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  • #16
    Erinias can be splats from my Preta suggestion.
    Last edited by Ben Linus; 06-02-2019, 02:03 AM.

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    • #17
      I've been writing down notes for an alien game that draws inspiration from stuff like The Thing, Parasyte and other such aliens. The were originally one super organism that was shot down on its way to Earth (most likely Luna, but possibly the GM or something else) and got smashed into a million pieces. I have more information on the super organism, their powers, antagonists, goals, and more that I'd be willing to post if anyone was interested.

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      • #18
        Originally posted by Leliel View Post
        Mer could be about heritage; how it alienates, but also is a fundamental part of identity. Sympathetic Deep Ones, in a sense.
        This would work really well, especially if you use it to zero in on coastal immigrant communities in America, where remembering the mother culture remains a fairly big deal. It would be interesting if power comes from tradition, and tradition is horrifying, so you can have tension between being excommunicado and powerless versus being a monster of some stripe. (John Wick might actually be an interesting inspiration here, given what happens in Chapter Three.)

        ... or you could play a Mage game where everyone is a Tremere.

        Also some unfortunate consequences on what you'd be saying about refugees, though.

        ---

        Related to the Changing Breeds stuff, there's some interesting possibility in the idea of nobility for a werecat or werebird splat. I've thought about using lions or eagles for that. While Werewolf pushes the idea of running with a pack (and is thus a lot better for a standard player group), there could be a thing with Werelions where your strength really comes from being the standout character in a pride, and it's baked into the mechanics that the players are supposed to be subtly opposed to one another. Hm. Maybe make the subjective stat change based on what happens with other players? That feels like it requires more math than I'm up for right now.

        ...actually, I just realized that this is a hybrid Vampire+Werewolf idea. Because essentially, I want extremely subtle shapeshifting that enhances social stats, basically throwing down Majesty, where your job is to act as an inspiration to mortals. And the horror comes from recognizing that, on a personal level, you're basically doing mind control, and on a societal level, you're basically a feudal lord.

        It ends up not working.


        I call the Integrity-analogue the "subjective stat".
        An explanation how to use Social Manuevering.
        Guanxi Explanations: 1, 2, 3.

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        • #19
          Originally posted by Errol216 View Post
          This would work really well, especially if you use it to zero in on coastal immigrant communities in America, where remembering the mother culture remains a fairly big deal. It would be interesting if power comes from tradition, and tradition is horrifying, so you can have tension between being excommunicado and powerless versus being a monster of some stripe. (John Wick might actually be an interesting inspiration here, given what happens in Chapter Three.)
          I'd also look at Ruthanna Emrys's Winter Tide and Deep Roots. Which is explicitly about sympathetic Deep Ones, and also a bit about how quickly technology changes the scope of society. (One of the main character's concerns is that in the post-Hiroshima era, her people can't just expect to hide when the surface world goes to war, and how does she convince her elders, many of whom are literally older than European settlement in the Americas.)

          (Also on aquatic horror fiction, there's Mira Grant's Into the Drowning Deep, which is a lot more 'sirens were pushed to the most isolated spot from humans in the middle of the Pacific, but now climate change has messed up their hunting grounds and they are attacking shipping'. That's more in the biological weirdness rather than the magical, and we don't get as much of a peak into their society, beyond that they have a society and language.

          (I have a strong interest in fiction involving aquatic themes and the ocean; if one is serious, one could put together a 'reading list' to look for common themes and moods and enough to build the five and five structure most CoD books have.)

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          • #20
            Originally posted by Xenorath View Post
            I've been writing down notes for an alien game that draws inspiration from stuff like The Thing, Parasyte and other such aliens. The were originally one super organism that was shot down on its way to Earth (most likely Luna, but possibly the GM or something else) and got smashed into a million pieces. I have more information on the super organism, their powers, antagonists, goals, and more that I'd be willing to post if anyone was interested.

            That sounds like an antagonist to me. Not like a game.

            I really believe that working Aliens in the same way that Contagion is being treated is a good idea. But I do not think playing with Aliens is.

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            • #21
              Originally posted by Xenorath View Post
              I've been writing down notes for an alien game that draws inspiration from stuff like The Thing, Parasyte and other such aliens. The were originally one super organism that was shot down on its way to Earth (most likely Luna, but possibly the GM or something else) and got smashed into a million pieces. I have more information on the super organism, their powers, antagonists, goals, and more that I'd be willing to post if anyone was interested.
              That would be an interesting tragedy I think, people infected with the alien's RNA or prions who are slowly loosing themselves to this alien hive mind collective. Having to decide on the trade off addition power to survive the dangerous new world they're suddenly thrust into vs keeping their own personality and human sense of self that's being slowly eroded by alien instincts and lack of empathy.


