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  • LostLight
    started a topic Let's make a WoD Fantasy Setting! [forum game]

    Let's make a WoD Fantasy Setting! [forum game]

    I love WoD. I love fantasy. I don't really like Woundgate (can't say why- just that it doesn't draw me), and I also don't really like doing big projects alone (I gets bored easily). This is why I've decided to start that forums game! The rules are simple- first, this setting is an high fantasy setting, not an urban one. Second, the setting is based around nWoD- so when adding new materials, use it (you are allowed to add "translated" material from cWoD or fan made things, but please do it in an optional way). Third, every time you add a new material to the setting, please expand on a material another poster has added (not necessary the one before you). Fourth, as inspired from an RPG game called Microscope, each poster may add a single "No" (and only one!) that is, banning some sort of genre o trope you don't really like, or even a very specific thing (like, the King of the Diamond Springs can't die). You can't ban things retroactively, and you don't must use that veto. The setting is also an evolving one, so a new material added may be a "metaplot", but please wait a bit for the setting to evolve before adding new events.

    Other than that, let's have fun!

    so, as the op, here is the first post-

    The land of Korethon is found under the constant threat of the Empire of Blood. Once it was a wealthy and prosperous country, ruled by the High King and his Diamond Council. All has changed when an ancient horror called as the "Emperor of Blood" rose in the North. Using a powerful necromatic spell, the Emperor has called the spirits of the dead and bound them to their own flesh, before using its own own blood to bind them to its service. For years the war kept going, as the army of the dead marched through Korethon, butchering anyone they met and forcing them to a cursed existence. Eventually, the Empire's army came to the capitol itself, where the Priestess of the Ten Suns fought one on one against the dark beast. The battle lasted for 10 days before the Emperor managed to stroke the Priestess down- yet in her finale breath, she cursed him and his children with the touch of her gods. Doing so, the sun burned the Emperor's flesh and shattered its shadow, together with the most of his army who escaped the land. While many thought it was the end for the legacy of the monster, it was just the beginning- for its greatest progeny has survived. With the ties who once bound them broken, the generals has attacked each other and devoured their sibling's heart, until only one left- the new Empress. She gathered those who survived the attack and established a new realm in the frozen North, where the sun almost never rose. For many years the new Empire has kept on a law profile, enslaving the poor mortals who lived there and made great farms to feed the vampiric population who were seen as unliving gods. As long as the King and the Council ruled, the Empire of Blood was seen as a distant threat- yet now, the High King has died without a known heir, and the Council is in disarray while the Empire is organized. Lately, few coteries of vampires were seen at the borders. The Empire is going to strike- and this time, it would devour the heart of Korethon and drink its blood dry.

  • FallenEco
    replied
    The Devourers of Evil have been around for a long time; divisions and splinter groups are not unexpected. The most popular (& socially acceptable) of these are the so-called Sin Eaters, who have a meal with the dead of the community before the funeral in order to take the sins of the deceased upon themselves. Many of the faithful used this practice to conceal the more unsavoury practices of the Devourers. But since the fall of the Emperor of Blood, something odd has been happening.

    Some of the dead are sharing the meal. Worse, some are claiming to have made bargains with gods, demons or ancestors...including Shulpae. These 'Ghostwalkers' have a habit of creating their own death cults. However despite clearly being heresy by the original mandate (primarily followed most closely by the nomadic Devourers), some of the splinter traditions of the Sin Eaters have joined a few of these ghostwalkers, particularly those that claim to serve Shulpae or one of her earlier representations. Shulpae's eldest form, Ammut in particular has resurged amongst these Devourers.

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  • LostLight
    replied
    (on my case, it is not that someone killed the thread- it is just that I have a test coming and no life to make a decent post :P- good job on your side!)

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  • FallenEco
    replied
    [Did I kill the thread? Sorry, everyone...]

    The world is large and many a horrific mystical creature preys upon the populace. Varies cultures, governments and organizations oppose them in many different ways. One of the most distinctive is the Devourers of Evil. Supposedly commanded by their deity, (Shulpae), to destroy the 'sins of the fallen divine made manifest' by 'consuming the magic within their flesh' this religious order sends groups of missionaries to hunt down the 'Impure demigods' and eat them.

    It's disturbing enough that most places prefer not to have the Devourers set up a temple in their area.

