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Let's make a WoD Fantasy Setting! [forum game]

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  • #16
    Originally posted by Leliel View Post
    The world exists as a sort of "foundation" for the heavens, in a planar sense; there is the mortal world and its Shadow (plus whatever other worlds are contained within the cosmos), and it supports the higher Planes upon itself, not unlike a turtle upon which an island precariously steadies itself, if the island regularly fed and interfered with the turtle.
    While many know upon the Realms which exist on the back of the turtle, few but the most knowledgeable of the arcane scholars know about the realms who exist beneath its belly. Just as ticks cling and drink the blood of turtles, those parasitic realms get under its scales and feed upon it in order to sustain their endless hunger. Those who live in those dark hells are not gods but demons, each seeks to fulfill a strange desire born out of their accursed existence. The most famous among those realms is called as Anisha, the Realm of Fire and Ash, or simply as Hell- for most of the demons the people of Korethon imagine come from that terrible realm.

    Anisha has spawned many horrors through the years, which were summoned by greedy wizards and mad sorcerers. Suthic Murthef, the King of Desire, has made an whole kingdom of escorts and prostitutes in the Southern Desert beyond the Mountains which worship him still. Minithia duk Balath, the Frozen Ministry of the Black, has gathered a strange cult of vampires and frozen horrors in the North against which the Empire of Blood fights constantly. Davia Fushtelia, the Two Faced Bride, once devoured 10 cities before being banished from the world by the hand of the Sorcerer King of Zumimar. Sarrath Subral, the Bringer of Ruin, is said to be the force behind the plague of the Cursed. Those demons and many more are just few of the beasts birthed by Anisha- and some whisper they aren't even the worst, for the truly terrible monsters can not leave the Realm without major sacrifices or by being summoned by a true god.

    While there are other Lands of the Below, Anisha rules them with pure strength. The parasites fight each other constantly, seeing each other as rivals- but years ago, the Land of Fire and Ash proved itself to be the strongest one, enslaving the other hells to its will. Some wonder about the source of Anisha's power- few scholars argue that it is simply because it is just bigger, or maybe hungrier, or even resonating better with the Realms Above- yet few heretics say that Anisha itself is a demon-god who once came from the Five, and was banished to the below for all eternity because of her dark crimes against the world. Each of the demons are her nightmares given birth, and each time they devour a soul she becomes stronger. One day, she may even be powerful enough to enter the world by itself- and when it would happen, the whole world would turn into a Land of Fire and Ash


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    • #17
      The Forest of Kaliaa contains many hidden societies. Even during the time of the Senexis, the light of the Sun didn't pierced through its dark shadows, allowing many terrible heresies and dangerous magics to take root and prosper. Once such group are the Curithan Manielil- tribes of nomad magicians and witches. While many are feared by them, they are among the few who are willing to trade with the people of Korethon who live in the Forest other then the Harkens, and their prices are a lot cheaper. Still, many distrust them and the small cities and villages with whom they trade don't allow them set a foot inside their borders, forcing them to stay on the outside.

      While such a behaviour seems a bit harsh, in the case of the Curithan it may be justified. The meaning of their name in their own language means "The Hounds of the Dead". According to their own stories, they once ruled a proud and successful kingdom from beyond the Forest, a land of sorcerers who wished to become gods. In order to do so, they made a bet with the Shepherd of the Forest- an ancient being called Awunu- that if they won, he would allow them join the gods. If they'll fail, he may take their souls, and the souls of each of their descendants.

      While no one remembers what the bet was, one thing is for sure- Awunu won. Yet, when the Shepherd wished to take his prize, the sorcerers used a great magic in order to protect themselves. With his anger, the Shepherd cursed them and their eternal lineage to be hunted by his Hounds for all eternity, until the debt will be paid and the last of their kind will be devoured. Then, he unleashed his beasts, which ruined the realm- yet they didn't attacked the sorcerers. They were protected, after all. Yet, the spell had a trick beyond it- for every soul the Hounds couldn't get, they shall eat 100 others.

      Wishing to protect themselves from the terrible beasts, the surrounding nations united together and slaughtered any member of the kingdom they could find. Yet, few had managed to escape, running to the Forest and making it into their home. While many years has passed, they are still hunted by the Hounds of the Shepherd- and when the night is silent and no moon shines in the sky, one may be able to see their shadow move between the trees and hear their distant, always hungry howl. I order to protect themselves, the Curithan use the same curse and blessing their ancestors used- they send the Hounds upon other people, and let them take other souls instead of theirs. Some have even made that into a power, striking strange deals with the Shepherd for forbidden powers in exchange for more souls. The elders of the tribes reject those who follow that way, but they can't rule them all- all they can do is to banish them to the Forest and hope they won't make their own bet with the Shepherd- and this time if they'll lose, no spell on Heaven or Earth may save them.


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      • #18
        Most know that not all gods have remained strong, all have heard at least one tale (true or false) of a deity laid low. Likewise, many know that not all gods are allies.
        Few know that the gods have warred amongst one another and brought to what mortals would call death.

