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  • Let's make a WoD Fantasy Setting! [forum game]

    I love WoD. I love fantasy. I don't really like Woundgate (can't say why- just that it doesn't draw me), and I also don't really like doing big projects alone (I gets bored easily). This is why I've decided to start that forums game! The rules are simple- first, this setting is an high fantasy setting, not an urban one. Second, the setting is based around nWoD- so when adding new materials, use it (you are allowed to add "translated" material from cWoD or fan made things, but please do it in an optional way). Third, every time you add a new material to the setting, please expand on a material another poster has added (not necessary the one before you). Fourth, as inspired from an RPG game called Microscope, each poster may add a single "No" (and only one!) that is, banning some sort of genre o trope you don't really like, or even a very specific thing (like, the King of the Diamond Springs can't die). You can't ban things retroactively, and you don't must use that veto. The setting is also an evolving one, so a new material added may be a "metaplot", but please wait a bit for the setting to evolve before adding new events.

    Other than that, let's have fun!

    so, as the op, here is the first post-

    The land of Korethon is found under the constant threat of the Empire of Blood. Once it was a wealthy and prosperous country, ruled by the High King and his Diamond Council. All has changed when an ancient horror called as the "Emperor of Blood" rose in the North. Using a powerful necromatic spell, the Emperor has called the spirits of the dead and bound them to their own flesh, before using its own own blood to bind them to its service. For years the war kept going, as the army of the dead marched through Korethon, butchering anyone they met and forcing them to a cursed existence. Eventually, the Empire's army came to the capitol itself, where the Priestess of the Ten Suns fought one on one against the dark beast. The battle lasted for 10 days before the Emperor managed to stroke the Priestess down- yet in her finale breath, she cursed him and his children with the touch of her gods. Doing so, the sun burned the Emperor's flesh and shattered its shadow, together with the most of his army who escaped the land. While many thought it was the end for the legacy of the monster, it was just the beginning- for its greatest progeny has survived. With the ties who once bound them broken, the generals has attacked each other and devoured their sibling's heart, until only one left- the new Empress. She gathered those who survived the attack and established a new realm in the frozen North, where the sun almost never rose. For many years the new Empire has kept on a law profile, enslaving the poor mortals who lived there and made great farms to feed the vampiric population who were seen as unliving gods. As long as the King and the Council ruled, the Empire of Blood was seen as a distant threat- yet now, the High King has died without a known heir, and the Council is in disarray while the Empire is organized. Lately, few coteries of vampires were seen at the borders. The Empire is going to strike- and this time, it would devour the heart of Korethon and drink its blood dry.


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    "And all our knowledge is, Ourselves to know"- An Essay on Man

    I now blog in here

  • #2
    In the merchant city of Tael, there is one rule above all others: "Don't Break The Peace." Tael is a powerful city-state, and for good reason. The city is a nexus of a number of important trade routes, positioned such as to allow the swiftest travel towards any of the major nations. But the bulk of the city's power comes from the Cadmium, the strange oil that flows from the Wells beneath the earth below the city, the only one in the known world. This miraculous substance is known the world over for the countless medicines and potions it may be refined into or used for, making it the cornerstone of the healing arts.

    The nations of the known world, understandably, crave the city and its many advantages. But all stay their hand, knowing that to make a move is to be turned against by all the world. The Merchant-Council who rules Tael delights in this situation, and is all to willing to throw its weight around if angered. And so the laws of the city are made sacred, each faction doing its best to abide by the rules while secretly striving to command the city themselves....

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    • #3
      Originally posted by LostLight View Post
      . All has changed when an ancient horror called as the "Emperor of Blood" rose in the North. Using a powerful necromatic spell, the Emperor has called the spirits of the dead and bound them to their own flesh, before using its own own blood to bind them to its service. For years the war kept going, as the army of the dead marched through Korethon, butchering anyone they met and forcing them to a cursed existence. Eventually, the Empire's army came to the capitol itself, where the Priestess of the Ten Suns fought one on one against the dark beast. The battle lasted for 10 days before the Emperor managed to stroke the Priestess down- yet in her finale breath, she cursed him and his children with the touch of her gods. Doing so, the sun burned the Emperor's flesh and shattered its shadow, together with the most of his army who escaped the land. While many thought it was the end for the legacy of the monster, it was just the beginning- for its greatest progeny has survived. With the ties who once bound them broken, the generals has attacked each other and devoured their sibling's heart, until only one left- the new Empress. She gathered those who survived the attack and established a new realm in the frozen North, where the sun almost never rose. For many years the new Empire has kept on a law profile, enslaving the poor mortals who lived there and made great farms to feed the vampiric population who were seen as unliving gods. As long as the King and the Council ruled, the Empire of Blood was seen as a distant threat- yet now, the High King has died without a known heir, and the Council is in disarray while the Empire is organized. Lately, few coteries of vampires were seen at the borders. The Empire is going to strike- and this time, it would devour the heart of Korethon and drink its blood dry.
      Of course, a some of the better scholars of history in the world can tell you that, while this is accurate enough, it makes the Empire of Blood's predecessor, Senexis, out to be a blameless place overcome by some barbarian sorcerer. They don't tell you about the genocide of the Raven Tribe.

