Announcement

Collapse
No announcement yet.

How to repressent Flaws? (1ed to 2ed)

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • How to repressent Flaws? (1ed to 2ed)

    Greetings,


    Conditions are replacing Flaws in second editions, but some flaws have not made the conversion, is there any document with a conversion list? It became relevant whiel we were trying to make a stereotypical poor sighted character, in 1ed we could use Flaw: Poor Sight and call it a day, what can be used now?

    Thanks,

  • #2
    The very basic rubric to translate flaws that don't tie into altered 2e systems is to just do this:

    Condition Name: Name of 1e Flaw (Persistent)
    Effects: Effects of 1e Flaw
    Beat: Suffering this Condition causes a significant setback or trouble.
    Resolution: Whatever major efforts or supernatural intervention might permanently remove the Flaw.

    This should work fine for Poor Sight, as so:

    Poor Sight (Persistent)
    Effects: Your eyesight is significantly impaired. Penalize all sight-based perception rolls, and any other rolls which heavily depend on sight tracking, by -2.
    Beat: Your impaired sight trips you up in a significant action or otherwise causes notable trouble.
    Resolution: Expensive, cutting-edge surgery or long-lasting supernatural intervention might clarify your sight.

    If you're feeling adventurous, you could consider replacing some mechanical effects with mechanical design that shows up in the 2e Conditions. For example, you could choose to replace Poor Sight's -2 penalty with the possibility of downgrading a sight-based roll result (exceptional success to success, success to failure, failure to dramatic failure), either voluntarily by the player's choice or once per session or story by the Storyteller's choice. With effects that trigger occasionally with major results rather than passively with smaller penalties, you would then probably tie the beat directly to the effect going off. Here's one example of how you could do this:

    Poor Sight (Persistent)
    Effects: Your eyesight is significantly impaired. Once per session, the Storyteller can downgrade a non-exceptional success you roll on a sight-based perception action to a failure. Once per story, the Storyteller may do this to any rolled action which heavily depends on sight tracking.
    Beat: Suffer a downgraded success from this Condition.
    Resolution: Expensive, cutting-edge surgery or long-lasting supernatural intervention might clarify your sight.

    Do these examples help?

    Comment


    • #3
      Awesome! Yes, it is perfect.

      Comment


      • #4
        To supplement, Hurt Locker has an interesting idea under the Lasting Injuries section. Basically, conditions under this system can be "chronic": normally things are fine, but under extreme stress, when you try to over-exert your bad arm, when you hear a loud enough noise, etc (you and the ST decide the trigger) you take an appropriate Tilt.

        For example, your character might have nerve damage to their leg—or maybe a withering curse from a gutter-witch is sapping their strength, or they just have a bad knee joint. Normally they can function just fine, but if they make a roll using that leg during a stressful or intense circumstance, and don't deliberately take it easy to protect their body, a failure on that roll will grant a beat and impose Leg Wrack for the rest of the scene.

        Other Tilts they give examples for include Deafened, Blinded (One Eye) (= bad vision), Sick, Arm Wrack, and Agony, though this last one can be suppressed with painkillers (because the Tilt is so utterly debilitating). But the principle is the same for all of them: under specific circumstances, a failed roll gives a beat and imposes the Tilt for one scene.

        Comment

        Working...
        X