        However, Gods Cannot Die. This is written upon the fate of the world. Some break apart, like Raven and the Machine; their bodies torn asunder but still animate. Still moving, still powerful, if without the intellect of their former self. Other gods chose a different path. Most such gods are ancient, primal and from a time when the world was driven by fear, hunger and sacrifice. It is said in The Book of Stars that these ancient gods were not alone in their power and had potent allies when the Sun God declared war against them. In fact it states that the Lord of Light and his allies had to conduct a great working; alter the Eternal Tapestry to give birth to a new kind of god, in order to overcome these dissenting Hungry Gods.*

        It is said that when their strength proved insufficient to defeat the true gods, these hungry false gods fled into the Dreamlands and wove it into their very beings. That these deities feast upon the nightmares of the world and influence people within the dreams of mortality. A rare few scholars and priests whisper that these Primal Nightmares can even collect peoples very souls in these dreams, devouring them whole and leaving a reflection of their might within the former human turned beastly monster. This is a carefully guarded secret, for some power mad fool would undoubtedly seek such a blasphemous state.

        Like all such secrets, many such 'fools' know already.

        *The Thassalian faith declares The Book of Stars a heresy, much like The Serpent Devours Its Tail. This not because they disagree with the narratives contained within; the idea that the Machine God fought and defeated an army of ancient evil nightmares is quite appealing and popular amongst certain sects of the faith, but because they say that ultimately it failed in destroying them. In their minds the Machine God fell because of treachery, not because it lacked power.


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        • #19
          Originally posted by LostLight View Post
          Anisha has spawned many horrors through the years, which were summoned by greedy wizards and mad sorcerers. Suthic Murthef, the King of Desire, has made an whole kingdom of escorts and prostitutes in the Southern Desert beyond the Mountains which worship him still.
          The Great Southern Desert, known also as the Desolation of Zadlkal, is well known among in neighboring lands as an accursed place, where the Lands Below draw close enough to the skin of the world that the demons of Anisha can sometimes claw their way through. No caravans traverse the blasted waste, for it is well known that evil spirits haunt the known oases, eager to prey on any traveler foolish or desperate enough to draw near.

          This was not always so, however. Once, Zadlkal was a powerful human kingdom populated by proud and resourceful nomads and ruled from the antediluvian city of Ynaggl. The men of Zadlkal were known throughout the known world as shrewd but honest traders, and people in every land told stories of the perfumed gardens and cerulean spires of Ynaggl. It is said that a thousand generations of kings had ruled the city in peace, and that the hard people of the desert had submitted voluntarily to their rule, so awed were they by the wisdom and majesty of the lords of Ynaggl. Of course, many strange and unbelievable things are said of places long gone and far away.

          Today, Zadlkal is known more for its calamitous fall than for its vanished glories. Many tales are told of the ruin of the desert folk and the Doom that came to Ynaggl, and no two of them agree. It is often said that the the last king of Zadlkal ruled longer and more wisely than any other of his line. The kingdom prospered under his rule, but the gods had not seen fit to grant him any children, and as he felt the end of his life approaching he was tormented by the knowledge that he had no heir to carry on his ancient bloodline. As the weight of his long years grew heavier upon his shoulders, his mind snapped, and he was driven to an act so unspeakable that it spelled the ruin of his entire kingdom. Some say that he was seduced by a demon and sired a diabolical heir who plunged Zadlakal into decadence and civil war. Others say that he bargained away his kingdom to some dark entity in exchange for eternal life, and that he still wanders the desert as an emaciated, timeworn wreck of his former self, forever denied the solace of the grave.

          Perhaps the strangest story claims that the last king of Zadlkal sought to extend his reign in definitely by achieving a ghoulish sort of apotheosis. Inspired by demonic whispers in his dreams or the ravings of some mad desert prophet, he came to believe that he could achieve immortality by devouring a god. His reasoning was sound, in a mad sort of way - any fool knows that a god cannot truly die, but sages tell of gods who were broken apart into many, lesser pieces. It is also well known that the body is composed out of the essential elements of the things which a person eats. By digesting a god, then, the king supposed that he could become one with that god, and its imperishable essence would infuse his body with eternal vitality.

          Conferring with his priests, the last king of Zadlkal learned of a minor god who sometimes came to dance among the dust devils on a plain of glittering salt deep in the heart of the desert. Mustering his armies, the king made his way to the place they had indicated, and set an ambush for the lesser deity. Though many of his generals feared that he was mad, the people of Zadlkal loved their king, and remained loyal even as their supplies dwindled and the threat of fatal dehydration loomed. At length, however, the god appeared, and the king's warriors set upon it with a frenzied zeal. Though the god was more than a match for any man, the sheer press of numbers prevailed at last, and Ynaggl steel tore his divine flesh asunder.

