The system seems a bit too granular for a gunsmith or armorer character to be improving folks heavy pistols so they do 5L, or kitting folks up with Kevlar vests that provide 4/7 armor or the like.
My instinct is to say that the values for equipment bought with Resources represent the more or less *peak* of what the armor or damage values can be - you're probably not going to upgrade a shotgun in your garage gunsmithing workshop to be better than something Remington can produce, y'know? But is that being too restrictive?
My instinct is to say that the values for equipment bought with Resources represent the more or less *peak* of what the armor or damage values can be - you're probably not going to upgrade a shotgun in your garage gunsmithing workshop to be better than something Remington can produce, y'know? But is that being too restrictive?
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