Having recently finished a reread of Slasher, the question of how big an event a killing is in the average setting's been on my mind lately. Different gamelines obviously impose different internal consequences on player characters,* but it feels salient to the process of worldbuilding to have a solid understanding of how much of the jacked-up missing persons statistics occasionally alluded to as one of the differences between reality and the Chronicles setting is owed to murder and supernatural mishap as compared to less lethal disappearances.
So, that being said, the question is in the title: How much does death tend to color your chronicles?**
* Vampire and Mage's respective desensitization-based Integrity analogues obviously put a bit more weight on their protagonists' ability to commit murder, while Werewolf and Deviant sometimes necessitate the death of another character for the sake of Harmony and Stability, to say nothing of Demon having an Embed for killing multiple mortal extras at once or Beast's changes from the KS draft specifically including "we should probably have fewer serial killers making up the sample characters" in the adjustment process.
** We can open a sidebar here for analogous fates, like soullessness or being trapped in a hostile dimension or turned into something that probably won't turn back into anything like a human or whatnot, but "how much death is happening onscreen or being talked about in the background?" is the core issue.
So, that being said, the question is in the title: How much does death tend to color your chronicles?**
* Vampire and Mage's respective desensitization-based Integrity analogues obviously put a bit more weight on their protagonists' ability to commit murder, while Werewolf and Deviant sometimes necessitate the death of another character for the sake of Harmony and Stability, to say nothing of Demon having an Embed for killing multiple mortal extras at once or Beast's changes from the KS draft specifically including "we should probably have fewer serial killers making up the sample characters" in the adjustment process.
** We can open a sidebar here for analogous fates, like soullessness or being trapped in a hostile dimension or turned into something that probably won't turn back into anything like a human or whatnot, but "how much death is happening onscreen or being talked about in the background?" is the core issue.
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