    Leave a comment:


  • FallenEco
    replied
    The Diamond Council's vaunted position was rather controversial when first announced. None of the Great Gurus of the Darshanas were pleased that they had to share the honour with the others but acknowledged that together they brought more wisdom to the High King's rule. It also allowed them the opportunity to create the Sorcerer's Academy where they could organize the unitiated and spread their various philosophies. All of which served to strengthen Korethon into the nation it is today.

    However those beliefs not shared by the Council were both insulted at being invited to serve the High King and were (initially, at least) persecuted by the newly formed body. In particular the Divine Prophets (who commune with & serve the Gods) and the Eklektikos (who favour freedom and diversity) suffered greatly. These groups responded in kind. The Eklektikos gathered many separate traditions into a loose alliance, to resist the Diamond. These 'Assemblies' are so successful that they have spread even further than the Council's reach, though the two 'Sects' have made peace since that period of history.

    The Prophets were a more disparate group to begin with. Like all Darshanas, they were not an organization back then but a school of thought. They served many different gods, often working at cross purposes with their fellow Prophets to see the Gods Will done. When what would become known as the Diamond Inquisition started (after the High King Echmarcach outlawed Unqualified High Sorcery*) they were hit the hardest. They had no choice to come together or be hunted to extinction. First it was just those who served the same deity but in time they all made tentative contact with the other Cults. Details were kept hidden and unaware intermediaries were (and are) frequently used, as the Inquisitors would often use torture to extract the names & details of other Prophets from unwilling subjects**. Only the holy Sorcerer-Kings of the Old Kingdoms did not need to rely on such secrecy. It is common knowledge that can and do support their fellow Prophets***. A fact made more complicated when one recalls how the Prophets have not forgiven the Diamond and exist in a state of war with any who hold their philosophies, as they could turn on the Prophets at any time.

    The Prophet's Cells & the Eklektikos Assemblies have a truce, though the Prophets do hold a slight grudge about being excluded from he Assemblies and the Eklektikos are opposed to the idea of servitude.

    *Defined as High Sorcery (Awakened Magic) used by someone who hasn't graduated, or under the supervision of someone who has graduated from, from the Korethon Sorcerer's Academy or equivalent); this is no longer a capital offense as of High King Somerled's decree.

    ** The Inquisitors of the Georgian Order in particular renowned for this; they also survived the Dissolution of the Inquisition.

    ***There have been rumours that they choose their successors from those who have been most effective in waging their Shadow War upon the Diamond. These claims have never been proven.

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  • CatDoom
    replied
    Originally posted by LostLight View Post
    Anisha has spawned many horrors through the years, which were summoned by greedy wizards and mad sorcerers. Suthic Murthef, the King of Desire, has made an whole kingdom of escorts and prostitutes in the Southern Desert beyond the Mountains which worship him still.
    The Great Southern Desert, known also as the Desolation of Zadlkal, is well known among in neighboring lands as an accursed place, where the Lands Below draw close enough to the skin of the world that the demons of Anisha can sometimes claw their way through. No caravans traverse the blasted waste, for it is well known that evil spirits haunt the known oases, eager to prey on any traveler foolish or desperate enough to draw near.

    This was not always so, however. Once, Zadlkal was a powerful human kingdom populated by proud and resourceful nomads and ruled from the antediluvian city of Ynaggl. The men of Zadlkal were known throughout the known world as shrewd but honest traders, and people in every land told stories of the perfumed gardens and cerulean spires of Ynaggl. It is said that a thousand generations of kings had ruled the city in peace, and that the hard people of the desert had submitted voluntarily to their rule, so awed were they by the wisdom and majesty of the lords of Ynaggl. Of course, many strange and unbelievable things are said of places long gone and far away.

    Today, Zadlkal is known more for its calamitous fall than for its vanished glories. Many tales are told of the ruin of the desert folk and the Doom that came to Ynaggl, and no two of them agree. It is often said that the the last king of Zadlkal ruled longer and more wisely than any other of his line. The kingdom prospered under his rule, but the gods had not seen fit to grant him any children, and as he felt the end of his life approaching he was tormented by the knowledge that he had no heir to carry on his ancient bloodline. As the weight of his long years grew heavier upon his shoulders, his mind snapped, and he was driven to an act so unspeakable that it spelled the ruin of his entire kingdom. Some say that he was seduced by a demon and sired a diabolical heir who plunged Zadlakal into decadence and civil war. Others say that he bargained away his kingdom to some dark entity in exchange for eternal life, and that he still wanders the desert as an emaciated, timeworn wreck of his former self, forever denied the solace of the grave.

