I'm finding the language a bit confusing in character creation. I'm under the impression that you buy variations dots according to the threat level, and then add scars to "contain" the variations they entangle with. It's also a bit abstract for some scar descriptions, so I could probably use some suggestions on how to get the concept across. "Zero" is essentially a type of spirit-claimed made using Deviant rules. Haven't decided on the human side's name, but the spirit's name translates as "One Who Names Nothing," and is a spirit of symbols, names, and other ways to indicate a void. The human half was a starving artist obsessed with expressing and exploring such ideas in his art, the use of negative space, and the like. The spirit was drawn in, intrigued and made the offer to give him inspiration and a more intimate understanding of such ideas.
First, to see if I get the crunch right
Let's say I put 3 dots into Otherworldly Connection. I believe that would mean I'd need to put 3 dots into a scar (Conspicuous Appearance in my case). If I get major instability, I can increase the magnitude of the scar and improve the Connection with it. Alternatively, I could get the Scar up to 4 dots and buy a new variation at 3 dots.
I'm also thinking of Camouflage with Power Failure and/or Dependency: The camouflage fails if he's in a place resonant with abundance, big numbers, fullness, or the like, or he requires time around a Locus to stave off the Deprived Condition, simulating the spirit's need for Essence. The problem is I'm not sure how secondary scars work, of if that's even the point.
So, can anyone clarify?
First, to see if I get the crunch right
Let's say I put 3 dots into Otherworldly Connection. I believe that would mean I'd need to put 3 dots into a scar (Conspicuous Appearance in my case). If I get major instability, I can increase the magnitude of the scar and improve the Connection with it. Alternatively, I could get the Scar up to 4 dots and buy a new variation at 3 dots.
I'm also thinking of Camouflage with Power Failure and/or Dependency: The camouflage fails if he's in a place resonant with abundance, big numbers, fullness, or the like, or he requires time around a Locus to stave off the Deprived Condition, simulating the spirit's need for Essence. The problem is I'm not sure how secondary scars work, of if that's even the point.
So, can anyone clarify?
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