There's a few threads about this yet, and none of them solve my main gripe and problem with them. For context, feel freet to check them out here, here and here.
In one of the threads WHW made this post
And here's my main problem and question/reason for this thread. How do you make these two attributes distinct in your games? Why shouldn't a player just choose one, stock it up to max and leave the other one at 1? Assuming that he can explain and put the difference in his background. Is the only difference between the two - flavor in how you describe your action, while capabilities are more or less the same (except a few corner edges, but those differences are nowhere close to where Str vs Dex or Int vs Wits stand...).
If there are no clear differences, how would you suggest going about to introducing them?
In one of the threads WHW made this post
I tried that advice, but it ended up with these roll being simply flavored by their Attribute, and offering no real (other than fluff) difference between them; it also pretty much encouraged my players to always phrase their actions so they use bigger of their Social Attributes; which is fine, but slowly starts to make clear that there is no real difference between them (as in, other than "roleplay in certain way") and it would be pretty much ok/better to stockpile points in only one and ignore the other. Which is somewhat sad to me. I want each Attribute to have a certain personality and identity behind them; you can't really use Intelligence to do Wits work, or Wits to do Intelligence's work; they have very clear images of "what they do" and their place in great scheme of things. I have problem with finding that place for Mani and Presence.
If there are no clear differences, how would you suggest going about to introducing them?
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