Alright, so I've always found the Dark Hero from the Fantasy Shard to be pretty darn cool; however, they could do with a little bit of expansion. I've already taken a look at this, mainly since it includes errata for a couple of the Masteries.
The purpose of this thread is to collect stuff based around the Dark Hero, so it can easily be found.
Heroic Witches
Some Heroes happened to have some knowledge of witchcraft before they gained their transcendent capabilities; such Heroes found they could apply their Arete to their magical skills with some ease, giving them terrible magical power.
Mechanics: A Heroic Witch is built the same way as a standard Dark Hero; however, they may select a Mystery (HtV: Witch Hunters) as a Mastery "Skill". For the purposes of that Mystery, they are considered to have a Gnosis rating equal to their Arete, and may select spells from that Mystery as Mastery Abilities; they must still learn Spells in order. They may replace any number of Mastery Skills with Mastery Mysteries on a 1-for-1 basis.
Heroic Witches may learn spells as normal in addition to learning them as Mastery Abilities; for example, a Witch could learn the first two spells of a Mystery as Mastery Abilities, purchase the next one normally, then pick up the 4th spell as another Mastery Ability.
Aside from spells, the following Mastery Abilities may be learned for Mysteries:
OK, I don't have one for this... can I have some help? I kinda don't grok GMC too well.
The purpose of this thread is to collect stuff based around the Dark Hero, so it can easily be found.
Heroic Witches
Some Heroes happened to have some knowledge of witchcraft before they gained their transcendent capabilities; such Heroes found they could apply their Arete to their magical skills with some ease, giving them terrible magical power.
Mechanics: A Heroic Witch is built the same way as a standard Dark Hero; however, they may select a Mystery (HtV: Witch Hunters) as a Mastery "Skill". For the purposes of that Mystery, they are considered to have a Gnosis rating equal to their Arete, and may select spells from that Mystery as Mastery Abilities; they must still learn Spells in order. They may replace any number of Mastery Skills with Mastery Mysteries on a 1-for-1 basis.
Heroic Witches may learn spells as normal in addition to learning them as Mastery Abilities; for example, a Witch could learn the first two spells of a Mystery as Mastery Abilities, purchase the next one normally, then pick up the 4th spell as another Mastery Ability.
Aside from spells, the following Mastery Abilities may be learned for Mysteries:
- Assess: This Mastery Ability lets the Hero know whether a person has Gnosis 1 or higher, Gnosis 3 or higher, or Gnosis 5 or higher. It also allows them to learn that person's unmodified Attribute + Skill + Gnosis pool when they are casting a spell as normal for the Assess ability.
- Blood, Sweat, and Tears: This Mastery Ability lets the Hero get bonus dice on a casting roll as normal; they may also take 1 Lethal damage in place of spending a point of Willpower on a spell. These two uses are mutually exclusive.
- Eschew Conditions: This Mastery Ability allows you to replace a specific ritual component for spells of that Mystery.
- The Guild: The effects of this Mastery Ability apply to anyone who has a Gnosis rating 3 or higher, and allows the Hero to use their Arete as a social skill against such characters.
- Rapidity: This Mastery Ability applies to any rolls made to cast a spell from that Mystery.
- Skill Sense: This Mastery Ability allows the Hero to sense a person casting a spell from their Mystery, as long as their Gnosis is lower than the Hero's Arete.
OK, I don't have one for this... can I have some help? I kinda don't grok GMC too well.
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