One Weapon & Armor Matrix to rule them all and in the game bind them. Oh wait I got carried away.
This is a table I wrote up for my Vampire the Requiem Dark Ages and Chronicles of Darkness Campaign I ran for several years.
I have resurrected this as I wrap my arms around StoryPath and see similarities and departures from the One system I envision using for all my story based RPGs.
I used a modified CoD system which required successes similar to Exalted 3E and Trinity 1E. I humorously called it One.
So for example if a targets CoD Defense would be 7 then in One it would be 4 (7/2 RdUp). One of the things I discovered was that because it required successes then all weapon damage needed to be 1 higher. Because if you hit by achieving your targets defense with a 0L dagger it failed. But if you add 1 to all the weapons they work So in Vampire the Masquerade, Trinity 1E if you hit a 3 Defense with three success wielding a dagger you inflict 1L providing they are not wearing armor. That is one of the reasons I am so intrigued by the Storypath Stunt system. It fixes so much for me.
Anyway I just quickly typed up my hand written table
It has been a while since I ran the math and comparisons, so I imagine there are mistakes but I tend to "make it fit".
The cool thing is with this I can now pick up any number of systems books and convert a weapon on the fly.
As a note I was not nearly happy with the armor conversion as I was with the weapons. You have to squeeze way too much statistics of other armor systems down to a very small scale with CoD/One but any other choice end up creating way too much of a re-write.
Anyway love any feedback.
Best regards
This is a table I wrote up for my Vampire the Requiem Dark Ages and Chronicles of Darkness Campaign I ran for several years.
I have resurrected this as I wrap my arms around StoryPath and see similarities and departures from the One system I envision using for all my story based RPGs.
I used a modified CoD system which required successes similar to Exalted 3E and Trinity 1E. I humorously called it One.
So for example if a targets CoD Defense would be 7 then in One it would be 4 (7/2 RdUp). One of the things I discovered was that because it required successes then all weapon damage needed to be 1 higher. Because if you hit by achieving your targets defense with a 0L dagger it failed. But if you add 1 to all the weapons they work So in Vampire the Masquerade, Trinity 1E if you hit a 3 Defense with three success wielding a dagger you inflict 1L providing they are not wearing armor. That is one of the reasons I am so intrigued by the Storypath Stunt system. It fixes so much for me.
Anyway I just quickly typed up my hand written table
It has been a while since I ran the math and comparisons, so I imagine there are mistakes but I tend to "make it fit".
The cool thing is with this I can now pick up any number of systems books and convert a weapon on the fly.
As a note I was not nearly happy with the armor conversion as I was with the weapons. You have to squeeze way too much statistics of other armor systems down to a very small scale with CoD/One but any other choice end up creating way too much of a re-write.
Anyway love any feedback.
Best regards
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