          In the midst of the carnage, the king began his feast. However, as he choked down the first handful of raw, bloody flesh, the body vanished and a host of other gods appeared, huge and luminous, and burning with holy rage. As the king and his armies cowered before the awesome display, the gods pronounced judgement on them for their blasphemy. As the men of Zadlkal had conspired to feast upon the flesh of one of their brothers, so should they be made to hunger forevermore for the flesh of their fellow man. As the gods' curse fell upon them, the assembled men fell to the ground, convulsing as their bodies broke and twisted into hideous new shapes. In the end, what remained was not an army, but a crowd of unnaturally large hyenas, lean and starving, who turned at once to feast upon the corpses of their former comrades in arms.

          Even today, the lands around the Desolation of Zadlkal are haunted by ghuls, scavenging beasts who have learned to take on a semblance of humanity in order to feast upon the flesh of mankind. Those who believe the tale of the king's divine cannibalism claim that these are the descendants of the men Zadlkal, or perhaps even the same men cursed by the gods so long ago, their lives cruelly prolonged by their curse.
          Last edited by CatDoom; 07-19-2015, 11:53 PM.

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          • #20
            The Diamond Council's vaunted position was rather controversial when first announced. None of the Great Gurus of the Darshanas were pleased that they had to share the honour with the others but acknowledged that together they brought more wisdom to the High King's rule. It also allowed them the opportunity to create the Sorcerer's Academy where they could organize the unitiated and spread their various philosophies. All of which served to strengthen Korethon into the nation it is today.

            However those beliefs not shared by the Council were both insulted at being invited to serve the High King and were (initially, at least) persecuted by the newly formed body. In particular the Divine Prophets (who commune with & serve the Gods) and the Eklektikos (who favour freedom and diversity) suffered greatly. These groups responded in kind. The Eklektikos gathered many separate traditions into a loose alliance, to resist the Diamond. These 'Assemblies' are so successful that they have spread even further than the Council's reach, though the two 'Sects' have made peace since that period of history.

            The Prophets were a more disparate group to begin with. Like all Darshanas, they were not an organization back then but a school of thought. They served many different gods, often working at cross purposes with their fellow Prophets to see the Gods Will done. When what would become known as the Diamond Inquisition started (after the High King Echmarcach outlawed Unqualified High Sorcery*) they were hit the hardest. They had no choice to come together or be hunted to extinction. First it was just those who served the same deity but in time they all made tentative contact with the other Cults. Details were kept hidden and unaware intermediaries were (and are) frequently used, as the Inquisitors would often use torture to extract the names & details of other Prophets from unwilling subjects**. Only the holy Sorcerer-Kings of the Old Kingdoms did not need to rely on such secrecy. It is common knowledge that can and do support their fellow Prophets***. A fact made more complicated when one recalls how the Prophets have not forgiven the Diamond and exist in a state of war with any who hold their philosophies, as they could turn on the Prophets at any time.

            The Prophet's Cells & the Eklektikos Assemblies have a truce, though the Prophets do hold a slight grudge about being excluded from he Assemblies and the Eklektikos are opposed to the idea of servitude.

            *Defined as High Sorcery (Awakened Magic) used by someone who hasn't graduated, or under the supervision of someone who has graduated from, from the Korethon Sorcerer's Academy or equivalent); this is no longer a capital offense as of High King Somerled's decree.

            ** The Inquisitors of the Georgian Order in particular renowned for this; they also survived the Dissolution of the Inquisition.

            ***There have been rumours that they choose their successors from those who have been most effective in waging their Shadow War upon the Diamond. These claims have never been proven.


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            • #21
              [Did I kill the thread? Sorry, everyone...]

              The world is large and many a horrific mystical creature preys upon the populace. Varies cultures, governments and organizations oppose them in many different ways. One of the most distinctive is the Devourers of Evil. Supposedly commanded by their deity, (Shulpae), to destroy the 'sins of the fallen divine made manifest' by 'consuming the magic within their flesh' this religious order sends groups of missionaries to hunt down the 'Impure demigods' and eat them.

              It's disturbing enough that most places prefer not to have the Devourers set up a temple in their area.


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              • #22
                (on my case, it is not that someone killed the thread- it is just that I have a test coming and no life to make a decent post :P- good job on your side!)


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                • #23
                  The Devourers of Evil have been around for a long time; divisions and splinter groups are not unexpected. The most popular (& socially acceptable) of these are the so-called Sin Eaters, who have a meal with the dead of the community before the funeral in order to take the sins of the deceased upon themselves. Many of the faithful used this practice to conceal the more unsavoury practices of the Devourers. But since the fall of the Emperor of Blood, something odd has been happening.

                  Some of the dead are sharing the meal. Worse, some are claiming to have made bargains with gods, demons or ancestors...including Shulpae. These 'Ghostwalkers' have a habit of creating their own death cults. However despite clearly being heresy by the original mandate (primarily followed most closely by the nomadic Devourers), some of the splinter traditions of the Sin Eaters have joined a few of these ghostwalkers, particularly those that claim to serve Shulpae or one of her earlier representations. Shulpae's eldest form, Ammut in particular has resurged amongst these Devourers.


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