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Mapping the Stars- my cosmology thread

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  • Mapping the Stars- my cosmology thread

    so, since I've read the cosmology thread in the forums, I've started to think more and more about how would I build my WoD's cosmology. Eventually, I've decided to make it into a research- searching through the books into any hints for how the World of Darkness works. Sure, most of it is assumptions and theories, but theories are more fun than facts. Anyway, I'm going to start using nWoD's books, then adding material from fan made games, then adding things from CWoD, then adding some bits from Monte Cook's version (which I don't really like, but some parts are interesting) and finally adding some material pure of my own. Considering that among the gamelines, Mage has the best detailed cosmology, I'm going to start from there- right after putting the base from the core book. And we start!

    First, as you may guess, is the God Machine.

    The God Machine is a creation, not a creator. It was built thousands of years ago but a race older than mankind. Since then, the race has fallen from grace and vanished- but the God Machine stand still. It works tirelessly, advancing the mission it was given by its makers- to make sure that nothing change, and that nothing would change. Through time, many has started to worship it as a god, and their prayers and sacrifices were used as another resource to exploit. Eventually, As it grew, it noticed something- that although mankind was critical for its mission, with tis tendency to create changes and the focus most of the supernatural world gave to them, it didn't understood them. In order to better manipulate them, it had to make its own people, its own "humans" who would carry its mission while it could advance its projects more efficiently. The first creations were terrible failures. With time, however, it became better and better at doing what its does- until it eventually made the first "angels".

    While the God Machine may be powerful, it is still a machine. In theory, one could learn how to operate it- that is, if he'll find the instructions. Those instructions are very unclear- the number 4 is very dominant in them, and so the concept of falling and rising- which may hint about a wave of some kind. What that is known (or, more exactly, could be known) is the name of those instructions- the Black Sun Map. Through the years, many has searched for it, and even in modern times there are people who try to learn how to control the machine- Dr Brine, Daeva Int, a serial killer named as the Driver, a group of mad mages, the man with the moth, a powerful idigam and an Israeli agency are all just part of the players in that big game

    And what one could do with the Black Sun? Almost anything. It would give total control over the Machine and allow that person to reprogram it and its army of angels. The question is, of course, what was the original purpose of the makers of the Machine in the first place. Why it was built? Did it meant to bring peace to the world? Or was it a doomsday device? The only ones to answer it are its makers, who are believed to be either dead, unreachable or both. Yet, one of the key players believe they are on the edge of discovering what those plans were- Daeva Int has got their hands of the Butterfly Tomb, which contains the deathless remains of one of the so called "Lemurians".

    The so called "material world" doesn't simply ends here- there is another "layer of reality" which covers everything. That layer- or more exactly, state of matter- is called "Twilight", and it is not simply a united feature. Instead, it is made out of many frequencies, each is a different state of matter by itself. There are 6 known Frequencies- the Deathly Frequency, in which ghosts manifest, the Spirit Frequency, in which spirits come when they cross from the Shadow, the Mental Frequency, where all projected minds exist, the Empyrean Frequency, which was created by the God Machine for its angels, the Sidereal Frequency, which is called as Neter Khertet by the Arisen and is close to the Deathly Frequency and the Abyssal Frequency, which is somtimes called as the "Place Between" by the followers of the being called the Gate. Among those, only the Mental Frequency was originally exist, while the others has formed through time (the Spirit after the creation of the Gauntlet, the Deathly after the fall the Kigal, the Empyrean by the hands of the God Machine, the Sidereal by the powers of the Shaniatu and the Abyssal with the first Paradox)

    While other realms are known to some extant (like the Shadow and the Underworld) or are mentioned in the blue books (like Inferno), I think I'll keep them to their specialist lines. The next to be added would be Mage- so stay tuned!


    My Homebrew Signature

    "And all our knowledge is, Ourselves to know"- An Essay on Man

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  • #2
    That God-Machine was created by an ancient civilization was my initial personal interpretation, though change thousands to million years. Anyway, I like what I see here, and I'll follow the thread.