    Perhaps the strangest story claims that the last king of Zadlkal sought to extend his reign in definitely by achieving a ghoulish sort of apotheosis. Inspired by demonic whispers in his dreams or the ravings of some mad desert prophet, he came to believe that he could achieve immortality by devouring a god. His reasoning was sound, in a mad sort of way - any fool knows that a god cannot truly die, but sages tell of gods who were broken apart into many, lesser pieces. It is also well known that the body is composed out of the essential elements of the things which a person eats. By digesting a god, then, the king supposed that he could become one with that god, and its imperishable essence would infuse his body with eternal vitality.

    Conferring with his priests, the last king of Zadlkal learned of a minor god who sometimes came to dance among the dust devils on a plain of glittering salt deep in the heart of the desert. Mustering his armies, the king made his way to the place they had indicated, and set an ambush for the lesser deity. Though many of his generals feared that he was mad, the people of Zadlkal loved their king, and remained loyal even as their supplies dwindled and the threat of fatal dehydration loomed. At length, however, the god appeared, and the king's warriors set upon it with a frenzied zeal. Though the god was more than a match for any man, the sheer press of numbers prevailed at last, and Ynaggl steel tore his divine flesh asunder.

    In the midst of the carnage, the king began his feast. However, as he choked down the first handful of raw, bloody flesh, the body vanished and a host of other gods appeared, huge and luminous, and burning with holy rage. As the king and his armies cowered before the awesome display, the gods pronounced judgement on them for their blasphemy. As the men of Zadlkal had conspired to feast upon the flesh of one of their brothers, so should they be made to hunger forevermore for the flesh of their fellow man. As the gods' curse fell upon them, the assembled men fell to the ground, convulsing as their bodies broke and twisted into hideous new shapes. In the end, what remained was not an army, but a crowd of unnaturally large hyenas, lean and starving, who turned at once to feast upon the corpses of their former comrades in arms.

    Even today, the lands around the Desolation of Zadlkal are haunted by ghuls, scavenging beasts who have learned to take on a semblance of humanity in order to feast upon the flesh of mankind. Those who believe the tale of the king's divine cannibalism claim that these are the descendants of the men Zadlkal, or perhaps even the same men cursed by the gods so long ago, their lives cruelly prolonged by their curse.
    Last edited by CatDoom; 07-19-2015, 11:53 PM.

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  • FallenEco
    replied
    Most know that not all gods have remained strong, all have heard at least one tale (true or false) of a deity laid low. Likewise, many know that not all gods are allies.
    Few know that the gods have warred amongst one another and brought to what mortals would call death.

    However, Gods Cannot Die. This is written upon the fate of the world. Some break apart, like Raven and the Machine; their bodies torn asunder but still animate. Still moving, still powerful, if without the intellect of their former self. Other gods chose a different path. Most such gods are ancient, primal and from a time when the world was driven by fear, hunger and sacrifice. It is said in The Book of Stars that these ancient gods were not alone in their power and had potent allies when the Sun God declared war against them. In fact it states that the Lord of Light and his allies had to conduct a great working; alter the Eternal Tapestry to give birth to a new kind of god, in order to overcome these dissenting Hungry Gods.*

    It is said that when their strength proved insufficient to defeat the true gods, these hungry false gods fled into the Dreamlands and wove it into their very beings. That these deities feast upon the nightmares of the world and influence people within the dreams of mortality. A rare few scholars and priests whisper that these Primal Nightmares can even collect peoples very souls in these dreams, devouring them whole and leaving a reflection of their might within the former human turned beastly monster. This is a carefully guarded secret, for some power mad fool would undoubtedly seek such a blasphemous state.

    Like all such secrets, many such 'fools' know already.

    *The Thassalian faith declares The Book of Stars a heresy, much like The Serpent Devours Its Tail. This not because they disagree with the narratives contained within; the idea that the Machine God fought and defeated an army of ancient evil nightmares is quite appealing and popular amongst certain sects of the faith, but because they say that ultimately it failed in destroying them. In their minds the Machine God fell because of treachery, not because it lacked power.

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  • LostLight
    replied
    The Forest of Kaliaa contains many hidden societies. Even during the time of the Senexis, the light of the Sun didn't pierced through its dark shadows, allowing many terrible heresies and dangerous magics to take root and prosper. Once such group are the Curithan Manielil- tribes of nomad magicians and witches. While many are feared by them, they are among the few who are willing to trade with the people of Korethon who live in the Forest other then the Harkens, and their prices are a lot cheaper. Still, many distrust them and the small cities and villages with whom they trade don't allow them set a foot inside their borders, forcing them to stay on the outside.