      Senexis was a great and mighty empire back in the day, a former city-state that allied with several tribes under the patronage of a clan of beast-shifters. At first, it merely sought to maintain order within by focusing on conquest without, but over time, the Senexites grew to view themselves as the pinnacle of order and civilization, and by conquest of the world they would bring their enlightenment to others, a Sun for the fallen Iron Age of their myths. In time, the Solar Kingdom (really, an empire by definition, only ruled by someone who called himself a King) expanded to cover the entire continent a glorious civilization of marble and the then-remarkable iron. As his land grew, however, so did the Kings' pride; while the dynasties began as, as far as any human can hope to, a living example of civilization, in time they slowly went mad with power and inbreeding, vicious and bloodthirsty. One, known today only as the Cursed as his name has been struck from all available records as a final punishment, had his priests and alchemists concoct a plague to punish an errant general by sickening her troops. It worked better than anticipated; fully half of the Senexite legions were killed or rendered unable to fight by the plague, forcing the Cursed's successor Antigone the Voice to resort to mercenary legions. This worked, for a time, but eventually the demands of the Kingdom's constant expansion resulted in more and more mercenaries with no tie to Senexis other than pay and their own commanders, who grew increasingly reluctant to aide what were, to them, strangers who had conquered their homes and promptly forgot about them. To force them back in line, the last true Senexite King made an ultimatum of an eerie clan of ancestral worshipers and necromancers known as the Raven Tribe; to build a temple to the gods of the sun upon their burial mounds, with the traditional excavation of the ground beneath to allow the noonday light to touch the temple's foundations. Naturally, the Ravens refused, at which point the King launched a brutal progrom meant to show the mercenary legions that Senexis was still greater than even the most arcane and wisest barbarian clan.

      This did not go as planned. For one, fear bows head to hatred, and the mercenaries almost universally revolted, ripping apart the Solar Empire's prefectures and provinces to found their own kingdoms, many of which still live to this day. For another, among the few survivors was at least one of the shaman deathspeakers' apprentices, a young prodigy whose name he erased from all minds. Wroth with grief and hatred, he called upon forbidden gods of the underworld who tortured the dead rather than guide them to their final rest, vicious guardians and cruel demons of Sheol, mountain of sinful thoughts. Eventually, Owl, Raven's greatest enemy and shadow-god of bloodthirst and ambition, came to the young shaman, and asked him a single question:

      "If you would have your justice, and more besides, would you build the temple yourself?"

      The apprentice replied "I collapse every mound and rend every corpse if I could see the Solar King broken at my feet."

      Owl hooted and gave a toothless smile. "Then let all that you stride over be your temple, and all the ancestors your priests."

      The story of Senexis ends there. The Sun has long since bled out. But the blood remains flowing, nonetheless...


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      • #4
        Also, I didn't add anything, so:

        The world exists as a sort of "foundation" for the heavens, in a planar sense; there is the mortal world and its Shadow (plus whatever other worlds are contained within the cosmos), and it supports the higher Planes upon itself, not unlike a turtle upon which an island precariously steadies itself, if the island regularly fed and interfered with the turtle. The Planes are often said to be five and three in number, with the five being what humans regularly deal with and the three...not as much. The "center" of the five is the Realm of Thought, wherein there lies all that has been learned or forgotten, should someone be able to find it despite its riddling guardians and painful self-knowledge.. Going "East", we find the god's realms of the Forest Primaris and the Celestine Spires, where the deities of nature and civilization, respectively, primarily reside, and regularly send forth their angels into the world to bring their teachings and to purify it of what they see as sins. On the "West", we find the demons' realms, the Dead Temple where ghosts gather to remind the living of their duties, and the Fabled World, where living desires and beautiful nightmares act out courtly feuds and dramas that become new laws of Witchcraft in our world. For all the blandishments of the magic-hunting templars and mallei, though, neither of the magic bringing beings are always evil, though they are always ambitious and resentful of the divine bans against their dealings on the Mortal Coil.

        Of the three, there is the Dreamlands, where every sleeping mind becomes as a blind idiot god and yet a strange world unto itself, the Underworld where the dead journey while seeking a true afterlife and Chaos is allowed into the world to allow Change, and the Void from which the Chaos is born as its proto-substance is spat out into the world. Only fools, the truly suicidal, or a mix venture into the Void.


