MG is right. Deviations are a means of further customizing the Scar, providing alternate ways in which it can be eased or worsened. Power Failure's Rare and Common Deviations allow you to represent either a rare hazardous mineral which can wholly block out your powers (Power Failure 4 with Rare -1) or the temporary ebbing away of your powers while distracted by anger (Power Failure 2 with Common +1) at the same net Magnitude 3 rating.
As for why you'd want higher Magnitude, more crippling Scars? Check out what Variations do at Magnitude 4-5. Rapid Healing 5 makes you completely impossible to directly kill by any means – and is impossible to develop without a Magnitude 5 Scar (or at least Magnitude 4 plus your one unscarred Variation dot from chargen). Deviants are empowered and supercharged in direct proportion to how messed up and ruined they are.
Plus, sometimes awful Scars are cool. Sometimes you want to be a hideous monster man who has to hide his face from the world. A deviant's Scars are as much a part of developing how cool their concept and story are as their Variations.
As for why you'd want higher Magnitude, more crippling Scars? Check out what Variations do at Magnitude 4-5. Rapid Healing 5 makes you completely impossible to directly kill by any means – and is impossible to develop without a Magnitude 5 Scar (or at least Magnitude 4 plus your one unscarred Variation dot from chargen). Deviants are empowered and supercharged in direct proportion to how messed up and ruined they are.
Plus, sometimes awful Scars are cool. Sometimes you want to be a hideous monster man who has to hide his face from the world. A deviant's Scars are as much a part of developing how cool their concept and story are as their Variations.
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