    While such a behaviour seems a bit harsh, in the case of the Curithan it may be justified. The meaning of their name in their own language means "The Hounds of the Dead". According to their own stories, they once ruled a proud and successful kingdom from beyond the Forest, a land of sorcerers who wished to become gods. In order to do so, they made a bet with the Shepherd of the Forest- an ancient being called Awunu- that if they won, he would allow them join the gods. If they'll fail, he may take their souls, and the souls of each of their descendants.

    While no one remembers what the bet was, one thing is for sure- Awunu won. Yet, when the Shepherd wished to take his prize, the sorcerers used a great magic in order to protect themselves. With his anger, the Shepherd cursed them and their eternal lineage to be hunted by his Hounds for all eternity, until the debt will be paid and the last of their kind will be devoured. Then, he unleashed his beasts, which ruined the realm- yet they didn't attacked the sorcerers. They were protected, after all. Yet, the spell had a trick beyond it- for every soul the Hounds couldn't get, they shall eat 100 others.

    Wishing to protect themselves from the terrible beasts, the surrounding nations united together and slaughtered any member of the kingdom they could find. Yet, few had managed to escape, running to the Forest and making it into their home. While many years has passed, they are still hunted by the Hounds of the Shepherd- and when the night is silent and no moon shines in the sky, one may be able to see their shadow move between the trees and hear their distant, always hungry howl. I order to protect themselves, the Curithan use the same curse and blessing their ancestors used- they send the Hounds upon other people, and let them take other souls instead of theirs. Some have even made that into a power, striking strange deals with the Shepherd for forbidden powers in exchange for more souls. The elders of the tribes reject those who follow that way, but they can't rule them all- all they can do is to banish them to the Forest and hope they won't make their own bet with the Shepherd- and this time if they'll lose, no spell on Heaven or Earth may save them.

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  • LostLight
    replied
    Originally posted by Leliel View Post
    The world exists as a sort of "foundation" for the heavens, in a planar sense; there is the mortal world and its Shadow (plus whatever other worlds are contained within the cosmos), and it supports the higher Planes upon itself, not unlike a turtle upon which an island precariously steadies itself, if the island regularly fed and interfered with the turtle.
    While many know upon the Realms which exist on the back of the turtle, few but the most knowledgeable of the arcane scholars know about the realms who exist beneath its belly. Just as ticks cling and drink the blood of turtles, those parasitic realms get under its scales and feed upon it in order to sustain their endless hunger. Those who live in those dark hells are not gods but demons, each seeks to fulfill a strange desire born out of their accursed existence. The most famous among those realms is called as Anisha, the Realm of Fire and Ash, or simply as Hell- for most of the demons the people of Korethon imagine come from that terrible realm.

    Anisha has spawned many horrors through the years, which were summoned by greedy wizards and mad sorcerers. Suthic Murthef, the King of Desire, has made an whole kingdom of escorts and prostitutes in the Southern Desert beyond the Mountains which worship him still. Minithia duk Balath, the Frozen Ministry of the Black, has gathered a strange cult of vampires and frozen horrors in the North against which the Empire of Blood fights constantly. Davia Fushtelia, the Two Faced Bride, once devoured 10 cities before being banished from the world by the hand of the Sorcerer King of Zumimar. Sarrath Subral, the Bringer of Ruin, is said to be the force behind the plague of the Cursed. Those demons and many more are just few of the beasts birthed by Anisha- and some whisper they aren't even the worst, for the truly terrible monsters can not leave the Realm without major sacrifices or by being summoned by a true god.