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        • #5
          Originally posted by ZealousChristian24 View Post
          The nations of the known world, understandably, crave the city and its many advantages. But all stay their hand, knowing that to make a move is to be turned against by all the world. The Merchant-Council who rules Tael delights in this situation, and is all to willing to throw its weight around if angered. And so the laws of the city are made sacred, each faction doing its best to abide by the rules while secretly striving to command the city themselves....
          The nation which shows the greatest interest in Tael is the Theocracy of Thassalia. Like many other countries, the Theocracy is interested in Tael because of the Cadmium- yet they don't wish to use it for profit. Instead, they believe it is their sacred duty to get the oil under their control, for it is part of their god.

          According to the Thassalian faith, their god was a divine construct built by the makers of the world in order to maintain peace and bring harmony to the whole world. For centuries, the nameless and mindless god has kept working without flaw- until one day, a great war has started between the children of the makers- the gods. No longer they were united, for because of selfish desires they were divided into different factions and turned upon each other. Each of those factions wished the Machine God to join its side, but it refused- it remind loyal to the goal of the makers, and had to interest in childish games of control. As all of the factions were refused by the god, it managed to unite them once again- against itself.

          Fearing that the Machine has some secret agenda, the different factions attacked the god from the North and the South, the East and the West. They teared the flesh of the god and broke its body, shattering it into endless pieces which were scattered through the world. While as a god the Machine couldn't die, its pieces couldn't interact with each other. Each kept working, yes, but there was harmony no more for nothing regulated the operation of each of the cogs.

          The Theocracy of Thassalia was established around such a part, which has brought it prosperity and endless riches. During the time the Priests of the Machine were not in rule, the former Duke has used it for personal gain- but after the revolt the Archpriest has also became the Duke and declared independence from the powers of Korethon and the High King, using the piece of the Machine as a weapon against the armies of the former ruler. Since then, the veil wearing, rob covered priests of the Theocracy has spread through the land, searching after other piece of their god and converting whole nations to their faith.

          Until now, the Theocracy has already collected 147 such pieces of the Machine, and each piece has granted them greater power upon the land. Yet, considering the delicate situation of Tael, they can't openly attack the city state, and they fear of using their god against them for the Cadmium may hurt during the process. Instead, they have became a strong power in the city, establishing one of their temples there and calling the masses to convert and save their souls. While the masses are important, their plan is to convert the members of the Merchant Council- and they already have 2 members who openly admit their loyalty to the Machine and three others who has secretly converted. Their plan is gaining a majority in the Council, which would then add out of its free will to the Theocracy and allow it to draw the Cadmium- the Machine's blood- and add it to their construct. It may take a while, but the Theocracy believes it will succeed. It happened once, and it will happen again.


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          "And all our knowledge is, Ourselves to know"- An Essay on Man

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          • #6
            As you may noticed, I've just added a "no" to the setting- no god may permanently die. They can be mutilated, broken down, put into a deathlike sleep, lose their memory, be reincarnated, forgotten or even die temporary, but they can't just stay dead as long as the world didn't came to its end. I never liked the concept of killing gods anyway :P

            anyway, new material-

            The mountains of Durp Alla stand in the south of Korethon. Many believe them to be a barren, lifeless place were even beasts not roam. Nothing grows there- no tree or grass or flower, and there is not a single drop of water upon the face of the mountains. While the Durp Alla themselves are devoid of life, inside the mountains there is quite a rich community. The mountains are actually like a giant ant nest, filled with endless caves which are connected with each other like a great labyrinth. Those who enter into the depths of the mountain and pass the endless darkness discover great wonders- a land of shiny rocks and fungi who bring fluorescent light into the dark. There are also great fountains and underground rivers through the land, allow alien ecologies to prosper under the earth without ever seeing the light of day. The rulers of the underground land are called the Kumik-Laa, or the Unclean- a secret race of shapeshifting cockroach people. Once they were the Senexis's great sorcerers and alchemists who, under his command, made the great plague under the request of the Cursed. In order to avoid being punished for their part in the crime, they escaped with their subjects and families to the forbidden mountains and discovered there new life- but not without a price. While they escaped the wrath of their King, the Sun has turned its face from them forever and gave them to the ruler of the darkness- Jurik Manut, the Cockroach god. Once they ate the fungi and drank the water, they became his- and so it granted them its dark blessing of its own image.

