Please see below a Chronicles of Darkness Action Sheet that I typed up from my handwritten notes.

I plan on posted the next version which I used with an alter version of CoD using successes instead of dice pool reductions.

Here are Google Drive files as well.

Best Regards
Chronicles of Darkness
Actions
  • Instant (Standard or Action)
  • Move (Speed in yards or meters)
  • Reflexive
  • Free (Like speaking)
Attack Actions
  • Melee (Str + Weaponry – Defense)
  • Ranged (Dex + Archery/Firearms | No Defense)
  • Thrown (Dex + Athletics – Defense)
  • Touch (Dex + Brawl/Weaponry – Defense)
  • Unarmed (Str + Brawl – Defense)
Maneuvers
  • Aim (+1/t, max +3, no autofire)
  • All-Out Attack (- Defense, +2 attack)
  • Autofire (S +1, 3t | M +2, 10t | L +3, 20t | -0 to -3)
  • Bite by a Creature
  • Break Shield
  • Break Weapon
  • Charge (- Defense, x2 Move, Attack)
  • Coverfire
  • Dash/Double Move
  • Disarm with Brawl (Str+Brawl vs Str+Athletics)
  • Disarm with Weapon (Str+Weaponry vs Str+Athletics)
  • Dodge
  • Draw, Pickup, Sheath, Sling, Stow
  • Drop Prone, Stand from Prone
  • Grapple
  • Killing Blow (Dice Pool = Lethal Damage, BP – 5)
  • Knockdown
  • Mounted Combat
  • Movement Maneuver
    • Acrobatics, Climbing, Jumping
  • Pulling Blow, Pommel, Flat, Hilt
  • Reload (1 or more instant)
  • Stealth
  • Take Down (Grappling Merit)


Reflexive Actions
  • Delay Action (your turn)
  • Drop Item (your turn)
  • Perception
  • Quick Draw (Physical Merit)
  • Use Vitae, Essence
  • Use Willpower (1 per instance max)
    • Bolster Action/Contest (+3d)
    • Bolster Resistance (+2)
Defense & Dodge
  • Defense (Lowest of Wits or Dex + Athletics)
  • Block (Defensive Combat Brawl)
  • Parry (Defensive Combat Weaponry)
  • Shield (Cover bonus even vs firearms)
  • Celerity (Even vs firearms)
  • Dodge (Instant – loose action, x2 Defense)
  • Cast Counterspell (Instant – loose action)
  • Cast Shield Spell (Instant – loose action)
  • Drop Prone (Instant – loose action)
  • Run for Cover (Merit Instant – loose action)
Grapple (Continue a grapple)
  • Break Free (and gain an Instant Action)
  • Control/Draw Weapon (Lethal)
    • Damage with Melee Weapon
    • Damage with Firearms (Penalty Size -1)
    • Disarm
    • Disarm with Turnabout (Merit)
  • Damage with Brawl (Bashing)
  • Damage with Hard Surfaces (Merit)
  • Damage with Violent Vampire Bite (1L/s, 1V=1L)
    • Feed (Drains 1V/s = lethal, check BP max)
  • Drag Prone (Both)
  • Hold in Place
    • Choke Hold (Merit)
    • Restrain/Immobilize (Tilt)
      • Apply Cuffs/Manacles (Control + s>Str)
  • Joint Lock (Merit)
    • Restrain/Immobilize (Tilt)
      • Apply Cuffs/Manacles (Control + s>Str)
  • Take Cover (Human Shield)


Modifiers
  • Armor Piercing (+1 to +3 damage vs armor, max armor rating)
  • Conditions
  • Concealment (Barley -1, Partial -2, Substantial -3)
  • Cover (If weapon dmg > dur, subtract dur from dmg)
  • Firing from Concealment (-0, -1, -2)
  • Firing with Close Combat (Defense gained, penalty to stealth)
  • Frenzy (Vampire) (+BP, No WP?)
  • Human Shield (Breaking point)
  • Immobilized with Bindings (No MV. No Def, No Actions)
  • Immobilized with Grapple
  • Improvised Weapon (-1 Attack)
  • Mounted Enemy
  • Offhand Attack (-2 Attack)
  • Prone Attacker (-2 Attack)
  • Prone Target (+2 Close, -2 Medium and beyond)
  • Range (0, -1, -2, chance die)
  • Rushing (-2, reduce time one step)
  • Shooting at Targets in Close Combat (-2, -4 grapple)
  • Specific Target
    • Arm (-2)
    • Ears (-4)
    • Eye with Sand (-3)
    • Eye with Weapon1 (-5)
    • Hand (-4)
    • Head (-3)
    • Heart (-3, 5s)
    • Leg (-2) (dmg>sta, -2 Def & Phy, both = prone)
  • Surprised Target (No Def, no Instant)
  • Stunned – Body (Dmg > Size, No Action, ½ Def)
  • Stunned – Head (Dmg > Size-1, No Action, ½ Def)
  • Wound Penalties (-1, -2, -3)