    “I am absolute, I am perfect, I am supreme. I shall be eternal. My tragedy, is that there is no other fate for me. My powerlessness was that I couldn’t subjugate my journey to the gods, while dreaming of rebirth at the end of distant time, like other pharaohs.” Ramesses II, Fate/Prototype: Argent Fragments.

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    • #3
      Originally posted by Kat View Post
      That God-Machine was created by an ancient civilization was my initial personal interpretation, though change thousands to million years. Anyway, I like what I see here, and I'll follow the thread.
      Glad you like it, and I hope you'll like the following

      Now- mages!

      Atlantis exists.

      No, not "existed"- but exist. It always was, and always will be, as long as there are human who walk on the face of earth (or stars, as humanity spreads beyond its home planet). Atlantis is a symbol- it is every culture in which mankind dared to rise its head and rebel against its place in the cosmos. Atlantis has formed many times through history- Irem, Lemuria, Thule, Babel, the Five Cities of the Plain and many other great nations which rebelled against the very gods they worshiped. Yet, each and every one of those nations has failed- Irem was swallowed by the darkness below, Lemuria has fallen by its own creation, Babel was smitten by God himself. There is a reason those all are failures- for this is the symbol of Atlantis: truth that gives despair to the wise, so they won't fall victim to their own hubris.

      But once, Atlantis was more than that. Once, it was a symbol for enlightenment, for the search after the perfect truth. That symbol was shattered by those who used it to make their own legend eternal, and was twisted so no one would ever follow their footsteps. The symbol itself became their ladder to pierce the heavens, and when it was corrupted all the efforts of mankind- every achievement, every desire, every glory and every plan to transform the world to a better place- all were doomed by being reflections of the symbol. Atlantis, which was once the symbol for the greatness of man, became a symbol of eternal failure. This is why this world is Fallen- because no matter how hard humanity would try, it would never be able to touch the heavens.

      But there is hope.

      There is always hope. There is no failure without hope. Those who tried to oppose the Exrachs as they shattered the symbol of humanity has used that loophole in order to become the hope of mankind- symbols of light in the eternal darkness, who guide the lost souls so they could find a spark of humanity's fallen light. Those symbols of hope are the Watchtowers, and the ones to use that loophole are called as the Oracles. By following that light, new souls could awaken and discover other symbols- and by piecing them all together, they may be able to reconstruct the lost symbol of Atlantis and ascend. This is how mages Awaken- for in order for a Lie to be a lie, there must always be some truth hidden below the surface.

      At the top of the cosmology, one could find the Empyrean. Not much is known about that hidden place- only that it is a shard of refined power from which all of creation is formed. As that light flows down, it spreads and becomes the Supernal- the Ideal world, realm of symbols and truth. The Supernal is surrounded by the different Emanation Realms, found in constant war between the different factions who rule it. The most powerful faction is the Exrachs- the Kings of the Lie. There are 10 Great Exrachs, or the Iron Seals, in the Supernal, and each couple of them rules a realm in the Supernal as a King and Queen. The Kings of the Supernal are the Father (King of Heaven), Unity (King of Hell), Chancellor (King of the Dead), Prophet (King of the Fae) and the Nemesis (King of Beasts). The Queen are the General, the Eye, the Psychopomp, the Ruin and the Rapture. Each couple have 3 lieutenants who serve them (I'll give them names later), making it into 25 great Exrachs to which all other Exrachs obey.

      The second faction is the Oracles- who use the hope of mankind as power to maintain their control over the Supernal. They are the ones who divided the Supernal into Realms, and by doing so they stopped the Exrachs from creating a single truth to the world- which would have damned humanity for all eternity, forcing it to obey the will of the False Kings. There are five great Watchtowers to which most of the mages Awaken, which are called "the Kings Roads". They are, however, not the only Paths to the Supernal truth- there are other, 20 lesser Watchtowers, ruled by 20 lesser Oracles who try to guide those lost souls who don't fit the great vision of the 5 Realms. Each of the 5 great Watchtowers is reflected in the Fallen World in the form of a star- Mercury is the Lunargent Thorn, Venus is the Watchtower of the Singing Stone, Mars is the Watchtower of Iron Gauntlet, Jupiter is the Watchtower of the Golden Key and Saturn is the Watchtower of the Lead Coin.

