Is it just me, or is the term “checks” something that generally isn’t in CofD? Because I am seeing a lot of “checks” in reference to die rolls in the Seven Wonders entry, and it feels really... kind of off-putting. That said, I need to be up for work in around four-five hours, so haven’t gone too closely to it.
That said, I am a little disconcerted by the new kiths in the chapter. Antiquarian’s Blessing is good, but the Trickery is weird because it requires a number of successes to get an answer that the ST gives a number of successes for, and since it appears to be a single roll to get it it feels like a bit of a shot in the dark for something you can only do once a session. If it were an extended roll that worked once a session, that I would be happy with.
Chimera’s nice to see again with a bit more fleshing out from Trial By Hearts, though I do note the Trickery now requires each of the Changeling’s Goblin Contracts to get a turn not giving Debt when used before you can use the Trickery on them again, and that you choose which at the beginning of the story. Suffice to say, that’s a bit of a long time to cycle through. Most of my Chronicles Of Darkness games haven’t even seen the end of a single Story, much less lasted multiple.
Dryad’s cool in both its Blessing and Trickery, no ifs ands or buts.
Muse is... weird for its Blessing. Rather than a die pool getting an exceptional success on 3 successes on a particular circumstance, we have it affecting Mantle or Court Goodwill as if it were one dot higher higher once a session. It’s the Trickery that instead grants the “3 successes for an exceptional success” aspect, and it’s being granted on another instead, which is interesting but overall a weird departure from the formula set by the core Changeling book. Plus it uses “check” for dice roll and doesn’t give a set die pool which, again, is a departure.
Nymph’s Blessing’s nice and consistent, but its Trickery weirds me out because it’s just a straight up buff to swimming without any costs or dice rolls to activate, which is weird because by and large the only abilities that did that were ones that benefited others.
I need sleep, given how many times I’ve said “weird” in this post. Let it be said I’m not lambasting this entry nor am I saying it’s bad. It’s clear that someone was inspired when writing these entries out and I like the ideas presented. I’m just not used to the conventions of the Kiths being bucked like this so soon into the game’s lifespan. Then again, I’m a stickler for familiarity.
That said, I am a little disconcerted by the new kiths in the chapter. Antiquarian’s Blessing is good, but the Trickery is weird because it requires a number of successes to get an answer that the ST gives a number of successes for, and since it appears to be a single roll to get it it feels like a bit of a shot in the dark for something you can only do once a session. If it were an extended roll that worked once a session, that I would be happy with.
Chimera’s nice to see again with a bit more fleshing out from Trial By Hearts, though I do note the Trickery now requires each of the Changeling’s Goblin Contracts to get a turn not giving Debt when used before you can use the Trickery on them again, and that you choose which at the beginning of the story. Suffice to say, that’s a bit of a long time to cycle through. Most of my Chronicles Of Darkness games haven’t even seen the end of a single Story, much less lasted multiple.
Dryad’s cool in both its Blessing and Trickery, no ifs ands or buts.
Muse is... weird for its Blessing. Rather than a die pool getting an exceptional success on 3 successes on a particular circumstance, we have it affecting Mantle or Court Goodwill as if it were one dot higher higher once a session. It’s the Trickery that instead grants the “3 successes for an exceptional success” aspect, and it’s being granted on another instead, which is interesting but overall a weird departure from the formula set by the core Changeling book. Plus it uses “check” for dice roll and doesn’t give a set die pool which, again, is a departure.
Nymph’s Blessing’s nice and consistent, but its Trickery weirds me out because it’s just a straight up buff to swimming without any costs or dice rolls to activate, which is weird because by and large the only abilities that did that were ones that benefited others.
I need sleep, given how many times I’ve said “weird” in this post. Let it be said I’m not lambasting this entry nor am I saying it’s bad. It’s clear that someone was inspired when writing these entries out and I like the ideas presented. I’m just not used to the conventions of the Kiths being bucked like this so soon into the game’s lifespan. Then again, I’m a stickler for familiarity.
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