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CoD Action Sheet

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  • CoD Action Sheet

    Please see below a Chronicles of Darkness Action Sheet that I typed up from my handwritten notes.

    I plan on posted the next version which I used with an alter version of CoD using successes instead of dice pool reductions.

    Here are Google Drive files as well.

    Best Regards
    Chronicles of Darkness
    Actions
    • Instant (Standard or Action)
    • Move (Speed in yards or meters)
    • Reflexive
    • Free (Like speaking)
    Attack Actions
    • Melee (Str + Weaponry – Defense)
    • Ranged (Dex + Archery/Firearms | No Defense)
    • Thrown (Dex + Athletics – Defense)
    • Touch (Dex + Brawl/Weaponry – Defense)
    • Unarmed (Str + Brawl – Defense)
    Maneuvers
    • Aim (+1/t, max +3, no autofire)
    • All-Out Attack (- Defense, +2 attack)
    • Autofire (S +1, 3t | M +2, 10t | L +3, 20t | -0 to -3)
    • Bite by a Creature
    • Break Shield
    • Break Weapon
    • Charge (- Defense, x2 Move, Attack)
    • Coverfire
    • Dash/Double Move
    • Disarm with Brawl (Str+Brawl vs Str+Athletics)
    • Disarm with Weapon (Str+Weaponry vs Str+Athletics)
    • Dodge
    • Draw, Pickup, Sheath, Sling, Stow
    • Drop Prone, Stand from Prone
    • Grapple
    • Killing Blow (Dice Pool = Lethal Damage, BP – 5)
    • Knockdown
    • Mounted Combat
    • Movement Maneuver
      • Acrobatics, Climbing, Jumping
    • Pulling Blow, Pommel, Flat, Hilt
    • Reload (1 or more instant)
    • Stealth
    • Take Down (Grappling Merit)


    Reflexive Actions
    • Delay Action (your turn)
    • Drop Item (your turn)
    • Perception
    • Quick Draw (Physical Merit)
    • Use Vitae, Essence
    • Use Willpower (1 per instance max)
      • Bolster Action/Contest (+3d)
      • Bolster Resistance (+2)
    Defense & Dodge
    • Defense (Lowest of Wits or Dex + Athletics)
    • Block (Defensive Combat Brawl)
    • Parry (Defensive Combat Weaponry)
    • Shield (Cover bonus even vs firearms)
    • Celerity (Even vs firearms)
    • Dodge (Instant – loose action, x2 Defense)
    • Cast Counterspell (Instant – loose action)
    • Cast Shield Spell (Instant – loose action)
    • Drop Prone (Instant – loose action)
    • Run for Cover (Merit Instant – loose action)
    Grapple (Continue a grapple)
    • Break Free (and gain an Instant Action)
    • Control/Draw Weapon (Lethal)
      • Damage with Melee Weapon
      • Damage with Firearms (Penalty Size -1)
      • Disarm
      • Disarm with Turnabout (Merit)
    • Damage with Brawl (Bashing)
    • Damage with Hard Surfaces (Merit)
    • Damage with Violent Vampire Bite (1L/s, 1V=1L)
      • Feed (Drains 1V/s = lethal, check BP max)
    • Drag Prone (Both)
    • Hold in Place
      • Choke Hold (Merit)
      • Restrain/Immobilize (Tilt)
        • Apply Cuffs/Manacles (Control + s>Str)
    • Joint Lock (Merit)
      • Restrain/Immobilize (Tilt)
        • Apply Cuffs/Manacles (Control + s>Str)
    • Take Cover (Human Shield)


    Modifiers
    • Armor Piercing (+1 to +3 damage vs armor, max armor rating)
    • Conditions
    • Concealment (Barley -1, Partial -2, Substantial -3)
    • Cover (If weapon dmg > dur, subtract dur from dmg)
    • Firing from Concealment (-0, -1, -2)
    • Firing with Close Combat (Defense gained, penalty to stealth)
    • Frenzy (Vampire) (+BP, No WP?)
    • Human Shield (Breaking point)
    • Immobilized with Bindings (No MV. No Def, No Actions)
    • Immobilized with Grapple
    • Improvised Weapon (-1 Attack)
    • Mounted Enemy
    • Offhand Attack (-2 Attack)
    • Prone Attacker (-2 Attack)
    • Prone Target (+2 Close, -2 Medium and beyond)
    • Range (0, -1, -2, chance die)
    • Rushing (-2, reduce time one step)
    • Shooting at Targets in Close Combat (-2, -4 grapple)
    • Specific Target
      • Arm (-2)
      • Ears (-4)
      • Eye with Sand (-3)
      • Eye with Weapon1 (-5)
      • Hand (-4)
      • Head (-3)
      • Heart (-3, 5s)
      • Leg (-2) (dmg>sta, -2 Def & Phy, both = prone)
    • Surprised Target (No Def, no Instant)
    • Stunned – Body (Dmg > Size, No Action, ½ Def)
    • Stunned – Head (Dmg > Size-1, No Action, ½ Def)
    • Wound Penalties (-1, -2, -3)



    Roleplaying not Rollplaying or Ruleplaying
    Current Focus
    Storypath & Storypath to Run CoD, VtR, WtF, MtA
    Dungeons & Dragons 5th Edition
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