      The third faction is the Old Gods- they are the symbols of humanity's former rulers, and they would like nothing more than reclaiming their rightful thrones. While the Exrachs would have preferred to erase them for existence (and by doing so to make their rulership eternal), they can't do so as long as the Oracles stand in their way. It is not to say that the Old Gods support the Oracles- after all, they are also humans who live in a place they shouldn't be, and even guide other mages to the Supernal. The Old Gods prefer to bring humanity back under their control, or worse, destroying it completely by erasing every symbol of their existence from the Heavens. Thankfully, they have a long way to go. They have their own 25 rulers which lead them in their fight against mankind.

      Well, that is too long- I'm going to make it into 2 posts :P
      Last edited by LostLight; 12-13-2014, 11:03 AM.


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      • #4
        Once, the light of the Supernal has flowed undisturbed through the Astral, creating the world on which all lived. Now, the Abyss cuts through the light, shattering it and twisiting it into false images so the truth would never be known. Like that the Watchtowers are reflected in the planets, the Abyss is reflected the the outer space, engulfing the world in endless darkness and making it into meaning less. The Abyss is not the creation of the Exrachs, but it was summoned by them. Once, it lied outside of the existence, representing a time which never was. It was a self preservation mechanism, which regulated reality by defining what it wasn't- and the passage of time was made by the fact that it contained all the possibilities which were not the world.

        But the Exrachs changed it.

        One of them, she who would become the Gate, was the one who thought about the idea. Atlantis was the symbol of perfection, and so nothing in this world could have been powerful enough to break it. The Abyss, however, contained all the things which weren't defined by the Supernal- and so, bu summoning it into the world, Atlantis was destroyed. There was only one catch- in order to do so, one of the Exrachs had to stand on the other edge of the Abyss, staying outside the Supernal for all eternity. The Gate, being the one to think about the idea, volunteered, and since then she sits quietly in the Void, watching for all eternity while whispering to the Abyss.

        It doesn't mean that the Abyss listens.

        The Abyss is also a battlefield, just like the Supernal. The Gate, and her 3 lieutenants, use it as a tool- the create Paradoxes, encourage dissonance, corrupting any symbol of truth they can find which may give hope for mankind. On the other hand, there is a strange entity which travels the dark labyrinth- an Oracle. Sometimes called as Hecate or Trivia, the Oracle of the Watchtower of the Liquid Mirror is a strange entity. While most of the other Oracles decided to go to the Supernal so they could shine in the heavens, she decided to investigate the Abyss. By building her Watchtower in the Void, she makes sure that the light of the other Watchtowers would not be swallowed in the darkness. From time to time, a soul finds her way to that hidden Watchtower and Awakens as a special kind of Scelesti. Most become corrupted quickly by the Abyss- but few are strong enough to withstand the could and chill and become the "Wicked Nobles". Those scelesti belong to a Nameless Order, the Ashen Crown, and are under a constant attack of both the loyalists of the Gate and the powers of the Abyss.

        However, none of those powers represent the true will of the Abyss- in the depth of the darkness, there is still the power which regulated the Abyss long before ascension was even dreamed by mankind. That primal force is still trying to regulate the Abyss and the multiple timelines in which the Fallen World exists. That power is the operator of the Annunaki, the sleeping god realms of the Void, and it attacks mages of all kinds by the use of Paradoxes of beings like the Men in Black. It doesn't obey the Exrachs, nor it cares about the world. It works to advance a certain fate, one which scares both the Exrachs and the Oracles. That being is called the Toymaker.

