So here's the deal: I'm planning to run a West Marches-style Chronicles of Darkness campaign (actually I'm already like two months in to running it but that's neither here nor there). What I mean by that is that I (the ST) will run the game by giving a group of 8 or more players a list of days I'm available to run the game, and they form groups and decide what they want to do during a session. They tell me what their plans are, I prep the session, and we game. No overarching storyline, just characters playing around in the setting.
There are a couple of reasons I want to do this. Mainly, it'll allow me to game with more people. Since the group doesn't need to be the same people each time, folks who have a harder time with scheduling can just jump in whenever they're able to, even if that's only a single session, without needing to worry about committing to something long term. Also, if a player has a lot of real life issues and has to drop from sessions a lot, I can just ask if any of the other players wants to jump in on the session. I have a lot of friends who fit that description who I still want to be able to game with.
Another reason is that it'll allow me to get in more gaming without having to do additional prep. The setting is already established, and as long as the players tell me what they want to do during a session, it's pretty easy for me to set up what I need to. It just means that I need to do the work up-front.
So, the basic premise that I'll be using to build all this on: the player characters are supernatural creatures of various types who all live in a city. The thing they all have in common is that the God-Machine has messed with their lives in some way, and they have decided they want to fight back against the thing that screwed them over. This means all of the player characters need to be, at heart, people who are against what the Machine stands for, which is 'the status quo' (at least, that's how I'll be running this interpretation of the Machine).
I feel like this premise mixes really well with one of my favorite genres, which is cyberpunk - but with a heavy focus on the horror aspects of the genre, and much less on the action-y bits. So, lots of corporate oppression, transhumanism, information-as-currency, and other tropes of cyberpunk, but less guns and explosions (in fact, I'll be removing guns from play entirely as gun violence isn't something I want in my rpgs right now). I'll probably use some of the material from Mirrors: Bleeding Edge.
TL;DR - A large group of players that cycle in and out between sessions. Supernaturals fighting the Machine in a cyberpunk city.
The reason that I'm posting all this here is to get some second opinions and help with brainstorming. So lets get started.
TO DO LIST(In no particular order):
- Setting Details
- Game Mechanics
There are a couple of reasons I want to do this. Mainly, it'll allow me to game with more people. Since the group doesn't need to be the same people each time, folks who have a harder time with scheduling can just jump in whenever they're able to, even if that's only a single session, without needing to worry about committing to something long term. Also, if a player has a lot of real life issues and has to drop from sessions a lot, I can just ask if any of the other players wants to jump in on the session. I have a lot of friends who fit that description who I still want to be able to game with.
Another reason is that it'll allow me to get in more gaming without having to do additional prep. The setting is already established, and as long as the players tell me what they want to do during a session, it's pretty easy for me to set up what I need to. It just means that I need to do the work up-front.
So, the basic premise that I'll be using to build all this on: the player characters are supernatural creatures of various types who all live in a city. The thing they all have in common is that the God-Machine has messed with their lives in some way, and they have decided they want to fight back against the thing that screwed them over. This means all of the player characters need to be, at heart, people who are against what the Machine stands for, which is 'the status quo' (at least, that's how I'll be running this interpretation of the Machine).
I feel like this premise mixes really well with one of my favorite genres, which is cyberpunk - but with a heavy focus on the horror aspects of the genre, and much less on the action-y bits. So, lots of corporate oppression, transhumanism, information-as-currency, and other tropes of cyberpunk, but less guns and explosions (in fact, I'll be removing guns from play entirely as gun violence isn't something I want in my rpgs right now). I'll probably use some of the material from Mirrors: Bleeding Edge.
TL;DR - A large group of players that cycle in and out between sessions. Supernaturals fighting the Machine in a cyberpunk city.
The reason that I'm posting all this here is to get some second opinions and help with brainstorming. So lets get started.
TO DO LIST(In no particular order):
- Setting Details
- Game Mechanics
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