    While there are other Lands of the Below, Anisha rules them with pure strength. The parasites fight each other constantly, seeing each other as rivals- but years ago, the Land of Fire and Ash proved itself to be the strongest one, enslaving the other hells to its will. Some wonder about the source of Anisha's power- few scholars argue that it is simply because it is just bigger, or maybe hungrier, or even resonating better with the Realms Above- yet few heretics say that Anisha itself is a demon-god who once came from the Five, and was banished to the below for all eternity because of her dark crimes against the world. Each of the demons are her nightmares given birth, and each time they devour a soul she becomes stronger. One day, she may even be powerful enough to enter the world by itself- and when it would happen, the whole world would turn into a Land of Fire and Ash

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  • CatDoom
    replied
    Originally posted by One Tin Soldier View Post
    The L'itlans have their spice trade, tastes both exotic and mundane from the plantations of the Echlotl Islands to the Southwest.
    The Islands of Echlotl are a mystery to most of the peoples of Korethon, and in Tael many wild tales are told of the country and its people. Compared to the typical Korethonian, the Echlotli are notably short of stature, and those who have settled in northern lands (such as the famous L'itlan family) are easily identified by their ebon skin and black eyes. Though normally an agreeable folk, quick to pick up the language and customs of their new home, few Echlotli in Korethon are willing to entertain questions about their homeland, and even fewer Korethonians have traveled there themselves. Indeed, only the L'itlans are known to keep charts showing the route to the archipelago, which they jealously guard in the interest of preserving their monopoly over the spice trade.


    In recent years, several copies of a manuscript entitled The Serpent Devours Its Tail have circulated among the educated classes of Tael. Said to have been translated from an Echlotli original by an anonymous traveling scholar, it has been deemed heretical by all the established faiths of the city and unanimously (if, some say, halfheartedly) condemned by the Merchant Council. The book begins with a description of a singular monument, a worn and and overgrown monolith of blackest basalt located deep in the interior of one of Echlotl's larger islands, bare of any adornment but shunned by the locals for the strange nightmares it is said to inflict on those who dwell nearby.

    The bulk of The Serpent Devours Its Tail presents itself as a history of the monolith, and of "Shaniatl," the nightmarish prehuman civilization responsible for its creation. The author claims to have reconstructed the story from dreams he experienced as he slumbered at at the base of the accursed stone. Among his more inflammatory claims is that, while the gods are immortal, their reign over the world is not truly eternal -- that there was a time before the gods, and that in some dim future epoch their time will come to an end. The book describes a race of peerless scientists and magicians who crawled upon their bellies like snakes, and who were masters of the world before the gods created humanity in their own image. Their empire was built on the backs of enslaved chthonic spirits, and they squeezed the lifeblood from the world itself to fuel their glorious works.

    The author of the blasphemous text goes on to say that when the gods came to the world they made war on the serpent-sages of Shaniatl. So mighty were these inhuman sorcerers that the two sides of the conflict were evenly matched, and for an age neither could overcome the other. In the end, it was through cunning that the gods were at last victorious. The child of one of the first gods, an unnamed figure endowed with great cleverness and mastery of the arts, infiltrated Shaniatl and stole away with many of their most potent secrets. Using this stolen knowledge, the wisest of the gods created a secret weapon, a God-Machine that could remake the world according to their own design. Nearly overnight the great works of the serpent-sages were ground to dust between the cogs of the God-Machine, and the gods swept in to slaughter their foes. This vanquished, the remaining relics of Shaniatl were scattered to the four corners of the earth, and all records of their mighty civilization fell to dust with the passing ages.

    In the final part of The Serpent Devours Its Tail, the author departs from her historical narrative, and describes in detail the final dream granted to her by the monolith. In it, she sees lightless tombs deep in the earth, cut from the living rock. Lain inside amid unseen treasures she sees the bodies of the last scions of Shaniatl, shriveled and desiccated yet somehow preserved against the march of eons that should have turned them to dust. As she awakes, the author is gripped with a terrible certainty that, when the stars come right again, the last of the serpent-sages shall arise once more to reclaim their fallen crowns and make war on the gods.
    Last edited by CatDoom; 07-16-2015, 04:15 PM.

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  • Satchel
    replied
    Originally posted by LostLight View Post
    In the West of Korethon is bordered by the Silver Sea, it's name was given after an ceremony done by the followers of Lady Moon. The greatest temple of her believers rest on the highest of the Durp Alla, where their head priestess stays locked for most of her life. Yet, at the end of every year, a great pilgrim starts as the high priestess enters a litter made out of white silk and shining silver. Carried by a powerful bodyguards and handmaidens, the high priestess is carried all the way to the Sea without anyone to be able to see her. Daring to open the curtain is punished by death to any person who sees her face and does not belong to the Church of the Lunes. Her protectors took that rule seriously- the story tells that once, a fool young men who has heard rumors about the priestess great beauty cut the curtain open in front of his whole village, and as a result the bodyguards and handmaidens has slaughtered them all. While some may doubt the story, it is a known fact that the priests of the Church are possessed by the angels of Lady Moon, and follow her will without fail.
    The many-worldly cousins of the Lady Moon mirror these annual parades in the East on those inconstant holy nights of their courtly gatherings.