        Finally, the last power of the Abyss is another Oracle- but he doesn't live there out of choice. He was exiled by the rest, being considered as mad and dangerous for all for all of creation. Once, it was the eldest and most powerful of the Oracles, and it took them all of their combined strength to through him to the Void. The reason was that the mad Oracle believed that the division of truth worked against the interests of the Oracles- there should be one truth, one will, one soul- and by uniting everything into him, he could devour the Exrachs and remake the world in his own image. Yet, it was banished- and since then it searches the Abyss after a vision in which there is no separation between the different aspects of life. It has lured many mages to his service through the ages. Many has failed, but one group has succeed beyond his expectations- those are the Tremere, who recognize him as their Father.

        On the other side of the Abyss, the Astral is found. This is the realm of souls, a place where every thought, every faith, every sin and every fear lives. This is the proof for mankind's existence, and it stands as a great mountain which its base is the thousands of many Oneiros which resides inside every soul in the world. As one climbs, it is possible to reach for the Temenos, the base of the Astral and the realm of collective souls. Finally, the head of the mountain is the Anima Mundai, the soul of the world itself. There, the ancient Dreamborn roam, the first dreams mankind every dreamed, which in turn dream the world into existence. The top of the mountain is surrounded by the 6 Citadels who are ruled by the 11 Aeons- the greatest among the Goetia. There is one Aeon per Arcane, plus another one for the Abyss- Stage of Life, Snake of Spirit, Typhon of Death, Echidna of Matter, Lilith of Prime, Azazel of Forces, Medraut of Fate, Gloriana of Time, Dehak of Space, Asmodai of Mind (who lives inside Dehak's empty head) and the Old Man of the Abyss. As humankind changes, so does the Aeons change. Most vanish like they never was. Others, like the Moirai, hide in the depths of the Temenos, weaving strange places to reclaim their place.

        Inside the Mountain of the Astral, resides the manifestation of mankind- it contains every thought which ever was or will be, every soul of wicked and sinner, every wish, every hope, every feat and hate and death. That force sleeps inside the Omphalos, and was called by many names through time- and its most famous is Python. While it sleeps, its venom sometimes sips into the minds of mortals, granting them great visions of the future. Most go mad from seeing the many different possibilities of the future. Others learn how to use it for their own advantage- like a small conspiracy of slashers who work to create a better future, led by no other then the not so dead Oracle of Delphi.

        ok, make it into 3 posts :P
        Last edited by LostLight; 12-15-2014, 02:45 PM.


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        • #5
          After the Astral, we reach for the Fallen World itself. it is has a spiritual reflection named as the Shadow, which contains all things which are spirit. Because it is mostly a werewolf territory, I'll go with that in detail when I'll get to Forsaken- but still, there is something which should be mentioned in the Shadow- Ain Soph. Unlike most realms, the Shadow has 2 different native 10th rank spirits, with Ain Soph being one of them. Most mages see it as the true ruler of the Shadow and the greatest among all of its kin, although no one has ever met it. The reason is that Ain Soph is no other than the Essence itself- it is the spirit of spiritual energy, and it flows through every spirit, every shifter, every ephemereal being and every shaman. It is the breath of all life, and in many ways, it is the very concept of supernatural energy in the world. It is not, however, God. It may be connected to Him, but it is truly an separate being.

          As one goes even lower, one could find the Underworld. This is a strange realm of tombs, which contains all the junk and leftovers of mankind's history. The rivers which flow through it make it into a mad labyrinth, and magic even acts strangely in there. Again, this realm would be expanded when I'll get to Geist, but what should be known is that just like it contains the leftovers of all history, it also contains the broken symbols of the Gods which were defeated by the Exrachs- the Chtonians.

          Finally, at the bottom of the Underworld, there are the Lower Depths. Those mad hells search to devour reality and destroy any remain for its existence. Inferno is the closest and most sane one- it devours Morality, and burn constantly at the lowest levels of the Underworld. In fact, it is so close that its flames sometimes even jump and burn parts in the Shadow and the Astral. Again, this one would also be expanded when I'll get to its book.

