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ONE Story RPG (CoD - EX3 - TR1)

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  • ONE Story RPG (CoD - EX3 - TR1)

    What follows is a cobbled together system I call ONE that has its basis from Chronicles of Darkness, Trinity 1st Edition, and Exalted 3ed Edition.

    * I enjoy the simplicity and variety of CoD, static weapon damage bonus is a plus
    * I enjoy the gritty combat push in EX3, but way too many dice, like dice for damage annoy me.
    * I enjoy the Trinity flavor and being the first to bridge the gap from OWOD to NWOD and the flavor, love the flavor.

    So I needed a system that melds all of those. So what follows was my attempt at that. Here is hoping that Storypath is that system.

    My reasons for posting this is several.
    * Maybe someone else can use it as is or spark new ideas.
    * Hopefully I can edit these to use Storypath with my CoD/EX3 games.

    My files for One Story RPG are here.

    As always your feedback is welcome.

    Best regards



    Roleplaying not Rollplaying or Ruleplaying
    Current Focus
    Storypath & Storypath to Run CoD, VtR, WtF, MtA
    Dungeons & Dragons 5th Edition

  • #2
    ONE Story RPG

    COMBAT SUMMARY

    Initiative
    • 1d10 + Initiative Mod (Dex + Wit)
    Actions
    • Instant (Standard or Action)
    • Move (Speed in yards or meters)
    • Reflexive
    • Reaction (D&D 5E ish)
    • Free (Like speaking)
    Attack
    • Attackers Dice Pool (+/- Mod) vs Static Defense (+/- Mod)
    Attackers Dice Pool
    • Dex + Combat Ability + Specialty – Armor Mobility Penalty
      • Archery, Athletics, Brawl, Firearms, Martial Arts, Melee/Weappnry, Thrown
    Defenders Static Defense
    • Combat Dice Pool/2 RndUp – Armor Mobility Penalty
    Defense [(Dex + Skill + Supernatural) /2 – Armor]
    • Evasion (Athletics or Dodge)
    • Block (Brawl or Martial Arts)
    • Parry (Melee or Weaponry)
    • Total Defense (+2 Def DR, no Combat or Flurry)
    • Willpower (+1 Def DR)
    • Onslaught Penalty (-1 Def DR after each attacker)
    Damage
    • Close Combat, Bows, Thrown Weapons
      • Weapon Damage + Strength Bonus (Str/2 RndUp) + Extra Successes
    • Crossbows and Firearms
      • Weapon Damage + Extra Successes
    Soak
    • Armor Rating + Stamina Bonus (Sta/2 RndUp)



    Roleplaying not Rollplaying or Ruleplaying
    Current Focus
    Storypath & Storypath to Run CoD, VtR, WtF, MtA
    Dungeons & Dragons 5th Edition

    Comment


    • #3
      ONE Story RPG


      COMBAT MANEUVERS (Instant Action)
      • Aim
        • +1d/turn (max +3d)
        • No flurry, no move, no burstfire
        • if apply def loose aim
        • All-Out Attack (- Defense, +2d attack, no flurry)
      • Bite by a non-human Creature with Natural Weapons
        • Mortals, vampire, ect must grapple
      • Burstfire
        • Single Shot (+0d, 1 target, 1 ammo)
        • Short (+1d, 1 target, 3 ammo)
        • Medium (+2d, 1-3 targets, if multiple penalty = targets, 10 ammo)
        • Long (+3dl, many targets, if multiple penalty = targets, 20 ammo)
        • No penalty vs mobs or battle groups
      • Charge (- Defense, x2 Move, Attack, no flurry)
      • Coverfire (Medium and Long Burst, CoD 90)
      • Dash/Double Move
      • Defend Other
        • Defender applies Parry in place of wards
      • Disengage (Opposed Dex+Ath or Dodge)
      • Distract
      • Dodge
      • Draw, Change, Pickup, Sheath, Sling, Stow
        • May begin with weapon unless ambushed
      • Drop Prone (Reaction or Action)
        • Automatically fail disengage, withdraw contests
      • Feint
      • Flurry
        • 2 Combat Actions, -3d on both, -1 Def
      • Full Defense
        • +2 Def, No Flurry
      • Gambit (No Flurry)
        • Break Shield
        • Break Weapon
        • Disarm with Brawl +1DR (Str+Brawl vs Str+Athletics)
        • Disarm with Weapon +2DR (Str+Weaponry vs Str+Athletics)
        • Disarm with Firearms +2DR
        • Grapple +1DR
        • Knockdown/Takedown +1DR
        • Sweep +1DR
        • Tackle +1DR /+1 DMG
      • Killing Blow
        • Lethal damage equal to dice pool
        • Avoids most mundane armor
        • Breaking point
      • Misc Action (-1 Def)
      • Movement Maneuver
        • Acrobatics, Climbing, Jumping
      • Pulling Blow, Pommel, Flat, Hilt
      • Reload
      • Rise from Prone/Stand
      • Rush
        • Opposed Dex + Athletics from Short Range
      • Stealth
        • No Flurry
        • If Move -3d
        • Opposed Stealth vs Awareness or Perception
      • Take Cover (Reaction or Action)
        • Light (Defense +1, Attack from -1d)
        • Medium (Defense +2, Attack from -2d)
        • Heavy (Defense +3, Attack from -3d)
        • Full (No Line of Sight)
        • Cover does not suffer Onslaught Penalty
      • Withdraw
        • Dex + Athletics
        • DR1, Goal 10, Each Round
      Last edited by Graylion; 03-13-2019, 02:33 PM.



