So this is more of a houserule than homebrew, I guess, but I'm posting it anyway.
Optional Rule: To the Pain
Normally, a character dies when she suffers aggravated damage to her last Health box. Under this rule, her player may stave off that fate by accepting a new Scar instead, leaving the character unconscious and horrifically injured, but alive. This can sustain her even in the face of damage that couldn't be healed by Adaptations or Variations, but it can only be done once, and can't save a character suffering the End Stage Condition.
The new, unentangled Scar follows all the rules for Scars gained due to Instability (Deviant The Renegades KS Manuscript Complete Preview, pp. 128-129), but must be Persistent. Usually, this would be a Physical Scar like Missing Limb, Sensory Deprivation, or Conspicuous Appearance, but the player could also choose for the character to develop a Dependency on painkillers, a Phobia relating to her near-death experience, or any other lasting trauma that could be represented by Persistent Scars and Deviations.
If a Baseline or other non-Deviant character develops an unentangled Scar via this rule, it can't be used to entangle or develop Variations, nor does it grant access to any other property of the Remade template. For such characters, the Scar is only game-system shorthand, and nothing more.
Optional Rule: To the Pain
Normally, a character dies when she suffers aggravated damage to her last Health box. Under this rule, her player may stave off that fate by accepting a new Scar instead, leaving the character unconscious and horrifically injured, but alive. This can sustain her even in the face of damage that couldn't be healed by Adaptations or Variations, but it can only be done once, and can't save a character suffering the End Stage Condition.
The new, unentangled Scar follows all the rules for Scars gained due to Instability (Deviant The Renegades KS Manuscript Complete Preview, pp. 128-129), but must be Persistent. Usually, this would be a Physical Scar like Missing Limb, Sensory Deprivation, or Conspicuous Appearance, but the player could also choose for the character to develop a Dependency on painkillers, a Phobia relating to her near-death experience, or any other lasting trauma that could be represented by Persistent Scars and Deviations.
If a Baseline or other non-Deviant character develops an unentangled Scar via this rule, it can't be used to entangle or develop Variations, nor does it grant access to any other property of the Remade template. For such characters, the Scar is only game-system shorthand, and nothing more.
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