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Storypath for CoD

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  • #16
    CoD to Storypath

    Weapon Maximum Range Bands

    Close (2m | 5ft)
    • Close Combat Skill | +1 DR @ Close Range
    • Unarmed
    • Melee & Reach
    Short (30m | 100ft)
    • Aim/Firearms or Athletics Skill | +1 DR @ Close Range
    • Civilian Flame Throwers
    • Shotguns, Sawed Off Shotgun
    • Sonic Pistols, Taser Pistols, Web Emitter
    • Plasma Pistol, Plasma Rifle, Plasma Thrower Heavy Weapon
    • Thrown Weapon (Grenade)
    • Hand Crossbow
    Medium (100m | 300ft)
    • Aim/Firearms Skill | +1 DR @ Close Range
    • Pistol, Revolver, Slug Thrower
    • Submachine Gun
    • Grenade Launcher (Only +1 DR @ Long)
    • Military Flame Thrower
    • Flechette Pistol, Flechette Carbine
    • Mini Laser Guantlet
    • Heavy Plasma Weapon
    • Short Bow, Light Crosbow
    • Longbow, Heavy Crossbow (Only +1 DR @ Long)
    Long (1000m | 3000ft)
    • Aim/Firearms Skill | +1 DR @ Close & Short Range
    • Assault Rifle
    • Rifles, Slug Thrower Rifle
    • Laser Carbine
    • Heavy Coilgun
    • Light Artillery
    • Laser Guantlet
    Extreme (1001m+, 3001ft+)
    • Heavy Weapons (Embanked Weapons)
    • Vehicle Weapons
    Out of Range
    • +2 DR per range band beyond the weapons maximum.



    Roleplaying not Rollplaying or Ruleplaying
    Current Focus
    Storypath & Storypath to Run CoD, VtR, WtF, MtA
    Dungeons & Dragons 5th Edition

    Comment


    • #17
      CoD to Storypath

      Please note that I have never found a grapple system that I enjoy as both a player and GM. They range from D&D 3.5 & EX3 (Overly complicated), to D&D 5.0 (Vanilla Bland), to Trinity 1E & CoD (Almost there but whats with changing initiative – oh my head hurts). So here is hoping that Storypath becomes the one! Does anyone have any grapple systems that they really enjoy.


      GRAPPLE


      Declare a Grapple Maneuver (Instant)
      • See Grapple Maneuvers below
      Start a Grapple (+1DR)
      • Usually Dex + Close Combat vs Defense
      • One hand free is required
      • Extra successes add to the Control Roll
      Opposed Control Roll
      • Str + Close Combat
      • Active Player (Attacker)
        • Wins (Maneuver success with extra successes)
        • Ties (Both grapplers struggle with no result)
        • Loses (Defender escapes reflexively on his next turn)
      Grappling Condition
      • While grappling both characters suffer …
        • Defense -2 vs other attackers
        • Cannot use Mixed Actions
        • Weapon attacks in a grapple suffer size as a penalty (CoD Size) ??
        • No movement without the drag maneuver
        • External attacks may force a new control roll


      Grapple (Continue a grapple)
      • Break Free, Escape, Release (reflexive)
      • Control Weapon or Object
        • Draw a weapon or gain control of an opponents
      • Damage/Savage with…
        • Bite, Claws, or Natural Weapons
        • Bite & Feed (Vampires)
        • Melee Weapons (Weapon Size as a penalty)
        • Ranged Firearms (Weapon Size as a penalty)
        • Unarmed Attacks
      • Disarm Weapon or Object
        • Must success at control weapon first
      • Drag +1DR
      • Hold in Place (Neither may apply Defense vs incoming attacks)
        • Choke Hold (Merit)
        • Restrain/Immobilize +1DR (Tilt)
          • Apply Cuffs/Manacles +1 DR (Control + s>Str)
      • Hold at Bay
        • Gun to head, hand over mouth, knife at neck
        • Take Cover/Human Shield (Breaking Point)
      • Reverse Grapple (Reflexive)
      • Throw/Slam/Drop
        • Drop Prone (both go prone, no damage, grapple ends)
        • Slam (+1DR, 1B/L per success, grapple ends)
        • Throw (+1DR, 1B/L per success, grapple ends, close range)



      Roleplaying not Rollplaying or Ruleplaying
      Current Focus
      Storypath & Storypath to Run CoD, VtR, WtF, MtA
      Dungeons & Dragons 5th Edition

