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  • Second Chances
    started a topic CofD Big Three Sale

    CofD Big Three Sale

    So, every Vampire, Werewolf, and Mage book is 75% off right now on DTRPG. The core books are just $5 each. The Pack, which is a freaking awesome supplement, is a measly $2.50!

    If you wanted to pick up a new game or book, now is the freaking time!

  • Dataweaver
    replied
    Due largely to this sale, I have a near-complete collection of the Chronicles of Darkness now (Changeling's Kickstarter also helped immensely in that regard). At this point, I'm lacking only the digital versions of the Promethean and Hunter lines (I have complete hardcopy collections of both, from back when the games first came out), plus a scattering of blue book supplements. I expect to remedy the Hunter deficiency once the Hunter Kickstarter begins; but it looks like I'm probably going to have to just bite the bullet and purchase the Promethean books at full cost. Not that I don't mind sending money OP's way (assuming the books tagged as White Wolf ultimately end up going to OP); but I do already have access to the books, so picking up the PDFs is more of a convenience than a requirement.

    Leave a comment:


  • Second Chances
    replied
    Originally posted by Iceblade44 View Post
    Those sound very good.

    Should I get the Werewolf and Mage Night Horror books tho? Considering we gonna be seeing new ones come out soon?
    Night Horrors: the Unbidden is one of the few non-core books I have I hard copy. I'm of the opinion that the entire lines is worth it. Even if you are updating stata from 1e to 2e, you have a guide to work from and (more importantly) you get background and plothooks to play with.

    Leave a comment:


  • Iceblade44
    replied
    Those sound very good.

    Should I get the Werewolf and Mage Night Horror books tho? Considering we gonna be seeing new ones come out soon?

    Leave a comment:


  • espritdecalmar
    replied
    Originally posted by Iceblade44 View Post

    Yeah I'm just wondering since I heard that the Night Horrors introduced a lot of interesting from the Idigam, Dhampirs, and futher elaboration on the Strix. So I'm wondering whether there's more good stuff that I can get from them
    I think both of Vampire's Night Horrors books are incredible. Immortal Sinners focuses more on individual personalities, and so contains a lot of great characters you can either drop into a single session or even build an entire story or chronicle around; Wicked Dead is all about non-Kindred vampiric phenomena and really expands just how bizarre a the setting can truly get.

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  • Second Chances
    replied
    Originally posted by Vent0 View Post
    So, The Pack and DE:C. Out of Half-Damned, Secrets of the Covenants, and Thousand Years of Night, which are worth it, and in what order? Limited funds, so things need to be justified here.
    So bearing in mind that I have some strong biases towards historical settings, but I think DEC is a must buy. All of its eras are very solid, but above and beyond Sekhem Sorcerers, Fall of Isireion is one of the bests bits of Mummy. Second Sight is also very well done. Likewise, the Pack is freaking awesome.

    If you like the clanbooks or mostly buy the books to read instead of play, I also think Secrets is a must. It and the Pack are on the top of my list to get hard copies of once living in a place with more bookshelves.

    Between Half-Damned and Thousand Years, I'd favour HD as I love the new Dhampirs mechanics and the rest is interesting too. The Lost Clans of Thousand Years are very cool, however, and there are some useful tools for any game in there.

    Of the three, Secrets would get my recommend if you can only get one, assuming it is to your taste.

    Leave a comment:


  • Vent0
    replied
    Originally posted by nofather View Post

    You seem to post a bit in Werewolf. The Pack is mostly setting but has the lodge setup for second edition stuff, as well as five different lodges and three hunting grounds (Malta, Dubai, and Bangkok), as well as how packs are setup.

    Thousand Years of Night is pretty good for building elder-specific games, Secrets of the Covenants is, like Pack, full of setting information (but done in-world, through documents) and has a section full of Merits and sorceries in the back.

    The Dark Eras Companion has Forsaken by Rome, and one part-vampire era, the Soulless & the Dead with Prometheans. It includes an update to the Morbus bloodline, but I understand it wasn't well received. The book is a good get if your interests are just werewolf and vampire but obviously you'd get more out of it if you have a wider interest in gamelines. It has Demon, Second Sight, Mummy, Promethean, Geist, Beast, Mage and Mummy, and another Promethean era, not including the werewolf and promethean-vampire crossover I mentioned.
    I'm more Demon and Geist, but those aren't on sale (and I'm not missing much anyways). Mummy too, but again, not on sale.