              What is tolerance? It is the consequence of humanity. We are all formed of frailty and error; let us pardon reciprocally each other's folly. That is the first law of nature.
              Voltaire, "Tolerance" (1764)

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              • #22
                Originally posted by Ben Linus View Post


                That sounds like an antagonist to me. Not like a game.

                I really believe that working Aliens in the same way that Contagion is being treated is a good idea. But I do not think playing with Aliens is.
                Originally posted by No One of Consequence View Post
                I don't think it will be a problem, I've edited my notes to be more readable, so I'll post them.

                That would be an interesting tragedy I think, people infected with the alien's RNA or prions who are slowly loosing themselves to this alien hive mind collective. Having to decide on the trade off addition power to survive the dangerous new world they're suddenly thrust into vs keeping their own personality and human sense of self that's being slowly eroded by alien instincts and lack of empathy.
                That's basically their minor template.

                I'm not sure if I want to just use Alien or not, but until I think of something better that's what I'll use. A lot of the terms are placeholders too. Sorry for any problems with the format, the forum didn't like me copy and pasting from a document. I tried my best to fix it, but I might of overlooked something.

                Integrity: Identity
                Their Identity track measures their sense of self. If they hit zero they revert to their base state as a feral, predatory ooze. Rapidly transforming, eating people, and actions and situations that undermine their existence as an individual all lower Individuality. While they can't use Genes very well, a reverted alien does keep them. Losing Identity probably grants a Condition like Fugue.

                Powers: Genes
                The Superorganism had many powers and abilities stored in its genetic structure, but they were not evenly distributed throughout its body. As a smaller fragment of a greater whole, an Alien's genetics are fractured and incomplete. New ones occasionally appear due to influence from assimilated lifeforms. Some humans have been infected by a fragment of the Superorganism and have Genes of their own (minor template). New Genes can be acquired through absorbing the right combination of lifeforms (mostly fluff), as gifts to each other, by eating infected people, or cannibalism (no one cares if you eat non-sapient ones). Any Genes which they technically have access to, but haven't purchased any dots in are Dormant, which means they have absolutely no effect. All favored Genes that haven't been purchased are considered Dormant. A lot of Genes have synergy effects built in.

                Most Genes are purely biological processes and don't count as supernatural. Non-supernatural Genes usually aren't resisted by a supernatural's power stat and don't work very well on the undead. Most common supernatural Genes that come directly from the Superorganism are anti-spirit defenses because it is a basic part of their biology due to how common spirits are in the universe.

                (Maybe all self targetable Genes can also be used on touched aliens as an Identity breaking point due to it connecting to another?)

                Fuel: ???
                A highly efficient biochemical that they use to store energy. As long as they get enough food they regenerate a point a day or they can build Organs that generate it for them to eat.

                Power Stat: Growth (Complexity???)
                Represents the alien developing complex structures and gaining more mass. Basically it's becoming a mini Superorganism. It can also be added to resisting poison and disease, although only something really exotic can infect an Alien.

                Differentiations: Antibodies (Soldiers), Synapses (Intelligence and communication), Adiposes (Organ specialists and durability), Cytoplasms (Infection, shape-shifting, and infiltration. The ""purest" aliens. They have almost no super organism structure cells, letting them do almost anything.)

                Social Groups: ??? (Probably like Demon does)
                Most Aliens at least pay lip service to the idea of recreating the Superorganism, but for many this is becoming less popular as they are becoming attached to their individuality and the world itself.

                Parties: Body
                Z-Splat: ??? (Probably none)

                Alien's use Virtue and Vice due to adopting a more human mentality after absorbing a soul, but they are often express them in odd ways.

                In the Milky Way galaxy, a species exists that reproduces by shooting their offspring at other planets where it proceeds to consume and spread until it covers the entire planet. After doing so, it produces more offspring to begin the cycle anew. Many die for a variety of reasons, from unexpected cosmic events to missing their target. The Superorganism was launched at Earth, and as it made its final approach, something interfered and shot the Superorganism out of the sky. Its body fragmented into countless pieces as it fell, many burned up through the atmosphere, but a large minority managed to make it through and survive the crash. Because it was largely a big mass of undifferentiated cells and undeveloped organs the surviving pieces started instinctively assimilating things.

                While not a sure thing, it is very common that when these mindless, broken creatures eat a human they are overwhelmed by their victim's sense of self and become like them. Many Aliens forget what they are and don't realize it for weeks or even months, but some are aware of it from the start. Aliens can't maintain their true form for long because it isn't compatible with Earth's atmosphere so they usually stay transformed.

