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Crossing over with Magic: The Gathering

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  • Crossing over with Magic: The Gathering

    Inspired by a different thread on here about the Color Pie.

    In my ever-continuing quest to cross over the Chronicles of Darkness with everything, I'm considering a chronicle where CofD Earth is a plane in the larger Magic: the Gathering multiverse, known among the few planeswalkers who visit it as Anteskia, Plane of Shadows. Also for being very hard to even find, let alone reach. And for being a place where they suddenly start to feel very closely watched after spending a couple days there.

    Naturally, the players are native Anteskians who discover the true nature of their reality, a way to leap realities without being Planeswalkers (likely to post War of the Spark Ravnica) - and that the Phyrexians are very interested in the God-Machine. Also that the fundamental weirdness of occult physics might imply something very, very dark about their world...

    I'm wondering how I could pull this off, and also ideas for rules hacks for how the Mana Colors interact with supernatural beings. I do have it that Colors as they apply to Anteskia is more about ideology than it is about the typical elemental powers. Life can be, and is easier to spin, through Green mana, but Anteskia as a whole is so cynical about life's core nature that a Black methodology can be used to beat it into shape or provoke quick healing, by focusing on the nature of life to consume, while a Blue touch can focus on the internal chemical reactions to command the organic machine. Hybrid Mana is the word of the day here.



  • #2
    First I suggest asking why the big players have invested so much on Anteskians. Why have the Exarchs focused so much on this plane ? Why has the God Machine spent so much effort on maintaining, containing and probably secreting away this plane ? Why has Luna chosen this place to create the Uratha ? Why have the Watchtowers only bothered to pick people from it to show true magic ? Do the Judges of Duat process souls from other planes ?

    Second step is asking how the greater multiverse remains hidden from Anteskians. Where are the entrance and exits ? How are they hidden ? Who guards them ? What is needed to open them ? Are there any secret groups or covenants to regulate them ? For all you know, these are the Outer Gates from Dresden files.

    Lastly, what Realms Invisible exist in the larger multiverse? Can any natives access them or just natives of Anteskians ? A Demon will be very uncomfortable without some source of Aether out there, same as a Werewolf without Essence. So perhaps access to these Realms and their unique supernatural powers can do things normal planeswalkers cannot, or perhaps more easily (I don't know much of MtG's lore beyond the basics).


    New experiences are the font of creativity, when seeking inspiration, break your routine.


    The Agathos Kai Sophos, an Acanthus Legacy of strategists

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    • #3
      Originally posted by KaiserAfini View Post
      First I suggest asking why the big players have invested so much on Anteskians. Why have the Exarchs focused so much on this plane ? Why has the God Machine spent so much effort on maintaining, containing and probably secreting away this plane ? Why has Luna chosen this place to create the Uratha ? Why have the Watchtowers only bothered to pick people from it to show true magic ? Do the Judges of Duat process souls from other planes ?

      Second step is asking how the greater multiverse remains hidden from Anteskians. Where are the entrance and exits ? How are they hidden ? Who guards them ? What is needed to open them ? Are there any secret groups or covenants to regulate them ? For all you know, these are the Outer Gates from Dresden files.

      Lastly, what Realms Invisible exist in the larger multiverse? Can any natives access them or just natives of Anteskians ? A Demon will be very uncomfortable without some source of Aether out there, same as a Werewolf without Essence. So perhaps access to these Realms and their unique supernatural powers can do things normal planeswalkers cannot, or perhaps more easily (I don't know much of MtG's lore beyond the basics).

      Good questions!