            While the Kumik Laa look horrible in their beast form, they are actually a gentle folk. They rarely go outside, and the generations of living in the darkness has left them outside of the political struggles of humanity. They have no king or queen, instead working as one great hive. When someone gets lost in the mountains, they usually help him find his way- although it is not unknown for one of the Unclean to search after a human mate. While almost all of the Durp Alla are shapeshifters, there are still few humans among them- for the blessing of the Cockroach comes from it food and water, not from birth. Those are seen as blessed people, who have redeemed their souls in service for Kumik Laa (reincarnation is an important feature of their faith) and are allowed, if they wish, to leave the mountains and join the human communities. Those who stay serve as the Cockroach Priests who serve the nests and lead the Unclean in their constant war against the Great Worm who corrupts the mountains and its bloodsucking children.


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            "And all our knowledge is, Ourselves to know"- An Essay on Man

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            • #7
              In the great forests to the far East, before the rise of Senexis, there were once many tribes of beast-shifters under the patronage of the Wolf, separate yet allied in purpose. In these days, they lived differently from the nations of the West, trading little with the few travelers that ventured out away from their homes to those wild lands. Those travelers brought back lurid tales, of men who perched on mountaintops for days at a time, and women who ran naked and howled at the moon. (Those latter tales seemed to be told exclusively by sweaty men in red-lit backrooms and youths in excited yet hushed tones.) What the tribes kept secret from these travelers was their sacred duty: to guard the planar pathways that appear when the Moon shines upon those forests. The weird and terrible denizens of the Planes sometimes travel those pathways, either at the behest of their gods or to fulfill their own desires. Wolf demands of their people that no human or planar being be allowed to traverse those pathways without the blessing of a god, and all trespassers must be punished and returned to their own plane.

              Senexis changed all of that. As with many of the other tribes of beast-shifters, the Senexites brought them into their Solar Kingdom, spreading their "truth of the Sun" and forcing the holy duties of the Wolf's Children (as they came to be known) into the darker corners of society. Many of them took up the life of the warrior and the tax collector, roles that would allow them to continue their patrols of the forests, though with every generation more of their number would fall away and forsake their heritage.

              After the Cursed devastated the legions of the Kingdom, some of the strongest and most feared mercenary legions were led by the Wolf Warriors, feared for their brutality in combat and profane magics. They maintained a fierce rivalry amongst themselves, as those who still clung to the old ways butted heads with those who had adopted the culture of Senexis.

              When the Raven Tribe was massacred, the Wolves erupted into violence. Legions declared allegiances with both sides, and the long-simmering rivalries became outright wars. Many of the Wolf Warriors were wiped out in the fighting. Those who remained found themselves on the front lines against the forces of the Empire of Blood, combatting the undead menace. Common knowledge holds that, in the end, the tribes of the Wolf were wiped out.

              What the common man does not know (or, at least, does not believe) is that the wolf shifters live on in Korethon, in the ranks of their own upper class. Not every wolf-shifter was a warrior; some of them were leaders of man, or plied some other trade in service of their duty. When the undead legions swept down from the North, they found themselves in a position to organize resistance – with a nation of people who distrusted the fearsome Wolf Warriors and their ilk. In the interest of survival, they hid their true nature to better lead the people under their care. After the dead army had been scattered, they retained their positions of power, becoming nobility, merchants, and even priests in the upended order of the nation. Today, there is a secret society of shifters embedded within these families, trying to reclaim the duties of their ancestors in new ways.

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              • #8
                When the Machine God was dismantled by the wrath of its brothers, one of their number was the first to know it was wrong. It was a little god of curiosity, low in wisdom, but eager to learn. It thought of the things it would never know, for the Machine God wouldn't be able to make them happen. And so, it searched the land for the parts of its mechanical brother, wanting to know how it worked, to learn whatever it still could.

                No one knows for sure what that little god learned. Why it decided to let its brother pieces alone. It did helped those scatered cogs to give form to mechanical agents, but it never involved itself much more on the matter. Instead, it took another path entirely.

                The cult of that once little god teachs it learned the most fabled secrets of Creation, secrets no other god was suitable to learn. And it started its way to transmute itself in something ever greater. And to that end, the god divided itself.

                Its cultists know of a very sacred rite. The rite to bring the god, or a piece of it, into the world of matter. With it, the god Azoth can be summoned on a specailly constructed body, a vessel for its own learning. The creatures born in this way are shunned, for other gods look down upon the "heretical" teachings of Azoth, and so poison the world against its manifestations. But Azoth is a patient one, and by these subjects it grows and learns, and when it's done, left behind is a new priest, purified and wise by its experience and ready to do the biding of the god among the people.


                Sorry if I seem too straightforward, or if I don't get you. Autism isn't a forgiving condition.