                Some want to fuse back together into what they originally were. An ability related to this is they can work together to create organ-esque structures for various effects. While inside these structures they can take on their true form but most other lifeforms are sickened in some way. These structures are similar to organs the Superorganism would have grown as it expanded. Organs are almost always underground and have inherent stealth properties (maybe they largely exist in a Twilight frequency or by folding space) so they can assimilate a planet more safely.

                They are stupidly durable. In most circumstance, if they are killed outside of their ooze form they'll just revert to it (almost all non-supernatural Aggravated damage is reduced to Bashing) and take some sort of crippling Condition (which can also be gotten through filling their track with Bashing damage and prevents them from healing by spending fuel among other things) that prevents them from taking a new form, which means they either need to run off to an Organ to recover or hibernate to protect themselves.

                Some things like fire will be able to deal Resistant Lethal damage because it destroys a lot of cells. Shape-shifting also reduces all damage to Bashing. They can heal by spending fuel. They can either reduce all damage to Bashing without shape-shifting (or shape-shift Reflexively) or to heal some bashing. They can spend fuel to downgrade Lethal and Aggravated, but it is very inefficient. Otherwise non-Bashing damage takes a while to heal. Hibernation is when they revert into a cocoon form so they don't die. While in this form they heal a point of damage a day.

                They can take on the forms of creatures they have absorbed. This would probably be managed through some sort of Merit tree.

                Inspiration: The Thing, Prototype, Double Cross, Parasyte, Worm, Animorphs, Invasion of the Body Snatchers, Starcraft.

                Themes: Identity, being a stranger in a strange land, and trying to find a place in the world.

                Antagonists

                Men in Black Hunters who are under the authority of the Air Force. They contain, study, and kill Aliens along with erasing any evidence of their existence, like Organs. They gain power by infecting themselves with Alien genetics to make themselves better able to fight the supernatural. They look down on Task Force: VALKYRIE as a bunch of cowboys who shoot first and ask questions later.

                Yeerkesque parasites that infest Superorganisms. Not a huge deal for the Superorganism due to immune responses and its sheer mass. They would usually take control of different parts of a world body and use them as breeding sites and places to live since they are sapient They are free from the protective cysts they used to evade destruction by the immune system. They can infest the aliens and use their powers along with their own, except they can't get new ones or absorb other lifeforms. They can repurpose Organs but not produce them. They viewed their relationship with the Superorganisms as mutualistic because they helped with driving off invaders, but since that pretty much never happens and the Superorganism is capable of defending itself, it is a lie they tell themselves.

                While they're fairly amoral, they do have a society with its own philosophies. They don't think its wrong to hijack Aliens because they're just rogue parts of the Superorganism. Many think all Aliens are p-zombies, but even the ones that don't still infect aliens. While they do have philosophical thoughts on that sort of stuff, at the end of the day most of them would keep on taking over Aliens and wouldn't even feel bad about it. They don't actually care about other lifeforms and are willing to adapt their strategy and parasitize human society. They'll be trying to take control of institutions. Some of them do care about humans, but in a pet sort of way.

                (They can grow freaky natural weapons that deal aggravated damage to Aliens?)

                If an Organ is badly made, damaged, or maintained it can sometimes become cancerous. Cancerous Organs produce cancer monsters that seek Aliens to consume and Organs to subvert in order to spread further.

                Mindless Aliens that fail to become people are constantly on the move, instinctively consuming other lifeforms. They're able to imitate their current form enough to temporarily pretend to be them, but even short interactions with them show something is seriously wrong as they don't really think. Their actions are driven purely by a need for food and safety.

                Aliens that have consumed supernatural creatures are a mixed bag. While many of them are monstrous, most of them aren't actually hostile even if their behavior causes major problems. Hostile monstrous Aliens are usually caused by the entity they consumed instincts overwhelming them. For example, consuming Hosts or a powerful Vampire.

                Power Notes

                These powers are obviously incomplete and just exist as notes I threw together. Currently I'm working under the idea that Gene dice pools are Attribute + Power Stat.