          Still, it is not the only one- or even the most dangerous. It is simply the closest. Other realms who exist in there are the Inorganic Realm, the place from which the Ataki come from and which lack and concept of life, and so it slowly transform anything into metal and stone, The mysterious Unforgotten devours the identities of certain mages who submits themselves to it in exchange for preserving their knowledge. The Decay comes from a world which lacks the concept of Enthalpy, and so everything it touches crumbles to dust. The creatures named as the Hellmenth hail from a realm which is near to the very end of existence, where the concept of Creation is lost and null. Yet, the farthest Lower Depth known is no other but Annwn, the realm of the Hounds. It is so far away from reality that it lacks the very concept of existence. Only lately it was able to reach for the material world and devour parts of it by the hands of a foolish mage who named himself as thwe lord of the Hounds, Arawn. Yet, Arawn exists- or more exactly, it may exist, if the members of the legacy would keep sending pieces of reality into the netherealm. Once Arawn would become real, it plans on devouring each and every one of the mages, using their Mana to reach to the Fallen World and start the old Wild Hunt, from which it was denied years ago, after being banished by a young mage named Gwydion.

          Other facts I didn't knew where to put:

          The Lemurians, as you may notice, take an interesting place in the cosmology. They are the makers of the God Machine and one of the reflections of Atlantis. They are also the "angels" spoken off by the Pain Prophet, and from which only 7 still exist (I think it was 7. Maybe it was 9? I need to check). Those Lemurians are also the ones the members of the Daksha adores and try to become like- in fact they are "blessed" (cursed?) by one of the surviving Lemurians. Why it did so is still unknown. The same Lemurians are also the beings which the Echo Walkers name as the Ones Before. They use the souls of people in order to communicate with them, and they are more than happy to manipulate those mages to exact their vengeance against mankind.

          Magic is alive. Yep, it is just as the Mysterium claim. It is a living force through which all mysteries are known. It is a sibling to the Ain Soph, in the same way that Gaea is a sibling for Earth. Magic is actually one of the last remains of the time before the Exrachs, and it guides all of mankind as a form of fate, or destiny. Unlike other manipulators of reality (like the Exrachs or the God Machine, it is a lot more subtle- it moves and changed through every soul, and it is actually a great river of souls (in the way that mages define souls). It is reincarnation, it is karma, it is truth. The question is - to where this river flows to? Do we want to go there with it? Sure, magic may look like a nice thing, but one must remember that left handed magic is also magic..

          Talking about Magic, one must also talk about the Banishers. Those destroyer mages are not simply an "awakening which gone wrong". They are a form of magic- or, ore exactly, anti magic. They are the way that magic regulates itself. They are not mistakes, but created on purpose to make sure that there won't be "too much" magic in the world. They bring paranoia, fear and death, and by doing so the Magic makes sure that no one would use it for ways which defy its original purpose.

          Another way that Magic manifest itself is thought a strange phenomena called Aridane's Thread. It is a sympathetic connection which allows Magic to unite everything together. The fact that it is tied down to cities hints for the fact that one of Magic's goals is to create civilizations. Those who know how magic works and what Atlantis truly is think that Magic almost achieved its goal once, when it created the Awakened City- but when its symbol was shattered by the Exrachs, it became stuck in loops, driving mages to create occult empires only to fail by the curse of the Exrachs. In a way, the Exrachs has cursed Magic itself- and irony which doesn't escapes those who believe in the Living Magic theory.

          Finally, the phenomena called as the False Awakening. That phenomena is not of the Abyss nor from the Lower Depths- it is actually of a Supernal origin. The spell which created it has almost achieved its goal, and made contact between the soul and the Supernal- but instead of reaching the Watchtowers, it missed and hit the Emanation Realms. That connection to the Supernal without the filtering of the Watchtowers is too much for the soul to handle, and it starts to break down. This is why real Awakening heals the infected- for it "tunes" the soul into a complex of symbols it can understand, instead of the chaotic energies which come from the Emanations.

          well, that's it about mages. I hope I didn't missed something. Next stop- the Shadow!


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          "And all our knowledge is, Ourselves to know"- An Essay on Man

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          • #6
            Atlantis as a platonic ideal rather than real place is something I prefer over 1ed's assumption that Atlantis was ever a thing. More so impossible in my own interpretation since in my case Fallen World formed long before even life and even galaxies formed.

