being eldritch abombinations, and generally knowing what you did last summer for the last hundred summers.

    Mummies are masters of controlling civilization, effecting long-term societal change and sudden area changing events, and generally having more than you ever will to start with.

    Demons are masters of background dealings, radically changing the contexts of the world around them, and generally overthrowing the systems that you casually rely on.

    Beasts are masters of community building, controlling/being the environement for the defense of the groups, and generally making you realize the lies society lives on and maybe also how to make them better.

    Deviants are masters of indisclosed capabilites, being god knows what, and generally being subject to any number of current NDAs.

    That last one is subject to change.
    Last edited by ArcaneArts; 06-20-2018, 01:27 AM.

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  • nofather
    replied
    Originally posted by Primordial newcomer View Post
    however, they do have a hard time socially and managing their enemies.
    Do they, though? You can make ridiculously good social werewolves, it's not even difficult. And 'managing their enemies' is a very broad concept.

    If you listed silver and death rage as cons, sure, but how broad and ambiguous are we going here?

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