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Avast! How Be The Various Splats Embarking On Piratical Voyages?

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  • Avast! How Be The Various Splats Embarking On Piratical Voyages?

    Well, that.

    Inspired by Dark Eras 2 and playing the Vampire Coast faction in Total War Warhammer, I was wondering how the supernatural set would embark on a glorious career of naval robbery and ship-jacking. As well as how they'd approach the non-robbery aspects of piracy, like actually unloading the loot and enjoying the acquisitions outside of prison or the gallows.

    For bonus points, this can be the classic Golden Age(s) of Piracy, or more modern.

  • SaulottheGentle
    replied
    I now imagine Princesses running a crew of pirates in a vein similar to disney movies. Then we have Tears running ghost ships and pillaging lands for their taxes, Storms is burning said ships and pillaging, and Mirrors is boasting about being the best pirate in the seven seas.

    Sirens would probably be perfect for this. They'd either be actively keeping their beloved sailors alive, or be sinking ships. More often the former than the latter.

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  • Leliel
    replied
    EDIT: Fuck, that's the second Wrong Thread Post I've done today.

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  • Eric Zawadzki
    replied
    Originally posted by Penguinbowler View Post
    Pretty sure we covered every major Splat except Demon. I could definitely see some saboteurs going after specific ships that they believe are parts of the good old Infrastructure, using the cover of pirate raids to make what they do seem mundane.
    Seems like a great way to go deep undercover by just playing a being a random crewmember on a pirate ship. Gamble hard with strangers whenever you go ashore until you have a soul pact in every port. Of course, the captain of that ship supposedly from the Spanish navy makes a great cover for an angel seeking out seafaring Unchained, and the special-built gallows he'll haul you back to for after your "trial" is Elimination Infrastructure made to recycle you.

    A lot of uncharted islands in the Caribbean (and elsewhere) make for a perfect hiding place for Infrastructure. Only problem is a shortage of the necessary, exotic resources, which the God-Machine has to haul in from more settled ports by ship. Those logistical vessels make tempting targets for demon pirates, - both for the precious materials they haul and the opportunity they represent to deprive the Enemy of them - but such Unchained must be wary of disguised angels who might be guarding those ships.

    Just for starters.

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  • Penguinbowler
    replied
    Pretty sure we covered every major Splat except Demon. I could definitely see some saboteurs going after specific ships that they believe are parts of the good old Infrastructure, using the cover of pirate raids to make what they do seem mundane.

    Leave a comment:


  • Extant Reality
    replied
    I would like to point out that Leviathan: the Tempest would actually fit in really well with a piratical campaign. I mean just look at Davy Jones from PotC 2 & 3: you could have a pirate captain who looks a bit off or completely monstrous surrounded by a crew of cultist-pirates who worship him/her. A Thallasan who follows the School of Clay would be a pretty good choice for such a character concept.

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  • Eric Zawadzki
    replied
    Originally posted by Second Chances View Post
    Have I mentioned that I love the way your brain works Eric? Because I love the way your brain works. That is an awesome hook!
    Glad you enjoyed it.

    Leave a comment:


  • Second Chances
    replied
    Have I mentioned that I love the way your brain works Eric? Because I love the way your brain works. That is an awesome hook!

    Leave a comment:


  • Eric Zawadzki
    replied
    Originally posted by Primordial newcomer View Post
    it could be like a Blackbeard sorta legend or (more likely) the flying dutchman to have a chamber for a ship
    I know, right? And if you want to amp it up a step further (almost certainly as an antagonist in a chronicle featuring another line, since you're moving outside of RAW), let the *ship* travel the Primordial Pathways, able to appear out of the fog or storm absolutely anywhere in the world, wherever a ship is in the right kind of distress. Perhaps the ship itself feeds on fear the way other Beasts do, but it can only derive sustenance from the terror of an entire *ship* of mortals - whether as a pirate predator, an avenging nemesis (perhaps targeting slave ships or pirate ships), or an exotic collector of strange animals from distant shores or golden treasures from the New World. Definitely the sort of thing that could inspire ghost stories among seafarers in the Chronicles of Darkness. Plenty of ways and reasons the players' characters could get involved in a story involving such a ship - whether to sink it, rescue someone from it, consult a character who travels on it (as part of a larger quest), to plunder its treasures, or to capture the ship itself for use in a still greater challenge that requires a ship that can travel anywhere on the world's oceans almost instantly.

