Am I the only one concerned that having success at almost any roll in this game is too easy?

The probability that any dice shows a success is a 0.3, which means that rolling 3 dice you can expect to have a success on a roll. But the standard minimum reserve any character has is 2-3, which means that they will succeed in any normal roll, or in any difficult roll spending willpower... And the problem only worsens with the abilities where the characters are good: the player rolls usually 6-8 dice for them, leading to almost 0 probabilities of failing.

Should I be giving penalizations constantly to their rolls to avoid this? Or maybe it's better to consider that a single success is a marginal success (or success with consequences) while the normal success is obtained with two successes?

What do you think here?

The probability that any dice shows a success is a 0.3, which means that rolling 3 dice you can expect to have a success on a roll. But the standard minimum reserve any character has is 2-3, which means that they will succeed in any normal roll, or in any difficult roll spending willpower... And the problem only worsens with the abilities where the characters are good: the player rolls usually 6-8 dice for them, leading to almost 0 probabilities of failing.

Should I be giving penalizations constantly to their rolls to avoid this? Or maybe it's better to consider that a single success is a marginal success (or success with consequences) while the normal success is obtained with two successes?

What do you think here?

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