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Has there ever being a bad Cod book?

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  • Pierrew
    started a topic Has there ever being a bad Cod book?

    Has there ever being a bad Cod book?

    Cod has one of the best track records for a rpg franchise I have ever seen but I am morbidly curious if there ever being a bad book. Not divisive like Beast. But books that everyone agrees is bad.

  • Konradleijon
    replied
    Originally posted by Michael View Post
    It's been something like a decade since it came up, but I remember the major issue being that the chapter tended to portray the Thyrsus as kinda lost in the modern world. The idea being that the ecological destruction of the modern world hasn't exactly been great for Life/Spirit mages. I personally kinda liked it as it made a kind of logical sense, but I think a lot of people took it as very prescriptive of how you should play your Thyrsus, like if you're not living in the woods and shunning technology, you're not doing it right.

    That said, you have to remember that this was like book... 3/4 in a series whose name indicated it to be a replacement for a game (Ascension) that a lot of people were really attached to. I get the feeling that a lot of the criticism was very reflective of that. There was a lot of criticism that Awakening was far more confining of character choice than Ascension had been, and now there's this chapter apparently telling you exactly how to play a Thyrsus.

    Also there's a merit that let Thyrsus ignore Wisdom Sins for killing. Seeing as a lot of people objected to the morality systems, a merit to ignore it seemed to rub salt in the wound a bit.

    That's at least how I remember it. I won't argue if others remember differently.
    How would that work in a Tabletop setting? Where the other players Presumably don’t live in the Woods and eat Raw Rabbits.

    Bacchae This a Sprit we Have to deal with and Max had his Leg chopped off Can you Go back to Lewisville.

    Why couldn’t Max come here? Said Bacchae

    His Legs been chopped Off!

    He is in Critical Condition! He sure as Hell can’t Journey to the Fucking Forest with all does nasty ticks and shit. God-Machine I hate bugs.

    Also there’s a pretty nasty Spirit Down there the One responsible for the Mentioned Leg-Cutting.

    My food well spoil As she gestures to a Human Corpse With Huge chunks torn out. Holy shit Bacchae You killed And someone?!

    Didn’t Kill Them The Sprits told me of the Body it was Exsanguinated so presumably a Leach did it.

    Holy shit I should report you to the Coliseum for this,

    Don’t you need my to deal with that Sprit ?

    Yes but you FUCKING ATE SOMEONE!!!

    Leave a comment:


  • Dave Brookshaw
    replied
    Cities in nWoD have *more* activity in the Shadow than rural landscapes do.

    Leave a comment:


  • Scarlet Witch
    replied
    Originally posted by lnodiv View Post
    Because it seemed to have forgotten that cities have every bit as active of a spiritual landscape as rural territories.

    Nevermind that there's plenty of Life in cities, too. People are alive, after all.
    Yes all that makes perfect sense. Heck Id even forgotten about aaalll that junk. I read it for the Supernal stuff

    Leave a comment:


  • lnodiv
    replied
    Originally posted by Scarlet Witch View Post

    Why do people hate that one? I actually like the Thyrsus chapter, but, Im a Thyrsus soo... My only complaint would be the lack of majesty and scale I expected of the tower itself? Feel free to pm me an answer if your inclined and not busy, either way im very curious.

    EDIT: AURGH I THOUGHT THIS WAS A 1 PAGE DISCUSSION IM SORRY
    Because it seemed to have forgotten that cities have every bit as active of a spiritual landscape as rural territories.

    Nevermind that there's plenty of Life in cities, too. People are alive, after all.

    Leave a comment:


  • Scarlet Witch
    replied
    Originally posted by Michael View Post
    Tome of the Watchtowers used to be the go-to example for Mage. A lot of people really hated the final chapter on the Thyrsus. That said, it's so old I don't think anyone cares much anymore (and personally I quite like it).
    Why do people hate that one? I actually like the Thyrsus chapter, but, Im a Thyrsus soo... My only complaint would be the lack of majesty and scale I expected of the tower itself? Feel free to pm me an answer if your inclined and not busy, either way im very curious.

    EDIT: AURGH I THOUGHT THIS WAS A 1 PAGE DISCUSSION IM SORRY

    Leave a comment:


  • Michael
    replied
    Originally posted by Primordial newcomer View Post
    ahh ok. I can see how it would effect life, but i think it does not make as much sense when you factor in Spirit
    Well, that was more or less the common criticism.

    Though I'd say it's not so much destruction as disruption. Like, the Gauntlet is heavily tied to the number of people, so when you get mass urbanisation, you have huge areas that are more cut off from the Shadow, whilst at the same time they create vast amounts of essence and a huge number of new spirit types that disrupt previous Spirit ecologies. Boston Unveiled which came out a bit before did something like that, where much of Boston's Shadow was a mess because it's built on reclaimed land from the sea, the Shadow hasn't and struggles to adjust. Also, bear in mind that at least in 1e, much of the modern world does do horrible things to the Shadow. Wounds especially are far more common than they were.

    Finally, they are Life and Spirit mages, it's maybe not that surprising that they'd tend to be bias towards nature spirits.

    Rereading the chapter, there might also have been criticism over how anti-social the Thyrsus are suggested to be. I don't know anymore.