      Comment


      • #18
        CoD to Storypath

        COMBAT MANEUVERS (Simple Action)
        • Aim
          • +1e
          • No mixed, no move, no burstfire
          • If you apply Defense you loose Aim
        • All-Out Attack
          • Defense = 1 no bump
          • +1e attack
          • No mixed
        • Bite by a non-human Creature with Natural Weapons
          • Example sharks, wolves, ect.
          • Mortals, vampire, humanoids, must grapple to bite
        • Burstfire (Autofire)
          • Single Shot (+0e, 1 target, 1 ammo)
          • Short (+1e, 1 target, 3 ammo)
          • Medium (+1e, 1-3 targets, 10 ammo)
          • Long (+2e, many targets, 20 ammo)
          • If multiple targets Complication = Medium +1DR, Long +2DR
          • No penalty vs mobs or battle groups
        • Charge
          • Defense = 1 no bump
          • x2 Move
          • Attack
          • No Mixed
        • Coverfire
          • Medium and Long Burst, CoD 90, too much text
        • Dash/Double Move
        • Defend Other
          • Defender applies Defense in place of wards
        • Disengage (Opposed Athletics)
        • Distract
        • Dodge
        • Draw, Change, Pickup, Sheath, Sling, Stow
          • May begin with weapon unless ambushed
        • Drop Prone (Reaction or Action)
          • Automatically fail disengage, withdraw contests
        • Feint
        • Full Defense
          • +2 Def, No Flurry
        • Gambit (No Flurry)
          • Break Shield
          • Break Weapon
          • Disarm with Brawl (DR=Targets Close Combat Skill)
          • Disarm with Weapon (DR=Targets Close Combat Skill)
          • Disarm with Firearms (DR=Targets Close Combat Skill or object size)
          • Grapple 1s
          • Knockdown/Takedown 1s
          • Sweep
          • Tackle +1DR /+1 DMG
        • Killing Blow
          • Inflict the taken out (death on a lower tier)
          • Avoids most mundane armor
          • Breaking point
        • Misc Action (-1 Def)
        • Movement Maneuver
          • Acrobatics, Climbing, Jumping
        • Pulling Blow, Pommel, Flat, Hilt
        • Reload
        • Rise from Prone/Stand
          • Opposed Athletics vs Close Combat
        • Rush
          • Opposed Athletics from Short Range
        • Stealth
          • No Flurry
          • If Move DR+2
          • Opposed Stealth vs Awareness or Perception
        • Take Cover (Reaction or Action)
          • Light (Defense +1, Attack from +0c)
          • Medium (Defense +2, Attack from +1c)
          • Heavy (Defense +3, Attack from +2c)
          • Full (No Line of Sight)
          • Cover does not suffer Onslaught Penalty
        • Withdraw (Complex)
          • Athletics
          • EX3 = DR1, Goal 10, Each Round



        Roleplaying not Rollplaying or Ruleplaying
        Current Focus
        Storypath & Storypath to Run CoD, VtR, WtF, MtA
        Dungeons & Dragons 5th Edition

        Comment


        • #19
          OK that is a start now to make sure there are stunt values, enhancement, complications with everything.



          Roleplaying not Rollplaying or Ruleplaying
          Current Focus
          Storypath & Storypath to Run CoD, VtR, WtF, MtA
          Dungeons & Dragons 5th Edition

          Comment


          • #20
            I am terrebly sorry, but what is storypath?

            Comment


            • #21
              Storypath is 'sister' (?) game engine to Storytelling System, on what Chronicles of Darkness run. The both share a lot of similarities to that extent that I treat Storypath as as 'sorta 3E' of Storytelling System.

              Storypath is Onyx Path Publishing in-house system, so they are not restricted in usage of it as much as they are with Storytelling engine ( that is, de facto, owned by White Wolf ). Games ( and their forums ) that run on Storypath - Trinity Continuum ( various S-F ), Scion ( you play descendent of god ), They Came From Beneath the Sea ( 1950s comedic horror ) and Dystopia Rising: Evolution ( post-app with supermutants and zombies ).

              Here is Storypath preview - https://www.drivethrurpg.com/product...System-Preview

              This reddit came in depth about similarities and differences between two game systems - ​https://www.reddit.com/r/rpg/comment...rypath_system/
              Last edited by wyrdhamster; 03-17-2019, 01:14 AM.


              My stuff for Scion 2E, CoD Contagion, Dark Eras, VtR 2E, WtF 2E, MtAw 2E & BtP
              LGBT+ in CoD games

              Comment


              • #22
                While I disagree with the premise (more dice means "rollplaying" of roleplaying), this looks super interesting and you've clearly put a lot of work in it. I'm wildly unfamiliar with Storypath, but Scion has been on my To Read list for a while now. Once I'm able to dig into the system, I'll be sure to circle back and see what feedback I can give.

                Looks rad, though. Good work.

                Comment


                • #23
                  Great job overall, thanks!

                  Have you looked into converting the magic system of Mage the Awakening to Storypath?

                  Comment


                  • #24
                    Originally posted by Aristarkos View Post
                    Great job overall, thanks!

                    Have you looked into converting the magic system of Mage the Awakening to Storypath?


                    I have, once I work out most of the base mortal items then I will tackle VtR, MtA, and WtF.

                    For example I plan on using something similiar to Psion Power activation dice.