            >The second faction is the Oracles- who use the hope of mankind as power to maintain their control over the Supernal.

            I don't know if my feeling is correct, but it looks like there may be some ambiguity to Oracles, and I like the implication.


            “I am absolute, I am perfect, I am supreme. I shall be eternal. My tragedy, is that there is no other fate for me. My powerlessness was that I couldn’t subjugate my journey to the gods, while dreaming of rebirth at the end of distant time, like other pharaohs.” Ramesses II, Fate/Prototype: Argent Fragments.

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            • #7
              Originally posted by Kat View Post
              >The second faction is the Oracles- who use the hope of mankind as power to maintain their control over the Supernal.

              I don't know if my feeling is correct, but it looks like there may be some ambiguity to Oracles, and I like the implication.
              Yep. Let's say it that way- in my cosmology, you do not want to live in a world ruled under the Oracles, no more than one ruled by the Exrachs or the Old Gods. For different reasons, of course, but there is a reason.


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              • #8
                Frankly, interests of beings far above anything in Fallen World (which may not have been humans to begin with depending what is given Storyteller's interpretation) align only with those below them by sheer coincidence.


                “I am absolute, I am perfect, I am supreme. I shall be eternal. My tragedy, is that there is no other fate for me. My powerlessness was that I couldn’t subjugate my journey to the gods, while dreaming of rebirth at the end of distant time, like other pharaohs.” Ramesses II, Fate/Prototype: Argent Fragments.

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                • #9
                  Exactly


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                  "And all our knowledge is, Ourselves to know"- An Essay on Man

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                  • #10
                    Just noticed I've forgot Dehak and Asmodai among the Aeons of Pandemonium, so I've added them.

                    Anyway- the Shadow! or more exactly- Hisil.

                    The mythology of the Uratha is pretty much known- once, there was a great predator spirit named "Father Wolf", which separated the Flesh from the Spirit. That spirit had many suitors, and his children were the Firstborn. Eventually, he drew the attention of the Moon, who took the form of a beautiful, silver woman and bore him 9 children- the first pack. The idigam, being spirits without form, were banished to the Moon for all eternity, while Father Wolf and his children has hunted down the great pantheon of Demon Gods who are known as the Progenitors, the ones who would become the Hosts. Eventually, Father Wolf was weakened and killed by his own children, and his death howl has separated the world for all eternity.

                    That story is true... mostly.

                    Lets start with the Progenitors. Those powerful spirits may seem to be dead- but that is not that true. After all, at least one of them is still alive and well (the maker of the Locus Host). Also, the word "pantheon" doesn't really describe those primordial beings. for each was actually a different being- some were idigams, others infernal spirits (for the flames of Inferno has burned in the shadows sins mankind first sinned), and few were even just "powerful" spirits- and few of those were not even a threat! So- why they were killed?

                    The Wolf Must Hunt.

                    It was a contest. Each of the so called "Demon Gods" was equal in Rank to Father Wolf, yet only one was meant to serve as the guardian of borders. And so, they fought- some used traps (like the Spinner Hag), others spells (like the Plague King) and Father Wolf used nothing but his claws and teeth- and the help of Luna, who bore him children to help him in the hunt. The one to make the contest was no other but Gaea, who didn't wished to separate herself from the world, but knew she had to supervise her many, mad children. Eventually, Father Wolf won- only to be killed by his own children after he was weakened by the venom of the Hag and the spread of his Essence. Still, it wasn't the end for him- or for any of the other Progenitors.

                    Each of the Progenitors has made its own race of Shartha, and each of the Hosts is compelled by the motivation of its maker. Each of those motivations represent the attitude their ancient maker had in mind in order to protect the world- to separate them both forever, to make them into one or simply to watch in silence. While it is easy to see the Hosts as mindless because of their dedication to their goal- this is not the case. The truth is only revealed once the Host eats enough souls, and one of them awakens. That souls mix itself together with the Essence of the Shartha and makes it aware to the world- it gains an Harmony trait and Primal Urge. That hybrid understand something most don't- that the competition is not over yet.