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                • #9
                  New Content
                  Far to the East of the great city of Tael Lies Arcaadie the God of Games, She is that which is and that which always will be and his wroth is great but her attention is fleeting. They walk along their domain with abandon, plintering and falling apart into various players, known as Arclets that are both Arcaadie made flesh and the High Priests of the Arcadiea (the realm under sway of Arcaadie) these players then engage one another in sport or games, to determine which Arclet is more full in the light of Arcaadie and which is lesser to be consumed by the victor, such that only the greatest of his parts may hold the full sway of Arcaadie and be the God of Games. To accomplish this task, The Arclets need pieces, and hence, will capture wayfarers who wander into the realm, for in the land of games, you are either a player or a piece.


                  Modifications/Addings on
                  Deep within the heart of Tael Story telles of the font of Cadmium, where the pure energies of the oil spray forth, while none alive admit to ever finding it, sages tell that the pure cadmium is not poison but rather a transformative force that brings a man insight into the ways of the gods. it holds all the power (or so the sages say) that we see from various refinements, Many a huckster has made thier fortunes by claiming to have a map to the font, but any who find it seem to be smart enough to keep the secret, for if the rules of Tael found that an outsider had discovered their secret...

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                  • #10
                    Originally posted by Leliel View Post
                    This did not go as planned. For one, fear bows head to hatred, and the mercenaries almost universally revolted, ripping apart the Solar Empire's prefectures and provinces to found their own kingdoms, many of which still live to this day. For another, among the few survivors was at least one of the shaman deathspeakers' apprentices, a young prodigy whose name he erased from all minds. Wroth with grief and hatred, he called upon forbidden gods of the underworld who tortured the dead rather than guide them to their final rest, vicious guardians and cruel demons of Sheol, mountain of sinful thoughts. Eventually, Owl, Raven's greatest enemy and shadow-god of bloodthirst and ambition, came to the young shaman, and asked him a single question:

                    "If you would have your justice, and more besides, would you build the temple yourself?"

                    The apprentice replied "I collapse every mound and rend every corpse if I could see the Solar King broken at my feet."

                    Owl hooted and gave a toothless smile. "Then let all that you stride over be your temple, and all the ancestors your priests."

                    The story of Senexis ends there. The Sun has long since bled out. But the blood remains flowing, nonetheless...
                    During the genocide of his Clan, Raven wept. While he wished to interfere and protect his people, he was still one of the gods of this world- and as such, he was bound to the will of the Sun. Because of his obligations, he had to watch silently as the Clan was butchered by the armies of the mad King- yet he still had hope. Few have survived the slaughter- the best and the finest.

                    That hope turned to rage when one of those "finest" turned to the shadows for help and called one of the darkest gods of the Underworld- Owl. Like Raven, both were gods of the dead. Unlike Raven, Owl belonged to the otherworld- she was not bound to the side of the living, and the Sun had no right to rule her. Because of that, Owl was able to grant the shaman's wish, turning him into the horrible Emperor of Blood.

                    After "blessing" the shaman, Owl spread her wings and turned to return to the Underworld- when she was stopped by Raven. Driven by the sorrow about his fallen people and anger for the degeneration Owl forced upon their souls, he attacked the god of shadows in surprise and pierced with its sharp claws the flesh of the dark being. Owl screamed with pain and terror- yet she didn't gave up, fighting back against the protector of souls. The two flew together through the labyrinth of the Underworld and up to the Five Heavens- claws and beaks cuts and pierce and tear each other. Blood has fallen from the skies like rain. Black fathers scattered in the wind. The screams of the fight echoed through the skies and filled the rest of the gods with horror.

                    The fight was long and harsh. From one side, Raven was a wise god, who knew all kinds of tricks and spells he learned from watching his siblings, and was blessed by the Sun- yet he was weakened after loosing his faithful and having their souls stolen by the dark rites of the Emperor of Blood. Owl, however, was in disadvantage- the Sun burned his flesh, and most of the living feared her and didn't sought her protection. However. as the Empire of Blood started to grow and the dead outnumbered the living, Owl grew stronger and stronger, as Raven was drained out of his power. Eventually, after long days of fighting through all of the worlds, Owl crushed Raven into the Eastern Forest of Kaliaa in the middle of the night while there was no moon above them.

                    "You have no people" Owl said with a laughter "you have no faithful. Their souls are mine. Their deaths are mine. The Sun you so eagerly tried to please has abandoned you, letting your people die in his name- even now, when you are on the verge of defeat he doesn't look at you. Your people has made the wise choice by leaving him and turning to me- and you should do the same"

                    "And what would you do if I shall refuse?" Raven asked

                    Owl looked upon its rival and answered "I shall devour your flesh and essence and make you one with me- forever aware it bound by my shadows until the end of time"

                    Hearing her words, Raven remained silence, looking at the stars above him.