    The leaders of this Procession of Masks glide across the land, rising from the ocean depths or plummeting to earth from the stars or simply appearing from between the trees as they move to convene in the hidden places of the world. The vibrant and mysterious masquers join their fellows at crossroads, numbering in the dozens at the end of the parade; their unfortunate entourage of half-dreaming mortal followers count in the hundreds or thousands, brought there to serve as entertainment or labor or feast-food.

    The Procession's revelry lasts the whole night to those mortals who are present and survive to leave. To their families, however, they have been gone the entire year.

    This assumes, of course, that they ever left — the masquers have been known to trade mortal memory among themselves and their goblin servants, and they share their heavenly cousin's penchant for the fickle madness of the night.

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  • LostLight
    replied
    Originally posted by One Tin Soldier View Post
    I would like some things to be clarified: is Korethon the name of the continent, the world, or a country? Because mentions of city-states have been made (Tael in particular), as well as empires, ruling over the same territory. So has another, albeit weaker, empire risen to take the place of Senexis, or is it now a collection of separate nations and city-states? How long has it been since the fall of Senexis?
    Also, what is the general tech-level of the setting? The existence of a city that sustains itself through trade implies the existence of extensive roads and sea/river travel. Being able to manufacture iron tools and weapons was remarkable when the Solar Kingdom spread its influence over the land; is that still the metal of choice? Or has metallurgy advanced in the years/decades/centuries? Are magic and magical objects commonplace, existent only in legend and secrecy, or somewhere in between?
    Country, unknown range of influence, unknown length of time, unknown exact level of technology, unknown use of metallurgy, unknown level of magic power merchandising.

    In sort- anything that has not been written has not been decided. That's the very point of this game :P

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  • One Tin Soldier
    replied
    I would like some things to be clarified: is Korethon the name of the continent, the world, or a country? Because mentions of city-states have been made (Tael in particular), as well as empires, ruling over the same territory. So has another, albeit weaker, empire risen to take the place of Senexis, or is it now a collection of separate nations and city-states? How long has it been since the fall of Senexis?
    Also, what is the general tech-level of the setting? The existence of a city that sustains itself through trade implies the existence of extensive roads and sea/river travel. Being able to manufacture iron tools and weapons was remarkable when the Solar Kingdom spread its influence over the land; is that still the metal of choice? Or has metallurgy advanced in the years/decades/centuries? Are magic and magical objects commonplace, existent only in legend and secrecy, or somewhere in between?

    And some add-on content:

    In the city of Tael, three members of the Merchant Council are secretly wolf-shifters. Each represents a powerful merchant family of their kind: the L'itlans, the Danovers, and the Harkens. The three houses are often mentioned side-by-side. Even though the public is unaware of their true nature, the strange combination of allegiance and rivalry that exists between them is well-known. "If a Harken were to dig a latrine," the joke goes, "You can bet that the next day a Danover would have dug one longer, and a L'itlan deeper."
    That said, each house is known for trading in certain products of higher quality than their competitors. The L'itlans have their spice trade, tastes both exotic and mundane from the plantations of the Echlotl Islands to the Southwest. The Danovers bring their most famous products from the sunless North, textiles made from the wool of the native beasts, luxuriously soft and incredibly warm. The Harkens bring their trade from their own native Kaliaan forest, expertly carved goldenwood crafted into any form imaginable. And, of course, all three maintain a healthy share in Tael's own product, the medicines and poultices made from the Cadmium from the Wells beneath the city.

    Their concerns do not lie solely in the generation of revenue, though. These modern families of wolf-shifters still value the duties of their ancestors. As their caravans travel to every corner of the land, they are accompanied by the family's young shifters, and their lesser cousins who are permitted to join in the sacred hunt. These retinues do not simply guard the caravan; they search out unsanctioned visitors from other planes, and either drive them back to their homelands or destroy them to protect the balance of the world. And the balance of the world is indeed in danger from these visitors. For far too long, the sons and daughters of Wolf have not been able to adequately guard the paths of the Kaliaan woods, and many have passed through into this world. They use their strange powers to bend the world to their whims, establishing little footholds where they can make their will law. Every such place is not just an affront to the will of the gods, but also a corruption of the natural order. If left unattended, these "little gods" could undo all of the true gods' work, making Korethon unfit for human habitation.
    The little gods do not give up their spoils easily. Either force or appeasement are usually necessary to dislodge them, in amounts varying dependent on the being in question. A combination of the two is generally most effective, the apple and the stick. Neither apple nor stick is easy, and a truly effective retinue must have both skilled warriors and clever negotiators. The most prized leaders of the family can handle themselves in both fields equally.