                    The Progenitors still play the game. Each of the Hosts is actually a pawn, a chess piece used in order to defeat the other players. Getting killed (or at least, spreading their Essence into living beings) was the plan of the different players- Father Wolf included. He planned on getting killed by his children, only to spread his Essence into wild wolves, creating his own Host (see Night Horrors for the Wolf Host). While the Uratha see themselves as the inheritors of their Father's duty, the point is that the winner is still to be decided. Also, to make things more complicated, two Hosts play a very dirty game- the Serpent Progenitor, who is still alive and sleeps under the waves and plans on keeping a low profile until it could devour all the other players, and the Crow Host, which is actually made out of 2 different Progenitors- the Corpse Eater, maker of the Crow Host slayed by Father Wolf, and the Carrion Prince, maker of the Raven Host slayed by Garm. The two are usually indistinguishable, making it hard for the other competitors to know how "good" their chances are.

                    And where is Gaea to decided the winner?

                    Everywhere.


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                    "And all our knowledge is, Ourselves to know"- An Essay on Man

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                    • #11
                      And where is Gaea to decided the winner?

                      Everywhere.
                      Then Gaia* is here a metaphor for battlefield? I generally depict the Celestine myself as an embodiment of conflict and evolution inherent to Earth's lifeforms, so there might be some overlap between the concepts.

                      *my personal naming preference, though I use The World as more general term


                      “I am absolute, I am perfect, I am supreme. I shall be eternal. My tragedy, is that there is no other fate for me. My powerlessness was that I couldn’t subjugate my journey to the gods, while dreaming of rebirth at the end of distant time, like other pharaohs.” Ramesses II, Fate/Prototype: Argent Fragments.

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                      • #12
                        Gaea is one of the two great spirits who rule Hisil- Ain Soph, who is the Breath of Life, and Gaea, the Mother of all Life. No one has ever saw Gaea, and many claim she does not exist. However, this is a nonsense- for every person who has set his foot in the Shadow has seen the Queen of Nature- for she is Hisil itself. After all, she is the spiritual reflection of the world itself- and so does the Shadow. One only needs to ask Occam what he would think about it, and there is the answer- Gaea is the Shadow of the world. While some claim that she had put the Gauntlet after loosing her beloved guardian, the truth is that the rise of the barrier was planned- once all the competitors were to spread their Essence as Hosts, the next level was to see which of the Hosts would survive the new world. Once, there were many more Hosts in the world- but one by one the were devoured by either the Uratha or the other players. Gaea is still waiting for a winner, although she is watching the Uratha in interest- for they are not officially players (or even tools) in the game, but they have so much power in the spirit world that she may eventually lose interest in the other spirits and recognize the Forsaken as her true guardians- something their Father won't like to see. The most interesting thing that has happened in the game was when one of the Progenitors, and idigam and the maker of the Bat Hosts, has decided to leave the game for a.. different game- the race for the Black Sun.

                        The third problem in the myth is the idigams- those powerful beings were trapped on the Moon for years, returning only because of mankind's stupidity. This, however, was planned- not by Father Wolf, of course. He planned to get rid of them forever.

                        It was Luna's plan.

                        In many ways, Luna is almost like an idigam- the only thing which separates her from the Shapeless is her connection to the Moon. Luna's plan was to try and bind the mad creatures to herself as an alien army, to be used as a weapon for her own benefit and rising her Rank in the spirit world. While the idigams has proved themselves mercurial, Luna had all the time in the world. Eventually, they would tie themselves to her surface, becoming hers. Many has fallen to her through the generations- until one day, mankind first set foot on the Moon, giving the desperate idigams chance to escape their jailor. The one behind the events was no other than the Lemurian who slept in the dark side of the Moon- it wished to go back to Earth, and it grew attached to the wishes of the lonely beings who were its companions through the long years. And so, out of pure, selfish act, Death brought the idigams back with him to Earth. Still, Luna has managed to absorb a number of the weaker idigams into her, making them into her greatest servants.