                Twilight Touching [Supernatural]: Lets them see and interact with spirits and similar beings. They can choose to be tangible to all frequencies of Twilight or only a couple of them.
                Favored: Shifters

                Antibody Weakness Detection: Lets the Alien detect the Bans and Banes of creatures it deals damage to with a natural weapon of some sort (fist and fingernails work too, get a little bit of whatever makes up their body is the important bit) or by tasting some of their blood/meat/whatever. Doesn't work on spiritual beings unless augmented by a Supernatural Gene like Twilight Touching or Magic Damage.
                Dice Pool: Wits + power stat – Composure ???
                Favored: Antibodies

                High-Speed Regeneration: Allows them to heal Resistant damage at great cost.
                Favored: Organ guys

                Fusion: Allows different aliens to fuse together or into Organs. Fusing with another Alien is a breaking point for both.
                Dice Pool: Composure + power stat ???
                Favored: Organ guys

                Infection: Lets an Alien possess another living thing and boost its power like Claiming. Counts as a disease.
                Dice Pool: Resolve + power stat vs. However diseases are handled or maybe Stamina + Composure ???
                Favored: Shifters(?)

                Mitosis: Allows an Alien to temporarily split into multiple weaker aliens. They have to split health and Identity between the forms as a limitation. Good when combined with Infection or Fusion. The various bodies usually can't communicate or send memories without the Telepathy Gene. Telepathy also allows Identity to return if one of the clones is destroyed, but it is an Individuality breaking point.
                Dice Pool: Stamina + power stat
                Favored: Antibodies

                Increased Health: probably just adds their power stat to their health.
                Favored: Organ guys.

                Devouring Acid Thing: Deals aggravated damage. Can deliver it through natural weapons.
                Dice Pool: Stamina + power stat. ???
                Favored: Antibodies

                Magic Damage [Supernatural]: Causes Genes and natural attacks to count as supernatural. This causes some Genes to be resistible with a power stat.
                Favored: Antibodies

                Chimera: Allows form mixing
                Favored: Shifters

                More Forms: Doubles the amount of forms that can be stored maybe? How stealing forms works is not well defined.
                Favored: Shifter

                Touch Based Mind Reading: Lets minds be read and memories dug through. They can also drag out bad memories to cause mental trauma for Conditions.
                Dice Pool: Wits + Power stat – Composure ???
                Favored: Synapses

                Mind Editing: Can add false memories or Manchurian candidate people. When combined with mind reading they can also delete and edit memories.
                Dice Pool: Manipulation + Power stat – Composure ???
                Favored: Synapses

                Willpower Damage: Lets them remove Willpower.
                Dice Pool: Presence + Power stat – Resolve ???
                Favored: Synapses

                Telepathy: Allows long distance communication by implanting a part of the alien into someone's brain. Counts as a disease. This allows some Genes like Memory Editing to be used at a distance.
                Dice Pool: Intelligence + power vs. Disease thing. ???

                Poison and Disease Cure: Heals poison and disease. Needs Magic Damage to work on supernatural stuff.
                Dice pool: Stamina + Power stat ???
                Favored: Antibodies

                Magic Theft [Supernatural]: If a supernatural creature is absorbed, the alien can choose one of their powers to copy. They can use it as long as they have its form. Using the power is a breaking point.
                Dice Pool: The same as the original power.
                Favored: Shifters

                Magic Stealth [Supernatural]: Allows the alien to hide from magical scrutiny and divination and to not count as having supernatural Genes if necessary for some reason. This is a rote action.
                Dice Pool: Composure + Power Stat if nothing else is called for. ???

                Attribute Shift: Lets them move their physical Attributes around in some way.
                Favored: Shifter

                Attribute Increase: One for each of Strength, Dexterity, Stamina, Wits, and Intelligence. It grants a rote action for one roll per use.
                Cost: fuel + willpower. ???
                Favored: Strength and Dexterity Antibody, Dexterity and Wits Shifter, Stamina and Strength Organ Dudes, Intelligence and Wits Synapses.

                Natural Weapons: Natural weapons that deal lethal damage equal to an aliens power stat. It also stacks with any natural weapon they have. It also allows them to extend the range of their attack by sprouting tentacles.
                Favored: Antibody

                Natural Bullet: Allows an alien to make a ranged attack using Firearms. This can have some Gene powers added to it like Magic Damage.
                Favored: Antibody

                Equipment Generation: Allows an alien to grow equipment out of their body so they can give themselves a sword or clothes. Any melee weapon made by this that is held by an alien can have Genes like Magic Damage applied to it. Everything created by this power lasts for a scene before turning to goo.
                Favored: Shifters

                Imitation: This lets them turn into imitations of an inanimate object. You have to intimately know how an object works. Turning into a working computer is pretty much impossible do to the complexity.
                Dice Pool: Wits + Power stat vs. Wits + Composure ???
                Favored: Shifter

                Rind: Creates natural armor.
                Favored: Organ dudes

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                • #23
                  As far as Mer goes, you might want to check out Siren: The Drowning.

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