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  • LostLight
    replied
    also- just something I've wanted to clarify: the fact that someone has added a certain feature to the setting doesn't mean it stops you from adding your own interpretation to the same material. For example- the Empire of Blood. For now, they are presented as a nation of vampires and the origin of those beings. However, there is no reason why it should be the only nation of vampires in the setting, or the only source for vamprism. There are no details about the nature of the Empire's faith, government or sorceries, and it is unknown if it contains all existing Clans or is made out of a single Clan (like the Julii, or the Gangrel). The same for the Theocracy, the Unclean, the Raven/Crow Host and other beings. Feel free to add your own material, as long as it does not directly contradict the material someone else has added before you (unless it violates the "No" veto, of course :P )

    anyway- new material

    In the West of Korethon is bordered by the Silver Sea, it's name was given after an ceremony done by the followers of Lady Moon. The greatest temple of her believers rest on the highest of the Durp Alla, where their head priestess stays locked for most of her life. Yet, at the end of every year, a great pilgrim starts as the high priestess enters a litter made out of white silk and shining silver. Carried by a powerful bodyguards and handmaidens, the high priestess is carried all the way to the Sea without anyone to be able to see her. Daring to open the curtain is punished by death to any person who sees her face and does not belong to the Church of the Lunes. Her protectors took that rule seriously- the story tells that once, a fool young men who has heard rumors about the priestess great beauty cut the curtain open in front of his whole village, and as a result the bodyguards and handmaidens has slaughtered them all. While some may doubt the story, it is a known fact that the priests of the Church are possessed by the angels of Lady Moon, and follow her will without fail.

    Once the pilgrims get to the Sea, they wait for the Sun to set- and when the night comes, the high priestess is finally allowed to leave the vessel and see the world. During that time, she is fully naked- except of a veiled mask which coverts her face. As she enters the water, she sings an ages old lullaby about the glory of the Moon and how she chased down her thousand lovers and made the hers. While the ceremony is indeed beautiful- the true ritual only starts when the clock hits midnight. Then, the Moon vanish from the skies, and the high priestess becomes one with her fickle goddess. The Moon baths the water in the body of her servant, and her light turns the water into liquid silver. Strange sights show up during those times, revealing the past, present and future of the whole world. This is the only time when the common folk are allowed to witness the priestess, and she would answer to every question is the right price is given. Sometimes, she even lies with her own followers or with one of the witnesses (the gender doesn't matter- the body of the priestess becomes as fluid as the goddess), and those who are born from those mating are said to have great and strange powers. When the dawn rise, the goddess leaves the human body, and the exhausted priestess returns to her litter and starts the journey back to the temple, spending another whole year until the time for the next ceremony would come.

    During the times of the Solar Kingdom, the Church of the Lunes was outlawed and the ceremony was forbidden. Yet, the followers has kept the rite in secret, willing to risk their life just in order to please their goddess. It is said that if the Moon won't be allowed to have that yearly pleasure, her rage would cause storms and awaken Nature's rage against all humanity. Today, after the Senexis fell, there is no reason why the ceremony won't be fulfilled- but certain people may have a secret agenda which involves stopping the ceremony- or worse, defiling it beyond recognition for their own, perverted needs...

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  • LostLight
    replied
    Originally posted by Leliel View Post
    This did not go as planned. For one, fear bows head to hatred, and the mercenaries almost universally revolted, ripping apart the Solar Empire's prefectures and provinces to found their own kingdoms, many of which still live to this day. For another, among the few survivors was at least one of the shaman deathspeakers' apprentices, a young prodigy whose name he erased from all minds. Wroth with grief and hatred, he called upon forbidden gods of the underworld who tortured the dead rather than guide them to their final rest, vicious guardians and cruel demons of Sheol, mountain of sinful thoughts. Eventually, Owl, Raven's greatest enemy and shadow-god of bloodthirst and ambition, came to the young shaman, and asked him a single question:

    "If you would have your justice, and more besides, would you build the temple yourself?"