      First bit actually was thought through, which I am putting in spoilers to prevent those interested in this game from checking it out:

      Anteskia is actually the "sleep cocoon" around a primordial Eldrazi Titan, compared later to a great fractal pearl of mana formed from traces of it that she didn't devour and congealed around her form after she entered hibernation. Thing is, the reason it formed to begin with is that Elar'dhi, the Echo of the Spheres, Titan of Alienation, doesn't actually want to wake up; rather than seal her, the ancient Planeswalkers that knocked her out effectively forced a sense of empathy upon her, causing her to go mad from horror at the nature of her own existence and forced herself into dormancy to survive on a bare minimum of food; she draws in far more mana than she actually eats. As a result, she's more of a highly dangerous source of power than a faction in her own right, and pretty much everyone aware of her is either keeping the materials needed to focus her dreams on something or worse, force her awake, out of everyone else's hands - and trying to harness her in some way.


      Second is that I was thinking there was a Planar Nexus of some kind, which casts an "anchor" of personal mana outside the plane; when exposed to it, individuals start become "friction points" between Anteskia and the Blind Eternities, forming small portals to them as a form of "eddy"; normally, they end up dying from aetheric (primal energy) exposure, but the anchor instinctively seeks another plane to anchor itself to; it doesn't stop the eddies, but they become portals to that plane, and with the proper techniques, an anchor can be rooted in another plane.

      Third, well, the internal cosmology of planes is...always a bit different. For the sake of saving headaches, I say a lot of them do have the same cosmology, but the realms are a lot closer together and crossover is so common that most people don't notice when it happens. Aether is a bit unique, in that it is "denatured" mana; the God-Machine's processes turn it into a colorless state that normally only exists in the Blind Eternities, but it tinged with enough of Its natural Blue and White nature to remain within the planes and be reprocessed into the normal colors (albeit with...odd effects, hence stigmata and cryptids; it's essentially the Aether reshaping the entity it is part of into something capable of living with it).


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      • #4
        The first thing that comes to mind from the anchoring system are the linking books from Myst. Each plane is an Age, so you need the right metaphysical equation to cast it at the right place.

        Every splat could have Books (containing the main calculations for a portal to a plane), Linking Books (in computing terms, a read only pointer to the Book) and Ink (the metaphysical fuel for to create the portal). The Art is different for each one.

        For example, the Unchained use a geothermal facility on the sea floor as a Book. They employ a portal made of used computers, welded together, as the Linking Book. The Ink is made from Essence of copper spirits. The location for The Art are obtained by a giant, repurposed Infrastructure running the Infinite Monkey Theorem, where the specialists sort the knowledge from the noise.

        The Arisen use giant mirrors as their Books. The Linking Book is a full body mirror made from the sand from Duat. The Ink is made by mixing egg, honey (aka ancient Egyptian glue) and snake blood (they appear a lot in Ra's nightly journey). The Art is made by finding traces in Iremite amulets and ruins.

        And so on. Each splat could have a restriction on what can be sent, or the stability of the connection, etc. Just some random ideas, I am not sure how easy or difficult you want to make accessing other planes or being followed back be.
        Last edited by KaiserAfini; 08-03-2019, 12:31 AM.


        New experiences are the font of creativity, when seeking inspiration, break your routine.


        The Agathos Kai Sophos, an Acanthus Legacy of strategists

        Comment


        • #5
          Originally posted by KaiserAfini View Post
          Second step is asking how the greater multiverse remains hidden from Anteskians.
          Because planeswalking is the only “natural” means of traveling to, interacting with, or even observing other planes and precisely one non-planeswalker has ever invented an artificial means of doing so. As such knowing there’s other planes is the exception, not the rule.

          Your other questions all have more or less that same answer: Luna, the Exarchs, the Judges, the God-Machine, and who/whatever else you care to name are just as native to Anteskia and ignorant of the multiverse as anyone else and any planeswalker with two brain cells to rub together will have every reason to keep it that way. The Invisible Realms and even the Supernal are likewise unique to Anteskia, just like how (e.g.-) the plane of Theros has its own divine realm and Greek-style Underworld without having to share them.

          Mana is basically the only truly constant element of the M:TG multiverse, though convergent evolution is common.
          Last edited by Sith_Happens; 08-03-2019, 01:37 AM.

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