                    Spellcasting Roll = (Gnosis/2 RndUp) + 1 + Arcana

                    This sets a range of 2-6 dice similiar to Psi score plus Mode (Arcana).

                    So Gnosis
                    01 = 2d + Arcana dice
                    02 = 2d + Arcana dice
                    03 = 3d + Arcana dice
                    04 = 3d + Arcana dice
                    05 = 4d + Arcana dice

                    Tier 3 (Target Number 7, Max Attribute 6)
                    06 = 4d + Arcana dice
                    07 = 5d + Arcana dice
                    08 = 5d + Arcana dice

                    Tier 3 (Target Number 7, Max Attribute 7)
                    09 = 6d + Arcana dice
                    10 = 6d + Arcana dice

                    Yantras will be enhancements

                    I am considering the same thing for VtR and WtF

                    Disciplines
                    (Blood Potency / 2 RndUp) + 1 + Discipline Dice

                    Gifts
                    (Primal Urge/ 2 RndUp) + 1 + Aspect or Gift Dice

                    This would be a method similiar to Trinity or Mage.

                    I could also use a method more similiar to Scion or Exalted, Werewolf with Attribute and Skill dropping the third set of dice from the Supernatural Stat (Gnosis, Primal Urge, Blood Potency). I like this version less.

                    One of my thoughts is using Scale for vampire Celerity, Resilience and Vigor. Maybe vampires Physical Intensity.

                    And I definitely want feedback.

                    Just be warned I have never met a system I was not willing to tinker with.

                    Best regards
                    Last edited by Graylion; 03-24-2019, 07:06 PM.



                    Roleplaying not Rollplaying or Ruleplaying
                    Current Focus
                    Storypath & Storypath to Run CoD, VtR, WtF, MtA
                    Dungeons & Dragons 5th Edition

                    Comment


                    • #25
                      Originally posted by Graylion View Post



                      I have, once I work out most of the base mortal items then I will tackle VtR, MtA, and WtF.

                      For example I plan on using something similiar to Psion Power activation dice.

                      Spellcasting Roll = (Gnosis/2 RndUp) + 1 + Arcana

                      This sets a range of 2-6 dice similiar to Psi score plus Mode (Arcana).

                      So Gnosis
                      01 = 2d + Arcana dice
                      02 = 2d + Arcana dice
                      03 = 3d + Arcana dice
                      04 = 3d + Arcana dice
                      05 = 4d + Arcana dice

                      Tier 3 (Target Number 7, Max Attribute 6)
                      06 = 4d + Arcana dice
                      07 = 5d + Arcana dice
                      08 = 5d + Arcana dice

                      Tier 3 (Target Number 7, Max Attribute 7)
                      09 = 6d + Arcana dice
                      10 = 6d + Arcana dice

                      Yantras will be enhancements

                      I am considering the same thing for VtR and WtF

                      Disciplines
                      (Blood Potency / 2 RndUp) + 1 + Discipline Dice

                      Gifts
                      (Primal Urge/ 2 RndUp) + 1 + Aspect or Gift Dice

                      This would be a method similiar to Trinity or Mage.

                      I could also use a method more similiar to Scion or Exalted, Werewolf with Attribute and Skill dropping the third set of dice from the Supernatural Stat (Gnosis, Primal Urge, Blood Potency). I like this version less.

                      One of my thoughts is using Scale for vampire Celerity, Resilience and Vigor. Maybe vampires Physical Intensity.

                      And I definitely want feedback.

                      Just be warned I have never met a system I was not willing to tinker with.

                      Best regards
                      Sadly it's hard for me to hive feedback when I don't yet own the books with psionics in them. I have a hard time envisioning how it would turn out in play. Am I correct to assume that Psi score and Mode are separate stats that you start with and can level up? In that case it cn flow a lot easier as would a normal mage game. Using this system do you have an example of how a mage could cast a spell with spell factors, yantras, mudras and all?

                      Comment


                      • #26
                        Aptitudes are themes or categories of powers like Biokinesis, Electrokinesis, Psychokinesis, Telepathy, Vitakiensis, etc

                        Each aptitude has 3 modes, each focused on a specific aspect of the aptitude. In first edition pychokinesis had Cryokinesis (cold), Pyrokinesis (heat) , and Telekinesis (force). Modes are from 1-5 maybe 1-6

                        Psi Rating is your overall strength in Psychic power (the closest comparison would be the CoD supernatural stats like Blood Potency, Gnosis, Primal Urge)? PSI ranges from 2-7.

                        I am going from memory right now.

                        Best regards
                        Last edited by Graylion; 03-29-2019, 06:53 PM.



                        Roleplaying not Rollplaying or Ruleplaying
                        Current Focus
                        Storypath & Storypath to Run CoD, VtR, WtF, MtA
                        Dungeons & Dragons 5th Edition

                        Comment


                        • #27
                          How has this been going for you? Any updates?


                          .

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