      Roleplaying not Rollplaying or Ruleplaying
      Current Focus
      Storypath & Storypath to Run CoD, VtR, WtF, MtA
      Dungeons & Dragons 5th Edition

      Comment


      • #4
        ONE Story RPG

        Reflexive Actions
        • Delay Action (your turn)
        • Drop Item (your turn)
        • Perception
        • Quick Draw (Physical Merit)
        • Use Vitae, Essence
        • Use Willpower (1 per instance max)
          • Bolster Action/Contest (+3d)
          • Bolster Resistance (+2)
        Defense & Dodge
        • Defense (Lowest of Wits or Dex + Athletics)
        • Block (Defensive Combat Brawl)
        • Parry (Defensive Combat Weaponry)
        • Dodge (Instant – loose action, x2 Defense)
        • Cast Counterspell (Instant – loose action)
        • Cast Shield Spell (Instant – loose action)
        • Drop Prone (Instant – loose action)
        • Run for Cover (Merit Instant – loose action)
        Defense Notes
        • Shield/Cover
          • Cover bonus apply vs firearms and fast attacks
          • Covcer bonus does not suffer onslaught penalty
        • Celerity/Fate, Space & Time Magic Defense
          • Fast Defenses applies vs Fast Attacks



        Roleplaying not Rollplaying or Ruleplaying
        Current Focus
        Storypath & Storypath to Run CoD, VtR, WtF, MtA
        Dungeons & Dragons 5th Edition

        Comment


        • #5
          ONE Story RPG

          Please note that I have never found a grapple system that I enjoy as both a player and GM. They range from D&D 3.5 & EX3 (Overly complicated), to D&D 5.0 (Vanilla Bland), to Trinity 1E & CoD (Almost there but whats with changing initiative – oh my head hurts). So here is hoping that Storypath becomes the one! Does anyone have any grapple systems that they really enjoy.


          GRAPPLE


          Declare a Grapple Maneuver (Instant)
          • See Grapple Maneuvers below
          Start a Grapple
          • Dex + Brawl or Martial Arts vs Defense
          • One hand free is required
          • Opponent is unarmed (Difficulty +1)
          • Opponent is armed (Difficulty +1)
          • Extra successes add to the Control Roll
          Opposed Control Roll
          • Str + Brawl or Martial Arts
          • Active Player (Attacker)
            • Wins (Maneuver success with extra successes)
            • Ties (Both grapplers struggle with no result)
            • Loses (Defender escapes reflexively on his next turn)
          Grappling Condition
          • While grappling both characters suffer …
            • Defense -2 vs other attackers
            • Cannot flurry or perform multiple actions
            • Weapon attacks in a grapple suffer size as a penalty (CoD Size)
            • No movement without the drag maneuver
            • External attacks may force a new control roll
          Grapple (Continue a grapple)
          • Break Free, Escape, Release (reflexive)
          • Control Weapon or Object
            • Draw a weapon or gain control of an opponents
          • Damage/Savage with…
            • Bite, Claws, or Natural Weapons
            • Bite & Feed (Vampires)
            • Melee Weapons (Weapon Size as a penalty)
            • Ranged Firearms (Weapon Size as a penalty)
            • Unarmed Attacks
          • Disarm Weapon or Object
            • Must success at control weapon first
          • Drag +1DR
          • Hold in Place (Neither may apply Defense vs incoming attacks)
            • Choke Hold (Merit)
            • Restrain/Immobilize +1DR (Tilt)
              • Apply Cuffs/Manacles +1 DR (Control + s>Str)
          • Hold at Bay
            • Gun to head, hand over mouth, knife at neck
            • Take Cover/Human Shield (Breaking Point)
          • Reverse Grapple (Reflexive)
          • Throw/Slam/Drop
            • Drop Prone (both go prone, no damage, grapple ends)
            • Slam (+1DR, 1B/L per success, grapple ends)
            • Throw (+1DR, 1B/L per success, grapple ends, close range)