                        The last fact the the Uratha usually "forget" in their story is that there was not only a Father Wolf- there was also a Mother, Mother Wolf was the mother of the Firstborn, and she never quite liked her "mate's bastards". She is still alive, and being one of the oldest spirits to ever walk the Shadow she is quite terrifying. She is the supporting power behind the Pure, and she sees the 5 Firstborn who support the Forsaken as traitors. While the 8 Firstborn are her and Father Wolf's best known children, there are other "Firstborn" out there, who hasn't chosen a Tribe or a side in the fight between the Pure and the Forsaken, between the Mother and the Father- Watcher Wolf, for example, or Talking Wolf. No one ever dares to mention her lost child before her- the one known as Soulless Wolf.

                        Talking about Soulless Wolf, let us talk about the Maeljin. Those nine powerful spirits were the first spirits of Sin that were made by mankind. The Wounds are real wounds in the flesh of Gaea made by the flames of Inferno as they burn her. Gaea see the nine as her real threat, more than the idigams or any other mad spirits birthed by mankind. She needs to find someone who could help her destroy them without becoming them (as it happened so many times before). The Progenitors are still in the middle of their game, so no one is still ready to take the mantle of the leader. Maybe the Uratha could be a better choice for that mission- that is, if they'll stop killing each other.

                        After the fall of Pangaea, the Uratha has created their first empire in Sumer. This is why Sumerian sounds so similar to First Tounge- this was the tongue of its leaders, and as such it has taken root in the early culture. Unihar, no longer being a child of two werewolves, is now the child of werewolf and a spirit. Every time a spirit tries to Claim a person, that person has a chance to devour the spirit instead, creating a "siten uzu" like claimed. About the Ancients- the Breath is the mirror of Ain Soph, in the same way the Nature (see in the future) is Gaea's twin- when the Gauntlet was risen, both those powerful spirits were split into a Flesh and Spirit aspects, and the Breath is Ain Soph's Flesh form. The Deep is one of the many old creations of the Lemurians, once worshiped by a small nation which was drowned with the fall of Lemuria, mutating him. The Flesh is the second woman of Adam, who shapes constantly out of rage of being rejected. The Mother was one of Luna's handmaidens who objected her relationships with Father Wolf, and as such it was teared down by the great hunter and became an Host (a thing which gave Gaea the idea for creating the contest), and now she became complete again. The Unseen was the first fear of mankind who took form. Zmai the Worm is the origin of the Nosferatu clan and a member in the Coalition of Blood.

                        About shapeshifters- the Colony was made by one of the Nameless Gods, one known as Bast. The Distant ones and the Brineborn are created by Gaea's twin children- Sea and Sky, and each made their children as gifts to their mother. The Unclean are a late creation, born from a great city spirit who made them in order to connect all the world and eventually become the spirit of mankind. The Baal Hadad are, of course, Helios's soldiers in his game against his sister Luna- although some has been fallen to corruption under the influence of the once great, now fallen servant of the Sun- Moloch. The Faceless are a strange breed of shifters who can take the forms of other people- made by no other than the Flesh itself. The bat people from WatP are an "evolved" form of the Bat Host of the Obsidian Butterfly. The Chacma are the creations of the ghosts of old tribes of mankind. The wereheynas are Helios's first (and failed) children. The werejackals are a lost group of Uratha, long corrupted by the forces of Duat and Anpu into their current form as the guardians of the dead.

                        And that's for the shadow- next time, we go to the underworld!


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                        • #13
                          Originally posted by Kat View Post

                          Then Gaia* is here a metaphor for battlefield? I generally depict the Celestine myself as an embodiment of conflict and evolution inherent to Earth's lifeforms, so there might be some overlap between the concepts.

                          *my personal naming preference, though I use The World as more general term
                          psst- look below!


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                          • #14
                            Also, the link for the awesome Obsidian Butterfly, made by Cinder


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                            • #15
                              I can't like your cosmology fast enough, Lsot. IT's similiar to mine, but different and thought provoking. I may add some addendum to my home cosmology based on yours. Thumbs up.


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