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  • Primordial newcomer
    replied
    it could be like a Blackbeard sorta legend or (more likely) the flying dutchman to have a chamber for a ship

    Leave a comment:


  • Eric Zawadzki
    replied
    A floating Chamber sounds like a pretty nifty idea, IMO, as long as you consider what it implies narratively. First, it means Something Bad Happened on This Ship. I mean, that's supposed to be a thing with all Chambers, but deciding how your pirate ship became "haunted" by a Beast seems like a great way to make it a character of its own. Who or what was it hauling when it became a Chamber, and what awful thing happened to seal the deal? Second, thinking of the Lair Trait, I think you can go much more interesting places than those environmental factors you can control or that are pretty universal to ocean-going vessels. What if it became a Chamber during a hurricane, so now it only "opens" if you sail into a serious storm? Or maybe the ship was badly damaged at the time, so now you need to take on a fair amount of water before you can get to your Lair - enough to mess with maneuverability and that takes hours for the crew to bail out (to say nothing of the danger of accidentally taking on too much and not being able to easily recover from the flooding).

    Taking all that and applying it to a Beast antagonist could work nicely, as well. If your ship gets caught in a storm, hung up on a reef/sandbar, catches fire, suffers a hull breach, or whatever, suddenly you become vulnerable to boarding by a pirate and his crew via a Primordial Pathway. It's like a twist on the "ghost pirate ship" story, but instead of the ghost ship being one that eerily appears on a foggy night, it literally isn't even there when the attack occurs. The pirates might buzz you in port days or weeks before they attack, knowing they can board you when you are facing some other shipboard crisis - whether one they're reasonably confident will occur anyway (a storm in the right latitudes) or one they can manufacture by sending an agent to sabotage the ship at a key moment. Make it several Beast pirates, each with slightly different Lair Traits, and pretty much any seafaring problem becomes fair game for a boarding party.

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  • Mad_Maudlin
    replied
    I was wondering about the logistics of a traveling Chamber, actually, though I don't recall anything in RAW that explicitly contraindicates them. The alternative might be a Chamber that's just, like, rooted in the middle of the ocean -- you'd have to be one hell of a sailor to even find it pre-GPS.

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  • Sith_Happens
    replied
    Beast feeding issues seem pretty easily solved by having a Chamber of your ship and a few in your favorite ports. Does wonders for all your other logistics too.

    Leave a comment:


  • Kevään Neito
    replied
    I've wanted to play a Lost Chronicle about pirates for a while. It just feels right in my mind.

    Leave a comment:


  • EndlessKng
    replied
    Originally posted by Mad_Maudlin View Post
    Vampires and Beasts would both potentially have trouble with a long sea voyage, given the logistics of feeding in a very small (<200 people, often much less) community/crew and with little or no privacy. I could see a Beast as a pirate captain leading her crew/cult into vicious battles in order to get those big Satiety rolls, but those opportunities don't come around very often, and there might be a lot of downtime away from shore where she's either got to turn on her crew, or...well, turn on her crew. Probably not going to bring along the entire coterie/brood unless you're very, very sure about your feeding arrangements.

    I also just had the mental image of a hungry vampire with low BP throwing himself overboard to fight a dolphin with the intention to feed from it. I don't think that would go well.
    In the style of a history book that is at least attempting to be interesting...

    "Invictus vampires actually make up a surprising number of pirates among the kindred; the Oath of Abstinence, normally derided by traditionalists, actually made it possible to captain a vessel for long periods of time. They would captain the vessels to feed their needs to control or dominate those around them, choosing a few ghouls or dominated mortals as mates who controlled the rest of the ship. Even then, though, these ships often focused on short-range tactics and stayed close to port.
    "The Gangrel are a notable exception. Young Gangrel pirates often developed methods of taking aquatic forms and hunted sea creatures, whose blood wasn't necessarily satisfying but was very plentiful in those days, especially from larger creatures. Some indications posit that the legends of "kraken" and otherwise unvalidated sightings of "giant squid" may have either inspired or been inspired by squid-like Gangrel pirates hunting sharks and whales."

    "Among the Primordials, their need to feed on mortal psyches - a hunger that drives especially hard as they grew more powerful - meant that Beast captains and crewmates were usually younger and less powerful. However, the role of a pirate easily appealed to many of the Hungers, especially the more materially or martially focused. Predators often went after ships to drive fear into them; Collectors focused more on treasure. Naturally, Makara were represented more than any other Family; however, a large number of Namtaru and Eshmallki found a place on the seas. Anakim were the rarest; those who did go out focused more on mental abilities rather than bolstering their often-impressive stature. A small group of the few Anakim pirates identified with the legends of the Cyclopes in the Odyssey, tying themselves to the so-called Children of Poseidon."

    Leave a comment:

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