    The apprentice replied "I collapse every mound and rend every corpse if I could see the Solar King broken at my feet."

    Owl hooted and gave a toothless smile. "Then let all that you stride over be your temple, and all the ancestors your priests."

    The story of Senexis ends there. The Sun has long since bled out. But the blood remains flowing, nonetheless...
    During the genocide of his Clan, Raven wept. While he wished to interfere and protect his people, he was still one of the gods of this world- and as such, he was bound to the will of the Sun. Because of his obligations, he had to watch silently as the Clan was butchered by the armies of the mad King- yet he still had hope. Few have survived the slaughter- the best and the finest.

    That hope turned to rage when one of those "finest" turned to the shadows for help and called one of the darkest gods of the Underworld- Owl. Like Raven, both were gods of the dead. Unlike Raven, Owl belonged to the otherworld- she was not bound to the side of the living, and the Sun had no right to rule her. Because of that, Owl was able to grant the shaman's wish, turning him into the horrible Emperor of Blood.

    After "blessing" the shaman, Owl spread her wings and turned to return to the Underworld- when she was stopped by Raven. Driven by the sorrow about his fallen people and anger for the degeneration Owl forced upon their souls, he attacked the god of shadows in surprise and pierced with its sharp claws the flesh of the dark being. Owl screamed with pain and terror- yet she didn't gave up, fighting back against the protector of souls. The two flew together through the labyrinth of the Underworld and up to the Five Heavens- claws and beaks cuts and pierce and tear each other. Blood has fallen from the skies like rain. Black fathers scattered in the wind. The screams of the fight echoed through the skies and filled the rest of the gods with horror.

    The fight was long and harsh. From one side, Raven was a wise god, who knew all kinds of tricks and spells he learned from watching his siblings, and was blessed by the Sun- yet he was weakened after loosing his faithful and having their souls stolen by the dark rites of the Emperor of Blood. Owl, however, was in disadvantage- the Sun burned his flesh, and most of the living feared her and didn't sought her protection. However. as the Empire of Blood started to grow and the dead outnumbered the living, Owl grew stronger and stronger, as Raven was drained out of his power. Eventually, after long days of fighting through all of the worlds, Owl crushed Raven into the Eastern Forest of Kaliaa in the middle of the night while there was no moon above them.

    "You have no people" Owl said with a laughter "you have no faithful. Their souls are mine. Their deaths are mine. The Sun you so eagerly tried to please has abandoned you, letting your people die in his name- even now, when you are on the verge of defeat he doesn't look at you. Your people has made the wise choice by leaving him and turning to me- and you should do the same"

    "And what would you do if I shall refuse?" Raven asked

    Owl looked upon its rival and answered "I shall devour your flesh and essence and make you one with me- forever aware it bound by my shadows until the end of time"

    Hearing her words, Raven remained silence, looking at the stars above him.

    "I are wrong" he said "I never sought the mercies of the Sun, and never wished to serve him. I did joined him, yes- but it was simply because I love this world. I may bring death, but it is not my passion. Life, with all of their glory, are all I wish to see. Joining you would deny me that pleasure for all eternity.. however" he said with an amused smile as his eyes shined "Being devoured by you is not a better option"

    Owl liked her beak and replied impatiently "That is right- so choose! I am hungry, and you are out of tricks. I offered you this out of respect for my fallen rival- but I would not stop myself any longer"

    "Well.." Raven laughed "maybe I have one more trick"

    Moving as fast as a lightning, Raven struck Owl's eye. As the god of shadows hooted with horror, Raven ripped her eye out and swallowed it whole, gaining back an half of his stolen power.

    "You will pay for this!" Owl screamed

    Instead of answering, Raven laughed for one last time and shattered his own divine image. The broken shards of his divine essence has spread through the world, taking the forms of his beloved- ravens and crows. While the act has broke his mind, it allowed him to escape Owl's anger- and since then the broken shards of the fallen god still roam the land, taking the eyes of the living and sleep in the hearts of the dead. They still follow the god's old will- they watch the world he once loved, documenting every detail they can and collect every piece of knowledge. Some work alone. Other band together. While their groups are mostly hidden, two are whispered about among the common folk- the Circle of Graves, an powerful murder cult of assassins, and the Watchers of Stars, librarians who collect and hide forbidden knowledge. While those who meet one of Raven's children usually see them as a bad omen, they respect them- for they are Raven's last trick, and his finale gift for mankind.

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