          Roleplaying not Rollplaying or Ruleplaying
          Current Focus
          Storypath & Storypath to Run CoD, VtR, WtF, MtA
          Dungeons & Dragons 5th Edition

          Comment


          • #6
            ONE Story RPG

            COMPLICATIONS & MODIFIERS
            • Armor Piercing
              • +1 to +3 damage vs armor, max armor rating
            • Conditions (See Conditions & Tilts)
            • Concealment (Barley -1, Partial -2, Substantial -3)
            • Cover (Reaction or Action)
              • Light (Defense +1, Attack from -1d)
              • Medium (Defense +2, Attack from -2d)
              • Heavy (Defense +3, Attack from -3d)
              • Full (No Line of Sight)
              • Cover does not suffer Onslaught Penalty
              • If weapon dmg > dur, subtract dur from dmg
            • Difficult Terrain
              • Half Movement, +1 DR
            • Frenzy (Vampire)
              • Vampire (+BP, no WP, x2 Mental Resist
              • Werewolf (No WP, x2 Mental Resist
            • Improvised Weapon (-1 Attack)
            • Mounted/High Ground
              • -1 Def DR vs Mounted Opponent
              • +1 Def DR vs opponents with no reach
            • Offhand Attack (+1 Dif DR)
            • Prone Attacker (-2 Attack)
            • Prone Target (+2 Close, -2 Medium and beyond)
            • Range Bands (0, -1, -2, chance die)
            Range Distance Senses/
            Def DR
            Fast
            Attacks
            Close 6m +0 *
            Short 30m +0 No Def
            Medium 100m +1 No Def
            Long 300m +2 No Def
            Extreme 301+m +3 No Def
            * Weapon size as Def DR Bonus
            • Rushing or Hurry a Task
              • +1 DR reduce time by 50% or one step
            • Specific Target
              • Arm (+1DR, Dmg>Sta=Arm Wrack)
              • Ears (+3DR, 1 Dmg = Deaf)
              • Eye with Sand (+2DR, 1 Success = Blind 1R)
              • Eye with Weapon1 (+3DR, 1 Dmg = Blind)
              • Groin/Vital (+3DR, Dmg = Size = Stun)
              • Hand (+2DR, 1 Dmg = Arm Wrack)
              • Head (+2DR, Dmg = Size = Stun
              • Heart (+2DR, 5 Dmg = Penetrate/Stake)
              • Leg (+1DR, Dmg>Sta=Arm Wrack)
              • Medium Target (+1DR) “Briefcase”
              • Small Target (+2DR)
              • Precise Target (+3DR) “Lock”
            • Stunned – Body (Dmg > Size, No Action, ½ Def)
            • Stunned – Head (Dmg > Size-1, No Action, ½ Def)
            • Tilts (See Conditions & Tilts)
            • Unexpected Attack
              • Ambush (0 Defense)
              • Surprise (-2 Defense)
            • Wound Penalties
              • CoD (-1, -2, -3)
              • Trinity (-1,-2,-3,-4)
              • EX3 (-1,-2,-4)
            Pending
            • Firing with Close Combat (Defense gained, penalty to stealth)
            • Shooting at Targets in Close Combat (-2, -4 grapple)



            Roleplaying not Rollplaying or Ruleplaying
            Current Focus
            Storypath & Storypath to Run CoD, VtR, WtF, MtA
            Dungeons & Dragons 5th Edition

            Comment


            • #7
              ONE Story RPG

              Weapon Max Range Bands

              Close (6m | 20ft)
              • Unarmed
              • Melee & Reach
              • Bulky & Improvised Thrown
              • Defense vs Fast Attacks = Weapon Size
              Short (30m | 100ft)
              • Defense/Perception +0 DR
              • Civilian Flame Throwers
              • Sawed Off Shotgun
              • Taser or Sonic Pistol
              • Plasma Pistol
              • Web Emitter
              • Thrown Weapon (Grenade)
              • Hand Crossbow
              Medium (100m | 300ft)
              • Defense/Perception +1 DR
              • Military Flame Thrower
              • Shotgun/Submachine Gun
              • Flechette Pistol & Rifle
              • Plasma Rifle
              • Heavy Plasma Weapon
              • Short Bow, Light Crosbow
              Long (300m | 1000ft)
              • Defense/Perception +2 DR
              • Assault Rifle
              • Grenade Launcher
              • Pistol, Revolver
              • Coilgun
              • Flechette Rifle
              • Longbow, Heavy Crossbow
              Extreme (301m+, 1001ft+)
              • Defense/Perception +3 DR
              • Heavy Weapons
              • Rifles
              • Vehicle Weapons



              Roleplaying not Rollplaying or Ruleplaying
              Current Focus
              Storypath & Storypath to Run CoD, VtR, WtF, MtA
              Dungeons & Dragons 5th Edition

              Comment

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