                    "I are wrong" he said "I never sought the mercies of the Sun, and never wished to serve him. I did joined him, yes- but it was simply because I love this world. I may bring death, but it is not my passion. Life, with all of their glory, are all I wish to see. Joining you would deny me that pleasure for all eternity.. however" he said with an amused smile as his eyes shined "Being devoured by you is not a better option"

                    Owl liked her beak and replied impatiently "That is right- so choose! I am hungry, and you are out of tricks. I offered you this out of respect for my fallen rival- but I would not stop myself any longer"

                    "Well.." Raven laughed "maybe I have one more trick"

                    Moving as fast as a lightning, Raven struck Owl's eye. As the god of shadows hooted with horror, Raven ripped her eye out and swallowed it whole, gaining back an half of his stolen power.

                    "You will pay for this!" Owl screamed

                    Instead of answering, Raven laughed for one last time and shattered his own divine image. The broken shards of his divine essence has spread through the world, taking the forms of his beloved- ravens and crows. While the act has broke his mind, it allowed him to escape Owl's anger- and since then the broken shards of the fallen god still roam the land, taking the eyes of the living and sleep in the hearts of the dead. They still follow the god's old will- they watch the world he once loved, documenting every detail they can and collect every piece of knowledge. Some work alone. Other band together. While their groups are mostly hidden, two are whispered about among the common folk- the Circle of Graves, an powerful murder cult of assassins, and the Watchers of Stars, librarians who collect and hide forbidden knowledge. While those who meet one of Raven's children usually see them as a bad omen, they respect them- for they are Raven's last trick, and his finale gift for mankind.


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                    "And all our knowledge is, Ourselves to know"- An Essay on Man

                    I now blog in here

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                    • #11
                      also- just something I've wanted to clarify: the fact that someone has added a certain feature to the setting doesn't mean it stops you from adding your own interpretation to the same material. For example- the Empire of Blood. For now, they are presented as a nation of vampires and the origin of those beings. However, there is no reason why it should be the only nation of vampires in the setting, or the only source for vamprism. There are no details about the nature of the Empire's faith, government or sorceries, and it is unknown if it contains all existing Clans or is made out of a single Clan (like the Julii, or the Gangrel). The same for the Theocracy, the Unclean, the Raven/Crow Host and other beings. Feel free to add your own material, as long as it does not directly contradict the material someone else has added before you (unless it violates the "No" veto, of course :P )

                      anyway- new material

                      In the West of Korethon is bordered by the Silver Sea, it's name was given after an ceremony done by the followers of Lady Moon. The greatest temple of her believers rest on the highest of the Durp Alla, where their head priestess stays locked for most of her life. Yet, at the end of every year, a great pilgrim starts as the high priestess enters a litter made out of white silk and shining silver. Carried by a powerful bodyguards and handmaidens, the high priestess is carried all the way to the Sea without anyone to be able to see her. Daring to open the curtain is punished by death to any person who sees her face and does not belong to the Church of the Lunes. Her protectors took that rule seriously- the story tells that once, a fool young men who has heard rumors about the priestess great beauty cut the curtain open in front of his whole village, and as a result the bodyguards and handmaidens has slaughtered them all. While some may doubt the story, it is a known fact that the priests of the Church are possessed by the angels of Lady Moon, and follow her will without fail.

                      Once the pilgrims get to the Sea, they wait for the Sun to set- and when the night comes, the high priestess is finally allowed to leave the vessel and see the world. During that time, she is fully naked- except of a veiled mask which coverts her face. As she enters the water, she sings an ages old lullaby about the glory of the Moon and how she chased down her thousand lovers and made the hers. While the ceremony is indeed beautiful- the true ritual only starts when the clock hits midnight. Then, the Moon vanish from the skies, and the high priestess becomes one with her fickle goddess. The Moon baths the water in the body of her servant, and her light turns the water into liquid silver. Strange sights show up during those times, revealing the past, present and future of the whole world. This is the only time when the common folk are allowed to witness the priestess, and she would answer to every question is the right price is given. Sometimes, she even lies with her own followers or with one of the witnesses (the gender doesn't matter- the body of the priestess becomes as fluid as the goddess), and those who are born from those mating are said to have great and strange powers. When the dawn rise, the goddess leaves the human body, and the exhausted priestess returns to her litter and starts the journey back to the temple, spending another whole year until the time for the next ceremony would come.

                      During the times of the Solar Kingdom, the Church of the Lunes was outlawed and the ceremony was forbidden. Yet, the followers has kept the rite in secret, willing to risk their life just in order to please their goddess. It is said that if the Moon won't be allowed to have that yearly pleasure, her rage would cause storms and awaken Nature's rage against all humanity. Today, after the Senexis fell, there is no reason why the ceremony won't be fulfilled- but certain people may have a secret agenda which involves stopping the ceremony- or worse, defiling it beyond recognition for their own, perverted needs...


