I run game of Contagion Chronicle in Byzantium in year 800 AD. We run it as Werewolf game from what it started, with adding other gamelines as NPCs in Sworn and False. Byzantium is birth place of Black Death ( that is canonical Contagion starting Jemeriad Sworn ), but it's 50 years after any outbreak of this sickness. So I made my own 'modern' Contagion for this setting - Iconoclasm, Contagion of Being ( sum up below ) - that erase you from reality. Add now we are in the Constantinopole game, PCs are werewolves that fight with Iconoclasm that is slowly eating out their pack - but something is surely missing.
From my STs point, game is... not fun. It seems as we are running game by the four years momentum. I got striking contrast by running They Came From Beyond the Grave one-shot, where players were super engaging and obviously fun. True, more than half of the Byzantine team is different from the Beyond the Grave group - but you can see the differences in interest clearly. I don't know what doesn't work a bit here. Maybe the players in Werewolf aren't members of the Sworn groups yet, and therefore don't use the powers against Contagion? They stick to their own pack, acknowledge there are Sworn and False groups in setting - but, mainly, they are doing their own thing?
From my STs point, game is... not fun. It seems as we are running game by the four years momentum. I got striking contrast by running They Came From Beyond the Grave one-shot, where players were super engaging and obviously fun. True, more than half of the Byzantine team is different from the Beyond the Grave group - but you can see the differences in interest clearly. I don't know what doesn't work a bit here. Maybe the players in Werewolf aren't members of the Sworn groups yet, and therefore don't use the powers against Contagion? They stick to their own pack, acknowledge there are Sworn and False groups in setting - but, mainly, they are doing their own thing?
Originally posted by wyrdhamster
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