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Also, at least as far as the Sixth Number goes, they’re probably going to focus more on trying to find Number 6 (hint: check a small cove up the British Coast) than they are working on their doomsday code, since they think they need six people before they can ascend properly. They wouldn’t want to accidentally trigger the apocalypse before they can survive it.
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Originally posted by The MG View PostThe Divergence is unpredictable and unruly, even for the mightiest conspiracies, and some lack the secret knowledge to induce it at all, but creating or recruiting a Deviant is a Complexity 1 project. As a result, whether or not a Conspiracy can get Deviants is basically ST fiat, as if the system didn't exist, but with numbers...
The Surveillance roll is presented in such a way that it doesn'treally care what the PCs do.
The surveillance thing also has a few issues about there being no guidelines for how private-only uses of obvious powers can defer the penalties, or how variations like face stealer and memory theft can hinder the conspiracy.Last edited by Deinos; 10-17-2019, 08:46 PM.
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Originally posted by BrilliantRain View PostAlso, at least as far as the Sixth Number goes, they’re probably going to focus more on trying to find Number 6 (hint: check a small cove up the British Coast) than they are working on their doomsday code, since they think they need six people before they can ascend properly. They wouldn’t want to accidentally trigger the apocalypse before they can survive it.
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Originally posted by Deinos View PostYeah I agree. Its weird for it to suggest that a conspiracy that is good at it to kill or fail 24 out of 25 times, and then to have a large group of progenitors at a college that make people into deviants every year or even semester.
Like, I remember reading the statistic you're alluding to early on in the book, but I can no longer find it and the nearest equivalent I'm finding is the statement that even repeatable processes for inducing Divergence come with unanticipated complications that don't necessarily mean the Divergence doesn't happen.
The surveillance thing also has a few issues about there being no guidelines for how private-only uses of obvious powers can defer the penalties, or how variations like face stealer and memory theft can hinder the conspiracy.
The only other component of the core surveillance roll besides the highest Overt rating is the conspiracy's Standing — the only "penalty" Overt Scars and Variations apply is that the conspiracy has more dice to roll while it is the spotlight organization in a position to meddle with the cohort during this story. If you don't want to risk any word at all getting back to the conspiracies about you, you don't use obvious powers and you stay off the grid.
Originally posted by muon View PostHow is the cohort supposed to interact with them? They don't appear to have any interest in making or capturing Deviants.
Resident Lore-Hound
Currently Consuming: Demon: the Descent 1e
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Originally posted by Satchel View PostLike, I remember reading the statistic you're alluding to early on in the book, but I can no longer find it and the nearest equivalent I'm finding is the statement that even repeatable processes for inducing Divergence come with unanticipated complications that don't necessarily mean the Divergence doesn't happen.
...If you don't want to risk any word at all getting back to the conspiracies about you, you don't use obvious powers and you stay off the grid.
"Even Progenitors who achieve repeat Divergence and have the means to assemble a production line process face failures, irregularities, and complications that they will struggle to predict or understand. These failures come with a body count, either during Divergence or shortly thereafter, as individuals fail to survive Divergence or cannot cope with the enormity of what has happened to them. The greatest variables are always the human beings involved — Progenitors and victims alike."
Hmm yeah, the tone usually strikes me as not requiring like, every conspiracy to require big fat corpse stacks to make deviants (that comes later).Last edited by Deinos; 10-18-2019, 02:42 AM.
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Not entirely sure if this should be it's own topic, but now that we have the organization creation rules for both Conspiracies and Krewes, is there going to be an official release that shows off the generic version of this? Both Conspiracies and Krewes have elements that are pretty specific to each but it's obviously built on top of a generic form so hoping that something will be released for that. It would be pretty helpful regardless of the gameline.
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Originally posted by xiongrey View PostNot entirely sure if this should be it's own topic, but now that we have the organization creation rules for both Conspiracies and Krewes, is there going to be an official release that shows off the generic version of this? Both Conspiracies and Krewes have elements that are pretty specific to each but it's obviously built on top of a generic form so hoping that something will be released for that. It would be pretty helpful regardless of the gameline.
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Originally posted by Custos Tenebrarum View PostI would buy a Chronicles of Darkness book that's all about organizations (cults, conspiracies, clubs, gangs, etc). With rules for creating them, running them in game as antagonists, PCs working for them, PCs controlling them, etc.
Yeah! Something along the same lines as the recent "Companion" books of different lines. That'd be pretty awesome for a blue book!
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I'm making another go at Relentless Variation. Feedback appreciated. Thanks!
Edit: Hold off on this, for now. I'm pretty sure I messed up some language ("higher of" and "lower of" are the same thing, right?), but I need to come back to this when I'm not simultaneously listening to Minecraft let's play videos and nursery rhymes.Last edited by Eric Zawadzki; 10-18-2019, 07:11 PM.
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