Immortal Healing: If a character has "immortal healing", the rate of their natural healing is tripled. Additionally, they recover from Tilts caused by Aggravated damage when they heal the rightmost level of damage that caused that Tilt.
Patchwork People
For this, I'm assuming that you're using Mirrors' rules for aging (Every 5 years after 30, trade a dot in a Physical attribute for 2xp, which you may only spend on Social merits. Yeah, I'm aware that means that you're losing XP - it's a quick hack to GMC.)
Clockwork Heart [Persistent]
Your heart has been bolstered and connected to an exceptionally complicated piece of clockwork, which metes out a steady pulse of life-filled energies. As long as the machine keeps running, you don't require sleep and cannot fall unconscious - you automatically succeed on the Stamina + Resolve roll to avoid falling unconscious upon having your health levels filled with Bashing or Lethal damage. In addition, your body may accept transplants from any donor without fear of tissue rejection.
Of course, this all has a downside; your heart needs that little device. If this Condition is resolved for any reason, you begin to suffer cardiac arrest, taking 1A a minute, which only stops if you regain this Condition or get some really speedy treatment.
Caused By: Surgical implantation, rewinding the clock.
Beat: N/A
Resolution: Your heart stops; you are impaled through the heart.
Rejuvenation Clinic
A Rejuvenation Clinic specializes in large-scale tissue replacement, with that tissue usually coming from people who've "disappeared." The doctors that work there are usually the top of their field; the halls are comfortable and the operating theatres are nice and sterile.
Among their many services, receiving care in a clinic quadruples healing times and can remove Tilts caused by Aggravated damage. However, their "best" procedure is rejuvenation - they implant you with a clockwork heart, double-check to see that everything is working properly, and replace old body parts with those from unwilling "donors".
The end result is essentially an entirely new body (or, at least, one with a few new parts) - it still ages normally, but the process reverses 10 or more years worth of aging - depending on how much of their body is replaced - which restores any dots in Physical attributes lost during that time. It also allows the patient's player to rearrange their Physical attributes and to reassign any Striking Looks they may have. It's also a reasonably good excuse to buy up merits such as Striking Looks or Giant that are normally only available during character creation.
Characters with the Clockwork Heart condition are protected from most mundane tissue rejection, but even they have issues with having large portions of their body replaced. Their exceptional ability to accommodate foreign tissue means that they don't suffer any problems at all for the first decade, though wear and tear means that they have to get a "tune up" at least once a decade - being late for an appointment means they take 1B every month, which can only heal once they've gone back to the clinic and have had their parts replaced.
Harvester's Scythe (•••••)
Prerequisites: Human only, Weaponry ••, Cannot be immortal.
Effects: You either stole someone else's scythe, or you wanted one hard enough that the proper rituals burned through your mind as hallucinations and fever-dreams - and the methods of creating it are a one-time deal. Your "Scythe" can be any melee weapon, though it is traditionally a bladed weapon. Regardless of its actual shape, all Scythes gain certain additional traits - its Durability is doubled, it always deal Lethal damage to any physical Supernatural creature, and is considered to achieve an Exceptional Success on with three successes on any attack made against a physical Supernatural creature.
Additionally, whenever a Scythe kills someone, the user gains 3 points of Stolen Time for every 100 years that character had lived; if multiple characters with Scythes worked together to take down the character, the Stolen Time is split between them. Once a year, a character with Stolen Time automatically spends one point; when they do so, they do not age and gain Immortal Healing for the next year.
If a character's Scythe is stolen, their entire pool of Stolen Time is transferred to the thief; if the Scythe is destroyed, anyone who has ever used it and who hasn't used another Scythe since then ages at a rate of one decade a minute until they reach their true chronological age.
There are rumors that an equivalent of this merit exists, which requires Firearms •• and which empowers a gun (traditionally a revolver), but none of these rumors have ever been verified.
Patchwork People
For this, I'm assuming that you're using Mirrors' rules for aging (Every 5 years after 30, trade a dot in a Physical attribute for 2xp, which you may only spend on Social merits. Yeah, I'm aware that means that you're losing XP - it's a quick hack to GMC.)
Clockwork Heart [Persistent]
Your heart has been bolstered and connected to an exceptionally complicated piece of clockwork, which metes out a steady pulse of life-filled energies. As long as the machine keeps running, you don't require sleep and cannot fall unconscious - you automatically succeed on the Stamina + Resolve roll to avoid falling unconscious upon having your health levels filled with Bashing or Lethal damage. In addition, your body may accept transplants from any donor without fear of tissue rejection.
Of course, this all has a downside; your heart needs that little device. If this Condition is resolved for any reason, you begin to suffer cardiac arrest, taking 1A a minute, which only stops if you regain this Condition or get some really speedy treatment.
Caused By: Surgical implantation, rewinding the clock.
Beat: N/A
Resolution: Your heart stops; you are impaled through the heart.
Rejuvenation Clinic
A Rejuvenation Clinic specializes in large-scale tissue replacement, with that tissue usually coming from people who've "disappeared." The doctors that work there are usually the top of their field; the halls are comfortable and the operating theatres are nice and sterile.
Among their many services, receiving care in a clinic quadruples healing times and can remove Tilts caused by Aggravated damage. However, their "best" procedure is rejuvenation - they implant you with a clockwork heart, double-check to see that everything is working properly, and replace old body parts with those from unwilling "donors".
The end result is essentially an entirely new body (or, at least, one with a few new parts) - it still ages normally, but the process reverses 10 or more years worth of aging - depending on how much of their body is replaced - which restores any dots in Physical attributes lost during that time. It also allows the patient's player to rearrange their Physical attributes and to reassign any Striking Looks they may have. It's also a reasonably good excuse to buy up merits such as Striking Looks or Giant that are normally only available during character creation.
Characters with the Clockwork Heart condition are protected from most mundane tissue rejection, but even they have issues with having large portions of their body replaced. Their exceptional ability to accommodate foreign tissue means that they don't suffer any problems at all for the first decade, though wear and tear means that they have to get a "tune up" at least once a decade - being late for an appointment means they take 1B every month, which can only heal once they've gone back to the clinic and have had their parts replaced.
Harvester's Scythe (•••••)
Prerequisites: Human only, Weaponry ••, Cannot be immortal.
Effects: You either stole someone else's scythe, or you wanted one hard enough that the proper rituals burned through your mind as hallucinations and fever-dreams - and the methods of creating it are a one-time deal. Your "Scythe" can be any melee weapon, though it is traditionally a bladed weapon. Regardless of its actual shape, all Scythes gain certain additional traits - its Durability is doubled, it always deal Lethal damage to any physical Supernatural creature, and is considered to achieve an Exceptional Success on with three successes on any attack made against a physical Supernatural creature.
Additionally, whenever a Scythe kills someone, the user gains 3 points of Stolen Time for every 100 years that character had lived; if multiple characters with Scythes worked together to take down the character, the Stolen Time is split between them. Once a year, a character with Stolen Time automatically spends one point; when they do so, they do not age and gain Immortal Healing for the next year.
If a character's Scythe is stolen, their entire pool of Stolen Time is transferred to the thief; if the Scythe is destroyed, anyone who has ever used it and who hasn't used another Scythe since then ages at a rate of one decade a minute until they reach their true chronological age.
There are rumors that an equivalent of this merit exists, which requires Firearms •• and which empowers a gun (traditionally a revolver), but none of these rumors have ever been verified.
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