    Leave a comment:


  • Primordial newcomer
    replied
    Originally posted by Michael View Post
    It's been something like a decade since it came up, but I remember the major issue being that the chapter tended to portray the Thyrsus as kinda lost in the modern world. The idea being that the ecological destruction of the modern world hasn't exactly been great for Life/Spirit mages. I personally kinda liked it as it made a kind of logical sense, but I think a lot of people took it as very prescriptive of how you should play your Thyrsus, like if you're not living in the woods and shunning technology, you're not doing it right.

    That said, you have to remember that this was like book... 3/4 in a series whose name indicated it to be a replacement for a game (Ascension) that a lot of people were really attached to. I get the feeling that a lot of the criticism was very reflective of that. There was a lot of criticism that Awakening was far more confining of character choice than Ascension had been, and now there's this chapter apparently telling you exactly how to play a Thyrsus.

    Also there's a merit that let Thyrsus ignore Wisdom Sins for killing. Seeing as a lot of people objected to the morality systems, a merit to ignore it seemed to rub salt in the wound a bit.

    That's at least how I remember it. I won't argue if others remember differently.
    ahh ok. I can see how it would effect life, but i think it does not make as much sense when you factor in Spirit

    Leave a comment:


  • Michael
    replied
    It's been something like a decade since it came up, but I remember the major issue being that the chapter tended to portray the Thyrsus as kinda lost in the modern world. The idea being that the ecological destruction of the modern world hasn't exactly been great for Life/Spirit mages. I personally kinda liked it as it made a kind of logical sense, but I think a lot of people took it as very prescriptive of how you should play your Thyrsus, like if you're not living in the woods and shunning technology, you're not doing it right.

    That said, you have to remember that this was like book... 3/4 in a series whose name indicated it to be a replacement for a game (Ascension) that a lot of people were really attached to. I get the feeling that a lot of the criticism was very reflective of that. There was a lot of criticism that Awakening was far more confining of character choice than Ascension had been, and now there's this chapter apparently telling you exactly how to play a Thyrsus.

    Also there's a merit that let Thyrsus ignore Wisdom Sins for killing. Seeing as a lot of people objected to the morality systems, a merit to ignore it seemed to rub salt in the wound a bit.

    That's at least how I remember it. I won't argue if others remember differently.

    Leave a comment:


  • Konradleijon
    replied
    I second that.

    Leave a comment:


  • Primordial newcomer
    replied
    is it ok if someone says what watchtowers did to the thrysus

    Leave a comment:


  • Korogra
    replied
    Originally posted by ArcaneArts View Post
    Since I danced around it, Yes, Changing Breeds is the one definitively bad book. It's a mess, imbalanced, and...fairly immature, surprisingly.
    That’s what happens when you have Phil “Satyrblade” behind the wheel at times.

    Leave a comment:


  • lbeaumanior
    replied

    NWOD:
    Changing Breeds, hands down the worse offender. Nothing comes close to this atrocity. If I had to choose the worst one overall, this would be it.
    Mage the Awakening - Free Council, so BAD. My next candidate for worse overall.
    Geist the Sin Eaters, could have been great, bad execution.
    Mage the Awakening - Tome of the Watchtowers, on one hand I love pieces of it, on the other hand I want to burn the Thyrsus chapter (I am a hardcore Acanthus / Mastigos fan).
    Mage the Awakening - Reign Of The Exarchs, A positive ending was one person losing their soul and no consequences (no negative effects of soul loss.. WTF?) Spells that can not be replicated because of "something, something, artefact. A lose-lose situation with Suthon Farms. It seems like the writer knew the rules of the corebook but did not understood the THEMES. 8/10 on creativity, 2/10 on application of rules.

    CofD:
    Beast: the Primordial Just messy.
    Thousand Years of Night Horrible editing, inconsistencies abound,
    Half-Damned Would have been awesome, but even the internal art is lacking. What happened here?


    The rest of the books have their high and low points, some books were weak, not bad per se, just lacking fluff or crunch.
    Last edited by lbeaumanior; 04-27-2019, 10:49 AM.

    Leave a comment:


  • Penguinbowler
    replied
    changing breeds i feel. The book has some neat idea but flubbed hard on the execution. They appeared to have wanted to bring back the warriors of nature from werewolf the apocalypse back but failed to really make it decently intriguing. The individual subgroups that are there range from "Completely OP" to "Serviceable" and the fluff is all over the place. Also seems to be willing to go for more... innapporpiate humor, like making shitting on someones lawn a possible result of them giving you a a new watch.

    Any gameline with rules for shitting should be seriously reevaluated.

    Leave a comment:


  • Tessie
    replied
    Half-Damned is like three books in its structure:
    The first book is just bad, imo. I'm not hating on the idea of dhampir but both presentation and mechanics were messy to say the least.
    The second book didn't grab my interest, aside from a reference to a lost Clan, i.e. something only tangentially related to revenants.
    The third book was mixed; I don't think I would use any of it in a game as is, but I could mine it for inspiration.

    I've seen Guide to the Night receive some flak, but I think that's mostly because it was hyped as the new Danse Macabre. It certainly didn't live up to that, but wasn't worse than any other VtR 2e supplement. Hell, I'm even positively surprised by the book since it breaks the trend of vampire supplements getting successively messier and more uninspired than the last.

    Leave a comment:

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