    I'm interested in DE:C mostly for Second Sight and the Sekhem Sorcery rules (though the Eras are always interesting).

    I've heard mixed reviews for TYoN and HD. Secrets held some interest due to expanded Coils and Cruac.

    Leave a comment:


  • nofather
    replied
    Originally posted by Vent0 View Post
    So, The Pack and DE:C. Out of Half-Damned, Secrets of the Covenants, and Thousand Years of Night, which are worth it, and in what order? Limited funds, so things need to be justified here.
    You seem to post a bit in Werewolf. The Pack is mostly setting but has the lodge setup for second edition stuff, as well as five different lodges and three hunting grounds (Malta, Dubai, and Bangkok), as well as how packs are setup.

    Thousand Years of Night is pretty good for building elder-specific games, Secrets of the Covenants is, like Pack, full of setting information (but done in-world, through documents) and has a section full of Merits and sorceries in the back.

    The Dark Eras Companion has Forsaken by Rome, and one part-vampire era, the Soulless & the Dead with Prometheans. It includes an update to the Morbus bloodline, but I understand it wasn't well received. The book is a good get if your interests are just werewolf and vampire but obviously you'd get more out of it if you have a wider interest in gamelines. It has Demon, Second Sight, Mummy, Promethean, Geist, Beast, Mage and Mummy, and another Promethean era, not including the werewolf and promethean-vampire crossover I mentioned.

    Leave a comment:


  • Iceblade44
    replied
    Originally posted by Vent0 View Post
    So, The Pack and DE:C. Out of Half-Damned, Secrets of the Covenants, and Thousand Years of Night, which are worth it, and in what order? Limited funds, so things need to be justified here.
    I read SotC and I have to say it's very good on the story department so if you liked the Vampire Clanbooks I can say that to be good pick. Mechanic wise it doesn't provide much, pretty much all in an appendix.

    I only read my friends copy of ThousandYoN and mainly skimread so I'm unsure about my opinion on it, from what I remember it mainly offered storytelling and role-playing advice with some neat caveats which I wished it had more. I'm not sure how useful it really since I never played an Elder game so can't offer much advise there.

    Leave a comment:


  • Iceblade44
    replied
    Originally posted by nofather View Post
    Mechanically, characters haven't changed that much. So a character from Night Horrors whatever is mostly easy to translate over to second edition. The problem would be their powers. Vampires don't have all the weird bloodline disciplines and werewolf gifts are completely different. Mage rotes and legacies may act differently as well.

    But from a setting standpoint the Night Horrors books have had some great adds, and it's probably worth getting them.
    Yeah I'm just wondering since I heard that the Night Horrors introduced a lot of interesting from the Idigam, Dhampirs, and futher elaboration on the Strix. So I'm wondering whether there's more good stuff that I can get from them

    Leave a comment:


  • Vent0
    replied
    So, The Pack and DE:C. Out of Half-Damned, Secrets of the Covenants, and Thousand Years of Night, which are worth it, and in what order? Limited funds, so things need to be justified here.

    Leave a comment:


  • nofather
    replied
    Mechanically, characters haven't changed that much. So a character from Night Horrors whatever is mostly easy to translate over to second edition. The problem would be their powers. Vampires don't have all the weird bloodline disciplines and werewolf gifts are completely different. Mage rotes and legacies may act differently as well.

    But from a setting standpoint the Night Horrors books have had some great adds, and it's probably worth getting them.

    Leave a comment:


  • Iceblade44
    replied
    Piggybacking on this thread, but is it worth getting Imperial Mysteries? I'm wondering because I heard that mage is moving farther away from this in 2e.

    Also would it be advisable to get the Night Horror books, same question for Half-Damn as well since while it is a 2e book I've heard mixed stuff about so I'm wondering whether it's worth it.
    Last edited by Iceblade44; 09-22-2018, 05:49 PM.

    Leave a comment:


  • Second Chances
    replied
    Originally posted by 2ptTakrill View Post
    How useful is Damnation City for Mage and Werewolf games?
    What about in Vampire games that aren't so tied to the feudal system?
    Damnation City is due useful for world building, period. While I haven't done it yet, I'm pretty sure that despite the "city" part, it would also be usable for making rural settings as well. And Call of Cthulhu settings. And D&D settings.

    Tl;dr: Very!

    Leave a comment:


  • 2ptTakrill
    replied
    How useful is Damnation City for Mage and Werewolf games?
    What about in Vampire games that aren't so tied to the feudal system?

    Leave a comment:

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