Does anyone have ideas as to what Influences rated at 6+ dots can do?
I mean, I know Imperial Mysteries does have rules for what you can do with 6+ dots, but since both Influences AND Mage spells work differently in the 2nd edition, I think some adjustments are in order.
Thanks to the Duration and Effect levels having separate ratings, we do have a rough system (6 dots lets you make Permanent Manipulations, for example), but I do kinda want "big guns", as it were.
So, any ideas?
I mean, I know Imperial Mysteries does have rules for what you can do with 6+ dots, but since both Influences AND Mage spells work differently in the 2nd edition, I think some adjustments are in order.
Thanks to the Duration and Effect levels having separate ratings, we do have a rough system (6 dots lets you make Permanent Manipulations, for example), but I do kinda want "big guns", as it were.
So, any ideas?
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