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                      • #12
                        I would like some things to be clarified: is Korethon the name of the continent, the world, or a country? Because mentions of city-states have been made (Tael in particular), as well as empires, ruling over the same territory. So has another, albeit weaker, empire risen to take the place of Senexis, or is it now a collection of separate nations and city-states? How long has it been since the fall of Senexis?
                        Also, what is the general tech-level of the setting? The existence of a city that sustains itself through trade implies the existence of extensive roads and sea/river travel. Being able to manufacture iron tools and weapons was remarkable when the Solar Kingdom spread its influence over the land; is that still the metal of choice? Or has metallurgy advanced in the years/decades/centuries? Are magic and magical objects commonplace, existent only in legend and secrecy, or somewhere in between?

                        And some add-on content:

                        In the city of Tael, three members of the Merchant Council are secretly wolf-shifters. Each represents a powerful merchant family of their kind: the L'itlans, the Danovers, and the Harkens. The three houses are often mentioned side-by-side. Even though the public is unaware of their true nature, the strange combination of allegiance and rivalry that exists between them is well-known. "If a Harken were to dig a latrine," the joke goes, "You can bet that the next day a Danover would have dug one longer, and a L'itlan deeper."
                        That said, each house is known for trading in certain products of higher quality than their competitors. The L'itlans have their spice trade, tastes both exotic and mundane from the plantations of the Echlotl Islands to the Southwest. The Danovers bring their most famous products from the sunless North, textiles made from the wool of the native beasts, luxuriously soft and incredibly warm. The Harkens bring their trade from their own native Kaliaan forest, expertly carved goldenwood crafted into any form imaginable. And, of course, all three maintain a healthy share in Tael's own product, the medicines and poultices made from the Cadmium from the Wells beneath the city.

                        Their concerns do not lie solely in the generation of revenue, though. These modern families of wolf-shifters still value the duties of their ancestors. As their caravans travel to every corner of the land, they are accompanied by the family's young shifters, and their lesser cousins who are permitted to join in the sacred hunt. These retinues do not simply guard the caravan; they search out unsanctioned visitors from other planes, and either drive them back to their homelands or destroy them to protect the balance of the world. And the balance of the world is indeed in danger from these visitors. For far too long, the sons and daughters of Wolf have not been able to adequately guard the paths of the Kaliaan woods, and many have passed through into this world. They use their strange powers to bend the world to their whims, establishing little footholds where they can make their will law. Every such place is not just an affront to the will of the gods, but also a corruption of the natural order. If left unattended, these "little gods" could undo all of the true gods' work, making Korethon unfit for human habitation.
                        The little gods do not give up their spoils easily. Either force or appeasement are usually necessary to dislodge them, in amounts varying dependent on the being in question. A combination of the two is generally most effective, the apple and the stick. Neither apple nor stick is easy, and a truly effective retinue must have both skilled warriors and clever negotiators. The most prized leaders of the family can handle themselves in both fields equally.

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                        • #13
                          Originally posted by One Tin Soldier View Post
                          I would like some things to be clarified: is Korethon the name of the continent, the world, or a country? Because mentions of city-states have been made (Tael in particular), as well as empires, ruling over the same territory. So has another, albeit weaker, empire risen to take the place of Senexis, or is it now a collection of separate nations and city-states? How long has it been since the fall of Senexis?
                          Also, what is the general tech-level of the setting? The existence of a city that sustains itself through trade implies the existence of extensive roads and sea/river travel. Being able to manufacture iron tools and weapons was remarkable when the Solar Kingdom spread its influence over the land; is that still the metal of choice? Or has metallurgy advanced in the years/decades/centuries? Are magic and magical objects commonplace, existent only in legend and secrecy, or somewhere in between?
                          Country, unknown range of influence, unknown length of time, unknown exact level of technology, unknown use of metallurgy, unknown level of magic power merchandising.

                          In sort- anything that has not been written has not been decided. That's the very point of this game :P


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                          "And all our knowledge is, Ourselves to know"- An Essay on Man

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                          • #14
                            Originally posted by LostLight View Post
                            In the West of Korethon is bordered by the Silver Sea, it's name was given after an ceremony done by the followers of Lady Moon. The greatest temple of her believers rest on the highest of the Durp Alla, where their head priestess stays locked for most of her life. Yet, at the end of every year, a great pilgrim starts as the high priestess enters a litter made out of white silk and shining silver. Carried by a powerful bodyguards and handmaidens, the high priestess is carried all the way to the Sea without anyone to be able to see her. Daring to open the curtain is punished by death to any person who sees her face and does not belong to the Church of the Lunes. Her protectors took that rule seriously- the story tells that once, a fool young men who has heard rumors about the priestess great beauty cut the curtain open in front of his whole village, and as a result the bodyguards and handmaidens has slaughtered them all. While some may doubt the story, it is a known fact that the priests of the Church are possessed by the angels of Lady Moon, and follow her will without fail.
                            The many-worldly cousins of the Lady Moon mirror these annual parades in the East on those inconstant holy nights of their courtly gatherings.

