Announcement

Collapse
No announcement yet.

Dark Eras 2 Backer Release

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Omegaphallic
    replied
    I found the best era to be the Seven Wonders by far, so much cool stuff, love it, love it, love, it loved it. This one while get it's own post later, so much to feast on.

    The Golden age of Islam was great and gave us what is now my favourite Vampire Clan and several cool covenants. Has anyone else figured out a Dukhan Vampire that is a Chamber for a Beast can be used by a Helldiver Changeling as a door way into the Astral?

    Hawala was really cool, but I wished that werecrocodiles weren't so locked into the era.

    I've never really been into the American Western thing, but the crossover mechanics in that chapter are the best mechanics in the entire book, really usable in any of the eras. As a Canadian bonus points on flipping the bird to manifest destiny and its arrogance.

    The Pirate stuff was awesome, the Codex Company is something I could see repurposing for the Seven Wonders Era, but make it an Athenian or Lycidian League Nameless Order. The flying Dutch Man is fun.

    The Tenth Choir is wicked cool, but imagine a Dukhan joining them, and traveling right into the Astral Plane to hunt Goetic Angels.

    Weakest eras were the Golden Age of Sci because

    1) tens of thousands of American men and woman did not fight and die in world war 2, tens of thousands of MEN fought and died in WW2, far too many without a choice in the matter thanks to conscription, military slavery. Don't get me wrong, woman contributed as nurses and other support staff and American 16 women were killed by enemy fire, but American women did not fight and die on the front lines and its disrespectful to the sacrifices men (American/Canadian/British/ect...) who died made m to suggest otherwise. Women weren't allowed to fight on the front lines, but I'm sure some of them would have if they could have (which might not apply to French Resistance Fighters I'm not sure).

    2) more of it should have actually been about sci fi instead of the authors punch an American nazi fantasies. But I guess it's better that the author role play it, then get themselves hurt attacking some dangerous neo nazi in RL. I want the author to live a long and health and safe and happy life

    3) that era of sci fi is over rated and I firmly believe that the real Golden Age of Sci Fi was in the 1990's, TNG, DS9, Voyager, Andromeda Ascendant, Babylon 5, Stargate SG-1, Earth Final Conflict and so much more.
    Last edited by Omegaphallic; 01-17-2020, 03:04 AM.

    Leave a comment:


  • Grimmi05
    replied
    Its fine for people who wants it but I can pull more than a few games off the shelf that deal with Nazi punching so why would I play this one? it doesn't really give me anything new other some cool deviant mechanics.

    Leave a comment:


  • nofather
    replied
    I don't know, I'm fine with Nazi punching, I just thought...well..Nazis are squishy humans. A werewolf can literally slaughter entire gangs of them in a single roll. So Nazis without any supernatural assistance are really easy to get rid of. So they're not really a threat so much as they are a mild obstacle, however satisfying it is to overcome them.

    Leave a comment:


  • Grimmi05
    replied
    Originally posted by nofather View Post
    I think the Sci-Fi thing is lacking something more substantial, maybe expanding the Nazi element in Project Gladiator or something to give more drive for the Nazi-punching or some big bad that was more of an individual target. The Crimson Horror is an interesting hook, but would be so easy to deal with. And the first thing I thought of when reading the Duke of Light was 'is this just the Sparkblood Seneschal from the core renamed?' which it isn't, but they're both Rank 4 electrical spirits with a side focus (Duke is light, Seneschal is information). Also after the big introduction about bigotry and racism the sidebar of 'Can a werewolf write sci-fi? Probably not, but humans or wolf-blooded could easily handle the writing' seemed a bit dissonant. The mechanical adds to Deviant are good though.
    My problem is nazi punching has been done to death. I don't mind doing it but at this point its just become "oh look another game where I fight nazis, haven't done this before..." it feels like this is less about Sci-fi and its writers and more of excuse to have something set during WWII without it being directly set during WWII and with all that entails. But I think if they expanded the time frame to the 60s you could see how Sci-fi kinda evolved from the serials and magazines to books and how american post war culture influenced sci-fi throughout the different time periods with MK Ultra and the drug culture that ran rampant throughout the later Sci-fi writers. Could also put snapshots from around the world with like Stanislaw Lem and Ivan Yefremov.
    Last edited by Grimmi05; 01-17-2020, 12:48 AM. Reason: typos