                            The leaders of this Procession of Masks glide across the land, rising from the ocean depths or plummeting to earth from the stars or simply appearing from between the trees as they move to convene in the hidden places of the world. The vibrant and mysterious masquers join their fellows at crossroads, numbering in the dozens at the end of the parade; their unfortunate entourage of half-dreaming mortal followers count in the hundreds or thousands, brought there to serve as entertainment or labor or feast-food.

                            The Procession's revelry lasts the whole night to those mortals who are present and survive to leave. To their families, however, they have been gone the entire year.

                            This assumes, of course, that they ever left — the masquers have been known to trade mortal memory among themselves and their goblin servants, and they share their heavenly cousin's penchant for the fickle madness of the night.


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                            • #15
                              Originally posted by One Tin Soldier View Post
                              The L'itlans have their spice trade, tastes both exotic and mundane from the plantations of the Echlotl Islands to the Southwest.
                              The Islands of Echlotl are a mystery to most of the peoples of Korethon, and in Tael many wild tales are told of the country and its people. Compared to the typical Korethonian, the Echlotli are notably short of stature, and those who have settled in northern lands (such as the famous L'itlan family) are easily identified by their ebon skin and black eyes. Though normally an agreeable folk, quick to pick up the language and customs of their new home, few Echlotli in Korethon are willing to entertain questions about their homeland, and even fewer Korethonians have traveled there themselves. Indeed, only the L'itlans are known to keep charts showing the route to the archipelago, which they jealously guard in the interest of preserving their monopoly over the spice trade.


                              In recent years, several copies of a manuscript entitled The Serpent Devours Its Tail have circulated among the educated classes of Tael. Said to have been translated from an Echlotli original by an anonymous traveling scholar, it has been deemed heretical by all the established faiths of the city and unanimously (if, some say, halfheartedly) condemned by the Merchant Council. The book begins with a description of a singular monument, a worn and and overgrown monolith of blackest basalt located deep in the interior of one of Echlotl's larger islands, bare of any adornment but shunned by the locals for the strange nightmares it is said to inflict on those who dwell nearby.

                              The bulk of The Serpent Devours Its Tail presents itself as a history of the monolith, and of "Shaniatl," the nightmarish prehuman civilization responsible for its creation. The author claims to have reconstructed the story from dreams he experienced as he slumbered at at the base of the accursed stone. Among his more inflammatory claims is that, while the gods are immortal, their reign over the world is not truly eternal -- that there was a time before the gods, and that in some dim future epoch their time will come to an end. The book describes a race of peerless scientists and magicians who crawled upon their bellies like snakes, and who were masters of the world before the gods created humanity in their own image. Their empire was built on the backs of enslaved chthonic spirits, and they squeezed the lifeblood from the world itself to fuel their glorious works.

                              The author of the blasphemous text goes on to say that when the gods came to the world they made war on the serpent-sages of Shaniatl. So mighty were these inhuman sorcerers that the two sides of the conflict were evenly matched, and for an age neither could overcome the other. In the end, it was through cunning that the gods were at last victorious. The child of one of the first gods, an unnamed figure endowed with great cleverness and mastery of the arts, infiltrated Shaniatl and stole away with many of their most potent secrets. Using this stolen knowledge, the wisest of the gods created a secret weapon, a God-Machine that could remake the world according to their own design. Nearly overnight the great works of the serpent-sages were ground to dust between the cogs of the God-Machine, and the gods swept in to slaughter their foes. This vanquished, the remaining relics of Shaniatl were scattered to the four corners of the earth, and all records of their mighty civilization fell to dust with the passing ages.

                              In the final part of The Serpent Devours Its Tail, the author departs from her historical narrative, and describes in detail the final dream granted to her by the monolith. In it, she sees lightless tombs deep in the earth, cut from the living rock. Lain inside amid unseen treasures she sees the bodies of the last scions of Shaniatl, shriveled and desiccated yet somehow preserved against the march of eons that should have turned them to dust. As she awakes, the author is gripped with a terrible certainty that, when the stars come right again, the last of the serpent-sages shall arise once more to reclaim their fallen crowns and make war on the gods.
                              Last edited by CatDoom; 07-16-2015, 04:15 PM.

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