    Leave a comment:


  • nofather
    replied
    I think the Sci-Fi thing is lacking something more substantial, maybe expanding the Nazi element in Project Gladiator or something to give more drive for the Nazi-punching or some big bad that was more of an individual target. The Crimson Horror is an interesting hook, but would be so easy to deal with. And the first thing I thought of when reading the Duke of Light was 'is this just the Sparkblood Seneschal from the core renamed?' which it isn't, but they're both Rank 4 electrical spirits with a side focus (Duke is light, Seneschal is information). Also after the big introduction about bigotry and racism the sidebar of 'Can a werewolf write sci-fi? Probably not, but humans or wolf-blooded could easily handle the writing' seemed a bit dissonant. The mechanical adds to Deviant are good though.

    Leave a comment:


  • Caedus
    replied
    Originally posted by Tessie View Post

    That's a huge and glaring omission considering how they were specifically targeted in northern Norway and Sweden. The whole "Hell lies in the North" thing in the introduction was actively applied to the Sami people who were accused to be a people of magicians, and anti-Sami prejudice played a huge part in the witch hunts in and around Vardø (which is one of the example locations).
    (Also, "Vardøya Island"? It's never referred to as such and it makes no sense because Vardøya already means "the Vard/Varg Island".)

    Edit: For the sake of disclosure: I'm Swedish with a Faroese/Danish partner, and I have an interest in our history. This may make me biased even though I try to look at history from a non-biased perspective.
    YUP i mentioned the sami people in my pitch about it. There is also a place in vardø called Vardøya...but the englishu trend of calling things island island or waterfall waterfall continues.

    Leave a comment:


  • Grimmi05
    replied
    Originally posted by Ostarion View Post
    I haven't finished it yet, but how is this so good. I felt that some of the eras in the previous two books didn't really provide enough information on various factors nor spur you to do your own research, but this one does it in spades right from the first page.

    There are some I really like. and some I don't. though that is more about my personal taste in history. Also I think some of the splats fit better in other timelines then some of the ones they got. The French Revolution chapter is my favorite with plenty of really good fluff and some nice new rules that I think they are gonna have to clean up a little. The golden age of Sci-fi I wish they extended the time period to at least the 60s soe you could fit some different types of sci-fi in there.

    Leave a comment:


  • atamajakki
    replied
    Some of this photomanipulation art is... dubious. Lots of goofy screaming dude faces.

    All the Mummy stuff in the Hawara era hits it out of the park. I love how evocative all the text is.

    Leave a comment:


  • Ostarion
    replied
    I haven't finished it yet, but how is this so good. I felt that some of the eras in the previous two books didn't really provide enough information on various factors nor spur you to do your own research, but this one does it in spades right from the first page.

    Leave a comment:


  • Tessie
    replied
    Originally posted by Caedus View Post
    I was the kickstarter backer who proposed the era and i like what was written for the most part....I do think the sami people were kinda....ignored
    That's a huge and glaring omission considering how they were specifically targeted in northern Norway and Sweden. The whole "Hell lies in the North" thing in the introduction was actively applied to the Sami people who were accused to be a people of magicians, and anti-Sami prejudice played a huge part in the witch hunts in and around Vardø (which is one of the example locations).
    (Also, "Vardøya Island"? It's never referred to as such and it makes no sense because Vardøya already means "the Vard/Varg Island".)

    Edit: For the sake of disclosure: I'm Swedish with a Faroese/Danish partner, and I have an interest in our history. This may make me biased even though I try to look at history from a non-biased perspective.
    Last edited by Tessie; 01-16-2020, 07:04 PM.

    Leave a comment:


  • Caedus
    replied
    Originally posted by Tessie View Post
    Two out of four (Holy Acquaintances and Sabbath Knowledge) are all fluff and no rules at all. One of the other two (Immediate Disappearance) kinda says what it does, but not what the varying dot rating actually does. I also think the last Merit (Invisible Sybaris) is pretty bad because the first dot protects plants and wildlife from something which only affects humans while the third dot makes Sybaris completely optional for the mummy.

    I'm also not a fan of how Scandinavian Witch Trials lumps all of Scandinavia together, completely ignoring the distribution of witch trials between different nations. Denmark killed between two to three times as many people in witch trials than Sweden despite having a much smaller population. Sweden was one of the least affected (but still affected) countries during the whole movement in western Europe.


    Another weird thing is Crochan (the Bloodline Discipline for the Bron in Arthur's Britannia). It reads like a 1e Discipline, with both rolled powers having effects based on number of successes despite that being something 2e tries to do away with, and two examples of Vitae/turn following the 1e Blood Potency chart instead of the 2e chart.


    Edit: "If the sacrilegist’s Humanity is higher than the dot rating of the Sacrilege she commits, she suffers a breaking point with dice equal to the ritual’s rating."
    I'm pretty sure this isn't how it's intended. This would make the most basic rituals breaking points at Humanity 2 and the most advanced breaking points at Humanity 6. Also, why have dice pools based on the ritual's rating instead of using the base dice per Humanity level like all other breaking points?
    (This is about the ritual Discipline Therion on page 344. I also have other thoughts about Therion but no time to express them now.)

    I was the kickstarter backer who proposed the era and i like what was written for the most part....I do think the sami people were kinda....ignored

    Leave a comment:


  • Tessie
    replied
    Two out of four (Holy Acquaintances and Sabbath Knowledge) are all fluff and no rules at all. One of the other two (Immediate Disappearance) kinda says what it does, but not what the varying dot rating actually does. I also think the last Merit (Invisible Sybaris) is pretty bad because the first dot protects plants and wildlife from something which only affects humans while the third dot makes Sybaris completely optional for the mummy.

    I'm also not a fan of how Scandinavian Witch Trials lumps all of Scandinavia together, completely ignoring the distribution of witch trials between different nations. Denmark killed between two to three times as many people in witch trials than Sweden despite having a much smaller population. Sweden was one of the least affected (but still affected) countries during the whole movement in western Europe.


    Another weird thing is Crochan (the Bloodline Discipline for the Bron in Arthur's Britannia). It reads like a 1e Discipline, with both rolled powers having effects based on number of successes despite that being something 2e tries to do away with, and two examples of Vitae/turn following the 1e Blood Potency chart instead of the 2e chart.


    Edit: "If the sacrilegist’s Humanity is higher than the dot rating of the Sacrilege she commits, she suffers a breaking point with dice equal to the ritual’s rating."
    I'm pretty sure this isn't how it's intended. This would make the most basic rituals breaking points at Humanity 2 and the most advanced breaking points at Humanity 6. Also, why have dice pools based on the ritual's rating instead of using the base dice per Humanity level like all other breaking points?
    (This is about the ritual Discipline Therion on page 344. I also have other thoughts about Therion but no time to express them now.)
    Last edited by Tessie; 01-15-2020, 07:07 PM.

    Leave a comment:


  • Blakemikizuki
    replied
    Kinda like they left out the actual mechanics of the merit.

    Leave a comment:


  • Minty
    replied
    I might just be too tired to read, but it seems to me that most of the Merits in The Scandinavian Witch Trials don't actually have enough description for me to understand what their dot ratings represent. Do they look strange to anyone else?

    Leave a comment:


  • Leliel
    replied
    Alright, I henceforth declare it canon the Company of the Codex was the model used for the charter government of the Council of Free Assemblies. Because I'd be tickled pink to taunt Seers with the fact that they managed to crush everything about them except the ideals they so feared. Besides, there's an entirely plausible explanation for how the Picaroons escaped to form the fifth point of the Pentacle - literally nobody in the Diamond liked the Compact of Iron and Silver, and I can see some thearchs conveniently losing the records of the pasts of some "lost solitaires from the colonies" they found.

    EDIT: Also, who wants to play a game where the players are Begotten pirates who board and claim the Red Orchid and use it to hunt down the very slavers it once supplied?
    Last edited by Leliel; 01-14-2020, 09:21 PM.

    Leave a comment:

Working...
X